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Yes our art has always been a little on the cartoony side and the wolf sculpts reflect that a bit. But I wanted to give them more character than "just another growly dog snout" The details also need to be exaggerated in the sculpts a little, so that they will still be there after you make a 3D print, then master molds and production molds where things shrink a little bit.
I have no problem with a general cartoony look, in fact I really like the archer-doggy, but! The gunner version... His left arm and hand look so lifeless, as if disabled. Maybe it can be reposed with some action or even intent of action? Archer is reaching for another arrow, perhaps a gunner may fiddle with an ammo belt, point somewhere or even scratch his ribs to add more character to his idle stance.
Anyway, will be following any news closely - best of luck to You!
Infinity - Ariadna (8/10) : Hordes - Circle Orboros (7/10) : Alkemy - various (12/10) : Burrows-n-badgers (10/10) : KoW and misc fantasy (13/10)
Infinity - Ariadna (11/10) : Hordes - Circle Orboros (11/10) : Alkemy - various (11/10) : Burrows-n-badgers (11/10) : KoW and misc fantasy (11/10) : Deadzone and misc Sci-Fi (11/10) : Warmachine - Convergence of Cyriss (14/0)
Any chance of thickening the waists and legs a tad? They come across as a little wasp waisted, or like they just skipped leg day forever That's pretty common for werewolves, unfortunately, but yours could be standouts!
Well I think the wolves are gonna have to stay as is since we already had those master molds done, but yeah I see what you mean about the waists. Some of the other beasts will be big & beefy though, like the werebears
As requested, here is an update to the wolf Warden.. no more floppy dead arm!
I think he'll probably come in 4 pieces, whole body with both arms, hand & gun, tail and head.
Automatically Appended Next Post: Oh also, I think we're gonna flip him, so he'll be left handed. I have 2 other minis with a rifle over their right shoulder, so I thought it would be fun to change him up a little.
This message was edited 1 time. Last update was at 2015/08/12 02:25:43
No pistol for him unfortunately, guns are very rare for beasts, and you have to choose a high level ability that adds to your point cost to be able to use them, plus pay the point cost of the weapon, so I didn't want his XP level to be too high, more for game balance and stuff.
If we get high enough to unlock the werecat Wampus, he'll probably have 2 pistols since he's already got the duster and gunbelt look
Just finished the Kickstarter intro video last night. Here is is!
I may change it slightly for the final version on the campaign page, since I have some new beast art that I should be getting next week, but it will be mostly the same though
Toward the end you can see the picture of the 2 Alpha Werewolves together. Croatoan is the leader of the Beast faction, he's the one with the totem staff. He'll also come with an alternate right arm with just a fist, so you could build him as a generic Alpha Werewolf if you wanted to create your own characters. I'm planning to have all Alpha beasts the same way, so you can build the character or change it up and make your own.
Automatically Appended Next Post: Oh, also, if all goes well I'm expecting to launch the campaign on Sunday August 23
This message was edited 1 time. Last update was at 2015/08/13 13:36:43
We’ve got some new concept art to share, these new beasts will be for some of the stretch goals.
First we have the Alpha Shaman, Krakrak. We were kind of going for something along the lines of the Skeksis from the Dark Crystal with him but he ended up more bird-like, and he’ll be able to fly with those wings of course! Shamans have the same game abilities as human preachers.
Next up is the Werebear Healer. Healers have the same abilities as human doctors. Since he’s a nice healer type, he’s not going to look a ferocious as the other beasts in the pack… but still just as deadly.
We have a new update to our rulebook now, plus updated the final Beast cards now featuring just the minis we have made for the new campaign. As new minis get unlocked we’ll add to them PDF You can get everything on our downloads page:
The rulebook is still not finished, but this is the final text update before we finish it up and get it ready for printing. So the content is all there, all of the new Beast Callings, abilities and skills. It’s still lacking photos, plus a lot of art and diagrams. That will all get added in before we go to print, I want to wait and see what we can unlock in the campaign and get photos of for the book.
Also, we finished updating the Savage Beasts page on our site and it now lists all of the different characters we hope to unlock for the new campaign, if you want to get an idea of where the faction is headed
There will be 4 different Alphas (leaders), each getting their own starter set with other Skinwalkers of similar animal affinities. So after the wolves are done we’ll have Werebears + jackalopes, followed by Werecats + cactus cats, followed by Werebirds & bats + Montocks.
We just have some finishing touches to do on the campaign page, and then we should be ready to launch it as planned tomorrow night
This message was edited 1 time. Last update was at 2015/08/18 13:27:07
This one is 110% better then the other try. Way to go on the improvements!!!!
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
Subject: [Kickstarter] Blackwater Gulch: Savage Beasts - Live Now!
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
As everyone knows, war attracts riff-raff
Subject: [Kickstarter] Blackwater Gulch: Savage Beasts - Live Now!
We had a great first day and now we are half way funded
We still have 2 full weeks to go.. in retrospect, I'm wondering if it might have been better to do the usual 4-week campaign, but I thought a shorter one would be nice to avoid the middle-campaign-drag, since most of the action happens in the beginning and end.
Right now I'm working on getting the print-on-demand versions of all of the character cards done, those will be available separately on Wargame Vault. I decided not to include character cards with the models to keep the costs down, and also because I want to promote custom gangs in the game. I'll be including the full campaign rules in the updated rulebook, and as a PDF for players who want to stick with the original rulebook.
Campaigns are pretty fun Your whole gang starts out as henchmen level guys, and you earn XP for completing objectives and taking out the bad guys. It's kinda like wild west necromunda or mordheim. What we hope to do later on is put together different campaign books with an ongoing story and different scenarios to play, and each campaign will introduce some new characters or professions/callings or even whole new factions
In today's update we would like to tell you a little bit more about Croatoan, the leader of the Savage Beasts, and other Alpha Beasts.
Croatoan is a terrible Maneater and leader of the Savage Beasts of the Worm Woods, he has been credited with the destruction of colonies as far back as the Roanoke disaster. Now, his sites are set on Blackwater Gulch.
He carries a heavy Totem Staff into battle, and if he's not smashing skulls with it, he'll a make a Ferocious Swipe with his sharp claws, or perform a Lunging Strike that can reach enemies that might be out of his normal melee range.
As a Maneater, he always receives +1D6 to hit when attacking men in Infamous Gangs, and being an Alpha means any other Savage Beast in his Pack within 6" of him also receive this bonus. He is truly a force to be reckoned with!
Maybe you want to create your own Beast Pack from scratch? Croatoan also comes with an extra right arm piece, so you can have the character model, or make your own. This is something we hope to do with all of our Alpha Beasts, we'd like to include optional arms or other optional bits so you have a couple of options for making your pack more unique.
We just launched our Kickstarter campaign and are over half-way funded! Please stop by for a visit and help us get our new faction up and running! You can visit our campaign here:
This will be the final content update for the rules, now we are going to start putting everything together and laying out the printed book.
In other news, the campaign is moving along and we continue to bring in new blood every day. Please continue to help spread the word!
At this rate, we should be able to be funded by the end, but I am not so sure about the stretch goals. If we just end up funding the werewolves and chupacabras, I believe we can expect to ship everything out around November or December. We pushed the campaign shipping date ahead to April just in case we needed to sculpt some new miniatures too. Since the werewolves and chupacabras are ready for production, we should be able to get them made and shipped relatively quick
These 2 brothers are among Croatoan’s most trusted lieutenants. Kidnapped from the Ioway tribe nearly a century ago, Shunka and Warakin have since grown to fiercely loyal packmates. Their names loosely translate to “Carrying Off Dogs”, and their name reflects the most widely used tactic in battle.
Warakin, a quiet and calculating Stalker, will creep upon their prey, sticking to the shadows, quickly eliminating lookouts and scouts. Shunka, the Savage, barely able to contain his bloodlust will rush in when the word is given, taking the rest of the enemy by surprise and completely off guard.
Shunka and Warakin make up the first Savage Beast Booster Pack, and both give your Beast Pack a hard hitting punch with devastating melee attacks. They are available as part of the Werewolf Starter Pack or separately in our Kickstarter campaign! Stop by and check em out!
Time is running out! Our campaign has less than 48 hours left! Won't you help us out? While we do expect to be able to finish the production on our first few beasts, a successful campaign will ensure that we can keep the new stuff coming, along with adding a lot of great new art to our updated rulebook and a lot more! We also expect to be able to fulfill everything by the end of December, rather than April which was a longer date that we set in case we unlocked a lot of stretch goals.
You may pledge to receive any of our new miniatures, or our original gangs, and we are offering free bonus miniatures to any pledge $50 or higher!
Check out our campaign now and join in before it's too late! The campaign ends on Sunday, September 6 at 10 PM EST!
While our Kickstarter didn't work out, we were still able to get enough regular sales to get the initial minis produced after all. We're still taking preorders right now, and will wait until this Sunday count everything up and figure out how much stock we need to order. So if you want to get in on the first batch of beasts, head on over to our online store and preorder now
Currently you can order the Werewolves or Chupacabras, and we also have bundle deals resembling the pledge levels we had in the campaign. We have the end of December listed as the ship date, but expect to have everything ready to go more like November if all goes well.
In other news, we just sent the new rulebook files off to the printer and hope to have samples in a couple weeks. And, we also just sent the 3D sculpts for the Werecatcher and the Werewolf Support Pack off to our 3D printer and hope to get those prints soon too. We're expecting to release those minis early in the new year. Next up we'll be sculpting the Werebears We'll probably get those started in the next month or so.
We are happy to announce that Blackwater Gulch: Savage Beasts is available now! All pre-orders have been sent and the miniatures for our Werewolves, Chupacabras and rulebooks are all listed in our online store now at http://store.gangfightgames.com/
But we won't be stopping there. Master molds are now being created for some more werewolves who will be released in the new year, Rugaroo and Wildeye, bringing some much needed ranged support to the pack.
Next up we wanted to share our new Facebook page. We just launched it a couple days ago. We'll be using this page to post new official news and photos of new miniatures. Feel free to stop by and "like" us