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Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

So for those players who aren't all that familiar with the Maelstrom's Edge rules, I thought I'd throw together a few example lists just to see what force building kind of looks like, and to give you ideas of what you can field with just one or two boxed sets of the Battle of Zycanthus.


LIST #1 - 120 POINTS (a standard 'small' game, using just a single boxed set; ALL models used EXCEPT for the KS bonus Mature Angel)

Spoiler:
Epirian Foundation Detachment
[Command] Journeyman Bot Handler (12), Command Booster (+3) = 15 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Hammer] x2 Scarecrow Snipers (18), both Scarecrows replace their Clingfire Sprayer w/ Chemtek Sprayer (+0) = 18 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3), replace Maglock Chaingun w/ Suppressor Dual Machine Gun (-2) = 17 pts
[Anvil] Hunter-class Warmech (13), x2 Strike Missile Pods (+2), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 18 pts

EPIRIAN FOUNDATION GRAND TOTAL = 119 points


Karist Enclave Detachment
[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), x1 Ripper Grenade Launcher (+2) = 12 pts
[Core] Karist Troopers (10), x1 Radwave Emitter (+0) = 10 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts
[Hammer] Tempest Elites (11) = 11 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts

KARIST ENCLAVE GRAND TOTAL = 120 points



LIST #2 - 240 POINTS (a BIG game, using two full boxed sets; ALL models used EXCEPT for the 2 KS bonus Mature Angels):

Spoiler:
Epirian Foundation Detachment #1 (of 3)
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), Targeting Micro Drone (+2) = 16 pts
[Core] Contractor Engineers (7), x2 more Contractors (+4) x2 Aux Grenade Launchers (+4) = 15 pts
[Hammer] Scarecrow Sniper (9), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 9 pts
[Vanguard] Firefly Recon Drones (12), x2 more Firefly Drones (+8) = 20 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 19 pts

DETACHMENT #1 TOTAL = 79 points


Epirian Foundation Detachment #2 (of 3)
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), replace x1 Dominator Pistol w/ Aux Grenade Launcher (+0), Command Booster Micro Drone (+3) = 17 pts
[Core] Contractor Engineers (7), x1 more Contractor (+2), x1 Aux Grenade Launcher (+2) = 11 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Hammer] Scarecrow Sniper (9), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 9 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), Strike Missile Pod (+1), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3), replace Maglock Chaingun w/ Suppressor Dual Machine Gun (-2) = 18 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), x1 Strike Missile Pod (+1), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 20 pts

DETACHMENT #2 TOTAL = 84 points


Epirian Foundation Detachment #3 (of 3)
[Command] Scarecrow Sniper (9), Command Array (+5), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 14 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6), all Spider Drones replace Cutter Light Machine Gun w/ Flakk Guns (-4) = 13 pts
[Hammer] Scarecrow Sniper (9), replace weapons w/ x2 linked Clingfire Sprayers (-2), replace Rapid Fire Bot Protocol w/ Overdrive (-2) = 5 pts
[Vanguard] Firefly Recon Drones (12) = 12 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Maglock Chaingun w/ Flakk Cannon (-2), replace Lock-On bot protocol w/ Overdrive (-3) = 14 pts

DETACHMENT #3 TOTAL = 75 points


EPIRIAN FOUNDATION GRAND TOTAL = 238 point
s


Karist Enclave Detachment #1 (of 2)

[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), x1 more Karist Trooper (+3), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x1 Ripper Grenade Launcher (+2) = 16 pts
[Core] Karist Troopers (10), x1 Ripper Grenade Launcher (+2) = 12 pts
[Hammer] Karist Troopers (10), x2 more Karist Troopers (+6), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x2 Radwave Emitters (+0) = 17 pts
[Hammer] Tempest Elites (11), x2 more Tempest Elites (+10) = 21 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts

DETACHMENT #1 TOTAL = 105 points


Karist Enclave Detachment #2 (of 2)

[Command] Kaddar Nova (15) = 15 pts
[Core] Angel Minnow Pack (6), x2 more Angel Minnows (+4) = 10 pts
[Core] Angel Minnow Pack (6) = 6 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts
[Anvil] Mature Angel (23) = 23 pts

DETACHMENT #2 TOTAL = 135 points

KARIST ENCLAVE GRAND TOTAL = 240 points



LIST #3 - MAX POSSIBLE POINTS (you can get from using just a single boxed set; ALL models used EXCEPT for the KS bonus Mature Angel):

Spoiler:
Epirian Foundation Detachment
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), Command Booster Micro Drone (+3) = 17 pts
[Core] Contractor Engineers (7), x2 Aux Grenade Launcher (+4) = 11 pts
[Core] Contractor Engineers (7), x2 Aux Grenade Launcher (+4) = 11 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Hammer] x2 Scarecrow Snipers (18) = 18 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 22 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Flakk Cannon (+3) = 22 pts

EPIRIAN FOUNDATION GRAND TOTAL = 134 points



Karist Enclave Detachment

[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x1 Ripper Grenade Launcher (+2) = 13 pts
[Core] Karist Troopers (10), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x1 Ripper Grenade Launcher (+2) = 13 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts

KARIST ENCLAVE GRAND TOTAL = 130 points



LIST #4 - 150 POINTS (the recommend points limit for standard games - models picked from amongst 2 boxsets):

Spoiler:
Epirian Foundation Detachment #1 (of 2)
[Command] Journeyman Bot Handler (12), Command Booster Micro Drone (+3) = 15 pts
[Core] Contractor Engineers (7), x2 more Contractors (+4) x2 Aux Grenade Launchers (+4) = 15 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Hammer] Scarecrow Sniper (9), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 9 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), x1 Strike Missile Pod (+1), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 20 pts

DETACHMENT #1 TOTAL = 92 points


Epirian Foundation Detachment #2 (of 2)

[Command] Journeyman Bot Handler (12), Aerial Uplink Micro Drone (+2) = 14 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6), all Spider Drones replace Cutter Light Machine Gun w/ Flakk Guns (-4) = 13 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Maglock Chaingun w/ Flakk Cannon (-2), replace Lock-On bot protocol w/ Overdrive (-3) = 14 pts

DETACHMENT #2 TOTAL = 57 points

EPIRIAN FOUNDATION GRAND TOTAL = 149 points


Karist Enclave Detachment #1 (of 2)
[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), x2 more Karist Troopers (+6), x1 Ripper Grenade Launcher (+2) = 18 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts
[Hammer] Karist Troopers (10), x2 more Karist Troopers (+6), x2 Radwave Emitters (+0) = 16 pts
[Hammer] Tempest Elites (11), x2 more Tempest Elites (+10), x1 Coriolis Energy Launcher (+2) = 23 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts

DETACHMENT #1 TOTAL = 127 points


Karist Enclave Detachment #2 (of 2)
[Command] Kaddar Nova (15) = 15 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts

DETACHMENT #2 TOTAL = 23 points

KARIST ENCLAVE GRAND TOTAL = 150 points



This message was edited 2 times. Last update was at 2016/01/22 00:10:11


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in tw
Regular Dakkanaut




 yakface wrote:

LIST #3 - MAX POSSIBLE POINTS (you can get from using just a single boxed set; ALL models used EXCEPT for the KS bonus Mature Angel):

[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), Command Booster Micro Drone (+3) = 17 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Hammer] Scarecrow Sniper (9) = 9 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 22 pts

DETACHMENT #1 TOTAL = 66 points


Epirian Foundation Detachment #2 (of 2)
[Command] Scarecrow Sniper (9), Command Array (+5) = 14 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Flakk Cannon (+3) = 22 pts

DETACHMENT #2 TOTAL = 69 points

EPIRIAN FOUNDATION GRAND TOTAL = 135 points


You can squeeze an extra four points into this list by giving each contractor squad a second auxiliary grenade launcher.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

angryboy2k wrote:
You can squeeze an extra four points into this list by giving each contractor squad a second auxiliary grenade launcher.


Thanks! I had totally forgotten we had put 2 Aux Grenade Launchers on each sprue (I thought it was only 1 per).

I have corrected the list!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Been Around the Block





This is the list I was thinking of for the Epirians

Journeyman Bot handler 12
targeting drones 2
maglock dominator 2

Contractor engineers 7
aux grenade launchers 4


Contractor engineers 7
2 extra bodies 4


spider drones 11
1 bot handler

Scarecrow 9
extra scarecrow 9

scarecrow 9
chemteck sprayer 0

Hunter 13
cluster missiles x 1 3
dual suppressor 3
dual suppressor -2


Hunter 13
strike missiles x2 2


firefly drones 12
firefly drones 12


Total 132 points

One hunter is the "angel killer" the other has a focus on infantry removal.
I have ordered (and got) a few extra bits and pieces on top of the basic box.

Any thoughts on this from anyone?



   
Made in nl
Anxious Angel Keeper






I think your list isn't allowed as it has 10 units, 2 above the 8 allowed. You could make one Scarecrow into a Command Crow and have him lead a second detachment.

This message was edited 1 time. Last update was at 2016/01/20 08:50:10


   
Made in gb
Been Around the Block





good point, although I think I only have 9 units as you can take 2 scarecrows as one unit.

Would need to have a second detachment however: more thinking needed....

Maybe will drop a unit of fireflies and make more spider drones instead.
   
Made in nl
Anxious Angel Keeper






There are 10 actually, if I read correctly: Journeyman, 2x Contractors, Spider Drones, 2x Scarecrow (well, 3, but counts as 2), 2x Hunter, 2x Fireflies.

   
Made in gb
Been Around the Block





So the leader counts as a unit too?

That makes things more complicated...
   
Made in nl
Anxious Angel Keeper






Yeah it does

The rules say the max number of units per detachment is 8, and then continue to state the first unit for each detachment must be a command unit, so I figure it's included in the 8 (p. 100).

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 yakface wrote:
Epirian Foundation Detachment #1 (of 2)
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), Command Booster Micro Drone (+3) = 17 pts
[Core] Contractor Engineers (7), x2 Aux Grenade Launcher (+4) = 11 pts
[Core] Contractor Engineers (7), x2 Aux Grenade Launcher (+4) = 11 pts
[Hammer] Scarecrow Sniper (9) = 9 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 22 pts

DETACHMENT #1 TOTAL = 70 points


Epirian Foundation Detachment #2 (of 2)
[Command] Scarecrow Sniper (9), Command Array (+5) = 14 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Flakk Cannon (+3) = 22 pts

DETACHMENT #2 TOTAL = 69 points

EPIRIAN FOUNDATION GRAND TOTAL = 139 points


Doesn't the second detachment require another unit of Spider Drones? According to the Scarecrow Sniper card, as a command unit, you need 2-3 Core Droid units.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 Happyjew wrote:
Doesn't the second detachment require another unit of Spider Drones? According to the Scarecrow Sniper card, as a command unit, you need 2-3 Core Droid units.


Curses, right again!

Thanks for the catch, I have updated the list now to take this into account.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Been Around the Block





If you use a scarecrow as your command option can you use bot handlers in your spider drone units? It would seem to be a bit odd to have humans commanded by robots.
   
Made in tw
Regular Dakkanaut




The rules say a unit needs to consist of 50% or more bots to be considered a robot unit.

This message was edited 1 time. Last update was at 2016/01/24 15:57:52


 
   
Made in gb
Hulking Hunter-class Warmech





Bristol, England

There's nothing in the rules that says you can't have Handlers in there, but from a fluff or visual perspective if you want to field a fully robot army it might be nice to have purely robotic Spider units.

In fact due to the reluctance in the Epirian ranks to give robots full autonomy, the Scarecrow command option is remotely controlled by a Handler, uploading their consciousness into the Scarecrow via the advanced relay upgrade. In theory you could model a Spider drone to act as a Apprentice Handler in a similar fashion (as long as it was still WYSIWG) - that might be a fun little modelling project.

Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
Made in es
Fresh-Faced New User



Near Barcelona

On the list #3 (max points) for the Epirians you could fit a few points more by assembling one of the intended Firefly drones as a Spider (using the base from the objective and making a proxy base for that), then in a Command Scarecrow detachment making the 2 minimum Spider units, one with the handler and the other with the 3 remaining drones.
Even if it's only 3-4 points more you get 1 extra command point per turn plus more coverage for issuing orders.

This message was edited 1 time. Last update was at 2016/01/24 20:34:20


 
   
Made in us
[DCM]
#TeamLorek






Oklahoma

Thanks for the lists.

I'm going to put together my box soon and I was trying to think making sure that I have balanced options for playing with other folks (since I will be the only one with a box), so the 120 pts lists will be perfect for that.

Trump: "Yeah, that’s her. With the fiat currency. I better use some Tic Tacs just in case I start kissing her. You know, I’m automatically attracted to beautiful countries — I just start kissing them. It’s like a magnet. Just kiss. I don’t even wait. And when you’re a star, they let you do it. You can do anything. Grab ’em by the electoral college. You can do anything." 
   
 
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