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Made in tw
Fresh-Faced New User




Come on, why am I the first person to post this? Didn't anyone play this game and go: "Man, this game is what 40k should have been!"

Has anyone started on statting out some 40k units? Want to?
   
Made in us
Bonkers Buggy Driver with Rockets






I'm pretty sure many will try th8s. I'll give it a go when I get the rulebook...but I Mainly play orks, it will be tough to have them fit the fight style of the curent 2 factions.
For best "counts as" do IG and mechanicus for eperian and spacemarine and nids for karist.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in gb
Hacking Shang Jí





Bournemouth, England

Are we talking purely modelling or new races and background?

The most I intend to do is use bits and pieces for conversions and the like... and this is mainly because I have a surplus of 40k bits.

I was actually just thinking eariler today about how would a Rhino based APC fit in the MEdge universe? I haven't read any fluff yet so don't really know if tracked vehicles are used.

As for the Universe itself I want to keep it seperate. I love the 40k universe and like most of us here I grew up with it. But I want to give MEdge the chance to wow me too.

Need more 's in my life!  
   
Made in gb
Hulking Hunter-class Warmech





Bristol, England

 Emperors_Champion wrote:
Are we talking purely modelling or new races and background?

The most I intend to do is use bits and pieces for conversions and the like... and this is mainly because I have a surplus of 40k bits.

I was actually just thinking eariler today about how would a Rhino based APC fit in the MEdge universe? I haven't read any fluff yet so don't really know if tracked vehicles are used.

As for the Universe itself I want to keep it seperate. I love the 40k universe and like most of us here I grew up with it. But I want to give MEdge the chance to wow me too.


Thank you Emperors_Champion! Having spent so long working on the setting for Medge, you have no idea how satisfying it is that people are getting excited about it.

The Epirians use a 6-wheeled APC called a 'prowler' in the books - the main character Kyle Wynn has one when he's Sheriff. There is definitely room for tracked vehicles as well but in the Epirian Foundation's case these would be more likely only used by their SecDef military arm. SecDef would also use a lot of the robots and drones we've included in the launch set, but their human soldiers are better trained and equipped than the standard Contractor unit - think helmets and armour rather than the more mechanic look the Contractors have. Contractors are the odd-job men used in normal operation for basic security and maintenance. SecDef are the guys that get called in when things get really crazy. Needless to say, we have plans to bring them to the game in future! We've tried to design the fluff and rules of each faction such that there will be at least three distinct playstyles for each.

The Broken are going to be the most horde-y army when we release them in the future - ragtag bands of human and alien refugees, banding together as rebels, revolutionaries and pirates - looking forward to those guys a lot! I've already got a few short stories written for them.

Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
Made in de
Battlefield Tourist






Nuremberg

The Broken sound like an awesome faction.

   
Made in gb
Hacking Shang Jí





Bournemouth, England

The Broken sound pretty cool, will look forward to those. From the sounds of the SecDef I think what I had in mind should fit fairly well. Little way off yet though as I haven't finished building the troops yet!

In the mean time I think I may have to download the stories to my shiny new tablet!

Need more 's in my life!  
   
Made in tw
Fresh-Faced New User




I'm really enjoying the fluff and the models. Honestly it's the first game that has grabbed me like this in a long, long time. It scratches the itch that 40k used to scratch back in the old days, but the ruleset is way better and has way more options than any version of 40k ever has.

I've read the short stories and and I love the universe, so please don't let me sound like I'm taking anything away from it when I say I want to play my 40k armies with it.

I will continue to build my Foundation army because they're awesome.

Basically I'd just like to build armylists for 40k in it, not just proxy out some Space Marines for Kharists, but actually build full on rules for armies.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Not gonna lie, being a huge fan of the 40 background, I've done quite a bit of random thinking about this.

Some of the bigger challenges would be:


1) The rules are not really designed to accommodate units that are purely close combat based (because I didn't think pure CC fits sci-fi warfare in my perspective), and 40K contains quite a few of these types of units...so that would either mean you have a lot of units that just can't be used, or you have to change their fluff to somehow give them some kind of ranged special ability that allows them to contribute to the battle when there isn't a good target for them to charge.


2) Kind of continuing on from #1, because close combat is not a major element of the game (compared to what it is in 40K), the characteristics of the model doesn't feature a separate close combat vs. ranged combat, just a general combat skill ability which applies to both shooting and combat. This makes it harder to replicate some of the units in 40K that are good at close combat, but not so good at shooting (and vice versa). There is the 'Marksmen' ability (which increases the model's SKL except during CQ fighting) which can help with that. There was also a corresponding CQ fighting ability (which increases the model's SKL when CQ fighting), but that wasn't ultimately included in these rules as that ability likely won't have much widespread useage with the factions we're coming out with...but certainly with a 40K conversion you'd need something like that ability added back in to help simulate some units.


3) The rules are specifically designed for smaller units, and 40K has anything but small unit sizes. That's not a massive problem, though it just means using way less models then you're used to!


4) No psychic rules (because we'll never have psykers). But if we did, I know exactly how we'd implement it (and it would revolve around an activation discipline check and STs, of course).


5) No robust vehicle rules. While I do have pretty well formed vehicle rules written/planned, they are not currently implemented as we don't have any vehicle models directly on the horizon. 40K obviously uses a LOT of vehicles, so that would be a hard loss to not have them.


But beyond those fairly formidable obstacles, it would definitely be possible to house rule 40K factions into the MEdge rules...and like I said, I definitely have mused a bit about how I'd do it if that were a thing!



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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

If anyone stats up some space bugs, let me know . I've got a whole army from Trollforged I'd love to pit against my Epirian robots!
   
Made in tw
Fresh-Faced New User




I would start out very simply with no vehicles or psykers. Max unit sizes would be 5 and I'd see how it goes from there.

Space Marines would definitely be super tough but limited in number and unable to call in reinforcements. I'd definitely make a faction objective around apothecaries and extracting the gene-seed of any fallen.

Something like Imperial Guard which would probably be even more liberal than the standard armies on reinforcements to really give that feeling of 'men are cheap and plentiful, tanks are expensive.'

I love how calling in reinforcements in MEdge shifts the focus from killing everything toward going for objectives. That, to me, feels a lot more fitting for the massive battles in the 40k universe.
   
Made in ca
Mutilatin' Mad Dok





Tarislar wrote:

Space Marines would definitely be super tough but limited in number and unable to call in reinforcements. I'd definitely make a faction objective around apothecaries and extracting the gene-seed of any fallen.


Would be a good excuse to go a little movie-marine on it I think "Space Marines in the MEdge universe". Have it so an entire "army" would be no more than a single tactical squad; set them apart as a very small model-count force made up of really proper badasses.
   
Made in tw
Fresh-Faced New User




I've always wanted a game where 'Movie Marines' overpoweredness was offset by the other side having almost unlimited numbers to throw against them. Also the way MEdge keeps models on the table longer and gives them options instead of just being painted up wound counters makes a nicely converted marine squad worth it.
   
 
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