Switch Theme:

Dark Angels Tactics 2018 - Chapter Approved page 41  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fate-Controlling Farseer





Fort Campbell



These are the characters I run in my army.

Azrael
Ancient (not fully painted yet)
Apothecary
Master (Blue Cloak)
Lieutenant (White Cloak)

Full Frontal Nerdity 
   
Made in us
Dakka Veteran




Anyway to get an ancient more mobility?

I really want to run a couple 4man units of plasma inceptors. I think point for point they are the most damaging unit SM can field.

Problem I'm having is I really want an ancient near-by but the only way to get him close is to put him in a pod if I'm reading the codex/index correct.

This really isn't ideal because it increases my off the board drops (which I'm already struggling with) and is 85 points which I don't want to spend (already got an lt and master with jump packs.)

I could drop the jump packs on the master and LT and put them in the pod with the ancient but I loose so much mobility by not having a jump pack captain (I like to be able to drop the second unit of inceptors not right on top of the first one, in the rare event the first unit is still alive after it drops). Also I can't think of anything else good to put in the pod (if only aggressors could ride...)

So, any suggestions for getting more mobility on a ancient or good units to put into a pod (company vets with storm bolters and chainswords was what I was thinking. 2 x 3 of those with lt, ancient and captain)? Or am I totally over-estimating the killing power of inceptors and should go with a more traditional Azzy, shroud, hellblaster combo?
   
Made in us
Fate-Controlling Farseer





Fort Campbell

bananathug wrote:
Anyway to get an ancient more mobility?

I really want to run a couple 4man units of plasma inceptors. I think point for point they are the most damaging unit SM can field.

Problem I'm having is I really want an ancient near-by but the only way to get him close is to put him in a pod if I'm reading the codex/index correct.

This really isn't ideal because it increases my off the board drops (which I'm already struggling with) and is 85 points which I don't want to spend (already got an lt and master with jump packs.)

I could drop the jump packs on the master and LT and put them in the pod with the ancient but I loose so much mobility by not having a jump pack captain (I like to be able to drop the second unit of inceptors not right on top of the first one, in the rare event the first unit is still alive after it drops). Also I can't think of anything else good to put in the pod (if only aggressors could ride...)

So, any suggestions for getting more mobility on a ancient or good units to put into a pod (company vets with storm bolters and chainswords was what I was thinking. 2 x 3 of those with lt, ancient and captain)? Or am I totally over-estimating the killing power of inceptors and should go with a more traditional Azzy, shroud, hellblaster combo?


My experience is inceptors die way to quickly to be worth it. I swapped out 12 inceptors for 3 predators, and the pay off was more then worth it.

Full Frontal Nerdity 
   
Made in us
Dakka Veteran




I just really love the ability to land w/in 18" of something and have it dead, or at least mostly dead.

16ish 3 damage plasma shots @ 18" sounds really good to me. I can't find that for 250 or less even with the CP spent. I don't care if they don't get to turn 2 and hopefully I have an ancient nearby for "accidental" plasma deaths, hence the pod quandary. But then they are stuck in one spot and can't apply damage as efficiently.

They should be able to earn back their points in one round of shooting. With the option to come in two waves or one big clump gives a lot of tactical flexibility to a list with them.

Paired with Dark Talons and scout bikes for mobile chaff clearing it seems like it could be a really fun and competitive army if only I could find a way to keep the ancient mobile...

Anyone run anything similar and care to talk me out of my delusions? With some custode bikes or black knights? One dark shroud or two? Do I really need sableclaw?
   
Made in us
Longtime Dakkanaut






Ravenwing do have advantages: speed of the Raven, Sammeal, and often a Darkshroud. Compared to inceptors, Black Knights trade shooting efficiency for durability, melee, and mobility.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in se
Fresh-Faced New User




Hi everyone!

Has anyone tried a DA / SW list using the Lion & Wolf stratagem? Any thoughts on this?


My thoughts would be to put the duelling buff on characters with powerfists or thunderhammers, seeing as the +1ws negates the -1 to hit on these weapons, the +1S makes them hit at S10 and the +1A further multiplies all this. Should combine well with a bike, jump pack or terminator armor.
   
Made in us
Longtime Dakkanaut






If I were pairing space puppies and dark angels I'd probably do an Azrael gunline in the back and wulfen in the front, outflanking with their chapter approved stratagem Cunning of the Wolf.


Automatically Appended Next Post:
also lots of scouts

This message was edited 1 time. Last update was at 2018/03/21 16:08:40


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






Jason Sparks won his first four games at Adepticon championships
[Thumb - Screenshot_20180323-004159~2.png]


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






Josh Kinder won 3 of his first four games.
[Thumb - IMG_20180323_005403~2.jpg]


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






Dominique Carette won 3 of the first 4 games. Looks like the third detachment got clipped off.
[Thumb - Screenshot_20180323-005729~2.png]


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in be
Mysterious Techpriest





Belgium

Wow the spam is real with the first list. He really counted on tabling the opponent with so few units on the table, it could have gone wrong many times.

Second list is more varied that's for sure. Don't understand the Scouts with four shotguns and one sniper rifle though ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Longtime Dakkanaut






Ricky Addington won 3 of 4 with a list like mine.
[Thumb - IMG_20180323_011047~2.jpg]


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

Not a single nice list...
But I guess that's what you get in tournaments.

Superfriends and Spam.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

I dont see anything wrong with the last list?

The first list is hilariously spammy

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Longtime Dakkanaut






Dominique Carette has an interesting list. Damn I want to try this one out. Have 2 Dreadknights I haven't used in a while that need a dusting off and a Voldus I just finished painting.

I'm assuming that clipped off Battalion is Celestine, Company commander and 3 units of Guard troops

Josh Kinders list is similar to what I run....however the Supreme command are Custode Shield Capts on bikes

Ricky has a nice all Primaris DA list. Not sure why he didn't go with scouts..

This message was edited 2 times. Last update was at 2018/03/23 11:55:02


 
   
Made in be
Mysterious Techpriest





Belgium

Been playing DoW II and now that I have access to Davian Thule I want some Dreadnoughts in my army saying "I have come to destroy you" Anyone have an opinion on them for our Dark Angels ? Non-FW preferably. What do they bring ? What's the good setups ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Longtime Dakkanaut





 Aaranis wrote:
Been playing DoW II and now that I have access to Davian Thule I want some Dreadnoughts in my army saying "I have come to destroy you" Anyone have an opinion on them for our Dark Angels ? Non-FW preferably. What do they bring ? What's the good setups ?


I mean... they benefit from Grim Resolve right? So I suppose a small bunker of them could serve as anti-armor in the way you might use las-Preds?

I'd try running a couple with Las/Autocannon as an experiment, but the minute you need to move them they would lose a fair chunk of efficiency.

This message was edited 1 time. Last update was at 2018/03/23 21:51:12


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut




The lists and results say a lot about Dark Talons. It's nothing we didn't already know, but I'm sure we'll see some changes to those relatively soon.
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




 Aaranis wrote:
Been playing DoW II and now that I have access to Davian Thule I want some Dreadnoughts in my army saying "I have come to destroy you" Anyone have an opinion on them for our Dark Angels ? Non-FW preferably. What do they bring ? What's the good setups ?


Use venerable dreads. they work very well.


Automatically Appended Next Post:
MilkmanAl wrote:
The lists and results say a lot about Dark Talons. It's nothing we didn't already know, but I'm sure we'll see some changes to those relatively soon.


Well they only got a little cheaper but the stats stayed the same i think. They may nerf it a bit as long as they buf the deathwing.

This message was edited 1 time. Last update was at 2018/03/26 12:54:30


 
   
Made in ca
Regular Dakkanaut




 zedsdead wrote:
 Grimgold wrote:
Looks decent, most 1k armies will have a hard time dealing with two units of hellblasters backed by azy. A master and Azrael should wreck anything that makes it into CC, at least at 1k points.

The issue with scouts at 1k is there is just so much board, and so little bubble wrap. I suppose you have 8 CP so having to drop 2 points for intractable won't hurt you too much, especially considering you have a chance to get part of it back, and a chance to get back points on incidentals like WFTDA.

Maybe you could go a little cheap on the master, drop him to a lt with a normal power sword and pistol, drop the extra scouts and get an ancient, which should make alpha striking your hellblasters a prickly proposition.


yea he needs the Ancient big time and I would dump the master for the LT with jump pack.

1000 Pts really should be playing on a 4X4 board. 1000pts is just to small for 6x4. played on both and the 4x4 was much better


Automatically Appended Next Post:
Machabees wrote:
I have a big tournament coming up and am trying out a variety of lists. This is my current list and I would love some input please and thank you!

Azrael
Chapter Ancient
10 Hellblasters
3 x 5 Scouts

Sammael in Sableclaw
Talonmaster
2 x 3 Ravenwing Bikers
3 Plasma Inceptors
1 Darkshroud
2 x Dark Talons

8cp 2000pts

What do you guys think?


here is the problem with half gunline half ravenwing armies: you need expensive characters to make them work well. RW needs Sammy and a TM. Gunlines need Azzy and an CA to really work well. In this list you are paying big points for 4 Characters. IMHO its the one thing bad about DA... its hard to build competitive 'Mixed" DA armies without going outside the Dex. Personally I would choose to go one or the other.

I would go with the RW portion of your list and add in a Knight bike squad, 7 of them.. leave the Inceptors. they are so good Add in a RW Ancient and maybe a Libby on bike if you have the pts

Also try to move things around to get an Outrider detatchment for an extra CP


I honestly really like the half and half GW/RW list but I think that people just have the wrong idea about how to go with the gunline portion. They usually try and include Azrael and hellblasters etc which becomes way too super expensive and elite for your backfield when your ravenwing are going to be super expensive too. To me the point should be to keep your gunline cheap and effective. Tacticals/scouts/dreadnoughts/devestators with long range options and a lieutenant to support. With grim resolve you don't need to over spend. Everything in your gunline should just sit back re-rolling one's to hit and wound, capping objectives etc, while your RW work the forward board.
   
Made in be
Mysterious Techpriest





Belgium

Widied wrote:
I honestly really like the half and half GW/RW list but I think that people just have the wrong idea about how to go with the gunline portion. They usually try and include Azrael and hellblasters etc which becomes way too super expensive and elite for your backfield when your ravenwing are going to be super expensive too. To me the point should be to keep your gunline cheap and effective. Tacticals/scouts/dreadnoughts/devestators with long range options and a lieutenant to support. With grim resolve you don't need to over spend. Everything in your gunline should just sit back re-rolling one's to hit and wound, capping objectives etc, while your RW work the forward board.

That's a philosophy I'm having most of the time, we instinctively tend to maximise the output of our best units with the help of characters, to apply many buffs to said units, forming a sort of Death Star. I'm always worried in these cases that our opponent might have a strong counter or just a good tactic to deal with it and render said Star nigh useless, effectively disabling a good portion of our army. I said earlier that the efficiency of our best units only goes lower the more characters you add to them, at least partly. I believe we have to use these characters to benefit more than a single unit, like Hellblasters. If these go down, have a plan B so that the characters can still support the fight effectively, either by accompanying other units or by getting in the fight themselves. I think that if the list falls apart because a key unit is dismissed, it is a bad list. But I'm a fervent TAC-list user, so that's just my opinion.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in ca
Regular Dakkanaut




I think it's natural to think that way. My goal when I saw the new book was to take advantage of speed (because the RW got sooooo good) and Grim Resolve. I personally think GR is great but you really need to build with it in mind. It's basically a free captain for certain units if you want it to be. You really need to rely on cheaper units to get the job done. My idea was to put most of my money points wise into Ravenwing and then take a cheap Greenwing contingent to offer up some efficient long range support and anti-armor which RW doesn't do as well.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

My team at Adepticon actually played against Dominique Carette's team. Fantastic group of players. Easily the most fun game I had at Adepticon, and I played in 12 games there. The army is super cool too, full of awesome conversions.

Anywho, on topic, I'm glad most of these successful DA lists are similar enough to the direction I've gone with my own collection. Now that I've picked up some plasma Inceptors and plenty of Hellblasters, I need to build my second Dark Talon and then I'm set list and model-wise. I even ordered some left-side Lascannons from Forge World in order to try out Mortis Dreadnoughts. I think they'll be a good source of anti-tank to supplement my Hellblasters. After that it's just a matter of tightening up my game and learning to play smarter, something I found out the hard way at Adepticon.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Ork Boy Hangin' off a Trukk





Speaking of Devestators, what do you load out the Sarge with? Keep him super cheap or combi to help with range?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

On a Dev Sarge, I say keep him cheap, maybe splurge on a storm bolter if you have a couple of points left over. He's usually the first casualty in a 5-man, 4-heavy weapon squad. If you were to be using a drop pod to deploy your devs (with grav or something) he could take a combi-plasma I guess, but devs usually don't operate close enough to be worth paying points for such a weapon.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut






Working on this list for a tournament in May
[Thumb - image.png]

This message was edited 1 time. Last update was at 2018/03/29 02:18:44


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






do you play ITC Champs missions ? if you do reduce bike squad to 9.

 
   
Made in us
Longtime Dakkanaut






 zedsdead wrote:
do you play ITC Champs missions ? if you do reduce bike squad to 9.
good q. I think it'll be the simplified rulebook missions from last July but I'll find out. Thanks!

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 axisofentropy wrote:
Josh Kinder won 3 of his first four games.


Is anyone able to explain the BA command detatchment in this list? Are the three characters just used as melee beatsticks? I don't really see the synergy

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in us
Longtime Dakkanaut






 Brother Payne wrote:
 axisofentropy wrote:
Josh Kinder won 3 of his first four games.


Is anyone able to explain the BA command detatchment in this list? Are the three characters just used as melee beatsticks? I don't really see the synergy
probably yes. They're very good at that.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
 
Forum Index » 40K General Discussion
Go to: