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Beasts of War did a video about deployment. It reminded me how much I like to see visual discussions about tactics and deployment that you don't really see a lot of. You can read about the tactics, you can watch battle reports but it is much different than having someone walk through different reasons behind things. I like seeing someone deploy, then go through on how they could have improved or utilized that deployment better.
Are there other articles or videos that have done something like this that I have not seen?
I think the nice thing it highlights is one the obstacles that some newer players experience when trying Infinity. They utilize their experience from other miniatures games, which based on how he initially deployed they make sense... if it was a different game. With ARO's and objectives, considering how Infinity mechanics work those don't necessarily make sense anymore based on his he deployed.
It helps highlight the part of trying not to bring other wargame experiences with Infinity, you kind of want to start fresh based on tactics for this game. Even though a lot of tactics still apply from other games, it is how they are executed that makes this a different beast.
One thing they didn't cover for example was how the deployment could have changed with other unit types that deploy later or utilize things like camo.
I think videos like that would go a long way for helping newer players understand the game better.
I've only played a handful of games of Infinity so far, but remembering that FACING MATTERS and that I need to reallllly think about where my sight lines are is not something I've made an instinctual habit yet. During deployment and movement, this is the lesson I most need to learn.
I'd argue that neither player really set up all that great. That huge amount of open ground in the middle means it would have been far more profitable to deploy conservatively and force your opponent to walk into open ground.
In the reactive turn, you don't need LOS to where your opponent is starting - you need it to where he's going to go. The player on the left would have basically shut down the game by deploying his Nisse prone on top of the tallest building to lock down pretty much the entire table and deny cover to the prone Grenzer on a lower level.
I think that's going a bit too much into it. It was more about pointing out mistakes people make based on assumptions from playing other wargames. Not knowing how hyper-lethal Infinity is, nor the ARO mechanic or the value of burst, it's easy to set up in a way that you think is going to be awesome but is in fact really dangerous.
When people first read about the ARO mechanic, they think sticking a sniper in an elevated position is a great way to win. But then they have a HMG, or even just another sniper in a similarly advantageous position, step out and overpower it with higher burst. Add to that the lethality of the game and value of cover, and new players will get disheartened rather fast as their guys get blown to pieces.
That was the point. He deployed a model on the roof without cover and not prone, so they pointed out he should make it prone. He deployed a model standing in the middle of a pathway with no cover. While it had a good Line of Sight to where the other guy needed to move to, his ARO would have been rather weak since he wasn't in cover. He deployed his pointman, the Brigada, too far back to take advantage of its multi rifle and flame thrower, while he deployed cheerleaders in forward positions where they could be picked off by better units.
This message was edited 1 time. Last update was at 2016/04/26 00:37:35