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Made in us
Longtime Dakkanaut






Not really a tactical question, but I thought I'd put it here.

I've finally collected enough sisters to do a whole army. So the question is: is winning with sisters a challenge? If I were to go 5-0 with them at a tournament, is that impressive?


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Dakka Veteran




More so than Marines, or Chaos. Probably on the level of Tau, Non-Ulthwe Eldar, Nids and other such "midlevel" lists.

I don't really see them as weak in the way that Orks or maybe Dark Eldar are. (still hearing conflicting reports about that one, but don't see alot of representation and they are very iffy)

I really don't think it would be any more impressive for them to go 5-0 than any of the non-big lists.

Now, take codex Orks 5-0, then I will be impressed.
   
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Longtime Dakkanaut






Whereas I'll be amazed!

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Longtime Dakkanaut





Orlando, Florida

I play against Sisters alot, and I can tell you that you can put together a very effective list (or I am a crappy player, probably both).

You want to maximize the amount of Faith you have in the army. The list I generally play against (CaptKurothers) has 11 faith points in 2000 points. What will win you or loose you the battle is knowing when to use faith and what power to use. I haven't seen one ability not used in particular situations. Somebody throwng a battlecannon at a walking squad? How about we turn all those models save into invulnerable. And as you try to maximze on Sisters, don't be afraid to use other parts of the list. =][= with sages can help you against drop pods, and you can make good use of assains.

Overall, I would rate the list higher than Tau and IG but lower than Chaos and SM.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I've finally collected enough sisters to do a whole army. So the question is: is winning with sisters a challenge? If I were to go 5-0 with them at a tournament, is that impressive?

Depends. Many dont underestimate the sisters, so they most certainly wont be impressed. Though to do that consistently, like at every tourney is impressive though. But then again, to do that with any army is impressive.

Before 2006, I played in 5 tourneys with my sisters (using codex witch hunters).

My record with them is 4 overall champs, 1 second place with best general.

But then again, I have been playing these ladies for quite sometime now, so that was also in my favor. What was also in my favor was the lack of other sisters players in the area, so there was a bit of a suprise factor for my opponents in dealing with something they dont normally see.

That said, this is an obviously less forgiving list than marines. But they are quite vicious when the timing is right. Knowing when to utilize faith is important, even if you have a pool of 14. I would hazard to say, in the right hands, they could be quite a bit better than marines.

Thats where you fit in Ed. Do us proud, and make the heresy of those who worship "primarchs" burn in purgation for not following the true path of righteousness. And for not having vaginas...


   
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Longtime Dakkanaut





Whorelando, FL

I agree with Hellfury. It is definately a thinking mans army. When I play my current list,  I usually come out on top. My list is pretty optimized to face multiple mission scenarios and also opponents (thanks Adepticon!). Everybody loves my St. Celestine...hehe...not. She is a risky addition to the list, but she gives 3 faith, an extra blessed weapon beyond what you can take, she makes your seraphim fearless (great for hit and run) if she is leading them, and when rolling with the seraphim she gives you a 3rd flame template. All in all she is very versatile model and if wielded correctly, she can give your opponent's fits. Overall my army is slightly unorthedox from what many would consider to be the "standard pimp juice" list. But I win with them more than I lose and I have come close on several occasions to winning an overall with them in tourneys. Usually I win something with them...best painted, best army, but the overall I have fallen short on. Actually in the last tourney I played in I won all my games and still didn't win an overall...in Tampa it's a conspiracy against the Orlando players, just ask my Orlando peeps. They can tell ya...hehe. I think with your skills a Sisters list could be the list for you.

Capt K


   
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Dakka Veteran




Bloomington, Illinois - USA

Ed,

I know a 12-month long tournament "season" isn't the same in your mind as a two-day five-game event.  Especially when it's out here in the Midwest...

But over 10 sanctioned tournaments (30 games) with nearly 200 players logging games in 2005/06 (starts at Adepticons...) in what we call the Tracker Tournaments.  The #1 and #2 placing players played core sisters.  No other WitchHunter codex units.  No assassins.  No special characters.  Sisters and more sisters.  And in some instances only Malleus Inquisitor allied with those mystics we let shoot drop-podded out here in the stix

You going 5-0 would not impress me at all, because I know what they can do.  Over 30 games even a poor player with pretty models can learn a few things.  Word. 

I was not the #1 player...


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Longtime Dakkanaut





Whorelando, FL

I'd be real curious to see who the first and second place players were and their lists. Any chance in that Flatlander? BTW, having an arse load of sisters doesn't always win games. I think timing of faith is key. But I'm sure you knew that.

Word.

Capt K


   
Made in us
Krazed Killa Kan






South NJ/Philly

My main opponent that I play just about every week uses Sisters as his main force. They are very tough against marines, 10x more against Drop Podding Marines, believe me I can testify to that.

Now if you play the standard 5/6 Man Las/Plas army of doom with the other trimmings (I'm sure you can think of a few of those ) then I don't think that they are anywhere near as bad since you can simply out range them. If you have marines that revolve around getting close to your enemy to do some damage, they will hurt since they can likely outmanuver you and are probably more deadly than you are at close range.

Mech Sisters are amazingly good at killing a lot of the one trick ponies, like Drop Pods, Demon Bombs, etc. They are vulnerable to hoard lists. Orks are my main army, when I started using Marines my friend started going more and more Mech Sisters, but if I switch back to a Codex/Non KOS Ork list mech sisters have a real tough time dealing with it.

If you remember the Deathskullz Ork list I played against you with, it was a joke vs. your Podding Marines, but how do you think an optimized Sisters army would do against it? I've used that army against my buddies optimized mech sisters and it wasn't very pretty for the ladies.

Then again who uses Deathskull Orks in a tournament anyway? :p

I can see them also having problems with IG, simply because they can't out range them and the number of Las/Plas shots that will do damage to their Rhinos/Exorcists is too high.

On the plus side I can say that from the few times I've done some "army swap" games, they're a blast to play as. If you could take them and go 5-0 at some local tournaments it would be impressive.
   
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Why do sisters have problems with hordes? They have so many flamers, and hordes of bolter fire. Seems to me that hordes would not be a particular problem for them.
   
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Whorelando, FL

Hordes have never been a problem for my sisters and I don't even have that many flamers....oh wait..yes I do...hehe. Capt K

   
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Master of the Hunt





Angmar

He said Mech Sisters are vulnerable to hordes.

Hordes become a problem as you are dropping many 3+ Save Faithful Bolters in order to 'mount up'. They don't become a huge problem, but they are not as easy to take down anymore.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Hordes arent really a problem for mech sisters.

You just stay mounted and be sure to kill the things that kill your tanks first (easier said than done against IG) but against bugs and orks, easy as pie.

They assault, you move away and shoot.

   
Made in fi
Longtime Dakkanaut






" Nids and other such "midlevel" lists. "

First off, Tyranids offer the choises for one of the strongest, if not the strongest list out there at the moment.


Sisters are strong, the challenge depends on how much do you handicap yourself with army selection of course. Pure sisters, with tons of basic sisters, faith and smart selections have done well and in the hands of a skilled player, with the usual amount of luck you need, can win a tournament.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

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Made in us
Long-Range Land Speeder Pilot




Maryland

I've been playing Sisters since the 3rd Ed Codex came out; I've noted that Hellfury and I have come up with very similar lists and philosophies, despite the fact that our gaming groups don't coincide or overlap. I think this is the best indication that we've hit upon what works best for the SoB.

Faith is what takes the Sisters from being a substandard list to being a contender. Knowing when to use Faith, and particularly when not to, is what makes you a good player.

It's very possible to go 5-0 in a tourney, but I will point out that it's very difficult to have those 5 wins be Victorious Slaughters. The last tourney I was in I went 2-1, with 1 Solid Victory, 1 Crushing Victory, and 1 Solid Loss (where I rolled particularly poorly vs. a balanced Marine list, and he rolled particularly well; he was a great opponent though, and I enjoyed the game immensely). It's so much easier to get the VS with a tooled Marine list than with SoB.

Without doubt, the game winning units for me are my Seraphim. Without my 3 units of Sarahs, I would have a much more difficult time; their Hit-and-Run is just immensely useful. With most of the SoB firepower being short range, Sarahs and Exorcists become incredibly valuable. In an 1850 point list, I regularly take 2 Canoness, 3 unit of Sarahs, and 3 Exorcists (though I occasionally substitute the third Exorcist for more Troops, depending upon the opponent; for a GT I'd go with the extra Troops.)

Ed, I think you would find the Sisters to be a nice change from what you normally play; it's a different style and adds some interesting strategy to the game. It's not a Noob army, you actually need to know what you are doing to get the most from the list. Placing in the top 3 of a GT would impress me mightily, as I personally think it's beyond my skill level to accomplish.


Frederich
___________________________
"My Dollies can kick your Dollie's Butt" - Hellfury 
   
Made in us
Longtime Dakkanaut




I've finally collected enough sisters to do a whole army. So the question is: is winning with sisters a challenge? If I were to go 5-0 with them at a tournament, is that impressive?


Yes, actually it is impressive. Mostly due to the fact that not that many folks play them, really, in the grand scheme of things. They usually have 1-3 players in any major GT type tournment, so chances of them coming out on top are fairly small. Which was why someone did it out in LA recently it was impressive.

The real key to the army is, as said before, maximizing acts of faith. It REALLY starts in the build of the list, and works its way through play. When you learn to use the acts effectively, its quite brutal in what happens.

If you want advice, you can always PM over at HQ site.....You dont necessarily always want to be all mounted, though its a good solid build.....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
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Fresh-Faced New User




And once again, I find myself wishing that GW kept a tally of which armies won which tournaments for the past year or so...
   
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Master of the Hunt





Angmar

Posted By PMMJ on 05/07/2006 8:15 PM
And once again, I find myself wishing that GW kept a tally of which armies won which tournaments for the past year or so...



That's a joke, right?

 

2003-2005 GT Results 


"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
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Somebody throwng a battlecannon at a walking squad? How about we turn all those models save into invulnerable.


Not to go off topic too much, but you're making your SotM roll at the beginning of the shooting phase, correct? You can't do it after targets are delcared.

I play footslogging sisters and I really only have trouble against stand & shoot marine hordes.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

I have played with my sisters a little bit. For toughness 3 models, they can tear stuff up in HtH. max out on exorsists though. you need as much hard-hitting firepower as you can get, especially at range. also, try to get as many fiath points as possible without making squads too vulnerable to being wiped out.

I like to either have all my units with transports or jumpacks, but I am contemplating dropping three of the rhinos for a unit of zealots. I know that they don't contribute faithpoints, but all those strenth 6 powerweapon attacks with tons of ablative wounds is really atrative ( much better than repentia YUCK).

   
Made in us
Regular Dakkanaut



In El PAso, TX <Need players around here

Ok three things id like to put up, one off topic so i apologize
1. Can Teufelskerl post a list up so i can see how it runs at 1850? I dont really know of any sister tactics sites out there so its always nice to see how people go about things in their own way
2. Also i know it probably doesnt come up real often but, while the army has a steep learning curve, it is delicous to play even as you learn. Its all about learning how to pull off a well timed DG and learning how your 2+ invulnerable save canoness is best matryed while chopping into a tank. Also as has been said before, I'd keep away from a foot horde list till the army feels more comfortable, and you have that many models.
3. The best thing to do is realize what made your games with podders come out so closely contested and see what ended up sitting there and see if it would work elsewhere. The hardest thing to get down is that your special and heavy weapons are frosting on the cake usually, its how you do with your small arms fire that will win you games. As such its best to use overwhelming force when possible dont send one and hope itll do ok when you know two could overkill a target

Hey, all I know this isn't very interesting but I moved to El Paso, TX AKA nowheresville so if you live here or Las Cruces and wanna game PM me sometime! 
   
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Long-Range Land Speeder Pilot




Maryland

Posted By mtw1983 on 05/11/2006 3:39 AM
Ok three things id like to put up, one off topic so i apologize
1. Can Teufelskerl post a list up so i can see how it runs at 1850?
 
 
This is the outline of the list I ran in the last tournament:
 
Canonness w/BP, Blessed Weapon, Jump Pack and Cloak
2 Squads of 9 Sisters with HF/Melta, plus VSS w/BP and Eviscerator, in a Rhino with EA and Smoke
1 Squad of 9 Sisters with HF/Flamer, plus VSS w/BP and Evisc, in a Rhino w/EA and Smoke
2 Squad of 7 Sarahs with Hand Flamers, plus VSS w/BP and Evisc
1 Squad of 5 Sarahs w/Hand Flamers, plus VSS w/BP and Evisc
3 Exorcists with EA
 
1850 on the nose.  I'd prefer to have more Faith, and more bodies, but it's acceptable.
 
I've played around with the number of Sarahs and Exorcists, but have found that I need to have at least 2 squads of each.  I also like to have 2 Canonesses, mostly for the extra Faith, but find that she isn't as important as the Sarahs/Exorcists are.
 


 

Frederich
___________________________
"My Dollies can kick your Dollie's Butt" - Hellfury 
   
Made in us
Regular Dakkanaut



In El PAso, TX <Need players around here

Ok ill start a new top;ic after this reply so as to not steal mauleed's thread completely, but would it work better with 3 squads of 6 Sera's as opposed to 2 of 7 and one of five? That way they'd all ahve to take 4 casualties to fall below scoring and with the extra 22 points you could get an inferno pistol for the canoness? The biggest strength of sisters is generally unit redundancy and the ability to jog along despite a unit loss or two. Also has much thought been done on the eviscerator addition to units? That's a lot of points on a model that generally hits once a turn for each squad isnt it?
Also Mauleed you'd have to check on general consensus but i believe most people still prefer to run sisters with minimal flash beyond the HF, and special. The biggest stick up of my sisters army is all the useless stormbolters i have sitting around. If you coudl do an effective list with those (maybe footslogging) then I'd definately have to give it to you.

Hey, all I know this isn't very interesting but I moved to El Paso, TX AKA nowheresville so if you live here or Las Cruces and wanna game PM me sometime! 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Posted By blue loki on 05/05/2006 3:35 PM
He said Mech Sisters are vulnerable to hordes.

Hordes become a problem as you are dropping many 3+ Save Faithful Bolters in order to 'mount up'. They don't become a huge problem, but they are not as easy to take down anymore.

Thanks.

As I said I play Orks and my main opponent is SoB.  If he goes Mech and I throw down the Ork hoard that's built well, it gives them fits.  Killing the Rhinos isn't that hard when you have almost nothing but Rokkits in your army, and some Rokkit Buggies for good measure.  Plus we play at 1500 points not 1850 so that can make or break your impressions.

Also if I field my 1500 Deathskull List, it gives mech sisters fits.  They have a hell of a time killing all 3 tanks (Bassy, Russ, Demolisher) and dealing with the rest of the firepower I throw out via rokkit buggies and the other rokkits I can fire from my grot/slugga combo.  And then there are the trukks, who always do tons of damage if hidden well.  The mounted sisters have to come close to do damage, and if they come close they're in trouble since I try to keep at least 2 mounted units in trukks hidden for the counter charge against them coming in. 

The seraphim have a hard time doing much against Orks.  They have to move into position to flame the Orks and at that point they're still moving closer.  It does make for a fun strategic game of movement, but it's much tougher on sisters than it would be against say, Marines.

Now at 1850 it might not be so bad for Sisters as its easier to take 3 Exorcists and all the other fun stuff (flying nuns, extra seraphim squads, etc), but the exorcists are really a problem only for the 2 tanks out in the open, if they're going to fire them at my boyz mobs, then I generally won't mind so much.

I still have yet to face mech sisters with Kult of Speed, as I'm still converting/buying the stuff for the army.  I may get the chance to try it out this week if I'm lucky, but I can imagine it'd be harder for my KoS army to beat Mech Sisters than say a 3 Pie Plate Deathskull army.
   
Made in gb
Drop Trooper with Demo Charge





The 1500 point mech Sisters army I'm planning for after I finish my IG goes something like this -

HQ

Canoness - Eviscerator, Bolt Pistol, Jump Pack, Cloak of St Aspira, Book of St Lucius

Troops

4 X 10 Sisters - Veteran Sister Superior, Flamer, Rhino (EA, SL)

Fast Attack

2 X 6 Seraphim - Veteran Sister Superior with Eviscerator, 2 X Twin Hand Flamers

Heavy Support

2 X Exorcist

Hope that helps you see the variety of Sisters armies there are out there (even if that variety is very slight!)

   
 
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