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Made in us
Screaming Shining Spear





Northern California

Another day, another Taco BOLS article: http://www.belloflostsouls.net/2015/11/40k-post-tau-msu-and-comp-reborn.html

What is it with Bell of Lost Souls and promoting comp systems? Comp systems are inherently bad for the game. They don't solve any of the underlying fundamental problems of the game, and just put a new metagame of beating the comp system on top of the standard game.

As an example, take the system detailed in the article:

What happens if you get a "3" on the comp score? Are you kicked out for being a cheesemonger? Do you get extra points for bringing a "1" list?

If you take a formation, you are penalized twice, as unless you are in a Decurion Formations are Detachments. Heaven help you if you take two duplicate formations; you're penalized four times as much!

You get comped if you have access to Telepathy. Never mind Invisibility; Psychic Shriek is just broken!

Have a named character? You get penalized just as much as if you brought a Gargantuan Creature or Superheavy.

Cast Iron Arm on a biker or other T5 character? Congratulations; have a comp point.

Deep Striking is clearly the most overpowered of all deployment methods. Terminators are even more useless.

Don't play Dark Eldar. Seriously, just don't. You can't win or make a decent list at all under this system.

If you have any good ways of breaking the comp system in the article, feel free to post them. Comp: Not Even Once.

This message was edited 1 time. Last update was at 2015/11/06 16:05:15


~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in gb
Jovial Plaguebearer of Nurgle




Leicester

Oh god I hate comp systems personally my nurgle list would probably be illegal under this format (yes I love iron arm on my GuO my daemon princes and my Nurgle Sorcerors)
   
Made in us
Douglas Bader






Oh hey, another idiotic comp system that bans or punishes a bunch of stuff that isn't broken just so the TO can pretend to be "fair" instead of just changing the one problem army.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

This is why I don't play under a comp system. They never seem to resolve the underlying issues.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Comp always seems to just favour Loyalist Marine armies above all others. Chaos gets especially smashed senseless under that pile of dog gak.

 
   
Made in us
Agile Revenant Titan




Florida

Wow, I lost 1.5 points on that scale with my fluff Eldar army. I'm assuming that I didn't lose any points for the Craftworld Warhost as every unit falls within its restrictions, thus counting as one special detachment.

Craftworld Warhost
-Guardian Warhost
-3 x 10 Guardians
-2 x 1 War Walker
-1 x 1 Vyper
-1 x 1 Vaul's Wraith (D-Cannon)

-Aspect Host
-1 x 4 Dark Reapers
-1 x 10 Warp Spiders
-1 x 10 Fire Dragons w/ Wave Serpent

-Legend of the Craftworld
-1 x 1 Avatar

-Wraith Construct
-1 x 1 Wraithknight (without D Str Shooting, but has Stomp which seems to get a points reduction)

For the fluff, I get a full 6" Run move across the army which grants me a lot of tactical flexibility, which has proven tons more useful than my 1 D-Cannon.

My Ravenguard appears to get a 2.75 under this system. (I've left out various wargear on this list as it has no bearing on the comp system)

Talon Strike Forces
-Pinion Demi Company
-1 x 1 Chaplain
-3 x 5 Tactical Marines
-1 x 5 Assault Marines
-1 x 5 Devastator Marines
-1 x 5 Scouts
-2 x 3 Scout Bikers (locator beacons)

Strikeforce
-2 x 5 Scouts
-1 x 5 Vanguard Veterans

Skyhammer Annihilation Force (Formation)
-2 x 10 Assault Marines
-2 x 5 Devastator Marines
-2 x 1 Drop Pods

No spammed Grav weapons, no STR D, but Ignore Cover Devastator squad in the Talon Strike Force and massed turn 1 no scatter deep strike and assault. And with Ravenguard rules, the chances of going first and getting the alpha strike is fairly high.

I can appreciate folks trying to create and environment in which folks will have more fun, but this comp concept does not seem to hit the mark. Playing against a massed turn 1 assault army does not seem to give my opponents a more enjoyable game than my non Jetbike, non Psyker heavy, little D STR Eldar army.

This message was edited 1 time. Last update was at 2015/11/07 10:41:50


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Longtime Dakkanaut




seems like a swing and a miss but groups should never stop trying. stock 40k is very unbalanced and is really only fun if you have a meeting of the minds between players.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

You don't balance the game through comp systems.

You balance it by actually, you know, balancing it. Tweak the points. Change the rules. Don't just restrict players arbitrarily or punish them for what would be perfectly fluffy armies.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
 
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