Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/12/07 05:18:53
Subject: [x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
Read about the double lambda ship bump to make it two shuttles who don't move and their stress is removed, thought it was pretty funny. Here is my take on it and wanted some people's opinions to see what to add.
Epsilon leader 19
omicron group pilot 21
omicron group pilot 21
omicron group pilot 21
Barebone Total is 82 points.
Basic idea is have epsilon leader in the middle of the three lambda ships at a corner of a deployment zone in a triangle formation. Epsilon leader does a green forward 2 so it bumps into a lambda infront of him making him stay put. All lambda just do their red0 to stay stil and as long as epsilon leader stays alive, at the start of combat he removes a stress token from everyone at range 1. I don't know if this tactic has been brought up before but I just thought about it and found it funny to use.
With 18 pts left over I'd figure giving two of the shuttles tactical jammer to add defense for epsilon leader since he is the lynch pin to this "strait". Unsure what kind of cannons to give them though since this is a big 'sit here and force the opponent to come at me head on' strait it gets around any fancy arc dodging ships but does have the glaring weakness of anything that adds stress to the ships will force them to at least make a green 1 next round to clear off the stress.
|
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/07 05:31:57
Subject: Re:[x-wing] Silly lambda build list
|
 |
Douglas Bader
|
Keep it at 82 points for the initiative bid. Your only hope of winning is to make your opponent fly into your trap, and if they take initiative they can just hide in the opposite corner, wait for time to run out, and take the win.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/07 10:47:48
Subject: Re:[x-wing] Silly lambda build list
|
 |
Executing Exarch
|
Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
|
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/07 11:46:45
Subject: [x-wing] Silly lambda build list
|
 |
Multispectral Nisse
Luton, UK
|
It's not a new thing, it's been talked about for years I think (though Epsilon Leader is new and a help to the strategy). Usually you'd give a couple of the shuttles HLC as well to deal with people trying to snipe from range 3.
It wouldn't make for a particulary fun game though, and require a bit of expense on stuff that isn't otherwise hugely useful.
|
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/07 16:55:01
Subject: [x-wing] Silly lambda build list
|
 |
Sure Space Wolves Land Raider Pilot
Schaumburg, IL
|
Use the remaining points on a tactical and sensor jammer on the front shuttle blocking Epsilon leader. Add a hull upgrade to Epsilon leader and change one of the side shuttles to Kagi with a sensor upgrade.
Kagi will pull target locks from Epsilon leader or the blocking shuttle. Epsilon leader needs to stay alive so the hull upgrade helps. The tactical jammer will help Epsilon leader stay alive longer.
I think this list is horrible though, it will really piss people off and goes against the spirit of the game. It also can be crushed pretty easily. If your opponent is running any kind of a swarm, they can just slowly advance up and concentrate fire on one of the shuttles, those shuttles will die quickly to that kind of firepower. In general, your opponent can fly up into base contact with the shuttles and concentrate on Epsilon Leader. Once that is gone, this list is toast.
|
I'm not prejudiced, I hate everyone equally |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/08 00:25:15
Subject: Re:[x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
Turnip Jedi wrote:Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
problem with k-turns is that most of them in the game are range 3 or 4 and some are 5. you k-turn you are now turning your back to all the lambdas and epsilon leader. K-turn at speed 4 can give the lambdas range one with their shots and speed 3 k-turn the lambdas can just make a forward 1 and be at range 1 shooting. If you k-turn you give the lambdas twice as much shooting as you would get and more than likely is not a good thing.
|
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/08 07:28:59
Subject: Re:[x-wing] Silly lambda build list
|
 |
Huge Hierodule
|
Oberron wrote: Turnip Jedi wrote:Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
problem with k-turns is that most of them in the game are range 3 or 4 and some are 5. you k-turn you are now turning your back to all the lambdas and epsilon leader. K-turn at speed 4 can give the lambdas range one with their shots and speed 3 k-turn the lambdas can just make a forward 1 and be at range 1 shooting. If you k-turn you give the lambdas twice as much shooting as you would get and more than likely is not a good thing.
Yeah, I'd rather hit you for half points, then hard turn and camp defence.
|
Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/08 10:08:16
Subject: Re:[x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
Crazy_Carnifex wrote:Oberron wrote: Turnip Jedi wrote:Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
problem with k-turns is that most of them in the game are range 3 or 4 and some are 5. you k-turn you are now turning your back to all the lambdas and epsilon leader. K-turn at speed 4 can give the lambdas range one with their shots and speed 3 k-turn the lambdas can just make a forward 1 and be at range 1 shooting. If you k-turn you give the lambdas twice as much shooting as you would get and more than likely is not a good thing.
Yeah, I'd rather hit you for half points, then hard turn and camp defence.
Could you explain that a little bitter I'm not sure I understand what you mean.
|
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/08 11:35:38
Subject: Re:[x-wing] Silly lambda build list
|
 |
Executing Exarch
|
Oberron wrote: Turnip Jedi wrote:Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
problem with k-turns is that most of them in the game are range 3 or 4 and some are 5. you k-turn you are now turning your back to all the lambdas and epsilon leader. K-turn at speed 4 can give the lambdas range one with their shots and speed 3 k-turn the lambdas can just make a forward 1 and be at range 1 shooting. If you k-turn you give the lambdas twice as much shooting as you would get and more than likely is not a good thing.
Yep my bad, meant hard turns rather than k-turns , must remember the perils of posting before that first coffee
|
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/08 15:37:19
Subject: [x-wing] Silly lambda build list
|
 |
Battleship Captain
|
Problem one is how you're going to get into a "triangle formation" - you can't deploy one-behind-the-other because a large base is too big.
Problem two is what happens once in your triangle. If you've set up to point up one edge of the board, your opponent may come down the other side. Point in at an angle, and there will be a blind spot where only one, maybe two shuttle's arcs will cover.
Can it work? Yes. Is it a good plan? Not so sure.
|
Termagants expended for the Hive Mind: ~2835
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/09 05:07:52
Subject: [x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
locarno24 wrote:Problem one is how you're going to get into a "triangle formation" - you can't deploy one-behind-the-other because a large base is too big.
Problem two is what happens once in your triangle. If you've set up to point up one edge of the board, your opponent may come down the other side. Point in at an angle, and there will be a blind spot where only one, maybe two shuttle's arcs will cover.
Can it work? Yes. Is it a good plan? Not so sure.
The original double lambda bump can't work from the bat either there is a turn of setting it up which is quite easily done. With three lambdas and the Ep leader i'd have to look at it a bit closer and figure out an opening move it get them in "formation" , I'd like to do it in one movement phase and not two just to make sure there is little to no room to come in at a blind spot.
With problem two that isn't much of a problem, it will become obvious where they are coming from and can move one of the lambda shuttles to cover where they are coming from but the problem with saying a bunch of "what ifs" is that you can't prep for everything and most situations just won't pop up that often. But more or less the answer is that repositioning is not out of the question.
Never said this was a good plan, just a silly one  Just wanted more advice and suggestions on equipment but thank you for pointing out something I missed at first. Automatically Appended Next Post: Turnip Jedi wrote:Oberron wrote: Turnip Jedi wrote:Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
problem with k-turns is that most of them in the game are range 3 or 4 and some are 5. you k-turn you are now turning your back to all the lambdas and epsilon leader. K-turn at speed 4 can give the lambdas range one with their shots and speed 3 k-turn the lambdas can just make a forward 1 and be at range 1 shooting. If you k-turn you give the lambdas twice as much shooting as you would get and more than likely is not a good thing.
Yep my bad, meant hard turns rather than k-turns , must remember the perils of posting before that first coffee
Np, but how would hard turns be any better?
|
This message was edited 1 time. Last update was at 2015/12/09 05:08:41
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/09 06:52:24
Subject: Re:[x-wing] Silly lambda build list
|
 |
Huge Hierodule
|
Oberron wrote: Crazy_Carnifex wrote:Oberron wrote: Turnip Jedi wrote:Barring novelty value its quite bad
All anyone would ever to is fly into range 3, take shots, K-turn and repeat until they win the damage race or you decide to go chasing them (hint space cows are very bad at chasing anything)
problem with k-turns is that most of them in the game are range 3 or 4 and some are 5. you k-turn you are now turning your back to all the lambdas and epsilon leader. K-turn at speed 4 can give the lambdas range one with their shots and speed 3 k-turn the lambdas can just make a forward 1 and be at range 1 shooting. If you k-turn you give the lambdas twice as much shooting as you would get and more than likely is not a good thing.
Yeah, I'd rather hit you for half points, then hard turn and camp defence.
Could you explain that a little bitter I'm not sure I understand what you mean.
Basically, I come in, chip half the hull off of one of your shuttles (Scoring me half points), and sit on focus/evades to avoid losing one of my ships. It's a small margin of victory, but still a win for me.
|
Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/09 10:35:25
Subject: [x-wing] Silly lambda build list
|
 |
Multispectral Nisse
Luton, UK
|
It really doesn't fit any definition of silly I'm aware of. It's boring for both players, and I'd probably just hand you the win when you started doing it, then go off and play someone else who isn't going to waste my time.
For comparison, a little while ago I flew a shuttle with Epsilon Leader, and used him to continually keep my full dial open as I pullled hard turns (and the occasional stop) I wasn't getting actions, but I had FCS and Agent Kallus to provide some TL and pseudo-focus. It worked okay, and it was a laugh for both of us to see a shuttle put up such a brave attempt at actual dogfighting!
|
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/09 14:05:26
Subject: [x-wing] Silly lambda build list
|
 |
Executing Exarch
|
Oberron wrote:
Because then the shuttles really have to come out and chase, or rely on no action range 3 shots against ships that will be evading or focussing
|
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/09 21:44:50
Subject: Re:[x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
Crazy_Carnifex wrote:
Basically, I come in, chip half the hull off of one of your shuttles (Scoring me half points), and sit on focus/evades to avoid losing one of my ships. It's a small margin of victory, but still a win for me.
Ah ok that makes a little more sense, but that isn't a guarantee that one of your ships won't be shot down in response, and remember that the list posted up top is not necessarily the entire list still enough points left over for two heavy laser cannons or three ion cannons or many other things (which was one of the main reasons of posting this for help on what to do with the left over points)
Riquende wrote:
It really doesn't fit any definition of silly I'm aware of. It's boring for both players, and I'd probably just hand you the win when you started doing it, then go off and play someone else who isn't going to waste my time.
For comparison, a little while ago I flew a shuttle with Epsilon Leader, and used him to continually keep my full dial open as I pullled hard turns (and the occasional stop) I wasn't getting actions, but I had FCS and Agent Kallus to provide some TL and pseudo-focus. It worked okay, and it was a laugh for both of us to see a shuttle put up such a brave attempt at actual dogfighting!
You don't consider three lambdas just sitting there absurd or foolish? That's fine no one is forcing you to play a game any way you can say no to anyone you play for any reason. Do you have anything constructive to say on what to add or help with on the left over points?
Turnip Jedi wrote:
Because then the shuttles really have to come out and chase, or rely on no action range 3 shots against ships that will be evading or focussing
One of the builds weaknesses i suppose but like I said before the bare bones list is not the list in its entirely and I feel could have some use from having cannons on them to help the ease of range 3 shooting like another poster said.
Already know there is a lot of down falls to this list but I'm just wondering on what to do with the extra points.
|
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/10 16:11:01
Subject: [x-wing] Silly lambda build list
|
 |
Regular Dakkanaut
|
Well, if you dumped one of the shuttles and made one of the others Jendon with Advanced Sensors, you could just squeeze a TIE Bomber in the mix with 2 missiles and Expanded munitions (4 missiles total).
Jendon uses Sensors to Target lock, then passes the lock to the Bomber. The shuttles then move zero. The Epsilon and bomber bump the shuttles, with Epsilon Leader dumping stress while the bomber shoots whatever missile/torpedo you have.
Note on movement...if you have bumped the shuttle and your next move is a 2 strait, then you will actually end up in front of the shuttle since its base is exactly 2. Better to do a soft 1 into the shuttle to ensure you cant make the distance.
The drawback is at some point you will match up with a skilled player who will move his ships into R3 of one shuttle, but outside of the range of everything else. He will then snipe that 1 shuttle, move away, and repeat. That one shuttle will get to shoot but nothing else. If he can kill just that one shuttle (or even get it half damaged) you will lose on points.
|
This message was edited 1 time. Last update was at 2015/12/10 16:15:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/10 19:57:19
Subject: [x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
KellyJ wrote:Well, if you dumped one of the shuttles and made one of the others Jendon with Advanced Sensors, you could just squeeze a TIE Bomber in the mix with 2 missiles and Expanded munitions (4 missiles total).
Jendon uses Sensors to Target lock, then passes the lock to the Bomber. The shuttles then move zero. The Epsilon and bomber bump the shuttles, with Epsilon Leader dumping stress while the bomber shoots whatever missile/torpedo you have.
Note on movement...if you have bumped the shuttle and your next move is a 2 strait, then you will actually end up in front of the shuttle since its base is exactly 2. Better to do a soft 1 into the shuttle to ensure you cant make the distance.
The drawback is at some point you will match up with a skilled player who will move his ships into R3 of one shuttle, but outside of the range of everything else. He will then snipe that 1 shuttle, move away, and repeat. That one shuttle will get to shoot but nothing else. If he can kill just that one shuttle (or even get it half damaged) you will lose on points.
Very interesting with jendon and tie bomber I'll definitly look into that.
On the movement the 2 straight is fine because even though a large ship base is equal to a 2 straight and since the front guides are behind the large base it can never place it's rear guides on the 2 straight without clipping over the lambda. But for ease of measurement a soft 1 seems like a good idea as well.
A question on the half damaged thing, how does that give points? I thought the only way to get points is to kill a ship.
|
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/10 20:18:28
Subject: [x-wing] Silly lambda build list
|
 |
Loyal Necron Lychguard
|
Large based ships give 1/2 points when they are below 1/2 HP (combined hull and shields), and full points when destroyed now. It was in the last Tourney Rules.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/12 02:58:34
Subject: [x-wing] Silly lambda build list
|
 |
Regular Dakkanaut
|
Well to run off your original idea, you could run this Space Cow Farmer List:
Space Cow Farmer, 100pts
TIE f/o - Epsilon Leader "Farmer Brown"
Stealth Device
Lambda Shuttle - Omicron Pilot "Bessy"
Mangler Cannon, Tactical Jammer
Lambda Shuttle - Omicron Pilot "Tina"
Mangler Cannon, Tactical Jammer
Lambda Shuttle - Omicron Pilot "Hilda"
Mangler Cannon, Tactical Jammer
That way the epsilon leader will have 4 evade dice, 5 at Range 3, from every angle. No HLC, but a Mangler Cannon isn't that bad, and saves some points.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/12 07:15:38
Subject: [x-wing] Silly lambda build list
|
 |
Deranged Necron Destroyer
|
I like the names. looks really neat ty for the mangler cannon and stealth device idea.
|
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
|
 |
 |
|