Switch Theme:

Apocalypse game + campaign assets  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

So it has come to the end of the campaign that I have run, all that is left is the final 12,000pt battle. We have are own custom campaign assets, one of which we spent 20 victory points on.
The asset goes like this:
-d3 superheavies/gargantuants (per person) can deep strike on turn one.
-place the model down and scatter it 2d6".
-if the model lands on an enemy model or fortification roll on this table:
1. The model fails it's deep strike and goes into on going reserve.
2. The model is moved to the nearest available space.
3. Both the model and target unit take d6 Str(user, if no strength front armour divided by 2) ap2 hits.
4. They count as being in cc and the deep striking unit may carry out one round of combat with the target unit at I0.
5. The target unit takes d6 Str 10 ap1 hits.
6. Place a large blast down at the point of impact, anything under this plate is removed (if super/gargant lose d6 hp/wounds).

Now the problem is which units to deep strike? They cannot charge after deep striking so it would only be shooting attacks (unless in cc). So either I take my gargant and leave him sat useless for a turn being eaten by enemy fire or i take my super and risk being in melta range.
The units I have to deep strike are: a lord of skulls, an imperial knight and An'ggrath.

The people I am allied with are taking a couple of stompas each and plan to deep strike. My opponents have several imperial knights and a MASSIVE amount of destroyer tank hunters and leman russ vanquishers.

This message was edited 1 time. Last update was at 2016/03/08 21:03:42


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

I'd go with An'grrath (huh...anger wrath....I just got that). Unless I'm mistaken, anything that has melta or armourbane won't get their bonus since he's a gargantuan. Your other two will be easy pickings to anything that is designed to kill vehicles. At least with Mr. Anger they have to waste all of those tank killing shots trying to put individual wounds on him. This could easily buy your friends stompas time to get into position as your opponents will likely desperately try and kill the thirster before he can charge turn 2.

One of them filthy casuals... 
   
 
Forum Index » 40K General Discussion
Go to: