Switch Theme:

Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Longtime Dakkanaut



Portland,OR

Looks like it could be fun. But... If you don't go Leviathan for your Crusher, you lose several key strats. You also might not want to pack everything on one model, because Railguns, and the like exist.

For Warriors I am running them bare bones in MSU with Synapse links. They are Synapse, Ob sec, and give +1's to hit. That is a Lot of value for 66+15 points!
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

pinecone77 wrote:
Looks like it could be fun. But... If you don't go Leviathan for your Crusher, you lose several key strats. You also might not want to pack everything on one model, because Railguns, and the like exist.


Gestalt Commander is a Leviathan Warlord trait - it just allows you to choose and cycle between the other Hive Fleet specific warlord traits - so sitting on Behemoth's for that extra damage on the 6 to wound but able to cycle to Kraken's if you want to pile in threats (giving a nearby Carnifex, Dima, Haruspex or Warrior brood ASF) or Hydra's if you need to fall back and recover a bit (rolling dice for each wound lost, recovering the wound on a 6).

Plus you sort of have to go eggs in a basket with a Slayer or Reaper Tyrant to make it work - largely because the extra attacks and damage are what make it.

Problem is we have so many critters that I'm trying to figure out the next step from where I am currently.

Currently

Slayer Flyrant
Hive Tyrant - Scytals, HVC

3 Warriors - Deathspitters, Barbed Strangler, Lash Whip & Bonesword
3 Warriors - Deathspitters, Barbed Strangler, Lash Whip & Bonesword
3 Warriors - Deathspitters, Venom Cannon, Twin Boneswords - upgrade to Rapid Adaptation

2 Carnifexes - 2 x Scytals, Tusked, Spore Cysts
Tyrannofex - Acid Spray
Tyrannofex - Rupture Cannon

Harpy - HVCs.

With luck next month should see a respectable option of funds coming in (around £150ish but minimum £50ish) so trying to plan bit by bit

Thinking if the £100 comes in I'm going to grab a Dimachaeron regardless because they're just incredible for what they are in all aspects.

The £50ish - I'm leaning toward either 2 more Warrior broods out to start bulking units out to 6 (or in this case ensure I can bulk 2 units to 6 and have 3 Scytal Warriors) or 1 Warrior box and 1 Venomthrope box. But of course, the fatal temptation is adding a Haruspex or Exocrine. Or a Maleceptor.



Now only a CSM player. 
   
Made in us
Longtime Dakkanaut



Portland,OR

Rumor is Chapter ap. has one bad feel, and three good ones...Hive Guard going to +5 pts...or abouts 50 per. The good news is Exocrenes are dropping to around 155 (-15) Tyrannos with Acid will run about 160, and Haro drops down to 155 ish...so if you have one, use it...


Automatically Appended Next Post:
 DarkStarSabre wrote:
pinecone77 wrote:
Looks like it could be fun. But... If you don't go Leviathan for your Crusher, you lose several key strats. You also might not want to pack everything on one model, because Railguns, and the like exist.


Gestalt Commander is a Leviathan Warlord trait - it just allows you to choose and cycle between the other Hive Fleet specific warlord traits - so sitting on Behemoth's for that extra damage on the 6 to wound but able to cycle to Kraken's if you want to pile in threats (giving a nearby Carnifex, Dima, Haruspex or Warrior brood ASF) or Hydra's if you need to fall back and recover a bit (rolling dice for each wound lost, recovering the wound on a 6).

Plus you sort of have to go eggs in a basket with a Slayer or Reaper Tyrant to make it work - largely because the extra attacks and damage are what make it.

Problem is we have so many critters that I'm trying to figure out the next step from where I am currently.

Currently

Slayer Flyrant
Hive Tyrant - Scytals, HVC

3 Warriors - Deathspitters, Barbed Strangler, Lash Whip & Bonesword
3 Warriors - Deathspitters, Barbed Strangler, Lash Whip & Bonesword
3 Warriors - Deathspitters, Venom Cannon, Twin Boneswords - upgrade to Rapid Adaptation

2 Carnifexes - 2 x Scytals, Tusked, Spore Cysts
Tyrannofex - Acid Spray
Tyrannofex - Rupture Cannon

Harpy - HVCs.

With luck next month should see a respectable option of funds coming in (around £150ish but minimum £50ish) so trying to plan bit by bit

Thinking if the £100 comes in I'm going to grab a Dimachaeron regardless because they're just incredible for what they are in all aspects.

The £50ish - I'm leaning toward either 2 more Warrior broods out to start bulking units out to 6 (or in this case ensure I can bulk 2 units to 6 and have 3 Scytal Warriors) or 1 Warrior box and 1 Venomthrope box. But of course, the fatal temptation is adding a Haruspex or Exocrine. Or a Maleceptor.



Swarmy is a "must take" so you might think of that in the future. Dima went up in Chapter approved ( rumor) but is still a great monster. both of the Heirodules are awesome. I don't have any, but dang if I don't want 'em.


Automatically Appended Next Post:
I can see putting a strangle gun in each Warrior brood to push bach screens....but I am torn. I currently don't consider them worth the points.......

This message was edited 3 times. Last update was at 2022/01/23 07:53:11


 
   
Made in no
Huge Bone Giant





Bergen

I want to know how the new missions and secondaries will affect. Must crusher stampede list treat the troop section as a minimum, but now we probably want larger squads, but without the data I am unsure as to why. Perhaps it is time for the humble gaunts to shine?

   
Made in it
Longtime Dakkanaut





Crusher stamped can't get gaunts.

Your best bet are the new raveners, which are now one of the best units in the game.
   
Made in no
Huge Bone Giant





Bergen

I know. I meant in the context of abandoning crusher stampede.

   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Spoletta wrote:
Crusher stamped can't get gaunts.

Your best bet are the new raveners, which are now one of the best units in the game.


Going to say, considering the point drop and free rending claws and deathspitters now they've become incredibly tempting. Again for more short range firepower but also for the sheer number of attacks they get as well as the invuln. 180 points for a brood of 9 seems quite a wonderful thing indeed.


Now only a CSM player. 
   
Made in no
Huge Bone Giant





Bergen

I honestly think that is a typo. But enjoy it while it last.

   
Made in us
Longtime Dakkanaut





Auckland, NZ

Yeah, I could understand it if they just made the rending claws free, but making deathspitters free seems a little bit unintended.
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

 Lord Blackscale wrote:
Is there any way to make Crusher Stampede work without the FW models? As I understand I would need some hive guard, but what about monsters? Mellee carnifex and tyranifexes? Do trygons have a place?


To answer that question Lord Blackscale, I played a game yesterday with Stampede against Custodes and took 82-35 win. Also note, I did NOT use Hive Guard in this list. I think Tyrannofex with some Leviathan combos make him pretty deadly.

I’ve keep seeing all these Stampede lists on You Tube battle reports and here on Dakka with like 50% or more Forge World models in the list. I wanted to prove to myself that that Stampede doesn’t need Forge World to be competitive. So I built this list for a start. In my mind, having that -1D and 5+ inv is plenty enough to make just the GW plastics all you need.

Army of Renown Crusher Stampede (Leviathan)
Battalion

HQ
Swarmlord w/ Onslaught & Catalyst
Flyrant w/ Infused Energies, Aggressive Surge, 2x Deathspitter & Reaper of Obliterax
Neurothrope – Warlord (Swarm Leader) Psychic Scream

Troops
3x Warriors (Bio Bond) 2 Deathspitters, 1 Venom Cannon
3x Warriors (Bio Bond) 2 Deathspitters, 1 Venom Cannon
3x Warriors (Bio Bond) Rending Claws, Talons

Elites
Haruspex (Murderous Size)
Haruspex

Heavy
1x Screamer Killer Brood 3x (Spore Cysts)
1x Carnifex Heavy Venom Cannon, 2x Deathspitter w/ Slimer Maggots
Tyrannofex w/ Rupture Cannon

Transport
1x Tyrannocyte w/ Deathspitters

Mission rolled was Vital Intelligence.

For my secondaries I took Engage, No Prisoners and Data Intercept.

My opponent’s list – Adeptus Custodies (Aquilan Shield)

HQ -
Trajan
Shield Captain on Jetbike – Superior Creation
Shield Captain w/ Terminator Armor – Obliteratum, Bane of Abominations

Troops -
4x Sagittarum
4x Sagittarum
1x Guardians 2 Shield 1 Spear
1x Guardians 2 Spear 1 Shield

Elites -
4x Wardens w/ Axe
Venerable Contemptor Dread w/ Multi-Melta
Vexilus Praetor w/ Defensor
2x Allarus Terminators w/ Axe
3x Allarus Terminators w/ Axe

My opponent’s secondaries were Bring it Down, Behind Enemy Lines and Abhor the Witch

I got 1st turn and never looked back. Ran everything I had towards the objectives with the exception of Tyrannofex, Flyrant, Swarmlord and one Haruspex. I put used the Swarm Leader ability on the Tyrannofex and also Bioweapon Bond for the +1 to hit. Took out the Contemptor Dread in the 1st round. I Hive commander the Haruspex with Murderous Size and charge him right into some guardians. Only ended up killing two of the three, but that’s OK because now he’s stuck. On his turn one his stance was Salvus and formed up a gun line. I think that was the big mistake at the beginning of the game for him. I took some hits, and lost a couple warriors. Turn 2 I drop the Tyrannocyte with 2nd Haruspex, then just proceeded to tangle up everything in combat after turn 2 just collecting points. Proceeded to kill Trajan and his Warden Guard with 2 Screamer Killers and Flyrant by turn 3. I was under the assumption that’s what the Custodes are supposed to do. I just beat him to the punch I suppose. My opponent did have some really bad rolls go against him, but I honestly don’t think it would have mattered. Custodes have some really cool new tricks, and that Terminator Shield Captain was wounding my big nids on 2+ (sick), but only being able to do D2 per hit really hurt him. That and the lack of heavy weapons probably as well.

Overall, I think Carnifex (name your flavor) are going to be the new SM Dreads and the Haruspex the new “Distraction Carnifex”. All those -1D +5 invun bodies that are fairly cheap, can go along way. Using the breakthrough strat every turn was awesome as well. That was 30pts of MW that made a huge difference, even though some of them did get stopped by the built in Custodes 6+ FNP.

Can’t wait to fine tune this sucker. I think I’m going to use more Carnifex next game. Maybe 3 more Screamer Killers or 3 Stone Crushers.
   
Made in nl
Longtime Dakkanaut





 Third_Age_of_Baggz wrote:


To answer that question Lord Blackscale, I played a game yesterday with Stampede against Custodes and took 82-35 win. Also note, I did NOT use Hive Guard in this list. I think Tyrannofex with some Leviathan combos make him pretty deadly.


It looks like fun but I think it would not work in a competitive setting. Lists with any decent amount of shooting that get first turn can take you out. I play thousand sons with 10 terminators and in combination with mortal wounds, I can take out 4 MC each turn. Also shooty orks with waagh can really bring in the pain.

The forgeworld models work better because they're faster, ignore terrain and got toughness 8. Carnifexes and haruspex need an extra turn to get in close combat and the cannot affort that.

   
Made in us
Fresh-Faced New User




 Third_Age_of_Baggz wrote:
 Lord Blackscale wrote:
Is there any way to make Crusher Stampede work without the FW models? As I understand I would need some hive guard, but what about monsters? Mellee carnifex and tyranifexes? Do trygons have a place?


To answer that question Lord Blackscale, I played a game yesterday with Stampede against Custodes and took 82-35 win. Also note, I did NOT use Hive Guard in this list. I think Tyrannofex with some Leviathan combos make him pretty deadly.

I’ve keep seeing all these Stampede lists on You Tube battle reports and here on Dakka with like 50% or more Forge World models in the list. I wanted to prove to myself that that Stampede doesn’t need Forge World to be competitive. So I built this list for a start. In my mind, having that -1D and 5+ inv is plenty enough to make just the GW plastics all you need.

Army of Renown Crusher Stampede (Leviathan)
Battalion

HQ
Swarmlord w/ Onslaught & Catalyst
Flyrant w/ Infused Energies, Aggressive Surge, 2x Deathspitter & Reaper of Obliterax
Neurothrope – Warlord (Swarm Leader) Psychic Scream

Troops
3x Warriors (Bio Bond) 2 Deathspitters, 1 Venom Cannon
3x Warriors (Bio Bond) 2 Deathspitters, 1 Venom Cannon
3x Warriors (Bio Bond) Rending Claws, Talons

Elites
Haruspex (Murderous Size)
Haruspex

Heavy
1x Screamer Killer Brood 3x (Spore Cysts)
1x Carnifex Heavy Venom Cannon, 2x Deathspitter w/ Slimer Maggots
Tyrannofex w/ Rupture Cannon

Transport
1x Tyrannocyte w/ Deathspitters

Mission rolled was Vital Intelligence.

For my secondaries I took Engage, No Prisoners and Data Intercept.

My opponent’s list – Adeptus Custodies (Aquilan Shield)

HQ -
Trajan
Shield Captain on Jetbike – Superior Creation
Shield Captain w/ Terminator Armor – Obliteratum, Bane of Abominations

Troops -
4x Sagittarum
4x Sagittarum
1x Guardians 2 Shield 1 Spear
1x Guardians 2 Spear 1 Shield

Elites -
4x Wardens w/ Axe
Venerable Contemptor Dread w/ Multi-Melta
Vexilus Praetor w/ Defensor
2x Allarus Terminators w/ Axe
3x Allarus Terminators w/ Axe

My opponent’s secondaries were Bring it Down, Behind Enemy Lines and Abhor the Witch

I got 1st turn and never looked back. Ran everything I had towards the objectives with the exception of Tyrannofex, Flyrant, Swarmlord and one Haruspex. I put used the Swarm Leader ability on the Tyrannofex and also Bioweapon Bond for the +1 to hit. Took out the Contemptor Dread in the 1st round. I Hive commander the Haruspex with Murderous Size and charge him right into some guardians. Only ended up killing two of the three, but that’s OK because now he’s stuck. On his turn one his stance was Salvus and formed up a gun line. I think that was the big mistake at the beginning of the game for him. I took some hits, and lost a couple warriors. Turn 2 I drop the Tyrannocyte with 2nd Haruspex, then just proceeded to tangle up everything in combat after turn 2 just collecting points. Proceeded to kill Trajan and his Warden Guard with 2 Screamer Killers and Flyrant by turn 3. I was under the assumption that’s what the Custodes are supposed to do. I just beat him to the punch I suppose. My opponent did have some really bad rolls go against him, but I honestly don’t think it would have mattered. Custodes have some really cool new tricks, and that Terminator Shield Captain was wounding my big nids on 2+ (sick), but only being able to do D2 per hit really hurt him. That and the lack of heavy weapons probably as well.

Overall, I think Carnifex (name your flavor) are going to be the new SM Dreads and the Haruspex the new “Distraction Carnifex”. All those -1D +5 invun bodies that are fairly cheap, can go along way. Using the breakthrough strat every turn was awesome as well. That was 30pts of MW that made a huge difference, even though some of them did get stopped by the built in Custodes 6+ FNP.

Can’t wait to fine tune this sucker. I think I’m going to use more Carnifex next game. Maybe 3 more Screamer Killers or 3 Stone Crushers.

I am pretty sure Swarm Leader can not be used on monsters. Don’t have the books on me to double check
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Sadd wrote:
 Third_Age_of_Baggz wrote:
 Lord Blackscale wrote:
Is there any way to make Crusher Stampede work without the FW models? As I understand I would need some hive guard, but what about monsters? Mellee carnifex and tyranifexes? Do trygons have a place?


To answer that question Lord Blackscale, I played a game yesterday with Stampede against Custodes and took 82-35 win. Also note, I did NOT use Hive Guard in this list. I think Tyrannofex with some Leviathan combos make him pretty deadly.

I’ve keep seeing all these Stampede lists on You Tube battle reports and here on Dakka with like 50% or more Forge World models in the list. I wanted to prove to myself that that Stampede doesn’t need Forge World to be competitive. So I built this list for a start. In my mind, having that -1D and 5+ inv is plenty enough to make just the GW plastics all you need.

Army of Renown Crusher Stampede (Leviathan)
Battalion

HQ
Swarmlord w/ Onslaught & Catalyst
Flyrant w/ Infused Energies, Aggressive Surge, 2x Deathspitter & Reaper of Obliterax
Neurothrope – Warlord (Swarm Leader) Psychic Scream

Troops
3x Warriors (Bio Bond) 2 Deathspitters, 1 Venom Cannon
3x Warriors (Bio Bond) 2 Deathspitters, 1 Venom Cannon
3x Warriors (Bio Bond) Rending Claws, Talons

Elites
Haruspex (Murderous Size)
Haruspex

Heavy
1x Screamer Killer Brood 3x (Spore Cysts)
1x Carnifex Heavy Venom Cannon, 2x Deathspitter w/ Slimer Maggots
Tyrannofex w/ Rupture Cannon

Transport
1x Tyrannocyte w/ Deathspitters

Mission rolled was Vital Intelligence.

For my secondaries I took Engage, No Prisoners and Data Intercept.

My opponent’s list – Adeptus Custodies (Aquilan Shield)

HQ -
Trajan
Shield Captain on Jetbike – Superior Creation
Shield Captain w/ Terminator Armor – Obliteratum, Bane of Abominations

Troops -
4x Sagittarum
4x Sagittarum
1x Guardians 2 Shield 1 Spear
1x Guardians 2 Spear 1 Shield

Elites -
4x Wardens w/ Axe
Venerable Contemptor Dread w/ Multi-Melta
Vexilus Praetor w/ Defensor
2x Allarus Terminators w/ Axe
3x Allarus Terminators w/ Axe

My opponent’s secondaries were Bring it Down, Behind Enemy Lines and Abhor the Witch

I got 1st turn and never looked back. Ran everything I had towards the objectives with the exception of Tyrannofex, Flyrant, Swarmlord and one Haruspex. I put used the Swarm Leader ability on the Tyrannofex and also Bioweapon Bond for the +1 to hit. Took out the Contemptor Dread in the 1st round. I Hive commander the Haruspex with Murderous Size and charge him right into some guardians. Only ended up killing two of the three, but that’s OK because now he’s stuck. On his turn one his stance was Salvus and formed up a gun line. I think that was the big mistake at the beginning of the game for him. I took some hits, and lost a couple warriors. Turn 2 I drop the Tyrannocyte with 2nd Haruspex, then just proceeded to tangle up everything in combat after turn 2 just collecting points. Proceeded to kill Trajan and his Warden Guard with 2 Screamer Killers and Flyrant by turn 3. I was under the assumption that’s what the Custodes are supposed to do. I just beat him to the punch I suppose. My opponent did have some really bad rolls go against him, but I honestly don’t think it would have mattered. Custodes have some really cool new tricks, and that Terminator Shield Captain was wounding my big nids on 2+ (sick), but only being able to do D2 per hit really hurt him. That and the lack of heavy weapons probably as well.

Overall, I think Carnifex (name your flavor) are going to be the new SM Dreads and the Haruspex the new “Distraction Carnifex”. All those -1D +5 invun bodies that are fairly cheap, can go along way. Using the breakthrough strat every turn was awesome as well. That was 30pts of MW that made a huge difference, even though some of them did get stopped by the built in Custodes 6+ FNP.

Can’t wait to fine tune this sucker. I think I’m going to use more Carnifex next game. Maybe 3 more Screamer Killers or 3 Stone Crushers.

I am pretty sure Swarm Leader can not be used on monsters. Don’t have the books on me to double check


You'd be correct. It can't. Infantry, Swarms or Beasts only.

So that's the big problem. The Swarm Leader trait only really works with Hive Guard for shooting support. Bioweapon Bond however CAN be pushed across to Monsters. Warriors are better backline babysitters for T-fexes and Exocrines for this reason (plus you don't have to daisy chain the radius of Bioweapon bond if you have a mid sized brood sitting with them on an objective.I believe that unit can still Recover Data as well making them doubly useful for it.


Now only a CSM player. 
   
Made in us
Fresh-Faced New User




Exocrines already get a +1 to hit for not moving so the weapon bond works best on the T-fex if you don’t have forgeworld
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

Sadd wrote:


I am pretty sure Swarm Leader can not be used on monsters. Don’t have the books on me to double check


Oops! I missed that. Thanks for pointing that out.

Hindsight, I'd still use T-Fex though. Now he's going to be 15pts cheaper to boot!


Automatically Appended Next Post:
shogun wrote:


It looks like fun but I think it would not work in a competitive setting. Lists with any decent amount of shooting that get first turn can take you out. I play thousand sons with 10 terminators and in combination with mortal wounds, I can take out 4 MC each turn. Also shooty orks with waagh can really bring in the pain.

The forgeworld models work better because they're faster, ignore terrain and got toughness 8. Carnifexes and haruspex need an extra turn to get in close combat and the cannot affort that.



Decent shooting will work versus any army to be fair. I'd love to see that 10 Terminator thing be consistent. As for FW models, the aim for me is to not rely on them, not to mention I don't own any of them. I think a competitive list is out there, it just doesn't need FW to do it. In my opinion, double Dima and Harridan is expensive, waaaay overkill for the use of breakthrough strat and BORING. Not to mention Stampede is GOING to struggle with less bodies anyway, especially with these new 2022 missions coming out.

This message was edited 1 time. Last update was at 2022/01/24 18:03:35


 
   
Made in no
Huge Bone Giant





Bergen

I tryed to run the numbers on the carnifex VS a dreadnought. And I love both models very much, but nether really show up in lists.

A carnifex with enchanted sences, two deathspitters and a sett of scything tallons is comparable to a dreadnought with assault cannon and powerfist.

The carnifex with 2 deathspitters is S7, 6 shots range 24. The assault cannon is S6 heavy 6 range 24. Scything tallons are S6 WS4. The dreadnought is dreadnought weapon S12.

That carnifex is 120, the dreadnought is 120.

But in a crusher stampede list the carnifex is - 1 damage, and a 5++. While a regular dreadnought does not see play, it is consievable that the 5++ is enough to justefy the carnifex as playable. Of course we have build him bad. Giving them spore cyst for the - 1 to hit him and not mix weapon profiles can make him even better.

   
Made in gb
Towering Hierophant Bio-Titan



UK

The shooting from Carnifexes is underwhelming unless double guns with buffs. The deathspitters only seem to vaguely out-perform against T7 3+ (tanks) otherwise they're worse vs all other infantry targets and infantry targets are what the dakkafexes go for (right?). Devourers will deal 3.6 MEQ wounds or 6.7 T3 4+ wounds (unsupported), Deathspitters will deal less.

The dual MST's, horns and bone mace give a nice 6+1 attacks, hitting on 3's re-rolling 1's for that sweet 88% to-hit (unsupported). With AP and damage to be threatening. 115pt wrecking ball, the ultimate distraction carnifex. It is slower than (some of) the bigger boys, and only str 6, though various strategems can allow it to punch above its weight.

I *think* the above is better than the bio-flail stone-crusher, the extra AP & damage really topping things out. The wrecker claws insane Str14 D5 damage out-perform the dual MST's against tough targets, especially ones with -1D.

Dreadnoughts aren't a great comparison; the (good) generalist ones have good melee and shooting profiles (redemptors) and cost much more. The focused ones tend to be cheaper but focus on one role... or suffer the same problem with Jack of all trades, master of none.


In other news, I'm sad about the heft price hike on Hive Guard & Dima's. The Hive guard will likely stay, the Dima seems just too expensive for their "ignores terrain" leaping ability, whcih seems to me as the main draw? Please educate me if I'm missing something more fundemental.

This message was edited 2 times. Last update was at 2022/01/25 01:25:22


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Razerous wrote:


In other news, I'm sad about the heft price hike on Hive Guard & Dima's. The Hive guard will likely stay, the Dima seems just too expensive for their "ignores terrain" leaping ability, whcih seems to me as the main draw? Please educate me if I'm missing something more fundemental.



Uh, the Dima has a LOT going for it. Ignoring terrain is a bonus really.

18 wounds, 3+/5++ save and -1 Damage if in a Crusher Stampede (which effectively doubles its wounds vs Damage 2 or Damage D3 weapons). a source of Mortal Wounds and a bucketload of attacks with rerolls and fairly decent damage.

Thunderous Impact or Breaking Through Stratagems add even more to it and to be quite honest, with the D3 attacks psychic power and Breaking Through this thing can go to town on a big Monster or Vehicle.The Dima's only real downside is the fact it costs £100 from FW.


Now only a CSM player. 
   
Made in nl
Longtime Dakkanaut





Third_Age_of_Baggz wrote: Decent shooting will work versus any army to be fair.


Don't get me wrong, I always liked the tyranid MC-lists. I'am actually looking for a way to play the 3x flying hive tyrant list and swarmlord.

But a competitive army either needs to go for the kill or don't mind what get's killed and simply win objectives. Most games are decided at the end of turn 3 and a slow moving carnifex/haruspex close combat army is just lining up to get murdered. You don't really deal any damage and cannot maintain objectives. In a casual setting? Sure go for it.


Niiai wrote:I tryed to run the numbers on the carnifex VS a dreadnought........ While a regular dreadnought does not see play, it is consievable that the 5++ is enough to justefy the carnifex as playable.


This is Niiai saying: Dreadnoughts don't see play so the suck... but the carnifex is better so that makes them playable.... great tactical insight... wow..




   
Made in no
Huge Bone Giant





Bergen

Hearing other people talk about the Dima their main feature is is movement. The fact that they base is smaller and they can actually jump over things to reach the targets is great. They do have the feel no pain rule if you can activate it. But they are T7 and S8. And they are in fast attack with is huge.

The Scythed hierodule is cheaper. Has a very good flamer. T8 and S10. But they get terrain blocked. And in a crusher stampede they too have 5++.

   
Made in gb
Towering Hierophant Bio-Titan



UK

 DarkStarSabre wrote:
Razerous wrote:


In other news, I'm sad about the heft price hike on Hive Guard & Dima's. The Hive guard will likely stay, the Dima seems just too expensive for their "ignores terrain" leaping ability, whcih seems to me as the main draw? Please educate me if I'm missing something more fundemental.



Uh, the Dima has a LOT going for it. Ignoring terrain is a bonus really.

18 wounds, 3+/5++ save and -1 Damage if in a Crusher Stampede (which effectively doubles its wounds vs Damage 2 or Damage D3 weapons). a source of Mortal Wounds and a bucketload of attacks with rerolls and fairly decent damage.

Thunderous Impact or Breaking Through Stratagems add even more to it and to be quite honest, with the D3 attacks psychic power and Breaking Through this thing can go to town on a big Monster or Vehicle.The Dima's only real downside is the fact it costs £100 from FW.
I mean as compared to its rival, the scythed hierodule. Which then equates to some mortal wound potential and possible FNP offset by lower toughness and a lack of a range 3D6 spray.

So the main difference between the two is the movement, I agree with Niial - it was worth the difference before the increase but after.. its just too expensive to justify. The T8 scythed is a bigger, better distraction carnifex that also murders everything.

I'll take my mobility with harpies and winged hive tyrants.

This message was edited 1 time. Last update was at 2022/01/26 01:06:33


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in no
Huge Bone Giant





Bergen

I do not agree that it murders everything. It murders most things. Spray VS chaff and scythes VS stronger things. However with so few attacks it can be really swingy if you run into a good invunerable save. Last game I wounded 5 deathshroud terminators. But he made 4 out of 5 saves as they save on 4+. While the probababikty are good for a nice outcome the few dice means the bell curve can be very swingy.

Hive tyrant is probably the premiere long ranged missile these days. Since they move 16 it is probably better then the Dima to reach a good target. But it is not as killy.

   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

The other thing you Hierodule pushers are forgetting...

Is the fact the Dima sits in a Fast Attack slot.

Our Heavy Support is already crowded enough - Carnifexes, Stonecrusher Fexes, Exocrines, T-Fexes, Hierodules, Biovores, Trygons and Mawlocs.

And if the Spearhead detachment had a command bonus of refunding the CP spent to buy the detachment, that wouldn't be so much of a problem as we could just take multiple spearheads... but it doesn't.

So particularly with Crusher stampede - viable options in OTHER Force Org slots matters. A lot.

Our Fast Attack options are surprisingly sparse with Raveners being the other option. Having a Monster there is nice. Having yet another Monster in Heavy Support, not so much.

And other Force Org slots matter, since our Elites kind of just got slapped hard with Hive Guard copping 5ppm and Lictors no longer doing Lictor tricks like they used to due to the new objectives.


Now only a CSM player. 
   
Made in no
Huge Bone Giant





Bergen

No I said they where in fast attack and that is huge.

I can not justefy it as the new price. He was already a glass cannon at T7.

On a less constructive note I have no idea why 'all our monsters' are in heavy support. Ideally mawlocks could be fast attack. Their weapons are even D1. Trygon could also be there as transports. Perhaps we could even justefy carnifexes is elites. Fingers crossed for 2023.

   
Made in us
Regular Dakkanaut




At the Gates of Azyr

Question...Would the Warlord trait Adaptive Biology work with Crusher Stampede? Having a -2D Old One Eye running around the board would be hilarious.
   
Made in us
Longtime Dakkanaut



Portland,OR

So I am planning on giving GSC a try as <= 25% with my beloved Nids...and I had a thought. The new retrieve data mission can fail. It requires a D6 roll to not exceed the number of models, Troops add +1.

This nerfs Lictors like crazy....but MCU cultists are cheap, And like to pop up in weird places...? If this does not work out I suppose I can use MCU Stealers, as that is my "go to" solution right now.

I guess Crusher armies will use Mawlocs? or tunelling Warriors?

This message was edited 1 time. Last update was at 2022/01/27 02:23:58


 
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

pinecone77 wrote:
So I am planning on giving GSC a try as <= 25% with my beloved Nids...and I had a thought. The new retrieve data mission can fail. It requires a D6 roll to not exceed the number of models, Troops add +1.

This nerfs Lictors like crazy....but MCU cultists are cheap, And like to pop up in weird places...? If this does not work out I suppose I can use MCU Stealers, as that is my "go to" solution right now.

I guess Crusher armies will use Mawlocs? or tunelling Warriors?


I foresee Raveners for that roll. It would be a plus if the rumor is true about free weapon load outs.


Automatically Appended Next Post:
 Third_Age_of_Baggz wrote:
pinecone77 wrote:
So I am planning on giving GSC a try as <= 25% with my beloved Nids...and I had a thought. The new retrieve data mission can fail. It requires a D6 roll to not exceed the number of models, Troops add +1.

This nerfs Lictors like crazy....but MCU cultists are cheap, And like to pop up in weird places...? If this does not work out I suppose I can use MCU Stealers, as that is my "go to" solution right now.

Hoping that the new codex the Lictors will be a brood again. Soooooo stupid they went singular.

I guess Crusher armies will use Mawlocs? or tunelling Warriors?


I foresee Raveners for that roll. It would be a plus if the rumor is true about free weapon load outs.

This message was edited 1 time. Last update was at 2022/01/27 02:27:04


 
   
Made in no
Huge Bone Giant





Bergen

I do bieve you loose the GSC crossfire if you include nids. Only BB have the 25%.

I have not seen the new missions. Some of them also include actions that might be a problem for CS. Or so the rumours I heard.

GSC obviously are good at secondaries. But I suspect the humble gaunt will as well. I do not know if gargoyles can do actions? Depends on the action I suppose. But for crusher stampede we have the humble 5 man tyranid warrior squad for 85 points.

   
Made in us
Longtime Dakkanaut



Portland,OR

I honestly had not considered Gargoyles. I am planning to try out 1500 points of Nids with 500 points (or less) of GSC for secondaries.


Automatically Appended Next Post:
If Nids get the same stats for Stealers, I can go back to using loads of Stealers.

This message was edited 1 time. Last update was at 2022/01/27 19:53:10


 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Third_Age_of_Baggz wrote:
pinecone77 wrote:
So I am planning on giving GSC a try as <= 25% with my beloved Nids...and I had a thought. The new retrieve data mission can fail. It requires a D6 roll to not exceed the number of models, Troops add +1.

This nerfs Lictors like crazy....but MCU cultists are cheap, And like to pop up in weird places...? If this does not work out I suppose I can use MCU Stealers, as that is my "go to" solution right now.

I guess Crusher armies will use Mawlocs? or tunelling Warriors?


I foresee Raveners for that roll. It would be a plus if the rumor is true about free weapon load outs.



If the free weapons on Raveners is confirmed then at their point mark and the sheer number of wounds they have, yeah, dropping 250 points on 2 broods of 6 for shenanigans is worth it. Warriors in larger broods are still worth it as well as unlike conventional 'nid armies Crushers get that wonderful 5++, which tbh is something we've ALL wanted for years - all the way back to 3rd ed 40k.

3rd and 4th ed were odd as the issues were Instant Death and a lack of Invulns to protect us from Krak/Melta spam. 4th introduced immunity to ED but at 2 wounds it was meh. Then we lost it and got 3 wounds, but again, meh without ED immunity.... and then when ID ceased being a thing as it was we got a bit better in 8th. Crusher Warriors are just our dreads realised 6 editions later and it just feels nice tbh.


Now only a CSM player. 
   
 
Forum Index » 40K Tactics
Go to: