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Made in us
Inspiring Icon Bearer





Colorado Springs, CO

So this is my first go at a real tournament list. Let me now what you think!



Detachment 1- Combined Arms Detachment

HQ:

Chaplain Grimaldus (Warlord)
-3 cenobyte servitors

The Emperor's Champion

Troops:

Crusader Squad
-10 Initiates (powerfist, flamer)
-5 Neophytes
-Sword Brother with powerfist

Crusader Squad
-10 Initiates (powerfist, flamer)
-1 Neophyte
-Sword Brother w/ powerfist

Fast Attack:

-8 Space Marine Bikes (2 grav guns)
-Veteran Biker Sergeant w/ combi-grav, melta bombs
-attack bike w/ multi-melta

1078 points

Detachment 2- Land Raider Spearhead

Land Raider
-multi-melta

Land Raider Crusader
-multi-melta

Land Raider Redeemer
-multi-melta

770 points

1848 total points

Game Idea:

The large crusader squad goes in the crusader with the emperor's champion and goes after nasty things in CC. Grimaldus goes inside the land raider and dishes out FNP from there. The smaller crusader squad goes in the redeemer and goes after squads with cover saves. As long as they are fairly close, the land raiders can roll up the board ignoring crew shaken, crew stunned, weapon destroyed and immobilized damage results AND (I think) get monster hunter and tank hunter, which seems pretty solid. The bike squad zips around and snags objectives while picking off targets of opportunity.

Potential Problems:

I feel like alpha strike melta lists will eat my lunch. I'm considering thinning/ dropping the bikers to get an inquisitor and some servo skulls to prevent deep striking in melta range on turn one.

Thoughts?

This message was edited 1 time. Last update was at 2016/02/29 12:06:37


One of them filthy casuals... 
   
Made in ca
Regular Dakkanaut




Well, you're not wrong per se. A few drop pods with melta stern guard will definitely ruin your day. BUT, in order to completely remove all three raiders on an alpha strike, your opponent would have to have completely tailored their list entirely to handle that. In general, lets be honest: vast majority of lists don't have any sort of alpha strike capable of knocking out 3 AV14 tanks with 4HP each. Especially when the formation ignores immobilized, which removes the threat of having multiple hull points rapidly stripped away by grav centurions as well.

On top of the extra survivability, and frankly absurd situation where you might actually lose all three in one turn, things have to be really, really close to pull that off reliably. I'd say, on average, you'll lose the first one. Which sucks, because there goes the bonus. But then you're packing redeemers, and your opponent is kind enough to have placed a juicy unit right in front of your flamers. And you'll likely STILL have two raiders, which will be exceptionally hard to bring down after you've wiped the alpha strike squad.
   
 
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