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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

As an extraordinary assassin, Bullseye’s rules are geared towards one thing: damaging his opponents. He has an impressive array of attacks and powers to that end, from something basic like his Throwing Knife attack up to his signature power, I Never Miss.

Pin Cushion is a special attack Bullseye can perform, as he grabs a handful of whatever objects are handy and hurls them at his target. This pocket debris and subway tokens turn into a lethal Strength 5 barrage. Pin Cushion ignores any cover the target might have and imposes the Bleed special condition, and after he makes the attack, Bullseye follows up with another Pin Cushion attack thanks to the Rapid Fire special rule. Not a bad way to spend 4 Power!

Always hitting what he aims at is pretty much Bullseye’s whole deal. Thanks to the I Never Miss reactive power, it’s true on the tabletop as well! After making an attack that deals no damage to his target, Bullseye can spend 1 Power to use I Never Miss, which automatically deals 1 damage to his target. I Never Miss is a great way to chip damage on a target that’s about to become Dazed and pairs well with Bullseye’s Knife Throw attack, which costs no power to use.

Of course, Bullseye isn’t the only person out there able to perform ranged attacks. If someone is brave enough to take a shot at him, Bullseye has another trick up his sleeve with Parting Shot. This reactive power costs 2 Power to use after an attack targeting Bullseye is resolved. The attacker immediately suffers 1 damage (perhaps as Bullseye throws their own bullet or arrow back at them) and makes a Short advance away from the attacker… hopefully into cover.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Revving Ravenwing Biker



Wrexham, North Wales

"I want a bloody costume!"
   
Made in us
Longtime Dakkanaut





Angela and Enchantress are spoiled, and both seem to be game changers...

https://www.reddit.com/r/MarvelCrisisProtocol/comments/iskh2o/angela_and_enchantress_cards/

Enchantress will be very disruptive in scenario-centric teams, and Angela might be the new-hotness beatstick!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Fixture of Dakka





NewTruthNeomaxim wrote:
Angela and Enchantress are spoiled, and both seem to be game changers...

https://www.reddit.com/r/MarvelCrisisProtocol/comments/iskh2o/angela_and_enchantress_cards/

Enchantress will be very disruptive in scenario-centric teams, and Angela might be the new-hotness beatstick!


FYI, there was some kind of mixup at the distributor level and this pack went out before it was supposed to. These two won't be readily available until next year:

https://www.atomicmassgames.com/cp28-announcement

Angela is cool, but doesn't hit quite as hard as other 5 costers. She's a super exciting addition to the Guardians though and between her and Enchantress, just what the Asgardians needed to feel like a fleshed out team with some varied options.
   
Made in gb
RogueSangre



West Sussex, UK

Looks like mine just missed the cut off and went out in the post this afternoon. I think this week was the original release date before they were pushed back due to Covid-19. I wonder why they don’t want to just release them know unless they only have enough stock for certain regions.
   
Made in us
Fixture of Dakka





Pacing releases most likely. Sept was a heavy month already with 3 boxes and next month has 3 more with a terrain pack and event kit. They said they shifted releases around so the X-Men could launch this year, which likely just means they pushed back this box and a few others to fill the gap left by bringing the X-Men up to Nov/Dec.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Waging a years-long war on crime requires a particular set of skills, and Frank Castle has them in spades. His training as a Marine sniper has made the Punisher a crack shot, able to snap off quick hip shots at his targets. The Hip Fire attack represents one of these rapid, shorter range attacks, allowing the Punisher to make a followup attack against his target. The Range 5 Aimed Shot is where his sniper talents really show, however. This Strength 7 Physical attack costs 3 Power to use, but benefits from the Pierce special rule, which allows Castle to modify one of his target’s defense dice. Anyone he tags with an Aimed Shot also suffers both the Stun and Slow special conditions.

The Punisher doesn’t mete out justice at random. He picks his targets carefully and punishes them for their actions. In-game, this is represented by his Active power No More Second Chances. With it, the Punisher issues uncompromising vengeance against a target for their actions. This power allows the Punisher to discard between one and three Punishment Tokens, adding that number of dice to an attack roll. With it, he can deliver a heavy one-two punch with Hip Fire, or go all-in on a 10 dice Aimed Shot attack.

How do you get these tokens? Through one of Castle’s other powers, The Fallen. Working with Frank Castle is a dangerous business: his friends, family, and allies often find themselves in the crosshairs of those who seek to do the Punisher harm. The Fallen is an innate power that represents the burning rage within the Punisher. With it, any time a friendly character is dazed or KO’d, he gains a Punishment token to use against his foes. The Fallen doesn’t require the Punisher to be nearby an ally either, so he can comfortably sit in the back lines and gather tokens to use on his longer-range attacks.

If an enemy does get close to the Punisher, they’ll soon regret it. Wherever he fights, Frank Castle is careful to set up improvised booby traps, turning the landscape into a war zone. His (appropriately named) War Zone power reflects this. After spending 3 Power, the Punisher chooses a terrain feature within Range 4. The blocks of explosives he’s packed inside go up with the touch of a button, detonating to hit nearby opponents for 2 damage and destroying the terrain, leaving them out of cover and vulnerable to his next shot.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Longtime Dakkanaut





Earth 616

Kingpin's card is up.

https://twitter.com/atomicmassgames/status/1306313788547715072?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1306313788547715072%7Ctwgr%5Eshare_3&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fiu2tiv%3Fresponsive%3Dtrueis_nightmode%3Dfalse
   
Made in us
Boosting Black Templar Biker




Minnesota

Crime Syndicate has some dope people.

And the way that they've built these characters gives me some good hope for either Hood's Gang or Hood's Illuminati in the future.

Very happy to be playing this game

4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in us
Longtime Dakkanaut





I know it isn't in the cards, but i'd love for some "pet classes" that get generic cronies. Kingpin feels weird as he is portrayed here, and I feel like some models are just begging for minions, Doombots, etc...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Fixture of Dakka





Criminal Syndicate is really exciting. Great mix of characters that open up some good dual affiliation rosters for characters that were kind of stuck.
   
Made in us
Member of the Ethereal Council






Yeah, you could do Syndicate or Cabal or Syndicate and spidervillains.
Some good dual rosters ideas.

5000pts 6000pts 3000pts
 
   
Made in us
Longtime Dakkanaut





Earth 616

Daredevil and Bullseye cards are up:

https://twitter.com/atomicmassgames/status/1308793889508057088

Bullseye looks like a backline sniper and Daredevil is a bowling ball.
   
Made in us
Longtime Dakkanaut





Daredevil feels a bit over-priced to me, as if they're banking on players getting his Devil's Deliverance to hit 2-3 enemies, and more than once.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Deranged Necron Destroyer






I agree; Daredevil is a bit disappointing. I like his area of effect attack but at only two strength for five power it's a bit underwhelming. I suppose it pops off pretty effectively though if you're contesting objectives, giving you four or six die there. I think it would also benefit from the Defenders team ability, given that until recently most characters have pretty low mystical defense. He's a bit fragile at 3 defense each but counting blanks is a pretty good buff.

I'll still pick up the kit; Bullseye looks like a really good bruiser for three points, he's got a good niche as a support ranged character.

Edit: Also I'll pick it up cuz I'm a huge fan of both characters. I even have an original copy of Daredevil #131!

This message was edited 1 time. Last update was at 2020/09/26 01:48:36


My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in us
Longtime Dakkanaut





Earth 616

Daredevil would be fine at 3. He's wrong at 4. There's almost no reason to use his AEO unless there are at least 3 models in the area, even with the Defender Leadership (which also costs power). And while he's a long mover, he does not have any other movement skill, which seems like such a miss for him.

Bullseye looks solid. He can grab a spot and hold it simply by discouraging others to come near him. He seems to be a better Defender than Daredevil as he could use the change in damage type. Or even a Web Warrior to get him just a touch more defense.
   
Made in us
Deranged Necron Destroyer






 drazz wrote:
Daredevil would be fine at 3. He's wrong at 4. There's almost no reason to use his AEO unless there are at least 3 models in the area, even with the Defender Leadership (which also costs power). And while he's a long mover, he does not have any other movement skill, which seems like such a miss for him.

Bullseye looks solid. He can grab a spot and hold it simply by discouraging others to come near him. He seems to be a better Defender than Daredevil as he could use the change in damage type. Or even a Web Warrior to get him just a touch more defense.


All good points. I think he'll be really valuable for Crime Syndicate too, faster characters can dump off objective tokens onto him while he keeps his distance.

My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in us
Fixture of Dakka





 Don Qui Hotep wrote:
I agree; Daredevil is a bit disappointing. I like his area of effect attack but at only two strength for five power it's a bit underwhelming. I suppose it pops off pretty effectively though if you're contesting objectives, giving you four or six die there.


It's never 2 dice. You get 2 base, +2 for each target. That includes the first. 4 dice against one target, 6 dice against 2 targets, 8 dice against 3 targets.
   
Made in us
Deranged Necron Destroyer






 LunarSol wrote:
 Don Qui Hotep wrote:
I agree; Daredevil is a bit disappointing. I like his area of effect attack but at only two strength for five power it's a bit underwhelming. I suppose it pops off pretty effectively though if you're contesting objectives, giving you four or six die there.


It's never 2 dice. You get 2 base, +2 for each target. That includes the first. 4 dice against one target, 6 dice against 2 targets, 8 dice against 3 targets.


Oh, that's right; so if injured, you could hook once as an action, hook again using the 2 power, and then use AoE for at least +4 die. Still - a bit underwhelming. Not a lot of maneuverability either.

My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in us
Fixture of Dakka





What do you mean by maneuverability? He’s a long move with wall crawler.
   
Made in us
Longtime Dakkanaut





 LunarSol wrote:
What do you mean by maneuverability? He’s a long move with wall crawler.


Additional skills that grant movement, is presumably what was meant. Ghost Rider, for example isn't particularly fast at a glance, until you account for skills.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Fixture of Dakka





NewTruthNeomaxim wrote:
 LunarSol wrote:
What do you mean by maneuverability? He’s a long move with wall crawler.


Additional skills that grant movement, is presumably what was meant. Ghost Rider, for example isn't particularly fast at a glance, until you account for skills.


Fair enough, though in GRs case, a large base moving M is almost as fast as a small base moving L.
   
Made in us
Longtime Dakkanaut





Very true. You know what I meant. :-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Deranged Necron Destroyer






NewTruthNeomaxim wrote:
 LunarSol wrote:
What do you mean by maneuverability? He’s a long move with wall crawler.


Additional skills that grant movement, is presumably what was meant. Ghost Rider, for example isn't particularly fast at a glance, until you account for skills.


Yup, that's what I meant! Esp. b/c you're going to want to use Baton Hook as much as possible (up to twice for one action with Devil of Hell's Kitchen), if there was a non-action power that would let him move into position without wasting actions for attacks that would be appreciated.

He's not bad by any means. In fact I'm glad that these new releases haven't lead to insane power creep.

My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in us
Longtime Dakkanaut





This game generally has been good at avoiding power-creep, but a few models are definitely still at the edges of usability for their points. I think we all know Crossbones is as close to a dud as this game has, but Daredevil and Peter Parker are definitely flirting with being too costly to ever take.

Luckily, the disparity in this game is nothing compared to say 40k, so going full thematic always leaves you able to field models you like AND still win games.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut





Earth 616

Punisher and Taskmaster:

https://imgur.com/0LN1bwk

https://imgur.com/87gKk00

Punisher looks like a very solid backline sniper. Does he replace Hawkeye, Suri, Ironman in anyone's lists?

Taskmaster I want to work, but I'm not feeling anything special. Can he replace Zemo, SHIELD Widow, or Valkerie as a character assassin in anyone's lists?
   
Made in us
Fixture of Dakka





Fair enough. It's very easy to get spoiled by charge. At least in DDs case spending a move to reposition can improve the one attack he gets. Still not supremely impressive though.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:
This game generally has been good at avoiding power-creep, but a few models are definitely still at the edges of usability for their points. I think we all know Crossbones is as close to a dud as this game has, but Daredevil and Peter Parker are definitely flirting with being too costly to ever take.

Luckily, the disparity in this game is nothing compared to say 40k, so going full thematic always leaves you able to field models you like AND still win games.


Peter is quite good now that he has 2 affiliations where he specializes as a control piece. I'm less sold on DD, though its worth noting that he takes Strange's shield spell extremely well with Radar sense and the whole affiliation likes Gamma/Demons so his ability to punish clumping might be worth at least a roster slot as a tech piece.

I really don't hate Crossbones. I think he mostly struggles because Cabal is defined so strongly by how oppressive MODOK is (I think he's the game's one real mistake at this point), but I honestly prefer him to Zemo in centerline scenarios where he can pretty effectively hold a flank for minimal cost.


Automatically Appended Next Post:
 drazz wrote:
Punisher and Taskmaster:

https://imgur.com/0LN1bwk

https://imgur.com/87gKk00

Punisher looks like a very solid backline sniper. Does he replace Hawkeye, Suri, Ironman in anyone's lists?

Taskmaster I want to work, but I'm not feeling anything special. Can he replace Zemo, SHIELD Widow, or Valkerie as a character assassin in anyone's lists?


Punisher's range 3 means he's got to be a lot closer than Hawkeye to build the power for his sniper. He's closer to Widow2 in that regard. Spec Ops training is probably the most interesting thing about him and has a lot of potential to make him really interesting. I don't think he can replace anything those other 3 do personally, but I think he's going to be an interesting midfield piece.

Taskmaster seems cool. A little jack of all trades. Not sure if he'll be super popular but I think he's a little more useful than Bucky.

This message was edited 2 times. Last update was at 2020/09/28 19:06:22


 
   
Made in us
Fixture of Dakka





Banned/Restricted Tactics Card list.

Should really add more of the character specific cards in the game.

https://static1.squarespace.com/static/5ce432b1f9d2be000134d8ae/t/5f809687f34a4b4b26103d5a/1602262669866/OP_CrisisProtocol_BNR_09302020.pdf
   
Made in us
Longtime Dakkanaut





FB group is losing their minds over it, but its an excellent list, and really extends the health of this game.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Fixture of Dakka





NewTruthNeomaxim wrote:
FB group is losing their minds over it, but its an excellent list, and really extends the health of this game.


Most of the circles I run in are super happy with it. FB finds a way I suppose.
   
 
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