Switch Theme:

For the greater good! Tau 7th edition tactica.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'la with Pulse Carbine





Well it's about time to get one of these rolling now with most of the codex spoiled.

So what are the early thoughts rolling around in people's minds? Personally I can't wait to run the optimised stealth Cadre. Finally get some use out of the 16 stealth suits I have.

Feel free to share your ideas!

Down with Allies, Solo 2016! 
   
Made in gb
Human Auxiliary to the Empire




The Hunter Contingent is unfair quite frankly, I won't be using that one against friends.


The Kroot/vespid one looks interesting, not sure what Obscured (forests) means though.

The stealth thing looks ok, but I wish they would allow fusion blasters on each stealth suit...

Honestly I'm pretty excited I can use double cylic ion blasters on crisis suits.
   
Made in us
Shas'la with Pulse Carbine





The kroot/vespid one will be benefit for when I feel like being crazy and play in vespid.

Down with Allies, Solo 2016! 
   
Made in gb
Member of a Lodge? I Can't Say



UK

I'm planning on taking a breacher team in a devilfish with darkstrider with a couple of stealth teams on either side of the board with positional relays.

Ouflank on a side of your choice, fish moves 6", disembark 6", if your in a hunter cadre run D6", then you should be within 5" and able to unload your S6 AP3 shots instant deathing T4 models because of darkstrider, then the opponent charges you and you overwatch and retreat D6" before the opponent charges. A little pricey but should hit hard and be a pain to handle.


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Shas'la with Pulse Carbine





That's a good idea. Pricey yes, but if you pull it off you'll devastate units of Marines.

Down with Allies, Solo 2016! 
   
Made in us
Regular Dakkanaut




Darkstrider might become real popular in general if the Structural Analyzer is unchanged and the Hunter Contingent "fire as one unit" ability works as described by the leaks we've seen.

Even a fully kitted wolf star won't want to face down a whole Tau gunlines' worth of shooting when they're sharing Markerlights and everything is at -1T
   
Made in us
Stealthy Kroot Stalker





The most recent clarifications I'm aware of suggest that you need to be within 12" of the Commander to be able to Run then Shoot through the Hunter Cadre special rules.

On the plus side of that clarification, Vehicles were not left out in the extra mobility: Vehicles within 12" can Flat Out then Shoot.

That means that Hunter Cadre Hammerhead squadrons that end their move within 12" of the Commander are mobile again.

Neat.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Hawkeye888 wrote:
The kroot/vespid one will be benefit for when I feel like being crazy and play in vespid.


I own 27 Stingwings. I will be using them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'la with Pulse Carbine





 Jancoran wrote:
 Hawkeye888 wrote:
The kroot/vespid one will be benefit for when I feel like being crazy and play in vespid.


I own 27 Stingwings. I will be using them.


You get some my friend.

Down with Allies, Solo 2016! 
   
Made in us
Tunneling Trygon





NJ

Yeah the stealth cadre is nuts. I think you can fit two in an 1850 without being too unbalanced (and that is literally how I wanted to play Tau even before these formations came out). I'm also anticipating having a good time with breacher squads getting all up in people's faces.

The loss of obsec (especially if you want to bring along transport toys) isn't nothing, and people keep forgetting about that each time a decurion-style detachment comes out. I still field Necron and Eldar CADs because they are just superior (IMO) with obsec. Of course, if you can field 4 Wraithknights, maybe not so much, but with a 0-1 limit on LOW squads, I think it's pretty reasonable.

I think you'll also see a lot of the stealth cadre with TauDar/other allies. It's that good.

What I wonder is if markerlights will become more or less necessary. With +1 BS for the stealth cadre, as well as full squads of broadsides and riptides, as well as buffmander giving everyone all the special rules (TL, ignores cover, etc) and being able to share markerlights if you're shooting at the same unit, I feel like you can get away with a good amount less.
   
Made in us
Purposeful Hammerhead Pilot






 luke1705 wrote:
Yeah the stealth cadre is nuts. I think you can fit two in an 1850 without being too unbalanced (and that is literally how I wanted to play Tau even before these formations came out). I'm also anticipating having a good time with breacher squads getting all up in people's faces.

The loss of obsec (especially if you want to bring along transport toys) isn't nothing, and people keep forgetting about that each time a decurion-style detachment comes out. I still field Necron and Eldar CADs because they are just superior (IMO) with obsec. Of course, if you can field 4 Wraithknights, maybe not so much, but with a 0-1 limit on LOW squads, I think it's pretty reasonable.

I think you'll also see a lot of the stealth cadre with TauDar/other allies. It's that good.

What I wonder is if markerlights will become more or less necessary. With +1 BS for the stealth cadre, as well as full squads of broadsides and riptides, as well as buffmander giving everyone all the special rules (TL, ignores cover, etc) and being able to share markerlights if you're shooting at the same unit, I feel like you can get away with a good amount less.


Which is a good thing considering there is still not a reliable method of marker lights. Pathfinders die immediately. Tetras are ok, but are FW, cost more $, and also die very quickly. Skyrays are sturdy, but cost a lot of points for 2 marker lights.

2500 2500 2200  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I disagree. The Marker drones with Buffmander are awesome and the Sniper Drone Teams with Marksmen are equally worthy. Pathfinders are my assassins, not my markerlights.


Automatically Appended Next Post:
Vivid illustration provided:

How to use Pathfinders to kill everyone by Jancoran

This message was edited 4 times. Last update was at 2015/10/25 01:40:38


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Purposeful Hammerhead Pilot






 Jancoran wrote:
I disagree. The Marker drones with Buffmander are awesome and the Sniper Drone Teams with Marksmen are equally worthy. Pathfinders are my assassins, not my markerlights.


Automatically Appended Next Post:
Vivid illustration provided:

How to use Pathfinders to kill everyone by Jancoran


Except with the new codex, marker drones are wasted with buffmander because those marker lights will not affect any other units that shoot along with the buffmanders squad via the hunters contingent rules

2500 2500 2200  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Obviously this is using the current rules.

Explain. The intent would not be to have the commander fire anything nor to fire WITH anyone. So... I don't see your point. Yet.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

 Hawkeye888 wrote:
The kroot/vespid one will be benefit for when I feel like being crazy and play in vespid.

I really can't wait to try out Outflanking Vespid with the board corner Positional Relay gimmick to see if I don't need to invest in deep striking suits or that one random warlord trait to give my Kroot blobs some immediate anti Heavy Infantry support.

Spoiler:
I also can't wait to get my army back from FL so I can actually do something. This drought has been a bit of a nuisance for my free time

This message was edited 2 times. Last update was at 2015/10/25 03:39:59


bonbaonbardlements 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Jancoran wrote:
Obviously this is using the current rules.

Explain. The intent would not be to have the commander fire anything nor to fire WITH anyone. So... I don't see your point. Yet.


With the new codex, inside a Hunter Contingent, if 2+ units combine their fire to shoot against a target, they combine their special rules regarding shooting as well. So Monster Hunter, Ignores Cover, re-roll to hit (not Twin-Linked), etc. Also, they share markerlight usage - both enjoy the +1BS/ML, instead of needing to spend one for each unit.
Meaning that, if Buffmander and other unit (which he's not joined to) targets a enemy unit, this unit gets his bonuses. As they share markerlights, it's not a good idea to have ML-sources fire MLs at an enemy the same time other units are combining fire with them. Unless yo'ure using Remoras/Sky Rays for marking, let your ML sources fire first, and only then start combining fire.

In the end, this means that Buffmander isn't the best Mark'O anymore; a separate commander (you can easily have 3 in a Hunter Contingent) should be doing that.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in fi
Jervis Johnson






So, have all the 'Tau suck now, screw GW' guys apologized for their ridiculous and premature threads and posts?

The Tau formations seem extremely powerful. Other changes are great too. In fact Tau look very good.
   
Made in us
Fireknife Shas'el





United States

 Therion wrote:
So, have all the 'Tau suck now, screw GW' guys apologized for their ridiculous and premature threads and posts?

The Tau formations seem extremely powerful. Other changes are great too. In fact Tau look very good.

There was one guy who thought Tau were going to suck... he's gone now.

Tau have mostly the same rules, but there are plenty of additions that change things up in a good way. Honestly, I like the changes. If I were to sustain brain damage and forget that I hate GW as a company, I would definitely buy some Tau stuff.

Also, apparently the Stormsurge is a very good unit. Very capable of taking out entire units on its own - as long as you use the pulse driver. The blastcannon is too close-range.
   
Made in us
Shas'ui with Bonding Knife





 Vector Strike wrote:
 Jancoran wrote:
Obviously this is using the current rules.

Explain. The intent would not be to have the commander fire anything nor to fire WITH anyone. So... I don't see your point. Yet.


With the new codex, inside a Hunter Contingent, if 2+ units combine their fire to shoot against a target, they combine their special rules regarding shooting as well. So Monster Hunter, Ignores Cover, re-roll to hit (not Twin-Linked), etc. Also, they share markerlight usage - both enjoy the +1BS/ML, instead of needing to spend one for each unit.
Meaning that, if Buffmander and other unit (which he's not joined to) targets a enemy unit, this unit gets his bonuses. As they share markerlights, it's not a good idea to have ML-sources fire MLs at an enemy the same time other units are combining fire with them. Unless yo'ure using Remoras/Sky Rays for marking, let your ML sources fire first, and only then start combining fire.

In the end, this means that Buffmander isn't the best Mark'O anymore; a separate commander (you can easily have 3 in a Hunter Contingent) should be doing that.

You forgot to mention that when 3+ units fire together, all models in those units get +1BS.

This message was edited 1 time. Last update was at 2015/10/25 06:59:34


 
   
Made in il
Warplord Titan Princeps of Tzeentch






Can't take strider in the formations.
And the run and gun only works 12" from commander.


No epic resurgence of the fish of fury.
It's not bad, at all, but it's not as brutal as it could be.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 BoomWolf wrote:
Can't take strider in the formations.
And the run and gun only works 12" from commander.


No epic resurgence of the fish of fury.
It's not bad, at all, but it's not as brutal as it could be.


Well, for less than 200p you can get Darkstrider there (CAD)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Tunneling Trygon





NJ

 Vector Strike wrote:
 BoomWolf wrote:
Can't take strider in the formations.
And the run and gun only works 12" from commander.


No epic resurgence of the fish of fury.
It's not bad, at all, but it's not as brutal as it could be.


Well, for less than 200p you can get Darkstrider there (CAD)


And with no access to things like Tetras, Y'Havra's or Skyrays in the basic Taucurion (well for Skyrays, without paying an arm and a leg) it's probably worthwhile in some lists
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

Well I plan on running (in tournament competitive games only) the optimized stealth cadre, with 2 minimized 3 man stealth teams and a full 3 man (and 6 drones) ghostkeel squadron with ion rakers, twin-linked fusion blasters, early warning overrides, and velocity trackers. It's expensive but consider the following...

The formation bonus gives them BS 4, and having a full 3 ghostkeels means that the fireteam bonus kicks in and gives them BS 5. If a flyer comes in within 24" (or even better 18") or less, you can intercept them with 18 strength 7 shots (and 3 twin-linked strength 8 shots within 18") that hit on 2+, hit their rear armour, and prevent jink saves because they ignore cover... On avarage, this will kill an entire 3 vendetta squadron before they even fire a shot...

I call this the No Fly Zone
   
Made in us
Tunneling Trygon





NJ

Definitely the way to go if you want to kill...you know....anything. Not the way to make friends though
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Vector Strike wrote:
 Jancoran wrote:
Obviously this is using the current rules.

Explain. The intent would not be to have the commander fire anything nor to fire WITH anyone. So... I don't see your point. Yet.


With the new codex, inside a Hunter Contingent, if 2+ units combine their fire to shoot against a target, they combine their special rules regarding shooting as well. So Monster Hunter, Ignores Cover, re-roll to hit (not Twin-Linked), etc. Also, they share markerlight usage - both enjoy the +1BS/ML, instead of needing to spend one for each unit.
Meaning that, if Buffmander and other unit (which he's not joined to) targets a enemy unit, this unit gets his bonuses. As they share markerlights, it's not a good idea to have ML-sources fire MLs at an enemy the same time other units are combining fire with them. Unless yo'ure using Remoras/Sky Rays for marking, let your ML sources fire first, and only then start combining fire.

In the end, this means that Buffmander isn't the best Mark'O anymore; a separate commander (you can easily have 3 in a Hunter Contingent) should be doing that.


uh... I still don't see a word of this mattering to my point. And i was, again, not referring to any specific contingent or formation. I think I'll have to agree to continue to being confused on what you're saying.






Automatically Appended Next Post:
 luke1705 wrote:
Definitely the way to go if you want to kill...you know....anything. Not the way to make friends though


Well you could just let Flying Daemon Circus's end you instead? Lol. Look. There is a point at which good will to all men ends. nd right now, with whats being fielded COMPETITIVELY, you can either be a doner or a player. Or the third category, who i hate: an incessant whiner who hates change. But obviously none of those exist on forums, so that's good.

I am not known for my power builds. I am in fact known on my blog for unorthodoxy. But I think its a bit of hyperbole to say this is going to end friendships when ultimately, melee does the same thing to Tau that it always did: neutralizes them.

ONE Marine squad can tie them up for much longer than they want to think about. cost vs. benefit? pretty good. So it will come down to whether the enemy force is balanced and mobile enough to actually do it. But thats their fault if it isnt. Mobility and assault are back in 7th Edition, so anyone whose not gotten that memo gets what they get anyways.

This message was edited 1 time. Last update was at 2015/10/25 18:02:59


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut




Won't even necessarily need Markerlights anymore now that you can just apply your Buffmander to your whole army whenever you need to.

Kinda shocked there's no range requirement on the Hunter Contingent combined fire ability; "who can still shoot" doesn't even imply an ability to reach the current target, just that they haven't already fired that turn. You could hypothetically park your Buffmander in a Bastion in the corner and have him selectively decide who he's helping that turn.

And to think, we just got rid of Buffmander-supported Riptides. Now we have Buffmander-supported Riptide squadrons .
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Ignoring cover thing is kinda a big deal. You need Markerlights.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Purposeful Hammerhead Pilot






 Jancoran wrote:
Ignoring cover thing is kinda a big deal. You need Markerlights.


And buffmander can do that too lol. Anyone else in your army who shoots at the same target as your buffmander unit get all his abilities. And if 3 or more units shoot then all get +1BS in addition lol. So broken

This message was edited 1 time. Last update was at 2015/10/25 18:09:31


2500 2500 2200  
   
Made in gb
Longtime Dakkanaut





UK

So against one unit you absolutely wreck face, which is good against star armies.

Against MSU? Oh, you just concentrated all your army that is BS5 TL Ignore Cover into one of my x units. Good shooting sir!

No you need some Markerlights. Maybe not as many as before but still some.

YMDC = nightmare 
   
Made in us
Regular Dakkanaut




 Jancoran wrote:
Ignoring cover thing is kinda a big deal. You need Markerlights.


Buffmander gives Ignore Cover.
   
 
Forum Index » 40K General Discussion
Go to: