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Made in gb
Stalwart Dark Angels Space Marine



London

So when you are shooting with BS > 5, what happens to the rules such as "reroll 1's to hit", gets hot, etc. which dice rolls a 1. it seems odd to make it worse than shooting at BS5.
   
Made in gb
Decrepit Dakkanaut




If you have a reroll of 1s to hit, then you get a reroll of 1s that hits on a 2+, and you also have (for e.g. BS6) a reroll that hits on a 6+. YOu dont have to satisfy both

If you have the ability to reroll your to hit, which includes BS6+, then you reroll the gets hot if firing a blast
   
Made in us
Fiery Bright Wizard






Idaho

The better roll takes charge.

If you are BS:7, you have a 2+5+ (unsure on the 5+, I THINK that's what BS: 7 is) however, say you have twin linked: you get to take the better of the 2 rerolls (the 2+ reroll, rather then the 5+ reroll). Gets hot comes into play after your reroll.

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Made in us
Krazed Killa Kan





Denver, Colorado

I'm a little confused as to what the question is.

But lets say your BS is 6, and you roll a 1 to hit.

A 1 to hit is always a failure, even if you're BS10. But if your BS is over 5, you're allowed a second chance. If you're BS6, you reroll and hit on a 6 only. BS7, it's 5, BS8, 4, etc, etc.

If you are BS6, and you roll a 1 to hit, and have a rule that allows you to reroll to hit, you get to reroll to hit as normal, and hit on a 2+.

If you roll another 1, you do not get to try again for a 6, as a dice can only ever be rerolled once.

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Made in us
Lieutenant General





Florence, KY

Ballistic Skill of 6+ gives you a reroll whenever the original roll is a 1. You can't reroll a reroll per the rules on page 11 (Re-rolls). Note however that the first roll no longer exists, so you would no longer Get Hot if the second roll is anything other than a 1, etc.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Overlord of the Crownworld of Gidrim
 
   
Made in gb
Stalwart Dark Angels Space Marine



London

it just seemed weird that a bs of 5 twin linked is the best shooting chance to hit in the game.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Trazer985 wrote:
it just seemed weird that a bs of 5 twin linked is the best shooting chance to hit in the game.


My BS10 BloodThirster begs to differ....actually BTs never beg, he just differs with extreme force. It's great when you roll the right reward and get an AP1 Lance

   
Made in us
Fiery Bright Wizard






Idaho

Trazer985 wrote:
it just seemed weird that a bs of 5 twin linked is the best shooting chance to hit in the game.



So long as it's twin-linked, BS:5+ have the same chances (since you reroll on the 2+). however, if you lack twin linked, and are BS: 6 or better, you have an innate reroll, but it's not as good as the 2+ you get initially.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Lieutenant General





Florence, KY

Trazer985 wrote:
it just seemed weird that a bs of 5 twin linked is the best shooting chance to hit in the game.

I think I see what you're actually asking, if you have two sources for a reroll can you choose which source to use. I'm not entirely sure that the reroll for BS 6+ would preclude you from using the reroll for twin-linked instead.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Does anyone have the actual rules text for how to resolve BS6 and higher. It makes a huge difference. If we're told to re-roll the original die to try to get a 6+ (or whatever), then you couldn't re-roll that second result as you'd be re-rolling a re-roll. If, instead, it asks you to roll a second die and look for a 6+ (or whatever), you'd be able to re-roll a 1 as you'd be re-rolling the second die and not a re-roll of the first.

In any regard, HIWPI is that you don't check for a 1 until AFTER you've completed rolling to hit. That means that if you have BS6 and roll to 1's in a row that you should be able to re-roll that "miss with a result of 1". Not allowing a re-roll feels very much like you're going against the intention that a player be able to re-roll his hit result.

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Made in nl
Confessor Of Sins






 Kriswall wrote:
Does anyone have the actual rules text for how to resolve BS6 and higher. It makes a huge difference. If we're told to re-roll the original die to try to get a 6+ (or whatever), then you couldn't re-roll that second result as you'd be re-rolling a re-roll. If, instead, it asks you to roll a second die and look for a 6+ (or whatever), you'd be able to re-roll a 1 as you'd be re-rolling the second die and not a re-roll of the first.

In any regard, HIWPI is that you don't check for a 1 until AFTER you've completed rolling to hit. That means that if you have BS6 and roll to 1's in a row that you should be able to re-roll that "miss with a result of 1". Not allowing a re-roll feels very much like you're going against the intention that a player be able to re-roll his hit result.


The actual rules on page 33 state that if you have another ability that gives a re-roll such as Master-crafted then the chart for BS6 and higher is NOT used.

So even if you could make the case you could re-roll the re-roll (which you can't) it disallows it. You can't combined them.

The text then states 'Remember, a dice can only ever be re-rolled once!' if it wasn't clear enough yet.

The BS6+ re-roll is also specifically called a re-roll to begin with.

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Made in us
Lieutenant General





Florence, KY

From 'Ballistic Skills of 6 or Better' (pg. 33):

If a model has BS 6 or higher, it gains a re-roll whenever it rolls a 1 To Hit with ranged attacks.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut





Nottingham

 Galef wrote:
Trazer985 wrote:
it just seemed weird that a bs of 5 twin linked is the best shooting chance to hit in the game.


My BS10 BloodThirster begs to differ....actually BTs never beg, he just differs with extreme force. It's great when you roll the right reward and get an AP1 Lance


Your bs10 bloodthirster is wrong, as it is paying more points for that higher ballistic skill...

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Auspicious Daemonic Herald





 JamesY wrote:
 Galef wrote:
Trazer985 wrote:
it just seemed weird that a bs of 5 twin linked is the best shooting chance to hit in the game.


My BS10 BloodThirster begs to differ....actually BTs never beg, he just differs with extreme force. It's great when you roll the right reward and get an AP1 Lance


Your bs10 bloodthirster is wrong, as it is paying more points for that higher ballistic skill...

Are you sure? Considering how much effort GW puts into blancing unit and giving units point costs (like how they give gladius free transports, or how all the eldar wraith unit guns turn into D weapons with out changing in price)
   
Made in ca
Insect-Infested Nurgle Chaos Lord






back in 4th edition, BS5 is the same as BS6-10

But yeah, you always go with the highest reroll, as regardless of the situation you only get one reroll per dice. EVAR.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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