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Made in us
Widowmaker




Somewhere in the Ginnungagap

I've recently been following Blood and Plunder by Firelock games and plan on tossing large amounts of cash at the Kickstarter coming April 19th. Was wondering if anyone else was as super excited about this as I am? For those though that haven't heard of it here's a brief rundown.

It's set in the Caribbean in the 17th century and looks to be going for as much historical accuracy as possible. Firelock games has hired Bennerson Little who is the historical adviser for Black Sails on Starz to not only ensure accuracy in model design but also to ensure that the rules reflect the tactics of the time. So far the miniatures they have shown have been outstandingly beautiful, and they will have both pirates and ships. The games rules will in fact allow for games that take place completely on land, completely at sea, or a mixture of both. The ships too will be fairly priced as well ranging from 35-75 USD. I don't know of any other 28mm ships that have the quality that Blood and Plunders will at that competitive of a price. I've also included some links below for those interested.

Official site

http://www.firelockgames.com/

Beasts of War preview of ships

http://www.beastsofwar.com/blood-plunder/exclusive-firelock-ships/

A nice preview of aspects from the game by Beasts of War

http://www.beastsofwar.com/blood-plunder/firelock-games-blood-plunder/

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The ships look great and the price is very fair. The individual pirate figures look very nice too.

I can see it working very well for narrative campaigns. You could do all kinds of scenarios including "Lost WOrld" encounters with dinosaurs, Aztecs and so on, on top of standard pirate vs merchant, pirate vs navy, and pirate vs pirate encounters.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in de
Experienced Maneater






Cool, there will be ship fights, too? Thought it would be infantry skirmish.
This could be nice.

I like the look of the models and the ships seem like fair prices.

Will see what the offer in the Kickstarter.

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It shows some ship fights in the pics in their gallery. I don't see the point in a pirate game and not having ship fights.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Wing Commander





TCS Midway

It will be interesting to see how historical they go with ship fights, as with a few rare exceptions most pirates ran sloops or other light vessels to enable speed and manueverability in close waters.

Looks good so far though.

On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

For those asking about ship combat here is a small snippet from Mike Tunez Lead designer.

"Each ship that is under sail will move 3 times during a turn. Each ship has various "speed" settings (read sail trim). Each time a ship moves, it will move at its current sail setting +/- any weather or damage effects. Point of sail is broken down into 3 points: In Irons (bow closer than 45° to the wind) Sailing Windward (Bow pointed toward wind but not in irons) and Sailing Large (Wind 'abeam or astern). Ships can make no headway if in irons, get a penalty to movement to windward (varies based on ship) and move normally when sailing large.

Units aboard ships are assigned to "sections" of the ship. Ships can vary between 1-4 sections depending on size and type. Units can take move actions to move from one ship section to another and all measurements taken to target units are taken to and from the sections they are in. This eliminates the need for measuring within the ship which lets you add some rigging without it getting in the way of game play and goes a long way in keeping things moving at a good pace. Units on ships use their actions to do typical things like shoot, reload, rally, change sail setting, repair critical damage and attempt sailing maneuvers such as tacking and box hauling.

When firing on a ship, you choose a deck section to target within your firing arc. You can aim at the hull or rigging. Each have a separate damage track and fortitude (defense) value. Fortitude values decrease as the ship takes on damage. Fortitude value is also tied in to critical hits so as your fortitude decreases the amount and severity of damage to your ship increases. Each hit against the ship's hull also carries with it the chance of causing casualties against the units in the struck sections, which in turn brings the chance of units panicking!
One of my favorite things is that even when you fill in all of a ship's damage boxes, it can keep on fighting (provided the captain doesn't strike!) it takes rolling the right critical hit to actually destroy a ship, so most games end in boarding or in striking...as they did historically.
Boarding is done using a "charge" action against an opposing ship within 3". The ship is then pulled into contact. The charging unit can then move a single model (just to mark that the units are engaged) into an adjacent deck section on the opposing ship. And engage a unit in that deck of the defenders choice. If a section is cleared of enemy models, all of models in the victorious unit may immediately move all of its models into that deck to occupy it. Stay tuned for more glimpses of game play."

   
Made in de
Experienced Maneater






So, the Kickstarter launched, the game is already funded and looks generally like a good deal.
However, 49 USD shipping cost kills it for me.

   
Made in us
Regular Dakkanaut





 Hanskrampf wrote:
So, the Kickstarter launched, the game is already funded and looks generally like a good deal.
However, 49 USD shipping cost kills it for me.


which tier and where are you located?
   
Made in de
Experienced Maneater






The first one with a ship (115USD) to Germany. So I'm paying nearly +50% for shipping.

   
Made in us
Longtime Dakkanaut




Maryland

Looks interesting. I've got it on watch.

   
Made in us
Regular Dakkanaut





 Hanskrampf wrote:
The first one with a ship (115USD) to Germany. So I'm paying nearly +50% for shipping.


But that is because it is deeply discounted from retail. Retail price for that tier is $175. The boat requires a larger box and add the faction and accessories etc.
   
Made in de
Experienced Maneater






 mk2 wrote:
 Hanskrampf wrote:
The first one with a ship (115USD) to Germany. So I'm paying nearly +50% for shipping.


But that is because it is deeply discounted from retail. Retail price for that tier is $175. The boat requires a larger box and add the faction and accessories etc.


Without the ship, it's still 38 USD shipping. That's crazy. If retail is 175 USD (in comparison to 164 USD now), I will get it cheaper with a discount anyway.

   
Made in us
Regular Dakkanaut





 Hanskrampf wrote:
 mk2 wrote:
 Hanskrampf wrote:
The first one with a ship (115USD) to Germany. So I'm paying nearly +50% for shipping.


But that is because it is deeply discounted from retail. Retail price for that tier is $175. The boat requires a larger box and add the faction and accessories etc.


Without the ship, it's still 38 USD shipping. That's crazy. If retail is 175 USD (in comparison to 164 USD now), I will get it cheaper with a discount anyway.


but also, in addition, 1 exclusive kickstarter figure and FIVE unlocked stretch goals including Howard Pyle miniature , larger canon set for ship, Rivero de Pardal kickstarter exclusive , ship accessories kit, faction deck upgrade , the 3 exclusive minis will never be sold retail again actually so that has value going forward if sold . So with the unlocks its still $115,

I understand your concern about the $49 but just out of curiosity what do you feel would have been reasonable shipping charge for all that ? I am just curious not being combative and I fully understand if you think shipping is too high..

This message was edited 4 times. Last update was at 2016/04/20 22:11:05


 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

I understand the shipping issue, I had this same issue when I Kickstarted Warpath. The shipping was 30 bucks and I'm very used to paying free shipping from most everyone here in the U.S., but I have to say for me it comes down to whether or not I truly believe the game is worth it. The how to play videos combined with the render's for the sculpts have definitely put me over the edge to where I could accept heavy shipping cost. Obviously the shipping is a little better for me on Blood and Plunder since I am in the U.S. so I guess you just have to decide if the game plus the exclusives are worth the shipping.
   
Made in us
Xenohunter with First Contact





under 16' concrete

Mine arrived this morning. Minis look good - though have not inspected each as of yet. Grabbed a ship and a longboat that are both taking a bath at the moment. Book looks great. There was a QRS tucked in the back along with a rules clarification sheet regarding artillery fire.

EMPEROR PROTECTS 殺氣

"I long ago learned the advantages of patience." -Scorpius
 
   
 
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