Switch Theme:

The Wolfbrothers - Truvor Ironbound, third attempt  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Stealthy Space Wolves Scout





So, another not-so-new army for me, but the Wolfbrothers were starting to get a little large to coexist with their Space Wolf cousins on my other blog so they got their own!

Inquisitor Rathmine of the Ordo Hereticus was a steadfast Monodominant, believing utterly that it was the destiny of Mankind to rule the galaxy. As a member of the Ordo Hereticus he dealt with abhumans, mutants and witches day to day, and righteously hated them. He differed from many of his colleagues in that his hatred extended to so-called Sanctioned abhumans such as Ogryns, Ratlings, Navigators and all psykers, regardless of form or function. To his closed mind, anything not baseline human was a corruption of the true form of man and an abomination. Heretically, he believed this of the Adeptus Astartes as well, seeing them as monsters beyond almost all others.
His colleagues, of course, did not see it this way, and despite Rathmine's strident protests they refused to sanction the Space Marines. Rathmine set out to prove his point. To this end he took custody of a Heretek Magos Biologis, promising him life so long as he aided his crusade. The magos unsurprisingly agreed. Rathmine next hired a mercenary band of void pirates to attack a gene-seed tithe shipment and bring the cargo to him, and then to capture pilgrim ships and herd the survivors to him as well.
Knowing little of crafting Space Marines, Rathmine killed more people in the first few months than in his entire life before, but slowly he made some progress. He learned of the age constraints for implantation, and of the specialised diets and hypno-therapy required for organ activation. As he progressed he had the Magos splice additional genetic traits into the human subjects, creating monsters.
After many years of this, one of his subjects, Holgir Bearclaw, was a partial success. He had Fenrisian blood on his father's side, and bonded with the chimeric geneseed- part Blood Angel and Imperial Fist, but primarily Space Wolf- in a way no other had before. Leading an uprising of the test subjects, Holgir slaughtered the mad Rathmine and his crew.




Automatically Appended Next Post:
Holgir, called Bearclaw by the Space Wolves for his unnaturally sharp claws, is the leader of the Wolfbrothers. He wears the armour of Rathmine, and bears his mace, a hallowed artefact that has special capacity against daemons and the followers of the Dark Gods. At the last, as Holgir and Rathmine battled, the Inquisitor landed a heavy blow with his mace, smiting Holgir across the chest. When he saw that the blow had not slain him outright, Rathmine realised the truth- and Holgir tore his throat out with a swipe of his claws


The first generation of the Wolfbrothers were created by Rathmine and were little better than glad-warriors, enhanced humans but nowhere near the level of an Astartes. The geneseed they were implanted with, coupled with malnutrition, left many physically mutated as the wulfen- and worse- within them struggled to survive.



The most savagely afflicted of the Wolfbrothers were called, by Holgir at least, the Tithed; they were the price paid so the others could live. Many of these monsters, savage beyond belief, were slain by Rathmine and his guards during the rebellion



Automatically Appended Next Post:
A nascent Psyker discovered in a group of tribal Initiates, Gauldur was of the 4th generation and the only Psyker of that generation to fully complete their transformation. For a while, Gauldur was the only Rune Priest of the Chapter. His primary abilities are farseeing and divination, and Holgir relies heavily on his counsel, but on the battlefield he manifests elemental powers that mimic the most powerful Space Wolf Psykers- a fact that greatly pleases him.



Crimson Slaughter Sorcerer, Mastery level 3, Balestar of Mammon, Terminator Armour, Sigil of Corruption, Mark of Tzeentch, Gift of Mutation- Icy Aura

As I'm basically building this Chapter for fun, I rolled up the gifts for all my characters, and was pleasantly surprised to get Icy Aura. Coupled with the Tzeentch power he gets for his Mark, Gauldur wields both ice and fire- as a Space Wolf(ish) psyker should! He'll be getting all that pesky Grey Knights stuff covered over, and will be wielding a storm shield equivalent to represent his 3++ from the Sigil and Mark.
His Icy Aura is the reason for his snow-covered base

This message was edited 77 times. Last update was at 2019/02/08 19:59:00


 
   
Made in au
Stealthy Space Wolves Scout





Since the Wolfbrothers use chaos rules, they get chaos toys! Like... a Kytan Daemon Engine of Khorne?



Construction starts soon!
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

A cool backstory and cool models so far!

   
Made in au
Stealthy Space Wolves Scout





Thanks Azazelx!

Not much done over the weekend, but I did start assembling the Leviathan/ Kytan- this is his gatling cannon

This message was edited 1 time. Last update was at 2016/06/27 12:31:31


 
   
Made in au
Stealthy Space Wolves Scout





Finished the Kytan, piloted by Lothar Fryer, and he is a beast! He'll be armoured in red plates, and most of the rest will be bare steel.



Also greenstuffed Gauldur, just waiting for it to dry so I can file, sculpt and start painting



And started repainting Torin, from my Space Wolves, as a Decimator Daemon Engine



Torin was the youngest son of a tribal chief on the icy deathworld of Arctis Minora. The Wolfbrtohers, seeking to expand their ranks, landed there and offered to take any who would come with them. The older men would be enhanced, and the younger men had the chance to become full Wolfbrothers. Some brought daughters, wives and family with them, adding to the genetic pool of the Chapter and potentially providing further recruits,
Torin, had he remained at home, would have at best grown old serving one of his brothers; most likely he would have been slain by an older sibling. He asked for, and was given, permission to join the Wolfbrothers. He passed many of the tests, but was struck down during a tech-scav mission. His injuries were too severe for him to live, but the mission had uncovered a unique dreadnought chassis. Holgir had him installed in it, trusting the youth's powerful will to live would allow him to adapt to his new setting. Since then, with the other dreadnoughts of the Wolfbrothers, Torin has spearheaded many missions and his chassis has been ornately decorated in recognition of his achievements
   
Made in gb
Pious Palatine






Cool cool cool. Keep the funky stuff coming.

EDC
   
Made in au
Stealthy Space Wolves Scout





Will do EDC!

Just started on Gauldur's shield. Had to trim most of the chaos bits off. He'll have that in one hand, with a wrist-mounted storm bolter and a force staff in the other



Also started on The Red Baron's shoulderpads- grey stripe will end up white, the armour panels will be a bright crimson

   
Made in au
Stealthy Space Wolves Scout





Been working on Gauldur Stoneseer; almost finished the armour and shield, and just need to find where I've put the Grey Knight sprues so I can get his arms







   
Made in au
Stealthy Space Wolves Scout





The warrior known, in Gothic, as Lothar Fryer appeared alongside the Wolfbrothers many years ago, and has fought at their side dozens of times. His war machine, similar to an Imperial Knight, matches no known patterns and is equipped with unique weaponry and advanced defenses. Of his homeworld he is tight-lipped, but he fights the enemies of the Imperium with a cold and unforgiving fervour and this is all Jorek asks of any of his warriors. Lothar's achievements are many, and yet his Knight remains unblemished with devotional depictions and purity seals; the Red Baron sees little use in such frivolity.
He has honour, and will not harm those who stand from his path, but he has been known to go to extraordinary lengths to destroy those who took arms against him; upon Ignia VII he stalked a Word Bearers force for two entire continents, his cannon empty, slaying the traitor marines with blade and boot. Only once the last of the traitors was destroyed did he heed vox hails and return to the drop ships for extraction


A little bit of fluff for my Kytan counts-as, as well as his torso



Still more work to go; progressing slowly! Also, Gauldur has a shoulderpad



I bought some of the termos-type iron wolf pads from Puppetswar as well, but they're immense! More suited for Centurion-sized models unfortunately





Automatically Appended Next Post:
The incidence of Wulfen degeneration is even higher amongst the Wolfbrothers than the Space Wolves, and such warriors are far more savage. This is doubtless due to their chimeric gene-seed; a Wolfbrother Wulfen does not just have the Wolf Within to contend with, but even darker psychological daemons to fight. While they are known simply as beasts or failures in the writings of Inquisitor Rathmine, to Holgir and the other Wolfbrothers they have a deeper significance. Each such warrior was once a man, a brother and a friend, who lost the battle against the inner darkness. For this reason, they are treated with respect and mourned as if dead, for no such warrior has ever regained their humanity once so changed. It was through the strength and sacrifice of such warriors that Holgir was able to liberate his brothers from the mad Rathmine, and he strives day and night to prevent the incidence of their condition in later generations of Initiates.
It was Kodlak the Hunter, Sternhammer and commander of the 13th Wulfen Guard, who first gave these warriors a title. "Everything comes with a price," he said. "And these warriors have paid that tithe so that others may be spared it." Henceforth, in the annals of the Wolfbrothers, such warriors are known as Tithed.


Built most of these guys a while ago, but recently dusted them off and picked up a box of Vargheists to finish the squad at 10 strong. They use the Apocalypse Tide of Spawn rules, and will doubtless grow in number when I can find the time.
















Automatically Appended Next Post:
Some more work on Gauldur, he now has a right arm and his shield is attached

This message was edited 2 times. Last update was at 2016/07/06 15:51:31


 
   
Made in jp
Stealthy Space Wolves Scout





Created by Ward-Captain Felessan to battle the Steel Brethren in the aftermath of the 13th Black Crusade, the Ward-Wulfen are enhanced soldiers specially bred for savagery and resilience.








Automatically Appended Next Post:
Kolvjon was Holgir’s first successful Space Marine, and a great step up from the modified human soldiers Holgir had been able to create up to that point. Despite falling to the Wulfen curse, Kolvjon had an instinctive grasp of warfare; more akin to the hunting movements of a pack rather than an army, but perfectly suited to the rag-tag Wolfbrother packs in existence at the time. Mounted atop a genebred hunting beast, a gift from Johran Redbeard for saving his life, and wielding a heavy power sword, Kolvjon is a common sight leading the charge of the Wulfen.

This message was edited 1 time. Last update was at 2016/07/11 10:41:58


 
   
Made in au
Stealthy Space Wolves Scout





Morning all! I picked up a chaos terminator lord the other day so I can finally finish Gauldur!
Here he is now!






Automatically Appended Next Post:
a few hours of work later....



Also, some more of Kolvjon, Lord of Beasts



This message was edited 1 time. Last update was at 2016/07/13 17:55:04


 
   
Made in au
Stealthy Space Wolves Scout





Much fluff for your viewing pleasure!

Truvor, later called Ironbound, was a pilgrim child when his convoy was ambushed and seized by void pirates working for Inquisitor Rathmine. As he was only young, Truvor was spared but witnessed the slaughter of all the men too old to be converted, and all the women as well. His rage at this act of barbarism sustained him through Rathmine's experiments. He was considered a failure by Rathmine, for he retained his mind and his human form and did not degenerate like so many others. For a long time Truvor was the unspoken leader of Rathmine's captives, and it was he who hatched the plan to kill Rathmine and all his soldiers, a plan only put into action when Holgir was created and found to be able to control the worst of the Wulfen.
During the fighting to take the space station from Rathmine, Truvor was savagely wounded. Holgir desperately worked to save him, finally binding him into a medical exoskeleton. This drastic surgery saved his life but meant he could never again leave the armour. He still retains this armour centuries later, although the plasteel plating has been replaced with stronger materials long ago.








On the wartorn streets of Cadia, Truvor's pack of enhanced humans came upon a squad of Iron Warriors terminators. Although they took savage casualties, and less than a third of the pack survived, they triumphed, Truvor tearing the throat from the enemy sergeant after several minutes of brutal fighting. When the armour was recovered the Iron Priests were astonished to discover who had killed them and, with the blessing of Jorek Greatwolf, remade the armour for the survivors of the battle, replacing shattered components with items from their own armouries as needed. The surviving warriors were presented with this armour at a ceremony before all the Wolf Lords of the Lost Companies, and became the first terminator pack of the new Wolfbrothers Chapter























Of all the warriors of the pack, Truvor's Herald is one of the most enigmatic. This is partially due to his amnesia, a side effect of Rathmine's work. His first memories are of waking amidst the others in the cramped brig of Rathmine's space station. Additionally, his senses are so heightened that he cannot abide normal light or sound levels and always wears a helmet with autosense inhibitors to reduce both light and noise level to something he can tolerate, so few have ever seen his face. He has been with Truvor for centuries, and bears a flaming cauldron upon his armour, a physical representation of the flame of humanity that he fights to keep alive.







Automatically Appended Next Post:
Buoyed by his initial success with Kolvjon, Holgir Bearclaw set out to create more fully space marine Wolfbrothers. Whilst he was successful, almost all of his creations degenerated into Wulfen before long. Although he was saddened by this, Holgir did not destroy any of them- he was not Rathmine after all. In the course of the 13th Black Crusade, he sent Kolvjon and his Wulfen out time and again to bolster Imperial forces. Each pack of Wulfen brothers was led by an alpha, and despite their nature these warriors became heroes, after a fashion

Vilka was almost completely through the transformation process when the Curse of the Wulfen took him. Now the fallen warrior leads a Wulfen pack rather than the squad of Wolfbrothers Holgir had hoped to assign him. Still clad in finely-wrought power armour, Vilka’s savage charges have broken the back of many enemy defence lines.




Crimson Slaughter Possessed Champion, 2 Gifts of Mutation (Meteoric Charge and Mechanoid)

Norugun is one of the most lucid of the Wulfen Champions, and his armour bears enhancements that make him a far deadlier warrior on the battlefield. These upgrades were personally crafted by Norugun between battles.



Crimson Slaughter Possessed Champion, 2 Gifts of Mutation (Warp Claws, Cosmic Fate)

Another of Kolvjon’s Wulfen Champions, Traven is a savage and unrelenting warrior, scarcely more in control than his packmates.



Crimson Slaughter Possessed Champion, 2 Gifts of Mutation (Multiple Boons; Mind of Metal, Crystalline Body, Cerebral Cogitator, All-Consuming Hatred)

This message was edited 1 time. Last update was at 2016/07/16 06:25:45


 
   
Made in gb
Pious Palatine






Looking good.

EDC
   
Made in au
Stealthy Space Wolves Scout





Thanks EDC!

Some more terminator-y goodness for everyone. Had to re-arm (haha) a terminator since I'd earmarked the next set of chaos lord lightning claws for another project... anyway....















So that takes the squad to 10 strong, now all I need to do is get started on their Land Raider then paint the lot! Rules:

Chaos Terminator squad, 10 models, Veterans of the Long War, Mark of Tzeentch. 1 has heavy flamer and power maul, 3 have twin lightning claws, 5 have power fists and combi-bolters, 1 has Icon of Flame, heavy flamer and powerfist, champion Truvor has power sword, combi-bolter and gift of mutation (blademaster)
   
Made in au
Stealthy Space Wolves Scout





Some more work on Truvor's Pack, with The Herald almost done. Just need to finish the bronze and ink his shoulderpads and then he's good to go!

Otherwise assorted hazard stripes etc...





















   
Made in au
Stealthy Space Wolves Scout





So, contrary to what I said, the Herald is not done... I finished him, but he looked so out of place in his finery among the others with their scrappy as armour that I had to redo him. I think take 2 fits better, and since he's almost done I'll complete him pretty swiftly. As for the others, 2 have greenstuff curing on them right now and 2 need their initial painting finished then they can be washed black... But the others are pretty close to done!
Also started on the land raider but no pics, it's pretty bog standard



















   
Made in au
Stealthy Space Wolves Scout





Hello!
Dusted off some old models earlier this evening, and finally got the look right for one!
I'm building a Helfist Murderpack from the Helbrutes dataslate as a kind of chaos-themed Conclave of Ancients. Basically, 5 Helbrutes in a squadron, one gets the Character special rule and an Aura of Dark Glory (5++) and gets to choose the Crazed! result instead of rolling for it. If the Helbrute leader dies, the others get Rage.
In the interests of fun I've added the Veteran of the Scouring Legacy of Ruin from Imperial Armour 13 to the Helbrute champion, and modelled him like a Contemptor, creating Bonrod the Roarer!

Bonrod’s home was a prosperous human world that was run by the survivors of a Rogue Trader family. When the Space Marines of the Executioners Chapter contacted the still-loyal enclave, they declared them secessionists and made savage war upon them, finally destroying them outright. Bonrod and a few other survivors fled blindly into the Warp aboard a damaged warship and were recovered by the Lost Companies. Despite becoming a Space Marine himself, Bonrod’s hatred of the killers of his world has never abated.









Helbrute, Veteran of the Scouring, Pack Leader, Twin-Linked Lascannon, Thunder Hammer

And for size:



So far, only 1 of his pack is close to being finished, Scut Foesplitter

Scut was the son of one of the void-pirates serving Inquisitor Rathmine. His father was unpopular, and when he died on a raid the remaining pirates enacted revenge on his family, adding Scut to their captives and turning him over to Rathmine. After he was changed, Scut burned with desire for revenge and helped Holgir and Truvor plan their assault on the pirates. After this, he quickly rose through the ranks of the Wolfbrothers, leading many packs in battle. In life, his preferred weapon was a heavy chainsword salvaged from the aftermath of a chaos attack. As a dreadnought, his clawed fists lay waste to his foe. He takes his name from his tendency to seize his enemies up in his hands and tear them asunder, an effective and terrifying method to despatch traitor Astartes.



Helbrute, twin Power Fists, Combi-Bolter, Heavy Flamer

Whilst T'Garran of Necromunda is being remodelled

Son of a Necromundan guardswoman and a Muricanth pilot, T’garran has been with the Lost Companies from birth. His time as a Wolfbrother lasted a mere two decades before injury forced his internment in a dreadnought. The chassis he pilots is, more properly, an H-grade servitor chassis, but it performs the same life-support functions as a Dreadnought and mounts two hardpoint heavy weapons with which T’garran dominates the battlefield.



Helbrute, Missile Launcher, Reaper Autocannon

The other two, Eichen Brass-Hull and Harlon Wrathhand, will most likely be more Khador Warjack bodies, hope to have them posted soon!
   
Made in au
Stealthy Space Wolves Scout





Possibly the strongest Wulfen of the Wolfbrothers, certainly of Kolvjon’s Company, Matrim takes to the field wielding an ancient and deadly Fenrisian spear tipped with kraken’s teeth, a gift from Kodlak Sternhammer.







Crimson Slaughter Wulfen Champion, Mark of Khorne, 2 Gifts of Mutation- Multiple Boons (Strength of the Berserker, Blade of Chaos, Bloated, Blademaster, Fragment of Immortality)


Automatically Appended Next Post:
Morning Dakka! Redid the sarcophagus on Bonrod, let me know what you think



This message was edited 1 time. Last update was at 2016/07/21 23:00:26


 
   
Made in au
Stealthy Space Wolves Scout





I've finally found a use for the mantic ghouls I got with the KoW starter! Pics to follow...


Automatically Appended Next Post:
The first experiments of Inquisitor Rathmine were monstrosities that died within hours of gene-seed implantation. Later generations of soldiers were founded that, while lacking the attributes of true Astartes, possessed some animalistic traits. Usually they were skinny, malnourished things that burned with incredible rage and lived for days at most before their systems failed or they tore each other apart. With further geneseed experimentation Rathmine was able to stabilise these warriors, and it is from such groups that heroes such as Truvor Ironbound were born



Later generations were more feral again, bearing distorted limbs or bestial features





The most savagely debased of such generations were only a hair from turning fully Wulfen



It was only the latest generations, of which Holgir Bearclaw was one, that began to take a shape like that of man, although they were still noticeably abhuman




So, in order, Mantic Ghouls with head swaps, Beastmen Ungors, Skaven Plague Monks, GW Ghouls and Cadians with bitz from the Ungors.

The Mantic dudes are almost totally ready, just some guns needed, the Ungors need wolf paws or similar in greenstuff to replace their hooves, the Skaven need a facelift to look like wolfmen, the GW Ghouls will have a furry strip running from their heads to their tailbones and the Cadian guys are almost perfect.

When they're done they'll be forming the Cultists for Holgir's Lost and Damned formation, so they'll all have FnP, Furious Charge, Rage and Counter-Attack :p

This message was edited 1 time. Last update was at 2016/07/25 07:04:00


 
   
Made in au
Stealthy Space Wolves Scout





He's finally fully armoured!




Automatically Appended Next Post:
To celebrate a century fighting alongside one another, the Lost Companies bequeathed to the Wolfbrothers an Ironclad dreadnought, the second such weapon they had given the young Chapter. The warrior Kazimir was interred within it when he fell, and the dreadnought became known as Kazimir Hearthrazer, for the destruction it inflicted on the lairs of the myriad foe





<Ferrum Infernum dreadnought, Destroyer of Cities, Dedication of Nurgle>

Also, had a rethink on T'Garran's weaponry. He'll have a single autocannon mounted each side for his reaper autocannon, and the missile launcher on top



This message was edited 1 time. Last update was at 2016/07/26 11:47:00


 
   
Made in au
Stealthy Space Wolves Scout





Evening all!
Much greenstuff work. Finally got around to starting the feet for the Ungor cultists, and did some fur on the Tithed I made out of Rat Ogres. They looked meh earlier but they're getting there. Also general gap filling, hair and such, and worked up a join for Bonrod's thunder hammer so it looks like it'd work and isn't just sitting there weirdly





















Bonrod is on the lineup for paint, and I just started turning a Rat Ogre head into a wolf-ish head as practice for the Clanrat heads I need to fix


Automatically Appended Next Post:
After the horrors of the Cadian battlefields during the 13th Black Crusade, and the distrustful and often violent actions of other Imperial forces towards them, Jorek and the other Lords of the Althing voted to leave the defence of the Imperium to others and look to their own strengths for a time. Holgir, whose forces had often been misidentified as mutant rabble and attacked more than once by Astra Militarum forces, was one of the most vocal in demanding this course of action. The Companies jumped blindly into the Warp, trusting their Rune Priests to deliver them safe from harm.
When they reemerged, they were near a planetary system of nine worlds, and they took to settling and defending these planets as their own. The Space Wolves took for their own a planet they christened The Wandering Star in Gothic, for alone of the nine worlds it occupied an erratic orbit that took it deep into space and back, to pass between the systems two dim suns. The Taghmata Hvergelmir took the planet closest to the stars, a planet with a natural iron crust constantly bombarded by solar radiation, yet high in raw materials. They turned their arts to the creation of a small forge-fane therein, and secure subterranean bunkers for their human soldiers and magi. The Clans of Urd took the fourth world, a large and verdant planet of sweeping grasslands. The Wolfbrothers chose a planet on the furthest edge of the habitable zone for their own.
This planet, christened Itrium, was home to a technologically regressed human society of hunter-gatherers. Three moons surrounded it, and vast evergreen forests covered its only land mass. Great xenoform predators haunted the deep jungles and oceans alike, and the people of Itrium had much skill fighting such beasts. Onto the people of Itrium, a mutagenic compound was unleashed. This was designed to rewrite their genetics to make them easier to turn into Wolfbrothers, just as the Fenrisian strain of humanity was adapted to become Space Wolves. This event, called the Forging by the Wolfbrothers, was ever after known as The Purge by those who survived it. While the mutagen did rewrite their genome, it also killed over a third of the planet's already sparse population.


A new sub-chapter of the Wolfbrothers is coming....


Automatically Appended Next Post:
Unknown to Holgir, or indeed any amongst the Wolfbrothers, the humans inhabiting Itrium had a recessive mutant trait. One in several hundred would, at puberty, grow into a hulking monster many times the height of a man. These Great Ones, as they were known, were forbidden from leadership of a tribe and would exile themselves to the darkest forests to battle the twisted beasts within. When The Purge swept across Itrium the Great Ones were transformed further, becoming wulfen-like monsters in appearance but retaining their intellect and personalities.









So that's most of the squad; I'm using the Renegades and Heretics list for this part of the army, many mutant rabble squads to represent the altered tribesmen, and Tharn warriors as Great Ones. I actually bought the Tharn to round out my Wulfen, but they make the current GW Wulfen look almost petite by comparison. Rules-wise, the Great Ones are Ogryns, with carapace armour and Dedication of Nurgle, for that all-important FnP. They also have Curse of Mutation for some extra shenanigans.

Also been working on the final 2 Helbrutes for The Shield of the Lost, my Helfist Murderpack led by Bonrod. Eichen Brass-Hull is a pretty basic 'brute with powerfist and missile launcher, Harlon Wrathhand will have twin power scourges modeled as morning stars sized appropriately for his frame.





I'd also like to apologise for the weird coloured plastic, it's the new WarmaHordes starter sets. The red for Khador especially does not photograph well

This message was edited 2 times. Last update was at 2016/07/27 14:51:57


 
   
Made in au
Stealthy Space Wolves Scout





When the Iron Priests equipped Truvor Ironbound's pack, they did so with great haste. The shattered terminator armour was easily rebuilt, for they had done this many times over, but the issue of transport was one not so easily addressed. The achievements of the young Wolfbrothers had to be honoured properly, for they were truly saga-worthy. A Land Raider was sought, and it was the packs of Ulfun Alf-Ven who captured one, returning the damaged but usable vehicle to the Iron Priests. Hastily repairing the damage done to the exterror with plasteel patches, the Iron Priests laboured for three days without rest to restore the engine and weapon systems to Imperial standard. It was a contingent of Thrall artificers, tasked with repainting the vehicle's hull, that added the Chapter icon on the front hatch.









Still much work to be done, but getting there. Thinking I'll do something like the Mk 1 under-over lascannons instead of the standard side by side... Watch this space


Automatically Appended Next Post:
More dreadnoughts from The Shield of the Lost; Harlon Wrathhand (Helbrute, twin power scourges)





Apologies for the atrociuosly bright red plastic

This message was edited 1 time. Last update was at 2016/07/30 03:08:16


 
   
Made in au
Stealthy Space Wolves Scout





The Wolfbrothers, always on the lookout for new weapons, often turn to the Taghmata Hvergelmir. The Techpriests are able to equip the Chapter with experimental or recovered technology not found elsewhere, providing the young Chapter with a substantial force multiplier as needed. One of the most enduring designs is the Sicorax Walker, named for Enginseer Sicorax, a prominent vehicular weaponsmith amongst the Taghmata. This powerful bipedal walker mounts a variety of advanced systems including teleport homer, shields generators, a pair of immense melee weapons, and advanced firearms and energy weapons for ranged warfare.

So I repurposed a pretty damaged Nemesis Dreadknight for this. It's a Soul Grinder, and I've given it Warp Gaze and Warpsword upgrades. It also has Daemon of Khorne. The Nemesis Greatsword will be the Warpsword, and I'm still deciding between the Defiler claw and the Thunderstrike Gauntlet for the Iron Claw. The Harvester cannon will be an Icarus cannon from the Stormhawk Interceptor. The Warp Gaze is a cnversion beamer-sorta thing













And the Warp Gaze:



Also some work on Truvor's Pack; they're almost done. Here's their Land Raider as of an hour ago:








   
Made in au
Stealthy Space Wolves Scout





No tanks or walkers, beasts of flesh only today! Finished the greenstuff and basecoat on the two rat ogre Tithed, and finished the test model for the Great Ones of Itrium













I like the harnesses on the Tithed, it's almost a humane way of restraining them... Almost
   
Made in au
Stealthy Space Wolves Scout







Finally finished building my 3 Ectoplasma cannon Rapier carriers. Painted pics to follow
   
Made in gb
Pious Palatine






Cool. Nice conversions.

EDC
   
Made in au
Stealthy Space Wolves Scout





Thanks EDC

More Rapier carriers, crew, and the first laser destroyer conversion

























   
Made in au
Stealthy Space Wolves Scout





When Inquisitor Rathmine embarked on his heretical studies, he did not do so alone. Whilst he was the most vocal- and possibly the patsy in another Inquisitor's far-reaching plan- others supported him covertly. One of these was Inquisitor Gomes, who had provided the details of the gene-seed shipments to Rathmine. When Gauldur Stoneseer divined her location, the entire Lost Companies mobilised to destroy her for her insult to the Sons of Russ.
Gomes had a sizable base secreted on the moon of an otherwise unremarkable system, and the fighting to take this base was savage in the extreme. At the height of the battle, the Astartes were assailed by powerful combat walkers not unlike Dreadnoughts, piloted by human warriors from Gomes' private army. Powerful though they were, the Wolfbrothers and Space Wolves were out to annihilate and they left none alive. The dreadnoughts were shattered by the powerfists and melta bombs of Blood Claw packs, who had lost many to these unexpected foes. Gomes, a truly ancient woman, was hauled from her life-preserving medical pod and ripped apart, spitting invective to the last.
As they looted the armoury and prepared to destroy the base, the Iron Priest Olric Winterhand identified STC data corresponding to the battle walkers, and had a team of servitors salvage what they could.
The walkers were of a class of Dreadnought that predated the Great Crusade. While the chassis they recovered were more recent constructions, the STC data was eagerly added to the Iron Priests machine-lore. The dreadnoughts were repaired and, as thanks, turned over to the Wolfbrothers to bolster their fighting strength




The Shield of the Lost; Bonrod the Roarer, Scut Foesplitter, Harlon Wrathhand, T'Garran of Necromunda and Eichen Brass-Hull assembled as one for the first time.

They're probably 50% done, and I need some more cityscape 60mm bases, but I should have that by tomorrow
   
Made in au
Stealthy Space Wolves Scout





So, another day of tea, cheese and painting dawns- this is the life!

Hoping to finish my first pack of wulfen, all the tithed, and 2 laser destroyer rapiers by the end of the day, and the crew for all my rapiers as well. Here's how some of them are

Wulfen



Laser Destroyer without controls







With blu-tacked controls







And a crewmember, a spotter for one of the carriers







There's another Laser Destroyer to go, and 9 crewmembers to be completed
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Interesting army and background! this can have some nice going, look forward to seeing this thread grow as well as the others!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
 
Forum Index » Dakka P&M Blogs
Go to: