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Made in us
Preacher of the Emperor





Denver, CO, USA

 deviantduck wrote:
I think this is the part where through tears I half halfheartedly beat you on the chest with my fists while you hug me saying 'its not your fault'.


I'm actually going to perform this scene at my GW on release day.

I'm not despondent over this, just annoyed. It would have been very reassuring to get an A-list billing on the cover, like 8th will really be the great equalizer and we won't have to play from behind anymore. As it is, I feel like we're still on the back burner. Are we really not among the top thirteen most noteworthy Imperial factions?

This message was edited 2 times. Last update was at 2017/05/24 05:31:19


   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Hehehe

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Monster-Slaying Daemonhunter





 MacPhail wrote:
 deviantduck wrote:
I think this is the part where through tears I half halfheartedly beat you on the chest with my fists while you hug me saying 'its not your fault'.


I'm actually going to perform this scene at my GW on release day.

I'm not despondent over this, just annoyed. It would have been very reassuring to get an A-list billing on the cover, like 8th will really be the great equalizer and we won't have to play from behind anymore. As it is, I feel like we're still on the back burner. Are we really not among the top thirteen most noteworthy Imperial factions?


Yeah, that's why I'm disappointed in being "Imperial Agents",

Couldn't they have written "Inquisition * Sisters of Battle"?

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Not sure it matters where they put it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm more concerned with the rules inside the book than the labels on the outside.

 
   
Made in us
Monster-Slaying Daemonhunter





 deviantduck wrote:
I'm more concerned with the rules inside the book than the labels on the outside.


Of course, but it's symbolic.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Mighty Vampire Count






UK

From the main thread

http://natfka.blogspot.com/2017/05/8th-ed-sisters-of-battle-revealed.html?m=1


Spoiler:
Sisters of Battle are one of those factions that many people care a lot about. So are you concerned about what will happen to them in the new edition of Warhammer 40,000? I am, so lets see what in store for Sisters fans everywhere.

While this is not out yet, it comes from a good source who has been obviously waiting for Sisters of Battle to come back and be good. There is a review of what he read afterwards, and is of course his own opinion (since I have not yet seen any of this personally) at this point of the game.

via sent in from someone who apparently has seen the new Index.

Hey, as Sisters of Battle are the only force worth mentioning here are some
changes made to the army:

The Sisters have been "half split" into 2 parts: Adeptus Ministorum and
Adepta Sororitas

Units have a "Order" key word, this keyword represents the name
of your Order (Chapter for you Spheezee Mehreene players) and can be
changed to whatever you like. Example would be "Order of Expensive Metal
Models We WANT PLASTIC!". This would change the Canoness Lead the
Righteous ability to say "You can re-roll all hit rolls of 1 for
friendly Order of Expensive Metal Models We WANT PLASTIC! units within
6" of this model.

Acts of Faith
Roll a D6 at the start of each of your turns. On a roll of 2+, one unit
from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Som abilities may allow you to use
more than on Act of Faith in the same turn; when this is the case, a
different unit must be chosen to perform each Act of Faith.

First glance impressons: We are back to the White Dwarf of uselessness
with an Act of Faith system that does not scale with larger armies.
1D6 per 500pts (whatever that is in power points) would be better or
with the new acts of faith allowing a unit to use any of them once per game.
An army ability should be powerful and represent the army, one unit per
turn out of 5 is decent, one out of 10 is meh and beyond is bad.
You can do more than one AoF per turn though, more on this later.

Hand of the Emperor: The unit can immediately move as if it were the
Movement phase.
Divine Guidance: The unit can immediately shoot as if it were the
Shooting phase.
The Passion: The unit can, if it is within 1" of an enemy unit,
immediately pile in and attack as if it were the Fight phase.
Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or
you can return a single slain model to the unit with 1 wound remaining.

First glance impressions: Interesting but very lacking, Divine Guidance
is the new Twin-Linked and The Passion seems pretty meh/useless to be
honest (haven't played a game though nor read the full rulebook yet. Got
that next to me and will flip through it tonight.)
I would have liked to see one that gives +1 To Hit with all attacks
until your next turn, or all attacks auto hit for this turn.
Divine Intervention could have been all models get an Invulnerable save
equal to their armor save like they had in 3E Witch Hunter codex or even
make it so no attack could lower the armor save of models in the unit
for a game turn.
The Passion could have been a unit can move D6 and if within 1" of enemy
models charge them.
Hand of the Emperor could have been good for assault if transports had
the Acts of Faith ability, then you could move the vehicle and then
during your movement phase disembark and later assault.

Shield of Faith: 6+ Inv save and can deny one psychic power in each
enemy psychic phase in the same manner as a psyker but on D6 instead of 2D6.

Zealot: re-roll failed to hit rolls in a turn which the unit charged,
made a heroic intervention or was charged by an enemy unit.

Uriah Jacobus: 5power
4++
Banner of Sanctity: +1Ld to ministorum and AM units within 6"

All Priests
4++
M6"
War Hymns: You can add 1 to the Attack characteristics of all friendly
Ministorum and astra militarum infantry within 6" of any friendly
ministorum priest.

Crusaders: 1power for 2 models, 5power for 10
M6" WS3 S3 A2
Zealot
Acts of Faith: This is new

Death Cult Assassins: 1power for 2, 5 for 10
M7" WS3 S4 A4
5+ 5++
Zealot
Death Cult Power blades are AP -2, power swords are -3 which they do NOT
have anymore

Arco-Flagellants
M7" WS3 S4 A2
7+5++
Zealot
Arco flails: +1S and D3 attacks instead of 1. So this means 2D3 for each
Arco at S5 - They could have just made the model S5 unless this is
future proofing for plastic Arco-Flagellants with other weapon options.

Penitent Engine: 6power for 1, 18 for 3
M7" WS3 S5 T6 W7 A4 Ld8 4+
Zealot
Desperate for Redemption: Roll a D6 after completing the first set of
attacks for units of Penitent Engines in each Fight phase. On a roll of
4+, the unit can immediately pile in and attack for a second time.
Penitent Buzz-Blades S2x Ap-3 Damage 3
First glance impressions: Pretty good from the look of things. Got to
love Desperate for Redemption. Does this prove GW reads dexes sent to
them? I read a wishlisting dex by MadCowCrazy and it had an ability with
the exact same name for the Penitent Engine and Sisters Repentia though
it basically forced them to deploy and scout move as close to the
opponent as possible during setup.


Adepta Sororitas section
Fluff notice: "So it was that the Sisters of Battle were recruited by
the millions, their orders rising from the flames of cataclysm (age of
apostasy) that saw the Imperium all but devour itself.
For those that don't know GW killed of 99.999999% of all sisters in an
earlier Sisters codex, stating that there were just the primary orders
and they contained some 10 000 sisters each and nothing else. So sisters
have gone from millions to less than 100,000 and now back to millions.
Technically it should be billions but GW and numbers....

Celestine: 8power +3 per geminae of 2 max
12" 2+2+3+3+7 6 9 2+ 4++
Bacon of Faith: +1 Shield of Faith Inv 6" bubble, Astra militarum and
ministorum gain 6+ inv save. Yeah yeah, it's Beacon of Faith but she is
just so delicious.
The Armour of Saint Katherine: 4++ for her and Geminae
Saintly Blessings: Unit within 6+ can perform an Act of Faith.
Healing Tears: Resurrect 1 geminae at start of each movement phase
Miraculous Intervention: Resurrection of Celestine once per game with
full wounds.

Canoness:4 points
6" 2+ 2+ 3 3 5 4 9 3+4++
Now has Rosarius as standard
Lead the Righteous mentioned above
Can't take jump pack

Imagifier: 2pts
6" 3+ 3+ 3 3 4 3 8 3+
AoF, SoF (Shield of Faith)
Simulacrum Imperialis: D6 start of turn on 4+ unit within 6" can perform
Act of Faith
First glance impressions: This is GWs "fix" to the problem of Acts of
Faith not scaling with larger armies. You basically need to spam these
models around and pray you roll a 4+. Doesn't this turn Sisters into a
gunline army instead of a mid/close shooty army?

Hospitaller: 2pts
6" 4+ 3+ 3 3 4 2 8 3+
Chirurgeons tools S user -1AP
Aof, SoF
Healer: End of movement. Adepta Sororitas Infantry unit within 3", roll
D6. On 4+ one model recovers D3 lost wounds (IG medipack recovers 1
wound), if no wounded 1 slain model can be returned to the unit with 1
wound. A unit can only be targeted once per turn.

Dialogus: 1pts
6" 4+ 3+ 3 3 4 2 8 6+
Dialogus staff +1S -1To Hit
6" Adepta Sororitas re-roll morale bubble

Battle Sisters: 4pts per 5 up to 15
6" 4+ 3+ 3 3 1 1 7 3+
Same as before, so no benefit in taking more than 5 models because you
can only take 2 special or 1 special 1 heavy per unit instead of per 5
models.

Seraphim: 4pts per 5 up to 10
12" 3+ 3+ 3 3 1 1 7 3+
Same as before

Celestian: 5pts per 5 up to 10
6" 3+ 3+ 3 3 1 2 8 3+
2 special or 1 special 1 heavy per UNIT
Bodyguard: Character within 3" transfers a wound to unit on 2+, this
wound becomes a Mortal Wound

Mistress of Repentance: 2pts
6" 3+ 3+ 3 3 4 3 8 3+
Neural Whips S User, -2AP Damage1 Add 1 to the wound rolls for attacks
made with this weapon if the target unit's highest LD is less than 8
excluding vehicles. Does this mean the attack does +1Damage, +1 damage
dice or do you get +1 on to wound rolls?
Driven Onwards: re-roll advance, charge and hit rolls for friendly
Repentia within 6" of this model.

Repentia Squad:3 per 3 up to 9
6" 3+ 3+ 3 3 1 2 8 7+
Penitent Eviscerator SX2 -2AP Damage 2 -1 To Hit
So their Eviscerator is worse than a normal one with -4AP
Aof, SoF

Retributor Squad: 6pts +4 for 5more models
6" 4+ 3+ 3 3 1 1 7 3+
Same as before, max 4 heavy weapons per unit so no point taking more models.
Aof, SoF

Dominion: 5 + 4 for 5 more models
Same as above but 4 special weapons
AoF, SoF
Vanguard: After deployment, before first turn, move as in movement
phase. If all models inside transport has this rule then transport may
move instead.

Rhino and Immolator
T7 W10

Exorcist T8 W12


Celestine Move 12", WS 2+, Bs 2+, S3, T3, Wounds7 Attacks 6 Ld 9 armour 2+, 4++

Canoness is Move 6" WS2+ BS2+ S3 T3 W5 A4 LD9 Save 3+4++

My fav so far - I like the idea she is rushing around - healing at the end of each move phase

Hospitaller: 2pts
Move 6" WS 4+ BS 3+ S3 T3 W4 A2 LD8 3+
Chirurgeons tools S user -1AP
Aof, SoF
Healer: End of movement. Adepta Sororitas Infantry unit within 3", roll D6. On 4+ one model recovers D3 lost wounds (IG medipack recovers 1 wound), if no wounded 1 slain model can be returned to the unit with 1
wound. A unit can only be targeted once per turn.

AOF is still somewhat frustrating - but it is synergy based fitting for this edition
Crusaders with AOF
Celestins act as bodyguards with wound transference
Repentia get a crap Eviscerator :(
Penitent Egines are interesting

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





If those are all accurate, i'm terribly bummed. Sisters received the most linear set of rules from 7th - 8th yet, and in doing so, nothing was done to really help them.

Armies like Tyranids and others already have demonstratable ways to Turn 1 assault from across a table, and meanwhile, GW seems afraid to let Acts of Faith even reach "ok" status?

Considering how delicate a pure Sister's army would be, I feel like there would be no harm in going Ynnari-lite with them. Let them get their double-shooting phase at decent odds, considering their special weapons tend to be shorter range anyway. Especially as they're doing so by placing themselves at serious risk of being assaulted to death the next turn.

Oh and Penitent Engines are still mathematically terrible, and unlikely to ever reach the combat where they would presumably do well.

This message was edited 1 time. Last update was at 2017/05/29 17:58:50


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Pious Palatine




NewTruthNeomaxim wrote:
If those are all accurate, i'm terribly bummed. Sisters received the most linear set of rules from 7th - 8th yet, and in doing so, nothing was done to really help them.

Armies like Tyranids and others already have demonstratable ways to Turn 1 assault from across a table, and meanwhile, GW seems afraid to let Acts of Faith even reach "ok" status?

Considering how delicate a pure Sister's army would be, I feel like there would be no harm in going Ynnari-lite with them. Let them get their double-shooting phase at decent odds, considering their special weapons tend to be shorter range anyway. Especially as they're doing so by placing themselves at serious risk of being assaulted to death the next turn.

Oh and Penitent Engines are still mathematically terrible, and unlikely to ever reach the combat where they would presumably do well.


You're just straight up wrong. The new AoFs are insane, especially with how ridiculously brutal penitent engines are.

Firstly, celestine is guaranteed a first turn charge every game (from space marine leaks jumppacks give the standard 9"deepstrike and she can AoF herself into auto succeed range.) Use one on penitent enines and they can move an average of 20" per turn and still shoot their heavy flamers, or move 14" and charge. You can also use them to get around the 'disembark before you move' thing AND still get double shooting for the unit that pops out. Penitent engines can get 4 rounds of attacks per turn with their special ability(as I read it) WITH NO CHANCE AT BEING COUNTER ATTACKED THAT TURN.

Yeah, celestine at least 2 imagifiers are pretty much mandatory but holy gak is there so much cool stuff we can do with even just 2-3 per turn.


 
   
Made in us
Consigned to the Grim Darkness





USA

So basically "your normal units are useless, don't even bother" again. Lame.


Automatically Appended Next Post:
Though I will say, I'm glad Celestians had their to-hit buffed to 3+. That along with a Canoness nearby to let them reroll 1s means that, while they're not close combat specialists, at least they can hold their own against anything that isn't an assault unit. So that's something I guess...

This message was edited 2 times. Last update was at 2017/05/29 21:41:43


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA


I'll wait for someone a bit more reliable than Natfka to post details.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in ca
Sister Vastly Superior





If we start assuming those rumors are true ( we might as well have fun since there's nothing else to work with right now) those act of faiths, while generic, are very powerful.

You get one by rolling a 2+ on a d6 for any unit. You seem to get another one from Celestine, likely by rolling a 2+ again. You get more by adding imagifiers, but these are on 4+ rolls.

Nothing indicates that a unit can only use an act of faith once per game.

You could have Celestine moving 24 inches every turn as long as she rolls that 2+. Or shoot or attack twice. Or resurrect her second Geminae (assuming they both died) or heal herself d3 wounds.

You could deepstrike Seraphims and Celestine. Use AoF on both of them and get within flamer and charge range on the turn they drop. You could also keep them back and use them late game to grab objectives as they move 24 inches to get on an objective.

Something else I am liking:

20 Sisters in cover is 180 points.
Give them an Eviscerator Canoness and an Imagifier and you are pushing this to 287 points.

On 4+, 2+ if you are not using your AoF elsewhere, you are putting out 80 shots within 12 inches. Hitting on 3s, re-rolling 1s. That is a lot of fire output.

If you get this squad charged, the Canoness can heroic intervention in. She hits on 2s , re-rolling 1s with her Eviscerator. Wounds most infantry on 2s or 3s, and on a 2+ or 4+ AoF could possibly use "The Passion" to get 8 of those attacks in. That would put the hurt on a lot of assault squads. For added fun, use those Command points to break his attack order and make sure she gets the jump on your opponent's assault squad.

18 / 3 / 6 since 6th ed. 
   
Made in au
Repentia Mistress





The odds of pengine getting acts of Faith I imagine will be pretty much zero. They'll be full of promise but unable to get anywhere and delegated to dust collection on shelf or as rear guard.

Though sisters have always been the army to make lemonade out of lemons.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

First of all, I'm inclined to wait until someone posts something irrefutable, but these do seem in line with other previews.

Whatever we make of AoFs and other special rules like the Dominion's vanguard ability, it seems like costs have come down. Weren't Battle Sisters 12 points each? Space Marines are still 13 each, but if that preview is legit, Sisters are 9 each and costs are down across the board. Specials and Heavies are have gone up from 7th, but they still match the Marines list, so that suggests more models on the table at a given value. It might even out assuming we can still buy more Specials and Heavies than other unit types, but still...

   
Made in us
Consigned to the Grim Darkness





USA

That's a fair point. I suppose the only real option here is "wait and see".

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut



Portland, OR

Actual pages are leaked. All of this is accurate. No Eviscerators except on Canoness, but you can take Inferno Pistols on Superiors now. No AOF on Vehicles, Imagifers are going to be crucial and AOF are very good now.
   
Made in gb
Mighty Vampire Count






UK

Celestine has AOF back so you can use them on her as well - Penitent Engine does not have AOF or SOF,

Good to see Immolators, Exorcist and Rhino keep their SOF Canoness within 6" gives them re-rolls of 1 to hit as well.

This message was edited 1 time. Last update was at 2017/05/30 09:14:09


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Badass "Sister Sin"






Camas, WA

Jacobus is no good for Sisters anymore, but good for Guard and Ministorum.


Automatically Appended Next Post:
Same with priests.


Automatically Appended Next Post:
Celestine is auto-take again.


Automatically Appended Next Post:
Faith is start of turn, so no shenanigans with disembarking or deep striking and then assaulting anyways.


Automatically Appended Next Post:
Immolators are pretty bad ass depending on points. Double shot MM or Immolation flamer.


Automatically Appended Next Post:
Exorcist is still heavy D6 but does multiple wounds at AP-4.


Automatically Appended Next Post:
So, reliably, 1 AoF from army rules, 1 from Celestine and maybe .5 from each Imagifer. Do auras work out of vehicles anymore? We could just add imagifers to each mech'd squad and put out bubbles.


Automatically Appended Next Post:
Oh wait, Jacobus isn't useless since we are also Adeptus Ministorum. Cool.

This message was edited 7 times. Last update was at 2017/05/30 13:29:51


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in gb
Mighty Vampire Count






UK

 pretre wrote:
Jacobus is no good for Sisters anymore, but good for Guard and Ministorum.
Same with priests.


Sisters have the Ministorium Keyword so he works fine on them

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mr Morden wrote:
 pretre wrote:
Jacobus is no good for Sisters anymore, but good for Guard and Ministorum.
Same with priests.


Sisters have the Ministorium Keyword so he works fine on them

Yeah, I corrected myself later. He still is meh though. Depends on points.


Automatically Appended Next Post:
And Zealot is super lame now.

This message was edited 1 time. Last update was at 2017/05/30 13:38:01


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 pretre wrote:
Faith is start of turn, so no shenanigans with disembarking or deep striking and then assaulting anyways.


You can still deploy Celestine, move 12, AoF, and move 12 again. So she can move 24 + a 12 inch charge top of 1. I also don't see where she can deep strike anymore. I saw Seraphim have Sky Strike, so they can.

 
   
Made in au
Repentia Mistress





Zealot isn't so bad. It's just hatred really. I was really expecting a he'll of a lot more morale control for us to be honest. Only the dialogue gives a refill to morale and that's taking up an elite slot.

Priests giving an extra attack to unit's in combat is a nice thing. Good buff to repentia and pretty amazing for Arco flaggelants granting them 3d3 attacks in combat. A 10 man squad of arcos with the mathematically unlikely ability to throw out 90 attacks with refills to hit?! Ouch.
   
Made in us
Badass "Sister Sin"






Camas, WA

 deviantduck wrote:
 pretre wrote:
Faith is start of turn, so no shenanigans with disembarking or deep striking and then assaulting anyways.


You can still deploy Celestine, move 12, AoF, and move 12 again. So she can move 24 + a 12 inch charge top of 1. I also don't see where she can deep strike anymore. I saw Seraphim have Sky Strike, so they can.

Yes, you can and she can't deep strike.

And AOF is start of turn, so you AOF first then move.


Automatically Appended Next Post:
Giantwalkingchair wrote:
Zealot isn't so bad. It's just hatred really. I was really expecting a he'll of a lot more morale control for us to be honest. Only the dialogue gives a refill to morale and that's taking up an elite slot.

Priests giving an extra attack to unit's in combat is a nice thing. Good buff to repentia and pretty amazing for Arco flaggelants granting them 3d3 attacks in combat. A 10 man squad of arcos with the mathematically unlikely ability to throw out 90 attacks with refills to hit?! Ouch.

Zealot was good because it applied to the unit. It only applies to the model now since they don't join the units.

This message was edited 1 time. Last update was at 2017/05/30 14:11:00


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Mighty Vampire Count






UK

Good catch on the lack of Sky Strike for St C


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mr Morden wrote:
Good catch on the lack of Sky Strike for St C


To be fair, I never DS her anyways, so it is no loss for me.

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 pretre wrote:
 Mr Morden wrote:
Good catch on the lack of Sky Strike for St C


To be fair, I never DS her anyways, so it is no loss for me.


Oh I just loved dropping her in with Seraphim but then I never used Jacob either

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 pretre wrote:
 deviantduck wrote:
 pretre wrote:
Faith is start of turn, so no shenanigans with disembarking or deep striking and then assaulting anyways.


You can still deploy Celestine, move 12, AoF, and move 12 again. So she can move 24 + a 12 inch charge top of 1. I also don't see where she can deep strike anymore. I saw Seraphim have Sky Strike, so they can.

Yes, you can and she can't deep strike.

And AOF is start of turn, so you AOF first then move.


Automatically Appended Next Post:
Giantwalkingchair wrote:
Zealot isn't so bad. It's just hatred really. I was really expecting a he'll of a lot more morale control for us to be honest. Only the dialogue gives a refill to morale and that's taking up an elite slot.

Priests giving an extra attack to unit's in combat is a nice thing. Good buff to repentia and pretty amazing for Arco flaggelants granting them 3d3 attacks in combat. A 10 man squad of arcos with the mathematically unlikely ability to throw out 90 attacks with refills to hit?! Ouch.

Zealot was good because it applied to the unit. It only applies to the model now since they don't join the units.


And some units have zealot rule- like arcos and dca.

I've interpreted the AoF roll at the start of the turn to just see if you have a faith point available and use it throughout your turn when desired, e.g. roll 2+ and get the point, move, shoot, use point in assault phase to double tap.
   
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Giantwalkingchair wrote:
I've interpreted the AoF roll at the start of the turn to just see if you have a faith point available and use it throughout your turn when desired, e.g. roll 2+ and get the point, move, shoot, use point in assault phase to double tap.

I don't see that interpretation as being accurate. Both St C and the AoF rule use Immediately to refer to when you use the AoF.

This message was edited 1 time. Last update was at 2017/05/30 14:22:26


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 pretre wrote:
Giantwalkingchair wrote:
I've interpreted the AoF roll at the start of the turn to just see if you have a faith point available and use it throughout your turn when desired, e.g. roll 2+ and get the point, move, shoot, use point in assault phase to double tap.

I don't see that interpretation as being accurate. Both St C and the AoF rule use Immediately to refer to when you use the AoF.


Agreed - that's how I read it

Re Zealot - yeah its now a non Sisters thing - all the other Ministroium units get it.

Looking at Rhinos/ Immolators - bit weird that any old Ministorium unit can jump in but not Sisters of different orders

This message was edited 1 time. Last update was at 2017/05/30 14:51:29


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Christ, that's a really low amount of acts of faith. Once again, GW fails to balance AoFs for various levels of play.

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