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Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:
 ulfhednir86 wrote:
Spoiler:


Not Online!!! wrote:
 ulfhednir86 wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
I believe and hope that we will be released we with a Sisters vs Hereticus militarum box just due to demand, but would not be surprised if they don't abd we get more disappointment.

Like that old rumour?

I'd eat my own words, but only if for once the chaos side is actually hlafway decent

However one positive there is.
The cultists are equipped with stubcarbines, which are assault 3 s3 18" in admech.

Which would be a really nice gun to have on grunts, as for the aesthetic of the Cultists, firebrand with cable backside insertion aside, the cultists look good, but better suited to fight alongside csm.
However 3rd Parties help out massively in that regard.


My sister in law is thinking about a sisters army so that works out and it will be well suited and thematic IMHO. Also cheaper for ya hopefully since sisters are mono pose it maybe the cheap boxes like the know no fear boxes I love.

Oh I didnt even notice the stub carbine. That's cool

I think cultists are still suited for R&H and Servants since both are not just military elements but general heretics as well. Personally I would normally skip them for the trench style of my army but i do love the vraks style and the northern flank which was nurgle based and was cultists as well as deamons, military and nurgle marines.

Question: I'm looking at taking a Purge Devastation battery to go with my servants/r&h and deamon/death guard(poxwalker list) list.
The plan is to take the objectives and tie up enemy units with the troops, and use the purge stratagem to fire the fight to take out enemy vehicles. If I'm using poxwalkers I can pop the dead walk stratagem and fire into their fight to recuperate fallen poxwalkers.
What do you think is better havoks or obliterators?



Honest answer, both are bad.
In your case go with Oblits however keep the detachment limit in mind.
Havocs just die too fast and Oblits that are not Slaanesh seriously have the succ unless you spam the nurgle tree thingy, and even then Oblits are not good, due to beeing unreliable (you think r&h morale is bad, take a look at the "weapon" Oblits have) expensive (115 pts /Obliterator is not a winning proposition often) and extremely cp hungry (command rerolls to save the gun throws, VotLW if you have access to it, purge shenanigans, etc)


Automatically Appended Next Post:
 WinterLantern wrote:
If the new blackstone cultists have to take carbines, heavy stubbers and flamers i'd happily take them.

Nade launcher autoguns and stubcarbines, it will 75% of the time be another absolutely abmissmal forced equipment situation.

Just the new leader get's a flamer fuelled by what i only can assume is fart gas.


Thank you for the advice what is VotLW?
And you still stay that grenade launchers are good on militia which only hits on a 5+, atleast cultists hit on a 4+ (not condoning the lack of weapon options but just stating that its probably how I would equip them anyway. Guard for front line with their armour and ld and cultists for fire support.
The firebrand is most likely a new hq or elite not inbeded on the unit and he does buff them (how we don't know yet but better than anything rdh give them currently).

Oh I've heard on fb that a servants of the abyss box is getting released latter this year so maybe a codex based on them (hopefully with weapon and unit size options) and could be reference to the sister vs traitor box.

Ps first time I used the spoiler command. Thank you fir the idea


The nade launcher is fine. Fine enough, just rarely a point for it when the stubber is 1 pts less with more strength and range. ( ofcourse with better BS that might change due to krak nades

I bet the firebrand get's an aura. because GW is lazy

VotWL is a 1 CP stratagem on a unit that is from a traitor legion. (so not for purge) Which improves all wound rolls by one. (Veterans of the long war)
Yes that means that boltguns can wound knights with t8 on 5+. It's an extremely good stratagem and a even better failsave for Obliterators, however purge don't get it.

Automatically Appended Next Post:
BTW just a thought experiment.
If indeed we for whatever reason would get access to stub carbines would you field them? For all infantry of course?Even if they would be potentially 1 pts/ model?
Tbh I thought the stubber was 24" just like the nade launcher and autoguns so threat range like you taught me.

I don't mind if the firebrand is an aura it's one thing we lack and is a good way to get a buff out. What the aura does is what I mean. We will find out tomorrow.

Ah veteran's of the long war. Purge should get it since they are in the chaos 2.0 codex and the Bringers of Oblivion (You can re-roll hit rolls for attacks that target a unit that has lost one or more wounds this turn. Applies in both the Shooting and Fight phases) will work well with that

I'd need to run the math but likely to use it.
Superior damage and if need be can advance.
   
Made in ch
The Dread Evil Lord Varlak






Purge don't get it, Vigilus ablaze and csm codex clearly state that renegades do not get access to it. And purge are renegades.
Which is one of the reason you only ever see purge or RC due to them beeing the best traits and rulewise from the renegades.

As for the stub carbines.
I would really like them on my drop in disciples.
Also rof is overall 3x higher. However threat range is for my renegades less of an issue well since i aim for close range Engagements.

This message was edited 2 times. Last update was at 2019/08/23 11:28:59


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:

Purge don't get it, Vigilus ablaze and csm codex clearly state that renegades do not get access to it. And purge are renegades.
Which is one of the reason you only ever see purge or RC due to them beeing the best traits and rulewise from the renegades.

As for the stub carbines.
I would really like them on my drop in disciples.
Also rof is overall 3x higher. However threat range is for my renegades less of an issue well since i aim for close range Engagements.

That sucks about the stratagem. Maybe go black legion and take mallex as he buffs both black legion and Servants of the abyss,but then miss out on the pox walker combo.
Yeah on disciples or marauders would be great.

So no news on what the firebrand buff sadly but the cultists basically get their weapons free.
The servants of the mallex rule is more harm than help, but atleast I don't take him anyway so it doesn't matter to me.

That said if they are going with cheaper units with debuffs like the servants of mallex rule that would work for me.
[Thumb - BSF_EscalationDatasheets-Aug23-CultistsPoints9nx.jpg]

[Thumb - BSF_EscalationDatasheets-Aug23-HellfireTorch8x.jpg]

[Thumb - BSF_EscalationDatasheets-Aug23-Servants6x.jpg]

This message was edited 2 times. Last update was at 2019/08/23 19:11:59


 
   
Made in ch
The Dread Evil Lord Varlak





Then just field 2 traitor Commissars instead
No issue then no?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand


Not Online!!! wrote:
Then just field 2 traitor Commissars instead
No issue then no?

That's the plan
Or a commie and fire brand.
Or if there is no stupid limits on cultists just a bunch of cultists and 2 firebrands depending on the points cost and buff of the fb

This message was edited 1 time. Last update was at 2019/08/23 21:09:28


 
   
Made in ch
The Dread Evil Lord Varlak





 ulfhednir86 wrote:

Not Online!!! wrote:
Then just field 2 traitor Commissars instead
No issue then no?

That's the plan
Or a commie and fire brand.
Or if there is no stupid limits on cultists just a bunch of cultists and 2 firebrands depending on the points cost and buff of the fb



Firebrand might end up as elite though.


Also i really wanted stub carbines.

This message was edited 1 time. Last update was at 2019/08/23 21:32:00


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:
 ulfhednir86 wrote:

Not Online!!! wrote:
Then just field 2 traitor Commissars instead
No issue then no?

That's the plan
Or a commie and fire brand.
Or if there is no stupid limits on cultists just a bunch of cultists and 2 firebrands depending on the points cost and buff of the fb



Firebrand might end up as elite though.


Also i really wanted stub carbines.


Its rare for characters to be elites but not impossible.
Yeah it's good we get them and that the cultists are a decent unified loadout and only 35 points a unit. Still no fast attack or heavy support tho or I may of looked at a brigade. But will see what the future holds. I think bsf is making them money just for the servants so I think we will see more for them. Also if the rumour I heard is true we will see a codex late this year for em and hopefully it will reward all of us for our patients.
   
Made in ch
The Dread Evil Lord Varlak





 ulfhednir86 wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:

Not Online!!! wrote:
Then just field 2 traitor Commissars instead
No issue then no?

That's the plan
Or a commie and fire brand.
Or if there is no stupid limits on cultists just a bunch of cultists and 2 firebrands depending on the points cost and buff of the fb



Firebrand might end up as elite though.


Also i really wanted stub carbines.


Its rare for characters to be elites but not impossible.
Yeah it's good we get them and that the cultists are a decent unified loadout and only 35 points a unit. Still no fast attack or heavy support tho or I may of looked at a brigade. But will see what the future holds. I think bsf is making them money just for the servants so I think we will see more for them. Also if the rumour I heard is true we will see a codex late this year for em and hopefully it will reward all of us for our patients.


Doubt it, considering they still want to publish alot of sm supplements aswell as SoB and AoS still also exists.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

One thing I noticed with the new bsf box is there are alot of +1 to hit buffs. I would not be surprised if the firebrand buff is another one


Automatically Appended Next Post:
Not Online!!! wrote:
 ulfhednir86 wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:

Not Online!!! wrote:
Then just field 2 traitor Commissars instead
No issue then no?

That's the plan
Or a commie and fire brand.
Or if there is no stupid limits on cultists just a bunch of cultists and 2 firebrands depending on the points cost and buff of the fb



Firebrand might end up as elite though.


Also i really wanted stub carbines.


Its rare for characters to be elites but not impossible.
Yeah it's good we get them and that the cultists are a decent unified loadout and only 35 points a unit. Still no fast attack or heavy support tho or I may of looked at a brigade. But will see what the future holds. I think bsf is making them money just for the servants so I think we will see more for them. Also if the rumour I heard is true we will see a codex late this year for em and hopefully it will reward all of us for our patients.


Doubt it, considering they still want to publish alot of sm supplements aswell as SoB and AoS still also exists.


With the rate of publication I wouldn't be surprised if it is the soa + sob release.

This message was edited 1 time. Last update was at 2019/08/23 22:30:20


 
   
Made in ch
The Dread Evil Lord Varlak





On a positive side note, the Autoguns the cultists have is the same pattern vraksian renegades had.
Imagine, bloody autoguns with Stocks!

Well done gw!

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Not Online!!! wrote:
On a positive side note, the Autoguns the cultists have is the same pattern vraksian renegades had.
Imagine, bloody autoguns with Stocks!

Well done gw!


Yeah I noticed that it's one of my favourite things about the minis. That and unisex also the ammo runner.


Automatically Appended Next Post:
I have a feeling the firebrand buff is actually when a cultist/cultist unit dies within an aura they inflict mortal wounds on enemies within range.
Thoughts on possibility and useability?

This message was edited 1 time. Last update was at 2019/08/23 22:54:57


 
   
Made in ch
The Dread Evil Lord Varlak





 ulfhednir86 wrote:
Not Online!!! wrote:
On a positive side note, the Autoguns the cultists have is the same pattern vraksian renegades had.
Imagine, bloody autoguns with Stocks!

Well done gw!


Yeah I noticed that it's one of my favourite things about the minis. That and unisex also the ammo runner.


Automatically Appended Next Post:
I have a feeling the firebrand buff is actually when a cultist/cultist unit dies within an aura they inflict mortal wounds on enemies within range.
Thoughts on possibility and useability?


Low, it's 8 inch, altough Tbf the torch is a rather nice flamer.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Spoiler:

Not Online!!! wrote:
 ulfhednir86 wrote:
Not Online!!! wrote:
On a positive side note, the Autoguns the cultists have is the same pattern vraksian renegades had.
Imagine, bloody autoguns with Stocks!

Well done gw!


Yeah I noticed that it's one of my favourite things about the minis. That and unisex also the ammo runner.


Automatically Appended Next Post:
I have a feeling the firebrand buff is actually when a cultist/cultist unit dies within an aura they inflict mortal wounds on enemies within range.
Thoughts on possibility and useability?


Low, it's 8 inch, altough Tbf the torch is a rather nice flamer.

Indeed a good anti primarius weapon or other elites.
   
Made in nz
Dakka Veteran




New Zealand

OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.
   
Made in ch
The Dread Evil Lord Varlak





 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

This message was edited 2 times. Last update was at 2019/08/25 10:16:31


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Spoiler:
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot

This message was edited 1 time. Last update was at 2019/08/26 00:21:47


 
   
Made in ch
The Dread Evil Lord Varlak





 ulfhednir86 wrote:
Spoiler:
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot




Feck me,it's pistol 3 oopps

That is honestly quite impressive! And I assume a typo considering the admech stub carbines have s3 but identical profile.

But if not, that's basically a mini stubber with mobility maintained. THAT IS HUGE?

This message was edited 3 times. Last update was at 2019/08/26 09:02:03


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




UK

Not Online!!! wrote:
 ulfhednir86 wrote:
Spoiler:
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot




Feck me,it's pistol 3 oopps

That is honestly quite impressive! And I assume a typo considering the admech stub carbines have s3 but identical profile.

But if not, that's basically a mini stubber with mobility maintained. THAT IS HUGE?



Is it huge though? I mean... you can have a maximum of one of these in an army. I don't think an extra bolter is going to tip the balance anywhere.
   
Made in ch
The Dread Evil Lord Varlak





Niiru wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
Spoiler:
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot




Feck me,it's pistol 3 oopps

That is honestly quite impressive! And I assume a typo considering the admech stub carbines have s3 but identical profile.

But if not, that's basically a mini stubber with mobility maintained. THAT IS HUGE?



Is it huge though? I mean... you can have a maximum of one of these in an army. I don't think an extra bolter is going to tip the balance anywhere.
It's better then a bolter tbh and if it gets to be a option for equipment that could get massed it is huge.

It is also a damn good gun for a small unit to have.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




UK

Not Online!!! wrote:
Niiru wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
Spoiler:
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot




Feck me,it's pistol 3 oopps

That is honestly quite impressive! And I assume a typo considering the admech stub carbines have s3 but identical profile.

But if not, that's basically a mini stubber with mobility maintained. THAT IS HUGE?



Is it huge though? I mean... you can have a maximum of one of these in an army. I don't think an extra bolter is going to tip the balance anywhere.
It's better then a bolter tbh and if it gets to be a option for equipment that could get massed it is huge.

It is also a damn good gun for a small unit to have.


I mean it's not like it's a chaincannon or a lascannon. It's better than a bolter, but only marginally.

I agree, it would become a good gun if it was something every single cultist could take. But that will literally never happen. It's something a single unique model can have, so 1 3-shot bolter per 2000 points.

If you could use these cultists as troops choices and have 6 squads of them, then maybe. But you can't, and you never will.
   
Made in ch
The Dread Evil Lord Varlak





Niiru wrote:
Not Online!!! wrote:
Niiru wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
Spoiler:
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot




Feck me,it's pistol 3 oopps

That is honestly quite impressive! And I assume a typo considering the admech stub carbines have s3 but identical profile.

But if not, that's basically a mini stubber with mobility maintained. THAT IS HUGE?



Is it huge though? I mean... you can have a maximum of one of these in an army. I don't think an extra bolter is going to tip the balance anywhere.
It's better then a bolter tbh and if it gets to be a option for equipment that could get massed it is huge.

It is also a damn good gun for a small unit to have.


I mean it's not like it's a chaincannon or a lascannon. It's better than a bolter, but only marginally.

I agree, it would become a good gun if it was something every single cultist could take. But that will literally never happen. It's something a single unique model can have, so 1 3-shot bolter per 2000 points.

If you could use these cultists as troops choices and have 6 squads of them, then maybe. But you can't, and you never will.

You can though allready.
And the gun is for an infantry gun without special rule strengthening allready very powerfull.

Of course, i would expect that if servants ever would get a dex and that gun be an an option that it would be atleast 1 pts.

I do hope also if it eventually happens that we can get units armed with these, even if it is elite infantry only.

This message was edited 1 time. Last update was at 2019/08/26 20:40:17


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Fresh-Faced New User





maybe a servant supplement?
   
Made in ch
The Dread Evil Lord Varlak





 WinterLantern wrote:
maybe a servant supplement?

A propper dex and i would be a happy fellow if decent.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Dakka Veteran




New Zealand

Spoiler:

Niiru wrote:
Not Online!!! wrote:
Niiru wrote:
Not Online!!! wrote:
 ulfhednir86 wrote:
[spoiler]
Not Online!!! wrote:
 ulfhednir86 wrote:
OK the preview is in
15:05
https://youtu.be/pJ33A0wjy1c

So fire brand is an elite (Not Online is a secret psycher) 30 points.
Explodes on death on a 5+ and mortal wounds all units within 3"
3+ to hit, 4 str & tough, 3 attacks and wounds
Hellfire staff, Assault d6, 8", str 5, ap - 1, 2 damage auto hit
Las pistol, frag and krak grenades. Sad the hellfire staff ain't a melee weapon as well.

Cultists 35 points
Leader has the stub carbine
Pistol 3, 18", Str 4
Autoguns, heavy stubber, grenade launcher, frag and krak grenades.

The fire brand being a elite not an hq is sad but otherwise not bad to hide behind the screen to overwatch or intervene against trash.


Not a Psyker, just a former NCO for füsiliers, you develop rather fast a bullshitometter that warns you ahead of time for bs, in this case i had it nearly broken

Btw stubcarbines are s3, still an awesome weapon.
Me wants access to it!

Watch the review the stud carbine is str4
Me likely alot




Feck me,it's pistol 3 oopps

That is honestly quite impressive! And I assume a typo considering the admech stub carbines have s3 but identical profile.

But if not, that's basically a mini stubber with mobility maintained. THAT IS HUGE?



Is it huge though? I mean... you can have a maximum of one of these in an army. I don't think an extra bolter is going to tip the balance anywhere.
It's better then a bolter tbh and if it gets to be a option for equipment that could get massed it is huge.

It is also a damn good gun for a small unit to have.


I mean it's not like it's a chaincannon or a lascannon. It's better than a bolter, but only marginally.

I agree, it would become a good gun if it was something every single cultist could take. But that will literally never happen. It's something a single unique model can have, so 1 3-shot bolter per 2000 points.

If you could use these cultists as troops choices and have 6 squads of them, then maybe. But you can't, and you never will.
[/spoiler]
You can have an entire army of these cultists. There is no 1 per army limit and if you have mallex they don't take a slot anyway. Idk why you would but its possible and they are very good for their cost.
   
Made in ch
The Dread Evil Lord Varlak





bah ,we are anyways out, due to the legends category.
Might aswell close this thread down. Because it becomes increasingly clear that we are not wished for to exist by GW:



Also, hillariously there isn't even any sign for Servants of the abyss. So not only are we looking at a banishment into legends category but also have no replacement ready

This message was edited 2 times. Last update was at 2019/08/29 11:33:53


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Monstrously Massive Big Mutant






I think youre mistaking Indexes for Imperial armor as well. I really doubt theyd lock ALL OF FORGEWORLD out from events or indeed from any future balancing.

This is purely for the 40k indexes from the start of 8th.
   
Made in gb
Fresh-Faced New User





nnnah FW are tenacious in having their gak cling on considering chaos dwarves are still playable for aos. One of the drunken dreadnoughts podcasts pointed out renegades are gonna be around for a good while yet just cos of how FW operate, they just won't be very competitive or up to date. It's looking like outside of their mass chaff niche, you'd be bettor off playing genestealer cult, guard or heck even tau if you can convert it all well enough.

This message was edited 2 times. Last update was at 2019/09/02 22:20:37


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Except FW doesn't write the rules themselves anymore AND the models for R&H are already discontinued.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Fresh-Faced New User




Well this seems an appropriate place as any. Hello fellow Renegades and or Heretics. I got tired of waiting for some sort of codex and decided to make my own. For impartialities sake, and ironically enough, I probably won’t ever use it myself but would be happy for anyone using it to give feedback. Hell, even if you don’t use it I wouldn’t mind feedback.

Mind you it is CURRENTLY INCOMPLETE, so while I have some rules and most units planned I haven’t fleshed them out either statwise or maybe even at all. Feeling somewhat okay with most of the Stratagems, traits, relics, and [Insurgency]’s (my army wide rule versions.

Access it here:

(Add h t t p s : / / without spaces if just that don’t work. I’m not allowed to link yet.)

docs.google.com/document/d/1MrGzc4YTdQR1Hq1tt1uAI7u6xLav5IB6mNvPvW2UiaE

Honestly didn’t know where else I would put this, at least I know some R&H players come to this thread. Spread the word if you like, or don’t, maybe I’ll be back with my own thoughts on it, maybe it’ll be limited to PM’s, in any case, goodnight for now.

—————

Alright decided to give some of my thought process for this.

Special Rules: Rabble and True Believer basically boil down into simpler and more thematic Uncertain Worth. Troops basically become worthless without the backbone of fanatics holding them in line.

Insurgency: I decided to forgo locking army wide things to specific HQ choices so to stay more in line with 8e’s rules. I then themed them both on demagogues and the general ‘what kind of Insurgency occurs within the imperium’. I left out religious rebellion stuff because I figured I could make a couple of specialist detachments like Doom Cult or Apostasy or something or another.

Warlord Traits: I focused mostly on the type of people that run rebellions, from righteous to cowardly, to selfish or megalomaniacal.

Relics: mostly small stuff not much too them.

Stratagems: two main important ones, Archdemagogue and Chaos Covenant tie back into both the old and new systems. Which also allows you be one the other or both. I tried to make sure combos couldn’t get too crazy but also made sure to ensure little overlap between stuff. Fun combos still abound, but I think it plays to the army. Chaos Covenants are still broad but now hopefully a bit more balanced against each other, minor boons, all useful(except maybe Nurgle, still thinking about that one). All CP costs are currently up to debate.



This message was edited 2 times. Last update was at 2019/09/26 14:29:34


 
   
Made in ch
The Dread Evil Lord Varlak





Naturalnuke wrote:
Well this seems an appropriate place as any. Hello fellow Renegades and or Heretics. I got tired of waiting for some sort of codex and decided to make my own. For impartialities sake, and ironically enough, I probably won’t ever use it myself but would be happy for anyone using it to give feedback. Hell, even if you don’t use it I wouldn’t mind feedback.

Mind you it is CURRENTLY INCOMPLETE, so while I have some rules and most units planned I haven’t fleshed them out either statwise or maybe even at all. Feeling somewhat okay with most of the Stratagems, traits, relics, and [Insurgency]’s (my army wide rule versions.

Access it here:

(Add h t t p s : / / without spaces if just that don’t work. I’m not allowed to link yet.)

docs.google.com/document/d/1MrGzc4YTdQR1Hq1tt1uAI7u6xLav5IB6mNvPvW2UiaE

Honestly didn’t know where else I would put this, at least I know some R&H players come to this thread. Spread the word if you like, or don’t, maybe I’ll be back with my own thoughts on it, maybe it’ll be limited to PM’s, in any case, goodnight for now.

Will take a gander, since i and others attempted the same

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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