graven - Cheers! Maybe...I'll leave the robes and come back to them once the rest is done to get a feel for how they look as a whole.
youwas - They're getting there...but slowly. Thanks!
CB - Thanks, it's always the best bit on painting vehicles.
Theo - It's all about the bits...
tzurk - Thank you! I obviously need to go back to Skyrim, I had to look up the chaurus, and don't recall seeing them...but I have a feeling I never did get far with Skyrim. Sem to recall I meant to do a quick play-through of just the main quest as I was invested in several other games, but as usual that failed miserably and I stated off on multiple quests so stopped for a while....which grew to more than a while
Double tracks definitely add a nice chunk to armour. Glad you found us!
Arakasi - Good question
Basic look is green edges fading back to black in the central area. My first 'proper' attempt looked too green for me, although I was happy with the work itself. A back wash brought it down to dark, so it got a green wash over the top, which is where it is in the pics. As mentioned above, I'll leave them for now, do the rest and see how the look at that stage - I still have a couple of colours to figure out (mainly the gloves - struggling with them, was going for a dark red, but don't really feel that when I look at them now), so best to see what the overall picture is I think. At that stage if it's still not right then either a bit more work on highlighting as graven suggested, or possibly just a touch of drybrushing on the very edges. Yeah, went for pale meals so far, which in the quick pics don't stand out from the base well. Cheers!
Not been feeling he painting vibe last few days, so not a lot to show there - and it means I'm running out of time on the nurgle bros....
Seem to have been playing with vehicles a bit though.
Dropped the tracks onto the 3 vehicles already shown...
First pass on colours was done on the sprue to avoid too much over-spill from drbrushing - so need to fill in a few areas, then when everything else is done I'll come back with some weathering powders and textures.
And started playing around with some of he technolog bonekorpus bits - I have a stack of these somewhere, about time I started to actually use them.
Took a set of tracks and filled the inside with some thin plasticard.
Really just for filling he gaps rather than any structural use, so used the thinnest I had to hand for ease of cutting and filing.
The tracks are not massively smaller than the chimera tracks, although lower, so thought some kind of scout similar to the salamander was suitable.
Seen here with an existing salamander that is just starting it's journey over to the dark side..
As the tracks are a bit lower, probably best to sit the body a bit higher on them.
That'l leave a gap, so a bit more plasticard to cover that.
And currently looking like..
Basing it on the command version, so hvy bolter and flamer, but reversing the positions on those. Think the bolter might get offset too - that big control console will likely get shifted to the right more, but it still leaves a mid-placed weapon in an awkward position for access from the rear platform - although it could get remote controls.... The offset look also means I can do something different with the passenger armour which will help differentiate it a bit from the 'official' salamader...I envisage the 2 working together in a scout/recon role. And as such am gleefuly searching for various odds and sods to cove the vehicles with - extra kit, spares etc.
For instance, drilling out some track pieces for hanging as spares on the side...
And whilst searching for various items I came across this little beauty..
Untouched original rhino..didn't think I had any left. There was this and another one which has just had the basic hull stuck together - means I can leave the Crusaders Penitent rhinos alone for now if I want to bring some old-skool over to chaos - which I obviously do want
Also felt I needed to cut some stuff up...
Not likely to use the terrain from Conquest as it's supposed to be used, so let's cut up those big chimney things. And hey..that big one fits nicely onto an old dread shoulder piece. That might be useful in some way...
Yep, it makes a good base to build some structure on...
Now we have a big pipe coming out of a box. Excellent.
Best finish that box off though..
Using some thicker plastcard this time, who knows what might get stuck to this, so we'll make it a bit sturdier.
Skip a bit ahead (I mean, I'm surprised I remembered to take all these shots to be honest, so let's not worry about a few missing ones, hey?)
Big pipe on a vehicle...that'll need some extra support for sure. Yep, the bits got stuck on another bonekorpus bit - this time a tank body, but not te one that belonged to the previous tracks, because his one has tracks attached. Probably going to have to fill the inside of those at some point - wish I'd thought of ha before sticking them together (tracks and body have been together for some time now - I think they may even have appeared in this thread many moons ago...)
That central hatch won't work well with a big pipe right next to it.
So we'll build up a little square and attach a new place to attach a hatch to, so that when it's attached it looks like it's attached in a good attachment place. Just flipped a 25mm base and added a skirt of the extra thin plasticard around it. Going to have to add some rivets to that at some point...
But overall, we have the basics of a Destroyer tank hunter now...
Needs a bit more work, but that's the basics done.
I think that this one (and the 2 scout salamanders) will be attached to the second lot of traitor guard that hang with The Scourge -
That's some of them beginning their transformation from unspecified renegade guard to yet-to-be-specified traitor guard. They'll be a bit further along the road to chaos from their masked brethren - on the visible spectrum at least, who knows what's behind hose gasmasks? So some spikes, chains and stuff to come, along wit some bits from the Blackstone Fortress guys.
Also means those tanks will get some more overt chaos signifiers - I'm not averse to using spikes and chains sometimes - chaos comes in many forms, including spiky ones.
AT some point there will be some more non-marine guys that are even more obviously chaos tainted - that'll be where the chaos cultists and mutants end up..
Not just tanks getting the love though.
Lots of fun to be had with those armiger dudes - as seen in various prototypes previewed earlier in the thread (and they're still on the table), but the all had 2 legs. We like having more (or less) around these parts, so lets do a bit of chopping and then put two sets of hips together.
For this one we want to stick to a central joint tough, neither of the end options that this currently leaves us with.
Roughly fill the gaps - there will likely be some more work - pipes, tentacles, something - so no need to get it perfect at this stage. Found a bit of pipework that seems to fit nicely, and chopped the waist joint to fit.
Having done that, I noticed that the waist appears to fit o a set of dread legs...
No use for that at this point, but an interesting way to add height to a standard dread maybe....
So glue those bits together..
Should be fine.
Whilst that sets, let's do some more fiddling.
Cut off that thumb claw, merge the fingers a bit, and add a wire. No longer looks like a hand, just a bit like a hand.... Probably need to do some other stuff later, bit of chipping at the plates, maybe add some tendons between parts - thought about removing the spikes, but kept them for now.
Bottom half seems to be going somewhere at least. What about the top.
Oh, a giant fly's head..knew I'd find a use for that. And that leaves me with a giant fly body to play with....
So, if we put those bits together..
Well, that's a good start for something surely...
I'll see if maybe I can get some colour up for the next update...maybe...