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2016/01/06 19:45:52
Subject: My first lists
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Fresh-Faced New User
London, UK
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I've been thinking about how to set up my models for a first game (and, at the same time, I foresee that I'll be buying plenty of magnets!). The first game will be a demo game by nature, so I came up with two small lists with a max points total of 90 while still trying to keep things somewhat interesting.
EPIRIAN
KARIST
To simplify things a little, there are no flying bases in these lists, although later games could add Fireflies and Minnows once we're more comfortable with the game. Let me know what you think!
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This message was edited 1 time. Last update was at 2016/01/09 21:20:50
Check out Fleet Signal, my Spartan sci-fi site covering Firestorm and Halo on the tabletop! |
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2016/01/06 23:56:47
Subject: My first lists
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Bounding Black Templar Assault Marine
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Looks like a good starter list.
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Peace.
Successful Trades: 10+
With: Iboshi2, TheMostWize, djphranq, Sekai(more then one), Viagrus(2), Jackswift, LordofRust, UltramarineFTW (said I was an 'Awesome trader and awesome painter '), DeJolly, NightReaver, necrotes
Thanks for helping make my son have a wonderful birthday: TheMostWize, djphranq, Pnyxpresss
Goremaul wrote:I... I think you are my hero. |
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2016/01/07 02:00:32
Subject: My first lists
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[ADMIN]
President of the Mat Ward Fan Club
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The Karist detachment is actually illegal, as it contains 2 Hammer choices, but only 1 core choice.
You'd need to add at least one other core choice to the detachment to be able to take a 2nd Hammer, Anvil or Recon unit.
This will be a small game, but that's obviously good for a test/demo...but just be aware that the 'fast' units (Shadow Walkers, Angel Minnows or Firefly Drones), are really what excel at going out and grabbing objective markers, so without those in play, you'll likely have more of a static shoot back and forth kind of experience.
Thanks for posting!
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2016/01/08 01:05:55
Subject: My first lists
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Fresh-Faced New User
London, UK
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yakface wrote:
The Karist detachment is actually illegal, as it contains 2 Hammer choices, but only 1 core choice.
You'd need to add at least one other core choice to the detachment to be able to take a 2nd Hammer, Anvil or Recon unit.
This will be a small game, but that's obviously good for a test/demo...but just be aware that the 'fast' units (Shadow Walkers, Angel Minnows or Firefly Drones), are really what excel at going out and grabbing objective markers, so without those in play, you'll likely have more of a static shoot back and forth kind of experience.
Thanks for posting!
Gotcha, I'd read that rule about non-cores not being able to exceed the number of cores, but completely forgot it when making these lists.
Hmm, I think I'll revise the lists to include fast units, although I'll still try to stay at the lower points total.
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Check out Fleet Signal, my Spartan sci-fi site covering Firestorm and Halo on the tabletop! |
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2016/01/08 03:08:19
Subject: My first lists
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Fresh-Faced New User
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You should also double check the points for the Epirians. You've overcosted one of the units of contractors and the unit of spiders, you've only got about 69pts of Epirians.
Personally I'm still mulling over how to equip the Hunters, mix equipment so they can tackle anything or stack it to focus on specific units (suppressors or cluster missiles for troops, chaingun or strike missiles for tougher targets).
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2016/01/08 03:52:21
Subject: My first lists
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[ADMIN]
Decrepit Dakkanaut
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in playtesting, the tempest elite mortars have been my favourite weapons by far. They are so powerful, but because they are slow moving projectiles, your opponent gets the option to move their models out of the way. This leads to some hilarious stressful situations on the battlefield where people must choose between certain death, or moving their models out of cover into the range of yet more certain death if your models are in the right position. We had one instance where I shot with some mortars at two hunters, but they were not moved and got completely mashed up which was very satisfying.
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Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
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2016/01/08 16:24:19
Subject: My first lists
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Never Forget Isstvan!
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Mine arrive last night.. Someone do a battle report... be nice to see how well the system works.
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2016/01/09 21:19:10
Subject: My first lists
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Fresh-Faced New User
London, UK
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I've reworked the lists and included some faster units. Hopefully I haven't messed these up again and these lists will be legal for play.
EPIRIAN
KARIST
legoburner wrote:in playtesting, the tempest elite mortars have been my favourite weapons by far. They are so powerful, but because they are slow moving projectiles, your opponent gets the option to move their models out of the way. This leads to some hilarious stressful situations on the battlefield where people must choose between certain death, or moving their models out of cover into the range of yet more certain death if your models are in the right position. We had one instance where I shot with some mortars at two hunters, but they were not moved and got completely mashed up which was very satisfying.
That sounds awesome, and sorely tempted me to make the elites a mortar team. Maybe after the first game!
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Check out Fleet Signal, my Spartan sci-fi site covering Firestorm and Halo on the tabletop! |
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