Switch Theme:

10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

 H.B.M.C. wrote:
*shrugs*

I paid $146 for all 7, plus a paint set (which is usually around AUD$80). Box'o'Plague Marines is $91. Given the difficulty of getting the minis - especially the Plaguecaster - it seemed alright to me.


Australian prices are insane
   
Made in ie
Fixture of Dakka






£5/€6.50 for an individual box
£40/€52 for the set.
   
Made in ch
The Dread Evil Lord Varlak





 The Red Hobbit wrote:
 H.B.M.C. wrote:
*shrugs*

I paid $146 for all 7, plus a paint set (which is usually around AUD$80). Box'o'Plague Marines is $91. Given the difficulty of getting the minis - especially the Plaguecaster - it seemed alright to me.


Australian prices are insane


I did some maths in relation to median income in the HH n&r thread. Basically they are nearly as shafted price wise as the Rest of the world category whilest earning compared to me in median about 1/3 -1/2 half the money.

Basically they get 2 $ Cheaper acess to models than the worst possible category from GW FW:

This message was edited 1 time. Last update was at 2023/05/29 08:45:42


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Terrifying Wraith




 DaveC wrote:
£5/€6.50 for an individual box
£40/€52 for the set.


That seems really cheap given the plaguecaster on their own would command minimum £22.50 from 2023 GW
   
Made in gb
Fixture of Dakka







Billicus wrote:
 DaveC wrote:
£5/€6.50 for an individual box
£40/€52 for the set.


That seems really cheap given the plaguecaster on their own would command minimum £22.50 from 2023 GW

If you view the box of 8 as a Plague Marine box (with fixed loadouts) plus a Plaguecaster, it doesn't appear a terrible deal - I'm not sure whether I'm going to get a box, as I got one when they were released without the Plaguecaster.

In theory, though, they should help add variety to Plague Marine squads if scattered amongst them.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Crazed Spirit of the Defiler




It is "cheap" compared to the current Plague Marine prices:
7 for £35.
3 for £27.50 (direct only)
1 for £19 (champion)
1 for £19 (icon bearer)
1 for 1/3rd of £42.50 (marine in the chosen trio)

7 for 7/8ths of £40 is a solid price.

There are 7 in the Combat Patrol and there did used to be 3 Easy to Build Plague Marines and some of the basic Plague Marines were available cheaper in the 8th edition starter and the first magazine.

But, compared to 10 Marines for £37.50~£40.00 in quite a few other factions they are a little "expensive" so I can see where that other poster was coming from.

But the alternative plaguecaster sculpt really improves the price on that 8 for £40 option.
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

https://www.warhammer-community.com/2023/05/29/warhammer-40000-faction-focus-Drukhari/

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in au
Liche Priest Hierophant







Huh, DEldar can combat squad with units in venoms
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I wasn't expecting Anti-infantry 3+
   
Made in pl
Horrific Hive Tyrant





Is Strenght 2 on Twin Splinter Rifle a typo or is it meant to be useless against non infantry?

This message was edited 1 time. Last update was at 2023/05/29 13:11:34


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Leggy wrote:
https://www.warhammer-community.com/2023/05/29/warhammer-40000-faction-focus-Drukhari/


Oh awesome - Pain Tokens are finally back.

So what can we do with them?

- Reroll Advance or Charge rolls.
- Reroll hit rolls.

Sigh. That's really it? That's all they could come up with?

Also, the detachment ability adds absolutely nothing and for any other army it would be included as part of the Pain Token ability. But then GW would have to think of a second army rule and no one in the office cared enough for that.


Also, no charging out of Venoms even though models are literally clinging to the sides waiting to leap off into battle. Now the Taurox, that's a proper assault vehicle.

Venoms have lost their invulnerable save, lost their -1 to hit, and the only compensation is 1pt of toughness. Guess they're just flying coffins now. Especially since their firepower is still laughably bad.

Speaking of laughably bad, what exactly is the Blaster supposed to be for? d6+1 damage seems overkill against Marines, Terminators have 4++ saves now, and vehicles are going to laugh at S8.

Also, I love how they put the spotlight on an ""Anti--Vehicle"" weapon that can expect to do maybe 1 wound to a Rhino on average.


So all in all I was exactly right to expect nothing but disappointment from Dark Eldar.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Servoarm Flailing Magos




Germany

 Shadow Walker wrote:
Is Strenght 2 on Twin Splinter Rifle a typo or is it meant to be useless against non infantry?


No, the Kabalite splinter weapons have S2 too, expect the Cannons with S3. Obviously their gimmick is low strength, but Anti-Infantry 3+.
   
Made in pl
Horrific Hive Tyrant





Genestealer Cults tomorrow.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Tsagualsa wrote:
 Shadow Walker wrote:
Is Strenght 2 on Twin Splinter Rifle a typo or is it meant to be useless against non infantry?


No, the Kabalite splinter weapons have S2 too, expect the Cannons with S3. Obviously their gimmick is low strength, but Anti-Infantry 3+.


Except you could already do that with Poison Tongue. And no one did.

Because even wounding on 3+, spamming weapons with no AP, D1, and no special rules to improve either is a losing prospect.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut






Venoms have Stealth, which is -1 to hit, built in.
   
Made in de
Servoarm Flailing Magos




Germany

 MajorWesJanson wrote:
Venoms have Stealth, which is -1 to hit, built in.


They also have an Invulnerable Save.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 MajorWesJanson wrote:
Venoms have Stealth, which is -1 to hit, built in.


Fair enough.


Tsagualsa wrote:
They also have an Invulnerable Save.


Yes but it's 6+.

So literally half the current chance to save.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in it
Malicious Mandrake





My first impression is that splinter weapons are... surprisingly good now? Anti-infantry 3+, Assault and 2 shots at full range finally feels like splinter rifles are the "hammer" part of the "glass hammer". And it seems that we might get a faction-wide 6++ to represent our former 1st turn PfP bonus. Not bad.

The faction and detachments abilities are quite interesting, but I need some more time and a cooler head to process them.


Drukhari - 4.5k
Chaos Space Marines - 2.9k
Space Marines - 2.7k
Harlequins - 0.75k
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 vipoid wrote:
So what can we do with them?

- Reroll Advance or Charge rolls.
- Reroll hit rolls.

Sigh. That's really it? That's all they could come up with?


Well there is a strat that uses a pain token. It is a very basic turn 1 token into 3 units empowered, but it is likely that they will get more strats that use tokens.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Power from pain is OK I guess, although I prefer the turn escalation effects personally.
The detachment rule is horribly bad and feels like they missed a second part of the rule out.

The venom got nerfed a little. Still -1 to hit, but only a 6+ invuln (which kabalites also get, so I guess that part of PfP built in.

No wych spotlight but they may get a rule to charge from a transport after it moved, while kabalites go round clearing objectives.

Splinter is actually decent(ish). Monsters don’t care though .

Until I see more of the wych cult I won’t be able to formulate a solid opinion.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

So do you think rough riders will get the infantry key word, or do you think splinter rifles will wound them on a 6+?

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Longtime Dakkanaut




As Vipoid said its just awful.

I realise being in the "wait and see" for other factions, I should be for my own - but this just looks incredibly boring and I don't see how that can be fixed.

Didn't really want pain tokens back - and certainly didn't want them back like this. Absolutely didn't want a detachment rule which amounted to "you can have up to 3 more pain tokens if you bring along all 3 types of character".
   
Made in de
Servoarm Flailing Magos




Germany

 Trickstick wrote:
So do you think rough riders will get the infantry key word, or do you think splinter rifles will wound them on a 6+?


There's a 'Mounted' keyword of which we have not seen much yet, i'd guess RR get that. If they get only that, or if they're infantry in addition we have no clue.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 vipoid wrote:
Tsagualsa wrote:
 Shadow Walker wrote:
Is Strenght 2 on Twin Splinter Rifle a typo or is it meant to be useless against non infantry?


No, the Kabalite splinter weapons have S2 too, expect the Cannons with S3. Obviously their gimmick is low strength, but Anti-Infantry 3+.


Except you could already do that with Poison Tongue. And no one did.

Because even wounding on 3+, spamming weapons with no AP, D1, and no special rules to improve either is a losing prospect.


Why is it? Its basically a better bolter at this point. Or is wonding on 4+/5+ with ap d1 like most troops also a losing prospect?
   
Made in au
Longtime Dakkanaut





Tyel wrote:
As Vipoid said its just awful.

I realise being in the "wait and see" for other factions, I should be for my own - but this just looks incredibly boring and I don't see how that can be fixed.

Didn't really want pain tokens back - and certainly didn't want them back like this. Absolutely didn't want a detachment rule which amounted to "you can have up to 3 more pain tokens if you bring along all 3 types of character".



It's clearly how they are referencing the real space raid specifically.

When the codex comes out with more detachment types, you'll see ones that reward only taking a cult, coven or cabal

   
Made in us
Ancient Venerable Dark Angels Dreadnought





Let’s not pretend that the ability to reroll all hits isn’t good. That’s damn strong even if the remainder we’ve seen doesn’t look exciting (but there is a LOT we haven’t seen)
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 bullyboy wrote:
Let’s not pretend that the ability to reroll all hits isn’t good. That’s damn strong even if the remainder we’ve seen doesn’t look exciting (but there is a LOT we haven’t seen)


That was my thoughts, which they can then do from a moving platform that increases durability, albeit without knowledge of point costs so far.
   
Made in us
Longtime Dakkanaut





Billicus wrote:
 DaveC wrote:
£5/€6.50 for an individual box
£40/€52 for the set.


That seems really cheap given the plaguecaster on their own would command minimum £22.50 from 2023 GW


Plus before, it was only available in a paint set that cost $60
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Hellebore wrote:
Tyel wrote:
As Vipoid said its just awful.

I realise being in the "wait and see" for other factions, I should be for my own - but this just looks incredibly boring and I don't see how that can be fixed.

Didn't really want pain tokens back - and certainly didn't want them back like this. Absolutely didn't want a detachment rule which amounted to "you can have up to 3 more pain tokens if you bring along all 3 types of character".



It's clearly how they are referencing the real space raid specifically.

When the codex comes out with more detachment types, you'll see ones that reward only taking a cult, coven or cabal


Sure, but this is it for probably at least a year (they’re not on the map yet), which is pretty weak. That’s one of my early gripes so far. If you don’t really dig the detachment type (doesn’t really fit theme of your army), you’re going to be waiting a long time for choice (for many factions), which really sucks if you’re in the “end of an edition” category.

This message was edited 1 time. Last update was at 2023/05/29 14:01:32


 
   
Made in hu
Pyromaniac Hellhound Pilot





Dudeface wrote:
 vipoid wrote:
Tsagualsa wrote:
 Shadow Walker wrote:
Is Strenght 2 on Twin Splinter Rifle a typo or is it meant to be useless against non infantry?


No, the Kabalite splinter weapons have S2 too, expect the Cannons with S3. Obviously their gimmick is low strength, but Anti-Infantry 3+.


Except you could already do that with Poison Tongue. And no one did.

Because even wounding on 3+, spamming weapons with no AP, D1, and no special rules to improve either is a losing prospect.


Why is it? Its basically a better bolter at this point. Or is wonding on 4+/5+ with ap d1 like most troops also a losing prospect?

I thought we already know that it is since the whole "no 2+ cover for MEQ" reveal?

My armies:
14000 points 
   
 
Forum Index » News & Rumors
Go to: