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2015/09/13 14:35:22
Subject: Arachnophobia takes on NOVA: Invitational and GT (GT Game 3 Up, Day 2 Linked)
Invitational Game 1: Alan "Pajamapants" Bajramovic
Eldar w/Daemons.
List:
Spoiler:
Eldar Seer Council Formation 2 Farseers: Spears
7 Warlocks
Eldar Allied Detachment: Farseer
3 Jetbikes: Scatter Lasers
Daemon CAD:
Fateweaver
2xHerald of Tzeentch: Disc, Gifts, Level 3
11 Pink Horrors
10 Pink Horrors
2x3 Nurglings
7 Screamers
After the game I realized the list was technically illegal since a Council Farseer was his warlord. For the remainder of the weekend he dropped the Nurglings for a second jetbike unit to make the Allied Detachment a CAD and make the list legal. If anything I think it makes the list better.
Pregame Thoughts:
Spoiler:
I had already made plans for Thursday afternoon, if that's any indication of how I thought the game would go. I was surprised at the list, in particular to not see a D-Thirster as I believe he's run it at his three previous big events. I opted for Turn by Turn scoring as I knew he would probably go end game. I also chose to destroy a detachment as a Secondary, which was probably a mistake. My other two secondaries, Linebreaker and Marked on a unit of Nurglings were more manageable.
Deployment:
Spoiler:
Alan ended up deploying first (I believe that was my choice). He deployed with his daemons on my left, with one unit of Horrors on my right. His Warlord trait allowed him to infiltrate his Eldar. I deployed with my Necrons centered with Warrior units to either flank, and the Warp Spiders in Deep Strike Reserve. Both of us held our Marked units in reserve. Alan then infiltrated his Eldar toward the middle/right.
Turn 1:
Spoiler:
Alan took first turn and moved up. His psychic phase was pretty disappointing on the daemon half, with most spells failing. The council had better luck and were able to get Fortune and Invisibility off. He then turbo-boosted the council up to line the front of my deployment.
In my turn, I made my way for the Screamers with one group of Wraiths. The Spyders in the middle spawned Scarabs forward who jumped around the edge of the council and made their way for one group of Nurglings. Meanwhile, two units of Wraiths jumped through the Council and one made for an Objective. In shooting, I managed a couple wounds on Fateweaver, but he stayed in the air (thanks to his re-roll). In assault, one unit of Wraiths charged the Screamers. The Scarabs in the middle made their charge into the Nurglings, and finally 2 units of Scarabsand a unit of Wraiths ran into the council. None of the combats were very dramatic, with not much happening on either side.
Turn 2:
Spoiler:
In Alan's turn, he moved some horrors out to contest the right mid-board objective. In the psychic phase, he summoned two units of Daemonettes and continued casting Fortune and Invisibility, but opted to stay in combat and not cast Gate. Combats were pretty uneventful, though the council did wipe out one unit of Scarabs.
In my turn I scored 0 Primary points. The Wraiths on my right prepared to charge the Horrors, hoping to pick up the Butcher's Bill tertiary point. On the left I charged a group of Scarabs into one unit of Daemonettes and Wraiths into another. I was able to wipe out the Horrors on the right. The combats on the left weren't going that well, failing several 3++s on the Wraiths, breaking the Screamers out of combat.
Turn 3:
Spoiler:
In the top of the turn, Alan brought Fatey back in on my right and summoned a herald to contest that right middle objective again. This time the Council decided to Gate out of the combat and into their backfield. The Screamers ran over the Warrior unit on my left, while the Daemonettes dragged down the Wraiths and Scarabs, clearing out my left side.
I again scored 0 primary points. I cleared the Herald off one objective, and the scatter bikes on the other. I was also able to take down Fateweaver with my marked Warp Spiders, who then went into hiding. In combats, I ran a unit of Wraiths into the Screamers to slow them down, and the Scarabs finally turned the tide on the Nurglings.
Turn 4:
Spoiler:
In his turn, Alan summoned a Disc Heralds to run across the board and slow down my scoring. He also moved out to hold a couple objectives with his remaining Objective Secured units and Daemonettes. In the bottom of turn 4, I scored 1 point on the primary by holding two objectives. I moved two units of Warp Spiders and the Tomb Blades down Alan's board edge toward the back left,
We were getting pressed for time so I wasn't able to take more pictures.
Turn 5:
Spoiler:
In Alan's turn, the Screamers ran into the Immortals and Warlord and one Spyder. Meanwhile the Council engaged some Spyders and Scarabs in the middle of the board, after clearing out the Tomb Blades with Psychic Shrieks. More Disk Heralds flew across the board to deny objectives. Daemonettes charged the Warp Spiders, but didn't wipe them out and they broke out with Hit & Run.
In my turn, the Warp Spiders broke for the Nurglings, and was able to wipe them out to secure my secondary.
End Game:
Spoiler:
The game ended after 5, with me only tallying one Primary point. Meanwhile, Alan held two objectives, getting him 4 points, and earning a 12-9 Win. Some post game thoughts, I messed up picking the secondary I did, to destroy a detachment, and if I had chosen Kill Points instead, I might have been able to either pick it up or prevent Alan from sacrificing Heralds to deny objective points, getting me more in the primary. All in all, though, I was pretty happy with my play. A couple rolls go a bit different and I am able to hold up the Screamers longer and delay the collapse of the left side.
Up next will be bat reps from the GT Games, starting with going against Brian's Lictorshame list in Round 1.
This message was edited 2 times. Last update was at 2015/09/13 19:13:13
PanzerLeader wrote: Why can't a Seer Council Farseer be the warlord? I don't see a restriction inside the formation.
EDIT: In fact, the formation actually has a special rule allowing for Warlord Trait rerolls.
It's that the allied detachment can't be the same faction as your warlord
Right. That rule is specific to the "Allied Detachment" from the BRB. The Seer Council Formation is not an "Allied Detachment." Now if he selects a Seer Council Farseer as his Warlord and makes that formation his primary detachment, it would preclude him from taking an "Allied Detachment" composed of Eldar (since the "Allied Detachment" cannot be drawn from the same faction as your primary). So thinking it through, he'd have to change it to a CAD anyway. But you can absolutely select an eligible character from any formation that doesn't disallow it as your warlord. That would then set your primary detachment and from there determine any allying restrictions.
2015/09/14 00:10:01
Subject: Arachnophobia takes on NOVA: Invitational and GT (Invite Game up)
... Yeah. Not sure what you're arguing about. His list as it stood would have been legal with a Daemon warlord. He was declaring a seer from the council as warlord, meaning he can't take an allied detachment of Eldar.
FTGTEvan wrote: ... Yeah. Not sure what you're arguing about. His list as it stood would have been legal with a Daemon warlord. He was declaring a seer from the council as warlord, meaning he can't take an allied detachment of Eldar.
Yeah. I thought you were saying he just couldn't select the Seer Council Farseer as a warlord at all.
2015/09/14 14:18:45
Subject: Re:Arachnophobia takes on NOVA: Invitational and GT (Day 1 Games linked)
I had actually met Brian the night before, so we had a bit of a laugh about getting matched up together. A variant of Lictorshame was the other list I considered taking, and as a longtime Tyranid player, I'm very familiar with it. In my playtests with my list, I don't know how Lictorshame can beat me as long as I take progressive objectives. If he tries to deny objectives, I pick apart his ground presence.
Deployment:
Spoiler:
Brian deployed his bastion centrally with spore mines inside, some out by the door, and the two Tyrant Guard behind. I deployed across my line, weighted a bit to my left, with two units of Warp Spiders tucked away in my right corner. I left the marked warriors and my Warlord in reserve, along with the third unit of Warp Spiders.
Turn 1:
Spoiler:
I opted not to seize (surprise) and Bryan moved out a bit with his Tyrant Guard. I moved up as well, with one unit of Warp Spiders flying up the board with an 18" Warp Jump and 6" run. The Tomb Blades turbo boosted onto one objective and Scarabs ran onto others leaving me with models on all 6 Objectives.
Turn2:
Spoiler:
In Brian's turn 2, a bunch of his reserves arrived. His marked mawloc managed to bullseye some Wraiths, resulted in one wound, and then rolled a 1 on his mishap. Shooting was unfortunately ineffective for Bryan, leaving my position very strong.
I spread out to deal with the various Lictors and other ground threats in my turn. Tomb Blades killed off one Lictor, while Warp Spiders took down the Rippers without trouble. In assault, one unit of Wraiths killed another Lictor and another couple Wraith units and a Spyder wounded the Mawlocs. I also made sure to wipe out some Mucolids and Mines. Finally a unit of Scarabs charged and wounded a Tyrant Guard.
Turn 2:
Spoiler:
In Brian's turn, he used a couple Lictors to wipe out the Scarabs attacking the Tyrant Guard. The Mawlocs, who had Hit & Run in my turn, burrowed to safety. Flyrant shooting killed 2 of the tomb blades but couldn't finish them off.
In my turn, Wraiths moved over to take out the remaining Lictors on the left, while the Warp Spiders shot down the Tyrant Guards. The Warriors and Immortals took pot shots at flyrants to no effect.
Turn 3+:
Spoiler:
The remainder of the game saw me quickly wrap up what was left on the ground by turn 4, leaving me only flyrants to chase for a turn 5 killpoint, which was unsuccessful. Brian concentrated his flyrants on my Marked Warriors and Warlord, but Necron durability saw them through. The game ended with me taking an 18-4 victory, and a fun game.
Post Game Thoughts:
Spoiler:
The game went about as I predicted, I maxed out my primary by Turn 4, and wiped out everything on the ground. I didn't touch flyrants, who were unable to score anything (having last turn I would have killed any that landed on objectives). I had a lot of fun with Brian, and gave him some pointers for the list. His army was beautifully painted and a pleasure to play against. I was very happy with how the list performed, and was ready for game 2!
This message was edited 1 time. Last update was at 2015/09/15 15:33:05
The mission was NOVA's Mission 2: Scouring, on Hammer & Anvil deployment. There are 6 player placed objectives (2 per deployment zone, 2 in no mans land, worth 1, 2, and 3 points. End game you score the objectives you hold. Progressive you score at the top of your turn from 2-6; 1 point for holding 3 points of objectives, 2 for 5 points, and 3 for 7 or more. I chose end-game scoring while Patrick opted for turn-by-turn. I chose Linebreaker, Moment of Bloodshed, and Marked for Death on one Dire Avenger Wave Serpent. Patrick opted for Linebreaker, Marked for Death on a Warp Spider squad, and Slay the Warlord.
I had a bit of PTSD seeing 4 Wave Serpents across the board, particularly on Hammer and Anvil. Despite my concern, Patrick assured me pregame that my list was a bad matchup for him.
Deployment:
Spoiler:
Patrick deployed first with his Wave Serpents and Fire Prisms largely centered. The Hornets and Crimson Hunters were in reserve. I deployed with the Spyders and most of the Scarabs in cover in the center LOS blocker to minimize first turn damage, and kept the Wraiths wide to either side. Patrick then infiltrated his Rangers, with one unit moving up behind a wall of the LOS blocker to hold a midfield objective.
Turn 1:
Spoiler:
In the first turn Patrick shuffled around and moved forward with a couple serpents to hold/support objectives.He then took some shots, wounding one Spyder once, but largely being ineffective. I moved up and managed to pull off a charge on one Wave Serpent on my right. The Tomb Blades also managed to kill off the three rangers holding one objective. The Scarabs took down the Serpent.
Turn 2:
Spoiler:
In his turn 2, Patrick was limited to just one point, but got all his reserves on. Shooting was relatively ineffective, though the Scarabs that had destroyed the Wave Serpent were taken out for a tertiary kill point.
In the bottom of the turn, I got the marked unit of Warp Spiders and Warlord along with a unit of Warriors for Reserves. The Warp Spiders mishapped and Patrick placed them in the middle of my back board edge. One unit of wraiths and one unit of scarabs charged the Hornets, while a boosted up unit of Scarabs charged the forward Rangers, with one unit of Wraiths attacking another serpent and a third tying down the Storm Guardians. The Wave Serpent and Rangers were wiped out, and two hornets were taken down, with the third surviving with one hull point.
Turn 3:
Spoiler:
By destroying a second Wave Serpent, I removed a second objective Patrick was holding, preventing him from scoring any points for the Primary from here on out. Shooting continued to bounce off my army for the most part.
In the bottom of the turn, the two remaining Warp Spiders stuck the landing behind Patrick's lines, and wiped out a unit of Dire Avengers. My Scarabs cut down the remaining Hornet and a Fire Prism. Wraiths knock down the final two serpents. While a third unit of wraiths attack another unit of Dire Avengers.
Parking Lot Achievement unlocked.
Turn 4 on:
Spoiler:
At the start of his turn 4, Patrick was down to a couple squads of Dire Avengers, a reduced squad of Storm Guardians, a Fire Prism, one unit of Rangers, and the two Crimson Hunters. For the remainder of the game, while his grounnd presence was quickly wiped out, the Crimson Hunters worked on hunting down the Marked Warp Spiders, who were eventually taken down, having been largely stuck in the open and making some poor flicker jumps. The game continued through turn 7, but the Crimson Hunters were unable to take out the Warlord, or claim Linebreaker. In the end, I won 19-8.
Post Game Thoughts:
Spoiler:
I was thoroughly impressed with my list. The Scarabs and wraiths just tore through vehicles, and with 8 units, I was able to chase down a good number of vehicles every turn. I was also really surprised at how little damage Patrick was able to inflict on my way across the board. I was also surprised that Patrick never used the shields; an alpha strike with the shields on turn 1 or 2 while the Serpents were still around would have significantly improved his damage output for that turn, but I'm not sure it would have turned the tide. I was really happy with the game overall and happy to start the GT 2-0.
Up next, Game 3 against EJ's Flying Circus Daemons.
Ignatius wrote: Excellent thank you for sharing. You're list looks pretty solid and I like the color scheme.
Pictures on my computer were pretty small- not prohibitively so but I had to strain to see that scheme
Thanks! It's probably how I'm linking them that might be making them small (they can be shown full size on my blog). I'll try a different way of linking them on the next one and see if that makes them show bigger.
Daemon CAD: Fateweaver (Warlord)
Be'lakor
10 Horrors
3 Nurglings
3x Daemon Prince of Tzeentch: Armour, Flight, Level 3. 1 Exalted gift, 2 lesser gifts, 2x2 Greater Gifts, and 1x1 Greater Gift
Pregame:
Spoiler:
EJ and I had played before in the first round of the Forge the Narrative Seasonal in February. He had won that game, in a close decision, so I was looking forward to the chance at revenge, but knew I was in for a fight against a great opponent. The mission was NOVA's mission 3, Relic.
I opted for progressive scoring while EJ went with End Game. My secondaries were Linebreaker, Moment of Bloodshed, and Marked for Death on the Nurglings. My hope was that I would either get Moment via summoned units, or EJ would avoid summoning. EJ chose to Mark a Spyder, Kill Points, and Linebreaker. Considering he opted for Kill Points, I felt safe in the idea that he wouldn't summon too many units, but knew I was likely down a secondary unless something crazy happened.
Deployment:
Spoiler:
EJ had me deploy first, and I deployed a long front, weighted slightly to the left, and the Marked Spyder in reserves. EJ countered hard to my left, keeping the Nurglings in reserve.
Turn 1:
Spoiler:
EJ opted to roll to seize and was successful. In his first turn, two of the princes jumped forward onto one of my objectives. The remaining Prince and both HQs jumped in front to screen them a bit while in the air. The horrors moved up into the left LOS blocking ruin and summoned another unit of horrors behind them, who got Possession as their power.
In my turn, I phased one unit of Wraiths through the screening FMCs and prepared to charge the Prince on my objective. Meanwhile I threw a boosted unit of Scarabs through the left ruin and prepared to charge the horrors. Shooting dealt a couple wounds to Fateweaver, who used his reroll to stay in the air. I charged the horrors, pinning them in place and killing a couple. Meanwhile the Wraiths went in and managed a few wounds to the Prince.
Turn 2:
Spoiler:
In EJ's turn, the Nurglings arrived from reserve. He attempted to deep strike them into my lines to force a mishap, and then rolled a 1, using fateweaver's reroll to change it and got a 2, so I placed them in the open near some Wraiths. He also successfully grimm'd the Horrors, who cast Cursed Earth. The other unit of horrors turned into a Keeper of Secrets, whose Initiative 10 would make it immune to incoming Warp Spiders. In the shooting phase, the Warp Storm table boosted Daemonic saves by 1, and Fateweaver ran off the table. A second Prince went in to help his buddy and the Wraiths started losing numbers.
In my turn, I moved the Wraiths for the Nurglings and the Keeper of Secrets, only scoring one point to begin the turn for holding the Relic. My reserves didn't come in this turn, except the marked Spyder who waddled into cover. The nurglings were easily wiped out while the Keeper of Secrets managed to down one wraith, The combat between the horrors and scarabs continued as mostly a stalemate, while one Wraith held on against the two princes.
Turn 3:
Spoiler:
In EJ's Turn 3, Fateweaver swooped back on. Psychic attacks on the marked Spyder made short work of it. In combat the two princes finally took down the one wraith, while the third Prince took out a Spyder. The other two combats raged on.
At the bottom of 3, my reserves arrived and I scored two points for holding more of my own objectives and holding the Relic. Warp Spiders dropped in and one got placed in the far right corner by EJ. The other two units killed off a wounded daemon prince who had broken out of combat. Shooting from the Immortals, Warriors, and Tomb Blades took Be'lakor down to a single wound, though he stayed airborne. My free unit of Wraiths jumped on one of the princes to try to hold him down for a while.
Turn 4:
Spoiler:
In EJ's turn, Be'lakor landed behind the warriors and their objective. To start the psychic phase, Be'lakor cast Invisibility on himself, but suffered a Perils and died. Fateweaver cleared out some scarabs and warriors on the relic with Darkflame and flicker fires. The unengaged prince assaulted some warp Spiders, killed a few, and the survivors jumped away. The other prince wiped out the Wraiths he was fighting.
In the bottom of 4, I took some pot shots at Fateweaver, maybe doing a wound or two, while Warp Spiders tried working on a Daemon Prince. The combat with the horrors and Scarabs continued to rage, though I threw another Spyder in to keep it safe from psychic shooting.
Turn 5:
Spoiler:
In the top of 5, EJ moved fateweaver to continue attacking the center, while a daemon prince prepared to assault the remaining warriors blocking off the relic. Powers cleared out the remaining unengaged Scarabs and some of the Warriors. In the Shooting phase, EJ rolled a 7 for Warpstorm, but needing some help, decided to reroll, getting a 3. The Keeper of Secrets took the hit and was taken down to a single wound. In assault one prince wiped out a unit of Warp Spiders, while the other killed off the warriors and contested the Relic.
In the bottom of 5, I finally remembered I could spawn scarabs into combat and helped out the one base with 1 wound by adding two more bases into the combat with the Horrors. Shooting was largely ineffective, though Warp Spiders continued to plink away at one prince. They also ran to contest my left objective. I moved a unit of Wraiths on top of the Relic to prevent EJ from being able to pick it up should the game continue to turn 6. In combats, the Wraiths finally finished off the keeper of Secrets, and the Scarabs started turning the tide on the Horrors. EJ rolled to see if the game would continue and it came up a 2.
Post Game:
Spoiler:
Tallying up points, I was able to deny EJ any Primary points, while scoring 5 myself. We both achieved two of our three secondaries. I also scored all my tertiaries while EJ failed to kill a unit in Turn 2. The final score was a 13-7 victory for Arachnophobia. Honestly, a huge turning point was EJ choosing to seize - had I gone first, I may have scored a few more Primary points, but it would have been harder for me to deny him all points. I was also fortunate he decided to move his essentially only ObSec unit away from all objectives, where I was able to pin it in place all game and keep it from impacting the Objectives.
I ended day one 3-0, and was looking forward to a Round 4 matchup against Frontline Gaming and Team Zero Comp's Frankie.