Switch Theme:

8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Devestating Grey Knight Dreadknight







Kahor wrote:
So I'm trying to think of some interesting combinations with the new codex that could be fun to play (I don't really play competitively).

A land raider containing 2 squads of purifiers could be fun when paired with gate. I was thinking I could pair it with a stormraven that has a dreadnought and/or more purifiers in it that can fly over first turn.

The land raider could be gated by almost anything on the back line where you could also have a tri-las pred (assuming we still get this in the codex). The psyker could then cast the power on the pred that allows it to fire without requiring line of sight.

Thinking about it you could put a GM or Draigo at the backline with multiple tri-las preds. He could grant one the line of sight power and will give all the preds the reroll aura (I think). Its not as good as Big G but... what do you guys think? Just throwing out some thoughts.


We don't have predator access.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Neophyte undergoing Ritual of Detestation




 Quickjager wrote:
Kahor wrote:
So I'm trying to think of some interesting combinations with the new codex that could be fun to play (I don't really play competitively).

A land raider containing 2 squads of purifiers could be fun when paired with gate. I was thinking I could pair it with a stormraven that has a dreadnought and/or more purifiers in it that can fly over first turn.

The land raider could be gated by almost anything on the back line where you could also have a tri-las pred (assuming we still get this in the codex). The psyker could then cast the power on the pred that allows it to fire without requiring line of sight.

Thinking about it you could put a GM or Draigo at the backline with multiple tri-las preds. He could grant one the line of sight power and will give all the preds the reroll aura (I think). Its not as good as Big G but... what do you guys think? Just throwing out some thoughts.


We don't have predator access.


Wow really? That feels so silly. Can we not use it from the marine codex and put our chapter keyword in there? (I've only got the indexes at the moment).

[edit]

I suppose an alternative would be to do the Land Raider gate play with the storm raven. Then drop Draigo between them via deep strike.
You can keep the librarian (or whatever cast gate) at the backline with a single twin lascannon razorback to do some long range damage without line of sight.

This message was edited 1 time. Last update was at 2017/08/09 22:20:44


 
   
Made in us
Devestating Grey Knight Dreadknight







Nope, if you look in the Intro to the GK section of the Index, it lists the units we may take from the SM section.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Neophyte undergoing Ritual of Detestation




 Quickjager wrote:
Nope, if you look in the Intro to the GK section of the Index, it lists the units we may take from the SM section.


Ah shoot, quite right. Well... that sucks
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Bigfashizzel wrote:
The biggest issue for me right now is the scarcity of command points. Even at 2k its hard to manage more than 1 command point per turn.

It feels like every game is going to hinge on a single battle round, which I guess is cool?


This is why I'm going to play like my old daemon hunters and bring IG for battlefield presence and CPs.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in fr
Been Around the Block




Weel, Chapter approved just destroyed us with Objectives secured for every troops and with the new turn 1 rule...
   
Made in us
Omnipotent Necron Overlord






GK don't win based on objectives - they win on annihilation or are annihilated - that how melee alpha strike armies work.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Been Around the Block




Ok but Having now 40% chance to loose the turn 1 (without taknig in account the steal of inititative + rerrol) is pretty bad for us...
   
Made in us
Kid_Kyoto






Probably work

HeavenLord wrote:
Ok but Having now 40% chance to loose the turn 1 (without taknig in account the steal of inititative + rerrol) is pretty bad for us...


Even that much more reason to MSU GKSS I suppose.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in fr
Been Around the Block




What do you think about this list (in a semi-competitive environment)?



Bataillon detachment:

HQ:

Kaldor Draigo

Grandmaster in nemesis Dreadknight (psilencer/psycanon/sword) (warlord trait: reroll charges )


Troops:

10 Strike quad (10 falchions) Combat squad if i have less drops than my ooponent

10 strike squad (10 falchions) Combat squad if i have less drops than my ooponent

5 Strike squad (psilencer / 4 falchions)


Vanguard detachment


HQ:

Brother Captain (relic: Soul glaive)

Elites:

5 Purifier squad (4 falchions / Hammer)

5 Purifier squad (4 falchions / Hammer)

1 venerable Dreadnought (Multi melta / CCW)

Flyer:

Stormraven (TAC / TMM / SSL / THB)


Total: 2000 pts and 7 CP

All the Vanguard detachment in the stormraven and the rest in deepstrike.

Thanks guys !

This message was edited 1 time. Last update was at 2017/08/10 16:42:31


 
   
Made in us
Omnipotent Necron Overlord






HeavenLord wrote:
What do you think about this list (in a semi-competitive environment)?



Bataillon detachment:

HQ:

Kaldor Draigo

Grandmaster in nemesis Dreadknight (psilencer/psycanon/sword) (warlord trait: reroll charges )


Troops:

10 Strike quad (10 falchions) Combat squad if i have less drops than my ooponent

10 strike squad (10 falchions) Combat squad if i have less drops than my ooponent

5 Strike squad (psilencer / 4 falchions)


Vanguard detachment


HQ:

Brother Captain (relic: Soul glaive)

Elites:

5 Purifier squad (4 falchions / Hammer)

5 Purifier squad (4 falchions / Hammer)

1 venerable Dreadnought (Multi melta / CCW)

Flyer:

Stormraven (TAC / TMM / SSL / THB)


Total: 2000 pts and 7 CP

All the Vanguard detachment in the stormraven and the rest in deepstrike.

Thanks guys !
This looks like an excellent semi competitive list. A little variety - still very strong.


Automatically Appended Next Post:
HeavenLord wrote:
Ok but Having now 40% chance to loose the turn 1 (without taknig in account the steal of inititative + rerrol) is pretty bad for us...

Can you explain?

This message was edited 1 time. Last update was at 2017/08/10 18:21:35


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Been Around the Block




Thanks !

With the new rule to know who will have the turn 1, both players roll a dice. And the layer who has deployed all his units first will have a +1 on the roll.

Do you have an example of a very GK competitive list ? Are Razrbacks, Paladins, Stormravens mandatory for going cheese ?

This message was edited 1 time. Last update was at 2017/08/10 18:43:20


 
   
Made in us
Xenohunter with First Contact




You still can only Deepstrike the same number of units as you're putting on the board. Embarking in a transport doesn't count, since they're all placed as one.

That means you'd have 6 drops (3 strike squads, Draigo, Dreadknight, and the Stormraven). So you could deep strike 3 Units.

You'd have to leave some heavy dudes on the table, since if the only unit you have on the table is the flier you instantly lose.

So lets imagine that you have the StormRaven, Draigo, and the GM DK on the table. Your opponent has 2000 points with which to kill two special characters to win the game. I guess you can get the GM DK to a 2++ if you go first, or a 3++ if you use Heed the Prognosticators. Draigo can get to 2++ with the same Strategem.

That seems reasonable. I'm not sure how many wounds Draigo or the GM DK has, but they'd certainly take a lot of shooting to kill.
   
Made in fr
Been Around the Block




I am not sure to understand you.
Regarding the rules, my units inside transports are in the battlefield so I can have 5 deep striking units.

Also, I do not instantly lose if I have only my flyer because I still have my turn to deep strike my 5 units.
   
Made in fi
Water-Caste Negotiator





Bigfashizzel wrote:
You still can only Deepstrike the same number of units as you're putting on the board. Embarking in a transport doesn't count, since they're all placed as one.

That means you'd have 6 drops (3 strike squads, Draigo, Dreadknight, and the Stormraven). So you could deep strike 3 Units.

You'd have to leave some heavy dudes on the table, since if the only unit you have on the table is the flier you instantly lose.

So lets imagine that you have the StormRaven, Draigo, and the GM DK on the table. Your opponent has 2000 points with which to kill two special characters to win the game. I guess you can get the GM DK to a 2++ if you go first, or a 3++ if you use Heed the Prognosticators. Draigo can get to 2++ with the same Strategem.

That seems reasonable. I'm not sure how many wounds Draigo or the GM DK has, but they'd certainly take a lot of shooting to kill.


All units on table count, in transport or not. And the flyer penalty only comes in on turn two when he has his reserves on board too.

-Heresy grows from idleness- 
   
Made in us
Xenohunter with First Contact




Thank you both, I've been playing the deep strike rules wrong since the edition dropped. That makes this edition much more comfortable.

That makes the list a lot better!

Running a Captain with purifiers is great.

Looks good.

This message was edited 1 time. Last update was at 2017/08/10 20:09:55


 
   
Made in gb
Regular Dakkanaut





The turn one change does not affect the missions I'm the core rulebook. As per the posted 40k community article.

'' If you prefer the original method though, worry not! These new missions do not replace the matched play missions in the Warhammer 40,000 rulebook, they supplement them, allowing you to choose the style of mission rules you enjoy playing the most.''
   
Made in gb
Dakka Veteran




Godeskian wrote:
The turn one change does not affect the missions I'm the core rulebook. As per the posted 40k community article.

'' If you prefer the original method though, worry not! These new missions do not replace the matched play missions in the Warhammer 40,000 rulebook, they supplement them, allowing you to choose the style of mission rules you enjoy playing the most.''


No, but expect opponents to want to play it that way. And all tournies will.
   
Made in us
Longtime Dakkanaut




 Fueli wrote:
Bigfashizzel wrote:
You still can only Deepstrike the same number of units as you're putting on the board. Embarking in a transport doesn't count, since they're all placed as one.

That means you'd have 6 drops (3 strike squads, Draigo, Dreadknight, and the Stormraven). So you could deep strike 3 Units.

You'd have to leave some heavy dudes on the table, since if the only unit you have on the table is the flier you instantly lose.

So lets imagine that you have the StormRaven, Draigo, and the GM DK on the table. Your opponent has 2000 points with which to kill two special characters to win the game. I guess you can get the GM DK to a 2++ if you go first, or a 3++ if you use Heed the Prognosticators. Draigo can get to 2++ with the same Strategem.

That seems reasonable. I'm not sure how many wounds Draigo or the GM DK has, but they'd certainly take a lot of shooting to kill.


All units on table count, in transport or not. And the flyer penalty only comes in on turn two when he has his reserves on board too.


I'm pretty sure units that are in transports are not on the table.
   
Made in au
Fresh-Faced New User




Wow, I can't believe the librarians get rites of banishment.
Really feels like I just wasted $100 and two days converting up the 3 I just bought...

I was trying to be rather positive about the codex until hearing that.

Hopefully when I get it in my hands tomorrow I'll see you were lying and librarians are still playable
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Shame you got 3. My one libby will be casting Purge Soul and Vortex of Doom every turn anyway, I think he will do just fine.
   
Made in us
Devestating Grey Knight Dreadknight







Has anyone seen a reason to include an Stormhawk over a Stormraven in their list? For about a 100 point difference you get a more survivable, accurate, transport gunship.

I just don't see it, what role it fulfills....

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in au
Fresh-Faced New User




What are peoples thoughts in support battalions.to increase our command points..

You can get a budget 3 command points for 180pts support battalion over 32 guardsmen.

I'm also considering adding 3 small scout units and two space marine librarians for some full strength smite and the battalions worth of command points.


Anyone else with ideas?
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Quickjager wrote:
Has anyone seen a reason to include an Stormhawk over a Stormraven in their list? For about a 100 point difference you get a more survivable, accurate, transport gunship.

I just don't see it, what role it fulfills....

You already stated the difference, about 100 points. That's pretty much a no brainer.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




I have the codex in hand:

Confirmation that all points prices are the same as the index, aside from Terminators up 2 points.

GM DK is indeed 190 points base.

Chaplain is 144 plus storm bolter. Crozius arcanum is free.

Also, for some reason the Twin Heavy Plasma cannon on the Stormraven has nearly doubled in price. Meh.
   
Made in us
Longtime Dakkanaut




L0adedDice wrote:
What are peoples thoughts in support battalions.to increase our command points..

You can get a budget 3 command points for 180pts support battalion over 32 guardsmen.

I'm also considering adding 3 small scout units and two space marine librarians for some full strength smite and the battalions worth of command points.


Anyone else with ideas?


I think it is definitely a valid option, though you get some hate from the purists.

I think IG would work particularly well in a list that is trying to deepstrike the GK units on the first turn, and SM would work well in a more on the table kind of list.
   
Made in au
Fresh-Faced New User




jcd386 wrote:
L0adedDice wrote:
What are peoples thoughts in support battalions.to increase our command points..

You can get a budget 3 command points for 180pts support battalion over 32 guardsmen.

I'm also considering adding 3 small scout units and two space marine librarians for some full strength smite and the battalions worth of command points.


Anyone else with ideas?


I think it is definitely a valid option, though you get some hate from the purists.

I think IG would work particularly well in a list that is trying to deepstrike the GK units on the first turn, and SM would work well in a more on the table kind of list.


Meh Purists, i want full strength Smite damn it!!

I'm also liking the idea of putting Might of Hero's on a Draigo or Voldus, as they're target friendly Adeptus Astartes Unit.
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

Spartacus wrote:
I have the codex in hand:

Confirmation that all points prices are the same as the index, aside from Terminators up 2 points.

GM DK is indeed 190 points base.

Chaplain is 144 plus storm bolter. Crozius arcanum is free.

Also, for some reason the Twin Heavy Plasma cannon on the Stormraven has nearly doubled in price. Meh.


Are the points costs for the weapons the same as well? If so I will definitely pass on this book
   
Made in ca
Shas'ui with Bonding Knife





Toronto, Canada

I think it is safe to say that a pure grey knight list will be difficult to make competitive and that a detachment of guard will be required - for both CP and holding rear objectives.

   
Made in us
Damsel of the Lady




 creeping-deth87 wrote:
Spartacus wrote:
I have the codex in hand:

Confirmation that all points prices are the same as the index, aside from Terminators up 2 points.

GM DK is indeed 190 points base.

Chaplain is 144 plus storm bolter. Crozius arcanum is free.

Also, for some reason the Twin Heavy Plasma cannon on the Stormraven has nearly doubled in price. Meh.


Are the points costs for the weapons the same as well? If so I will definitely pass on this book


Yes, all points are the same except the extra 2PPM for Terminators. No loadout changes for anybody either except Librarians can no longer take Storm Shields (just like Codex Space Marines can't either now).
   
 
Forum Index » 40K General Discussion
Go to: