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Made in ca
Rebel_Princess




Austin, TX

charles_the_dead_lizzard wrote:
To be fair, TTC has quite good QC control...

My friends and I have had very different experiences with TTC. There's a bunch of stuff making it through 'QC' that are obvious problems at a distance so egregious they require replacement. Bubbles so large they destroy a chunk of the model, snapped off ends, flash that wipes out textured areas, gates and vents in absurd places like it's someone's first day in the casting room, uncured pieces that are floppy and sticky, missing bits, wrong bits.

We've seem basically every problem possible in resin casting from TTC. Any of them would be excusable, except for how many and how frequently we've seen them.

TTC has been good about replacement pieces, but basically every ~$100 we spend requires a second shipment to complete, and with transatlantic shipping, some of those pieces have taken literal months to arrive.
   
Made in de
Perfect Shot Dark Angels Predator Pilot




Stuttgart

I've ordered quite a bit and have been extremely lucky - only had to replace one Alexander turret, got send the special commander one (Salakan?), which doesn't have any rules.
But some gates are rather poorly placed, I agree on that. Worst are those in the scourge vehicle "eyes" ...
   
Made in us
Legendary Master of the Chapter





SoCal

Slyphic, when did you guys place your orders? I wonder if they did have a new guy at that time.

   
Made in ca
Rebel_Princess




Austin, TX

 BobtheInquisitor wrote:
Slyphic, when did you guys place your orders? I wonder if they did have a new guy at that time.

Between the four of us, about every third month between June of 2020 and 5 weeks ago.
   
Made in gb
Decrepit Dakkanaut




UK

From what I gather pandemic times messed them up more so than normal and they've only more recently (last half a year or so?) made bigger steps to improve their workflow.

Honestly its really in their own interests; higher fail rates reaching customers means more money lost in postage and more potential customers lost (not just the direct customer but all the ones they discourage. Both at the internet level and the local level)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Dropfleet Commander 1.5 Update!

“With the introduction of resin ships into the 2-player starter, are you stopping making the plastic sprues? “

No. Absolutely not. Plastic sprues are staying and not going anywhere. Only the 2-player starter has the resin single-piece ships (due to box size constraints) and no other starters are affected.

This message was edited 2 times. Last update was at 2022/09/29 11:44:53


 
   
Made in de
Perfect Shot Dark Angels Predator Pilot




Stuttgart

They addressed my concern that you can't build a Moscow with a single sprue and announced a new heavy cruiser that can be build from a single sprue. I like the principle.
I just don't get why you would ever take that new cruiser, as long as a Seattle does the same (barring weapons free, and then you can't turn to point the laser at a target).
I'm excited to read through the errata, but I'm afraid it won't really change my opinion on most of Dropfleets problems.
   
Made in ca
Rebel_Princess




Austin, TX

Initial thoughts on skimming the changes:

Wasn't expecting quite that degree of doubling down on the Haemetite. "Being able to burnthrough-12 on a 2+ while turning on regular orders is cool and fun and and and you're the ones that are wrong!" Bloom is better than the nothing that is the 25 point increase, but these changes don't actually address any of the repeated problems brought up about it.

Also wasn't expecting to see the 6" thrust on the Istanbul without any other changes.

Reyk deserved that nerf batting, and I think that was the right amount. I'm reserving opinions til table time.

Sig reduction across the board for BBs I'm not a fan of. Makes little sense, a hull increase of a couple points would have been better. Fusillade-2 on the UCM BBs should make them more of the threat they should be, rather than the current meh they represent when they enter the board.

All the PHR changes are either minor/ok or nice little tweaks. A little surprised the Belle gets a buff with no points increase. Agrippa seems reasonable.

I'm going to assume they Traffic James and completely forgot about the Harpocrates, because that ship is still an unfun coin flip that belongs in a shorter sillier game.

Not enough table time with Scourge yet, but they at least addressed the elephant in the room that was the Parasite.

Despite a decent number of games against them, I can't readily tell what the changes to Resistance will look like on the table. I wish they'd have simplified the token system on the Galileo.

I really wish they'd have waited a couple weeks, or asked for feedback earlier, and done something about the core rules that were brought up in the feedback.
   
Made in us
Legendary Master of the Chapter





SoCal

Does UCM have a laser/carrier cruiser? I forget.

If the heavy cruiser is just guns and laser, it will be pretty useless for the extra cost, no?

   
Made in de
Perfect Shot Dark Angels Predator Pilot




Stuttgart

I think the Perth has a laser carrier combo.
   
Made in gb
Gavin Thorpe




Perth has no Carrier capability. There was no previous BTL/Carrier, the Johannesburg was probably the closest carrier/gun hybrid.
Agreed that the Burnaby is looking extremely mediocre. Someone stapled a BTL and 2HP to a Seattle, and they want 48pts for that? Its only 15pts less than a Johannesburg and inferior in every way, significantly so.

I'm glad to see some spit and polish, and very glad to see nerfs to the big trouble pieces (Parasite, Reykjavik and Agrippa). Need to actually test these but on paper they seem to be much better. Similarly I am extremely happy to see improvements to Battleship classes across the board.

What I'm less happy with, is the absolute clusterfeth that is the Resistance fleet. Galileo remains utterly essential to every BG and a 5pt increase doesnt change that. They've stuck to the nonsense Overcharge that makes Heavy Frigates obsolete, and then removed NWSS anyway. Strike Carriers got cheaper despite already being a no-brainer and then buffed as well. The Armstrong is now the highest damage-per-point ship in the game while also having 2+ armour and 6 hull. I fully expect swarms of Armstrongs and Galileo to be the new meta (Active scan gunspam? Same as the old meta!). This is a supposed exploration ship, but there is a continued trend of repurposed civilian tech absolutely mogging dedicated military hardware and its really frustrating to see it happen again and again.
Also very sad to see the stubbornness about changing the Haematite. This ship is straight-up bull**** and has been since release, and it's not got anything to do with points. It is a mess lorewise, internally to Shaltari, and a non-player experience because of its insane point-click reliability.

Other instant reactions:
- The Umbra and Shedu feel dead now and I am sad to see standoff Scourge removed as a viable style. It could have been nerfed without breaking it entirely.
- Still have done nothing to fix the Harpocrates or Senator and the Nuuk needs a mechanical change, not just a race to the bottom in points.
- All of the new cruisers feel very poor for their cost. Its much better than being overtuned but it feels overly cautious, like obviously so.
- Changing USRs like Mauler and Impel is a great thing; doing so without revising the points of affected ships is less good and feels like a lot of the balance has been shifted. I feel like the Aquamarine/Sapphire stand out here, suddenly becoming extremely reliable tools for turning off WF. I think Shaltari have suddenly picked up some hard counters to a lot of ships, especially since the Caesium counters everything small.
- Credit where it is due, I appreciate some of the balance changes, even if its not how I would have done it. I like the reduced G for Collins and the buffed PHR turrets. I appreciate the attempt at rebalancing Resistance Cruiser systems. I agree that the Venice needed reining in, although I'm not convinced it still justifies that price cap.

Really wish they had held off the ship balancing until after they had digested the community feedback.

This message was edited 4 times. Last update was at 2022/09/30 17:00:14


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Legendary Master of the Chapter





SoCal

On the 14th they are releasing new cruiser sculpts for each faction. They look like single-piece resin casts.

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Made in us
Grisly Ghost Ark Driver






New Two player Starter scheduled for 14 October release.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

 
   
Made in us
Legendary Master of the Chapter





SoCal

Mozzamanx, please elaborate on the changes to Resistance and rules like mauler and impel: what was changed? It’s been too long since I’ve played, and I never had all the rules memorized across all the factions.

   
Made in gb
Moustache-twirling Princeps




United Kingdom

WIP Wednesday – UCM Space Station

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

If that's a space station then a SCUD missile launcher is an RV too, lol.

This message was edited 1 time. Last update was at 2022/10/26 11:17:27


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 warboss wrote:
If that's a space station then a SCUD missile launcher is an RV too, lol.
The article states it's an "Orbital Munitions Platform". I'm wondering how it reloads...
   
Made in gb
Decrepit Dakkanaut




UK

Darn it the UCM have enough space stations - Scourge and others need some too

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Leader of the Sept







beast_gts wrote:
 warboss wrote:
If that's a space station then a SCUD missile launcher is an RV too, lol.
The article states it's an "Orbital Munitions Platform". I'm wondering how it reloads...


Carefully!

Orbital fabrication for the missile, and back it into the launcher. Unlikely to be a quick process.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Overread wrote:
Darn it the UCM have enough space stations - Scourge and others need some too
Either a more ramshackle looking conversion kit or a deticated, military Kalium one for Resistance would be nice.
   
Made in us
Legendary Master of the Chapter





SoCal

I like the design as a defense satellite. I also really like it from a lore perspective since torpedoes are not affected by Scourge stealth, and tend to force scourge alpha strikers to veer off their attack runs or die.


 Overread wrote:
Darn it the UCM have enough space stations - Scourge and others need some too


They have a Shaltari station and a PHR station. They also sell Scourge upgrade bits to make plastic Earth stations into Scourge-occupied stations.

And the plastic kits come with so many extra bits you can make a decent station from them.


Automatically Appended Next Post:
beast_gts wrote:
 Overread wrote:
Darn it the UCM have enough space stations - Scourge and others need some too
Either a more ramshackle looking conversion kit or a deticated, military Kalium one for Resistance would be nice.


The plastic space station kit represents pre-war Earth/Cradle World technology, and covers most Resistance needs. The new resin upgrade for the plastic kit has more “modern” weapons that could serve UCM or Kalium.

That said, I’d love a more brutalist Kalium designed defense station with massive mega vent cannons:

This message was edited 1 time. Last update was at 2022/10/26 16:00:34


   
Made in gb
Moustache-twirling Princeps




United Kingdom

Teaser Tuesday – Dropzone Resin Terrain & More!

Dropzone Commander Resin Terrain

First seen on the recent TTCombat paint range Kickstarter, these Resin buildings have been designed for Dropzone. Made from partially recycled resin, this terrain is perfect for 10mm tabletop wargames if you’re looking for line-of-sight-breaking opportunities. Additionally, the rooftops provide plenty of opportunities for gaining the best vantage points. Below are just some of the new buildings which will be available.


Spoiler:






Due to being made out of Resin, these buildings are greeting looking, sturdy and HEAVY! Whilst you can easily transport them, it will certainly be a good arm workout.
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Wow, they're bringing back the resin buildings? Nice, they were quite expensive
   
Made in us
Legendary Master of the Chapter





SoCal

I hope they aren’t too too expensive. That Spacey Art Deco building really rocks.

   
Made in de
Perfect Shot Dark Angels Predator Pilot




Stuttgart

Unfortunately they seem to be cast as a solid block?
I was really hoping for a return of the smaller pieces, allowing to build a house as you pleased.
I had some crazy layouts planned on my head, unfortunately stopped selling back in the hawk days.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

WIP Wednesday – Pungari 32mm Auxiliary

   
Made in us
Longtime Dakkanaut






 BobtheInquisitor wrote:
I hope they aren’t too too expensive. That Spacey Art Deco building really rocks.


120£ for the set of 8. If they sold the set as STLs I would be interested.
   
Made in us
Legendary Master of the Chapter





SoCal

That Pungari is cute. Smaller than I expected.

As for the buildings…I’ll have to see what Black Friday or Boxing Day hold for me.

   
Made in gb
Legendary Dogfighter





England

The resin buildings aren't as outrageously expensive as I had assumed. £20 each when a MDF kit is £10-£15 is nice. Heck there cheaper than the old 4Ground MDF kits!

Might pick a few up at some point.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Legendary Master of the Chapter





SoCal

First of all, they teased two new battleships: a UCM battleship with embarrassing cannon and Scourge battleship with baffling barrels.

Then they teased even more 28/32mm minis for what some are calling “DropSquad Commander”. So far we have a Pungari, a Shaltari, a Resistance fighter and a PHR specialist of some kind.

My thoughts: the battleships look kludgy and over the top. I love the hull for the UCM BB mark 2, but I would want to replace the cannon with something slightly more subtle for the scale. The Scourge ship just looks like a Frankenstein monster of the sleek BC and the chonky BB to make the fat Greyhound-Corgi of battleships.

All the 28mm minis look awesome.
[Thumb - 0B5B0D76-52A0-4D3E-BA3E-957FBD3C0F95.jpeg]

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