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yeah, ArbitorIan played our first game of Maelstroms Edge yesterday. We Had only skimmed the rules before hand so we had much referring to the rule book!
Doom Team was made up of; Journeyman bot handler 5 Contractors with 2 grenade launchers 5 Contractors with 2 grenade launchers 5 Firefly drones 62 pts You can check out my Doom team blog here
Pink Enclave was made up of; Nova dude 4 tempests with big guns 5 Troopers 3 minnows 65pts Check out ArbitorIans Karist Enclave Blog here
(will update lists once I've confirmed!?)
The game was 'worth more than your head' Primary mission - Kill the other HQ. Secondary mission - Secure 'dig sites'
Spoiler:
We used 4 spider drones to represent the 'dig site' locations. These drones are holding data we want to recover. But they might move!
Securing Dig sites. For each spider drone a model is touching at the end of each turn the player rolls a D6. Adding the Current Turn number to the dice result... D6 + T . 7+ means you've secured the drone to that location and begin scoring points. It stays here for the rest of the Game. 6 or less it scurries off (ur opponent picks a new dig site location and then you move it again 6")
++Deployment++
We learned a lot in the first turn. With the first rolls of the dice - ArbitorIans Tempests obliterated a squad of Contractors with one volley of fire! We decided it was because I deployed them wrong! (in the open and squished up together) ArbitorIan gave me a mulligan! I redeployed them in the same area touching terrain and spread out and the Tempests fired again! This time no one died but the Contractors became suppressed.
Droid Control? ArbitorIan had made contact with 1 Spider droid and began data download - 6 - Success! I made contact with 2 drones and began data transfer - 6 and 4 - 1 success but the other spider run off to the tempests!! We would now score one point for each turn we stayed in contact with these drones.
The battle continues! Minnows charged the Fireflies and Karists Microwaved them! one exploded and the rest were traumatised! Tempests spotted the journeyman and rained pink death upon him! he was vapourised. Scoring the assassination points
Contractors grabbed the runaway spider drone.
Time was called:( Final Scores 14vs14 - a Draw
Panic...
This message was edited 8 times. Last update was at 2016/02/12 11:37:51
yeah,
We had a lot of rule book reading during this game, but we were getting the hang of it by round three.
The idea of suppressing your enemies problematic squads is very cool.
The tactical element of activating is very good. I made quite a few simple errors in activation order.
Like I should always seek to use my fireflies first to 'paint' a squad and reduce it's cover.
Smaller squad sizes can be useful for suppressing as you always get at least one token on a squad you shoot at due to it being the primary target.
Panic...
This message was edited 1 time. Last update was at 2016/02/11 19:33:07
Awesome! The suppression markers do look great, even, dare I say it, 'cinematic' . I really like the little narrative you made with the spider drone objectives too. So I guess the lesson is 'out of cover = death'
yeah,
This was more of a mini report as it was our first game and we hadn't properly learned the rules yet.
I think after we will play another game to learn the rules! we will be in a position to do a proper battle report.
We avoided using the big stuff so we could learn the basics first.
So next game will hopefully have Hunters and Angels!
However while ArbitorIan's army is totally done now! I still have my Hunters to paint.
And some proper objectives. So gotta get those done first!
We also need to work out a good way/system to record it and report a Game.
The turn sequence is very different to 40K.
Great battle report with awesome armies and scenery that I will be shamelessly stealing the idea of for my own terrain table.
Me and my brother used the same idea when we played our first few games, just using small basic squads to get the basics and then adding in the more complex units as we progressed. I think the gameplay is easy to pick up as long as you don't try to take on everything at once.
Hope to see more soon.
This message was edited 1 time. Last update was at 2016/06/17 22:26:02
Thanks for taking the time to post this Panic, made interesting reading!
Absolutely love the idea for your doom marines (and of course nothing to stop you choosing other colours - as you used to have in the multiplayer PC game - for an alternative squad or faction!)
As an idea for battle reports, I believe White Dwarf went through a phase of covering them as 'actions' (rather than specific turn breakdowns) - perhaps you could adapt something similarly?