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![[Post New]](/s/i/i.gif) 2017/05/30 08:06:16
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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I'm assuming someone in some thread is translating the thing.
If someone spots it in the wild, please link here
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![[Post New]](/s/i/i.gif) 2017/05/30 08:10:10
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Numberless Necron Warrior
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The process is already underway it seems, in the main thread.
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10,000+ |
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![[Post New]](/s/i/i.gif) 2017/05/30 09:07:36
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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Got a link to exactly where? (it's a big thread) Automatically Appended Next Post: Nevermind, found it.
Starts on Page 422
https://www.dakkadakka.com/dakkaforum/posts/list/12630/724730.page
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This message was edited 1 time. Last update was at 2017/05/30 09:16:49
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![[Post New]](/s/i/i.gif) 2017/05/30 09:23:41
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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I can read Italian pretty well, if you want any piece of info I can help. I'm not a native though, I can miss something.
I like Synaptic Disintegrator new rule, it adds a mortal wound to any other damage it does on 6+ to wound. Of course it can target Characters.
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/30 10:01:05
Subject: Re:New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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Urgh, that quantum shielding thing being true riles me a lot. It's a total switch from how it used to work - instead of being super weak to high str guns and immune to small arms, we're now weak to small arms and mediocre against high str. It's just change for the sake of change. It's also not even good - against a lascannon, it basically works out to be a 5++ - you have a 1/3 chance to roll lower than an opponent in a dice off. Versus D3 damage (and also damage 2), you've got a 6++; 13 missiles will outright kill an Annhilation Barge,. I guess Necron vehicles are going to play a very different role, if any role at all - the command barge looks powerful, but at T6 W8 3+ it doesn't seem that likely to actually DO anything. Destroyers are now insanely expensive - if I'm reading correct, 43 points plus 20 for the Gauss cannon, which is 63 points each and they're -1 BS to hit if they move?! Considering they were good but outclassed in 7th and bad in 5th & 6th, I can't see how an over 50% point increase could possibly be warranted. Annihilation barges got smacked into the ground - not only is S7 much weaker, losing TL so they only get 4 shots is cripplingly awful and they're way more fragile. Death rays have gone from auto hit, to lance blast, and are now D3 shots... again, why the nerf when nobody took them anyway?! Conversely, 12 point(!) Necron warriors with AP-1 are super solid, and their guns cost 0 points. Immortals seem to be the same cost (8+9 for 17 total), but the Tesla Carbine is pretty good now - assault 2 means that compared to the Gauss blaster, it's much better past 12" and you can run+fire. Of course, the gauss blaster is also a monster at close range with that -2. To make up for the Warscythe losing the initiative and strength advantage VS powerfists, they got... worse damage on average than powerfists? Because, you know, everyone was complaining Lychguard were just dominating the table, right? I dunno, just weird changes.
I mean, looking over it, a ton has been changed and there doesn't really seem to be any reason for it. Check out the C'tan powers for example:
1. Antimatter meteor - Roll a D6; on a 2+ the closest enemy unit within 24" visible to the C'tan shard suffers D3 mortal wounds.
2. Time's Arrow - Choose a visible enemy unit within 24" of the C'tan Shard and roll a D6. If the result is greater than the Wound's characteristic of that unit, that model is killed.
3. Seismic Assault - Roll a D6 for each enemy model in the nearest enemy unit within 24" of the C'tan Shard. For each roll of 6 that unit suffers a mortal wound.
So, we have a bad (but reliable) smite, an attack which is only really good against 2/3 wound models (super kill a single Primaris Marine!) and an anti-horde-but-not-really-very-good-at-it power. Pretty awful considering how many psykers can throw Smite at us without any repercussions at all, yet we get to, once per turn, maybe do D3 mortal wounds. Now look at Deathmarks - 20 points a model? Hard to see why, on the grounds nobody was taking them at all.
So, who knows how we'll fare frankly. Lots of things which look like nerfs, plenty of things looking like buffs and then a lot of random rules changes with no explanation. Even if this was still 7e, it'd be hard to say how we'd do because of all the changes to core rules, so I'll wait it out. That said, I still don't have high hopes for the C'tan, Annihilation Barges, Destroyers (of any kind) or Deathmarks - they all look worse than their current not-good-enough selves. Disappointing, to be blunt, especially looking at the Tau leaks and seeing how strong all their stuff is in comparison to ours. Maybe that's why our faction focus is last.
Denegaar wrote:I can read Italian pretty well, if you want any piece of info I can help. I'm not a native though, I can miss something.
Could you translate the Doomsday Cannon rules, Nemesor Zahndrekh and the Command Barge? The command barge particularly looks interesting from what I can understand but my Italian is poor at best. I know that's a lot to ask, so feel free to say no.
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![[Post New]](/s/i/i.gif) 2017/05/30 10:05:29
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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We don't know the rules for destroyers though. Their stats haven't been released yet.
Gauss Cannons appear to be a bit more dangerous, now that they deal D3 damage.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/30 10:17:00
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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CthuluIsSpy wrote:We don't know the rules for destroyers though. Their stats haven't been released yet. Gauss Cannons appear to be a bit more dangerous, now that they deal D3 damage.
The damage thing is a very small buff, most things won't care and the things which do probably shouldn't be targeted by S5. And unless Destroyers get better than jetpack+rerolling 1's to hit & wound (or just rerolling entirely in the formation), it's hard to see how they could justify a 50% cost increase while Immortals, who now get AP-2, stayed the same price. Even if they gain a wound, would you rather have 3 Immortals (with points to spare) or 1 Destroyer? I know which option I'd take 100% of the time.
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This message was edited 1 time. Last update was at 2017/05/30 10:17:21
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![[Post New]](/s/i/i.gif) 2017/05/30 10:19:40
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Ladies Love the Vibro-Cannon Operator
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Well, we have no coherent picture about the Necron rules so far.
I'd be interested to find out more about the policy of GW recasting the Necrons.
What's the rationale behind the changes?
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This message was edited 1 time. Last update was at 2017/05/30 10:22:10
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/05/30 10:21:12
Subject: Re:New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Regular Dakkanaut
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Eyjio wrote:
So, who knows how we'll fare frankly. Lots of things which look like nerfs, plenty of things looking like buffs and then a lot of random rules changes with no explanation. Even if this was still 7e, it'd be hard to say how we'd do because of all the changes to core rules, so I'll wait it out. That said, I still don't have high hopes for the C'tan, Annihilation Barges, Destroyers (of any kind) or Deathmarks - they all look worse than their current not-good-enough selves. Disappointing, to be blunt, especially looking at the Tau leaks and seeing how strong all their stuff is in comparison to ours. Maybe that's why our faction focus is last.
You mean the 200 point broadsides and 300+ point riptides? No lol.
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![[Post New]](/s/i/i.gif) 2017/05/30 10:21:36
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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Doomsday Cannon is pretty blurry... as far as I can see it says that can just shoot at High Power if it remained stationary, then it says something to change it's type to Heavy D6 if shoots at 10 or more models? I can't read that last part, I'm quite blind.
Zanderekh and Obyron are already translated in another thread:
Zanderekh
at the start of enemy turn choose a character within 12 and it can't activate auras
4++
at the beginning of your turn choose a sautek infantry within 6 and add 1 to advance, charges and hit rolls
passing madness: roll a d3, choose an infantry unit within 6 at the start of the turn
1: avenge the fallen: + 1 attack
2: stop the rebellion: +1 to bs
3: sunmills? charge!: reroll charge
Obyron
If killed, he can still fight in the phase (like the Wulfens, for example)
Can reroll leadership tests of Sautekh units within 6"
At the end of the movement phase you can teleport Obyron and a unit of Sautekh infantry within 6" of Zandrek
If within 3" of Zandrek he can take Zandrek's wounds
(the last two has been cut so maybe they're not complete/completely right)
Command Barge
Living Metal
Command Wave (?): +1 to advance, charge and hit within 12" to one unit. Not stacking with other buffs like this.
Quantum shielding: Avoids dmg if you roll (d6) less than the damage received.
Ressurrection Orb: Repeat RP rolls (theres more info but its cut)
Explodes: When it dies, roll a d6, on 6 it explodes and deals ? Mortal Wounds to every unit within ? (cut too)
Hope it helps a Little.
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This message was edited 1 time. Last update was at 2017/05/30 10:23:05
The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/30 10:28:50
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Ladies Love the Vibro-Cannon Operator
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Command Barge
Living Metal
Command Wave (?): +1 to advance, charge and hit within 12" to one unit. Not stacking with other buffs like this.
Quantum shielding: Avoids dmg if you roll (d6) less than the damage received.
Ressurrection Orb: Repeat RP rolls (theres more info but its cut)
Explodes: When it dies, roll a d6, on 6 it explodes and deals ? Mortal Wounds to every unit within ? (cut too)
Are there some informations about the rules for chariots?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/05/30 10:33:01
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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wuestenfux wrote:Command Barge
Living Metal
Command Wave (?): +1 to advance, charge and hit within 12" to one unit. Not stacking with other buffs like this.
Quantum shielding: Avoids dmg if you roll (d6) less than the damage received.
Ressurrection Orb: Repeat RP rolls (theres more info but its cut)
Explodes: When it dies, roll a d6, on 6 it explodes and deals ? Mortal Wounds to every unit within ? (cut too)
Are there some informations about the rules for chariots?
Well, keywords on the Command Barge are: Vehicle, Overlord, Fly and Catacomb Command Barge. On the top part it says something like "The CCB is commanded by an Overlord", but nothing on getting out of the vehicle or something like this.
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/30 11:19:28
Subject: Re:New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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KillswitchUK wrote:You mean the 200 point broadsides and 300+ point riptides? No lol.
I mean, crisis suits can get 2 plasma guns for 64 points. Compare that to the 63 point Destroyer - which would you rather take? Likewise, the 200 point Broadsides hugely outgun the C'tan. Like for like, Tau just seem stronger; presumably RP is meant to make up for the deficit, but I doubt we'll ever actually roll for RP.
Denegaar wrote:[snip]
Well that all sounds cool. Don't know why anyone would ever take Zahndrekh over a normal Overlord, but hey, at least they've gotten better.
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![[Post New]](/s/i/i.gif) 2017/05/30 11:33:33
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Dangerous Skeleton Champion
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It's tough to say without context but it seems like a lot of things are weaker. Until we know the stat lines and the special rules and compare them to other armies it's really tough to make any sort of definitive claims.
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Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
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![[Post New]](/s/i/i.gif) 2017/05/30 12:06:21
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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Egyptian Space Zombie wrote:It's tough to say without context but it seems like a lot of things are weaker. Until we know the stat lines and the special rules and compare them to other armies it's really tough to make any sort of definitive claims.
As much as I'm complaining about bad stuff seemingly getting worse, a lot of stuff we already take has gotten a lot better. Warriors with -1 AP is actually pretty scary for marine armies and they're cheaper. Immortals are buffed immensely from AP-2 Gauss Blasters, and assault 2 tesla carbines are awesome. Overlords now give out a ridiculous shooting/assault buff and hit on 2+. Catacomb Command Barges seem to be better in assault and the Tesla Cannon is now 3 shots. Scarabs wound everything on 5+ and are only 13 points. Deathmarks, assuming they've got relatively similar special rules, now have a better gun because it ignores invulns on a 6.
I just think it's bizarre is all. "Look, the monolith is as tough as it's 3e version!... for almost double the cost"; "hey, Annihilation Barges are really fast now!... and die to a draught"; "look, we made twin linked things double shots!... not you though Necrons". Very odd choices all around. I tell you what, for almost 500 points the Tesseract Vault had better have some ridiculous nuke, because it's now more expensive than 41 warriors. I can't even believe how much weaker the telsa destructor got - from 5.33 average hits to 4, that's a third less effective, and it's now worse than an autocannon per hit because they do 2 damage. It's really frustrating.
I don't think we're going to suffer too much, but compared to some armies, it's pretty obvious that we've taken a bad blow and are not going to be near the top of the game.
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![[Post New]](/s/i/i.gif) 2017/05/30 12:18:34
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Numberless Necron Warrior
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What makes you think tesla destructors don't have 8 shots now?
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10,000+ |
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![[Post New]](/s/i/i.gif) 2017/05/30 12:25:47
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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The tesla destructor statline was leaked a page earlier. Its Assault 5 now...which means that the twin telsa destruction, which annihilation barges are armed with, get 10 shots.
Remember that there is no such thing in the necron army as a single tesla destructor; its always twinlinked.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/30 12:28:41
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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Oh, actually you're right. I didn't think there was an entry for twin tesla destructors but there is. Well, never mind me then. Still, seems weird they still include a single tesla destructor on the stats when nothing actually gets one.
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![[Post New]](/s/i/i.gif) 2017/05/30 12:30:22
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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Its probably for simplicity, as twin isn't really a weapon type but more of a modifier now.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/30 12:31:07
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Numberless Necron Warrior
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Doppio of course being italian for double/twin. Above it is the twin linked heavy gauss cannon for reference.
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10,000+ |
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![[Post New]](/s/i/i.gif) 2017/05/30 12:34:59
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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MoonlightSonata wrote:
Doppio of course being italian for double/twin. Above it is the twin linked heavy gauss cannon for reference.
Oh wow there is an entry. I did not see that.
Whats the tesla weapon near the botton then? I don't really remember any teslas other than carbines, cannons and distructors.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/30 12:36:43
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Regular Dakkanaut
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CthuluIsSpy wrote: MoonlightSonata wrote:
Doppio of course being italian for double/twin. Above it is the twin linked heavy gauss cannon for reference.
Oh wow there is an entry. I did not see that.
Whats the tesla weapon near the botton then? I don't really remember any teslas other than carbines, cannons and distructors.
Tesla Orb Weapon of the Obelisk?
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This message was edited 1 time. Last update was at 2017/05/30 12:36:58
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![[Post New]](/s/i/i.gif) 2017/05/30 12:38:25
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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Yeah Tesla Spheres, Sfera in Italian.
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/30 13:04:15
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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I desperately want to know what Tomb Blades are getting, now.
If Scopes still do the same thing, the usual load out (TL Gauss Blaster, Scopes, Shields) could be pretty damn effective... only issue is they've gone up in price, so I'm not sure how they might fare compared to what you might be able to get for the same amount of points.
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![[Post New]](/s/i/i.gif) 2017/05/30 13:08:30
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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skoffs wrote:I desperately want to know what Tomb Blades are getting, now.
If Scopes still do the same thing, the usual load out ( TL Gauss Blaster, Scopes, Shields) could be pretty damn effective... only issue is they've gone up in price, so I'm not sure how they might fare compared to what you might be able to get for the same amount of points.
Good point, there's no entry for TL Gauss Blasters or Tesla carbines. What weapons are they actually going to have? Also, can one of our kind Italian speaking readers translate the melee weapons with special rules next to them? I can translate the names easily, but the long paragraphs are somewhat harder. Does it say that the Nightbringer does 7 damage per attack to vehicles?!
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![[Post New]](/s/i/i.gif) 2017/05/30 13:47:59
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Wicked Wych With a Whip
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Strenght of Nightbringer Gaze is *. Nightbringer Gaze wounds on 2+, unless the foe is not a vehicle, in that case the strenght of the attack is 7.
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This message was edited 1 time. Last update was at 2017/05/30 13:57:24
The Bloody Sails
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![[Post New]](/s/i/i.gif) 2017/05/30 14:08:55
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Deranged Necron Destroyer
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Denegaar wrote:Strenght of Nightbringer Gaze is *. Nightbringer Gaze wounds on 2+, unless the foe is not a vehicle, in that case the strenght of the attack is 7.
Oh, well that's actually pretty awful. Considering in 3rd it was S10, and in 7th it had smash attacks that's quite a considerable nerf if it has no other weapon.
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![[Post New]](/s/i/i.gif) 2017/05/30 14:14:54
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Proud Triarch Praetorian
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Wait, so
Warscythe:
S +2
AP -4
D 2
Abilities -
...
Damn, we knew it was going to lose Armorbane, but no abilities at all?
:/
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![[Post New]](/s/i/i.gif) 2017/05/30 14:16:54
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Trazyn's Museum Curator
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skoffs wrote:Wait, so
Warscythe:
S +2
AP -4
D 2
Abilities -
...
Damn, we knew it was going to lose Armorbane, but no abilities at all?
:/
Nope, just hurts a lot. :(
I mean, -4 AP and 2 damage is pretty nice, but I miss having abilities on the scythe.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/30 17:02:14
Subject: New Necron Tactica Thread - 8th edition spoilers discussion pg. 16 (Apr 25)
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Grisly Ghost Ark Driver
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Well, HQs seem to hit on 2+ now, wounding on 3+ as opposed to 5/6+ on 2d6 isn't that different, and still negates saves for 3+ vehicles if I understand correctly. It's not that different from 7th, with dmg 2 compensating for wounds being HPx2 roughly. Exploding vehicles was going away anyway Automatically Appended Next Post: Hm or perhaps wounding on 4 or 5 is more normsl
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This message was edited 1 time. Last update was at 2017/05/30 17:03:34
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