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2015/10/20 16:36:58
Subject: Ironclads assault laucnhers
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Regular Dakkanaut
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Ironclad assault launchers? is this piece of equipment worth it's points cost on the ironclads? for me it always get tossed out of my list to make room for other stuff but I think I am starting to see why it might useful. That -1 attack to powerfist sergeants and such on the charge can go along way to surviving or deterring such an assault. This happens alot since try to drop right near infantry units
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2015/10/20 16:49:17
Subject: Ironclads assault laucnhers
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Rotting Sorcerer of Nurgle
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You take assault launchers so your dread can plow through Terrain, which he should do to eat tanks.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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2015/10/20 17:09:08
Subject: Ironclads assault laucnhers
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Regular Dakkanaut
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Tactical_Spam wrote:You take assault launchers so your dread can plow through Terrain, which he should do to eat tanks.
So you would use them? The assault launcher don't give him a movement buff. It just removes the penalty to initiative, which doesn't really come into play against non-walker vehicles
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2015/10/20 17:15:35
Subject: Ironclads assault laucnhers
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Rotting Sorcerer of Nurgle
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Rx8Speed wrote: Tactical_Spam wrote:You take assault launchers so your dread can plow through Terrain, which he should do to eat tanks.
So you would use them? The assault launcher don't give him a movement buff. It just removes the penalty to initiative, which doesn't really come into play against non-walker vehicles
You never know when that leman russ will punch you back
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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2015/10/20 17:30:23
Subject: Ironclads assault laucnhers
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Decrepit Dakkanaut
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I'd say not worth it. They're gonna have 6 attacks on the charge and at AV13.
I guess only if you got 10 points laying around.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2015/10/20 19:21:29
Subject: Re:Ironclads assault laucnhers
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Bonkers Buggy Driver with Rockets
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I always take them. Negating an attack from every model that charges you can really hurt a unit, unless they have melta bombs. It also cancels out rage and rampage.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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2015/10/22 01:31:09
Subject: Ironclads assault laucnhers
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Battlewagon Driver with Charged Engine
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Tactical_Spam wrote:Rx8Speed wrote: Tactical_Spam wrote:You take assault launchers so your dread can plow through Terrain, which he should do to eat tanks.
So you would use them? The assault launcher don't give him a movement buff. It just removes the penalty to initiative, which doesn't really come into play against non-walker vehicles
You never know when that leman russ will punch you back
Im quoting that
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2015/10/22 15:39:50
Subject: Ironclads assault laucnhers
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Regular Dakkanaut
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LOL! I somehow never saw that comment I love it.
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