Switch Theme:

killa kan. experiments in weathering  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Morphing Obliterator




Medrengard

I painted this guy up for a local competition, and used him as a test bed for some weathering techniques that I plan to use on my Nurgle knight. He was primed silver then the metal was weathered using inks pigments and washes built up in several layers and colours. I then basecoated the red and black and used t-cut to "polish" the whole model, and highlighted the red parts.

Anyway he went down well at the comp, so I thought I'd see what you lot think.
[Thumb - 20160221_014555.jpg]

[Thumb - 20160221_014544.jpg]

[Thumb - 20160221_014520.jpg]

[Thumb - 20160221_014501.jpg]

[Thumb - 20160221_014448.jpg]


12000 pts
5000pts 
   
Made in gb
Fresh-Faced New User






That looks awesome!
   
Made in us
Nasty Nob






Cool technique. I really like it!


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in se
Lead-Footed Trukkboy Driver





Sweden

Very nicely done, Cleatus! I love rusty exhausts and the grime/peeling paint look around the tusks looks very convincing.

I wonder whether some extra glints of a really bright metal (I use the old Chainmail) on the odd corner wouldn't add extra interest to certain areas? That said, I can see there's already a lot of edge highlights that are just difficult to see in your pictures.
   
Made in us
Lit By the Flames of Prospero






Idaho

Looks good to me!

HH W/D/L: 33/2/3
HH DG: 30,000
HH TS: 6,000
HH "Siege of Terra": ~17,000
HH Solar Auxilia: 5,000
143rd Expedition Fleet hobby Blog 
   
Made in us
Maniacal Gibbering Madboy






It all looks good, so take this comment as a small improvement possibility rather than a criticism! On the claw, it would look really cool if there were some directional scratches in the black, leading away from the chain blades. Like the paint had been nicked an scratched as the blade bit into something.
   
Made in us
Utilizing Careful Highlighting





at the keyboard

beautiful job =D

particularly the teeth, those are great! really like the yellowing of age

   
Made in gb
Morphing Obliterator




Medrengard

Thanks guys. He was fun to paint, so I might finally get round to painting my orks.

12000 pts
5000pts 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Looks good. If I were to recommend something, I would go with typhus corruption, especially on engines and joints. I think it looks really grimy and dirty, and looks great on mechanical and oily things.

That being said, a little of typhus corruption goes a LONG way.

This message was edited 1 time. Last update was at 2016/03/02 23:40:30


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Oh that is one heaping dose of sexy weathering.

Subtle but noticable. Just right.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
 
Forum Index » Painting & Modeling
Go to: