Just finished putting this army together for a few upcoming local RTTs. I have run it in some practice games with very good success however nothing to competitive.
CAD 1
Marines (Ultra Marines)
HQ: Tiggy
Lvl 2 Libby w/auspex
Troops:
2 x 5 scouts
Fast Attack:
3 Drop Pods
Heavy:
3 Dev Cents Grav Cannons w/omniscope
CAD 2
Astra Miitarium
HQ: CCS w/4 melta
2x Ministorium Priests
Troops:
PCS
4 X INF Squads w/ flamers
45 conscripts
Veteran squad w/4 meltas
Heavy:
2x3 or 3x2 Wyvern Batteries
CAD 3
Culexus Assassin
When I need the assassin to shut down Libby Powers he goes in a Pod and drops in. If he isn't needed I can drop him in my opponents back field or give his Pod to either the CCS melta squad or the melta vets to pop armor.
Tiggy generally goes with the cents he can use misfortune. prescience and perfect timing when needed. the other libby will be with the blob of AM dudes he will have prescience and hopefully forwarning on the unit. Cents target the usual suspects with Gravs. I have been fortunate enough to in combo with the meltas to use the Cents to finish off a few Iknights.
Melta units have been effective generally in Pods. 1 unit at least goes in a pod.
AM troops inf squads get blobbed up and joined by a Priest and the 2nd libby. Conscripts will have a priest in them. These are both big squads. Conscripts and usually used to shield my wyverns and AM inf blob. Blob has decent shooting and board control with orders.
Scouts either infiltrate or come in using reserves.
Wyverns are my troop killers especially when targeting units that have been misfortune. I have used them to target invised units that the Assassin has shut there powers down on.
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