Switch Theme:

Suppress vs Destroy a unit?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Now that I'm getting a better feel for STs and how they play out, is it worthwhile to suppress a vital unit by tossing a ton of STs on it instead of trying to kill it?

If you really lock a unit down, there's no bringing it back from reserves (which also is a poor man's redeployment). I've been running fewer large units, but I'm thinking that taking more, smaller units would let me really pile on the STs; the Epirians can get really nasty with this (the fact that 'bots ignore psych STs gives an Epirian player a bit more flexibility in this regard).

I realize that killing the odd unit is definitely beneficial (it gets them out of position and uses Command Points to get them back in the fight), but in several of the games I've played, killing off units seems to be kind of a sucker's game, especially for things that can move quickly.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in nl
Sure Shot Scarecrow Sniper






I'd say that can definitely be a useful tactic. I guess you have to weigh your resources and priorities and guess about your enemies' and see which route would be the most useful. When you áre intent on killing though, having only small units may show a downside. Even a heavily suppressed unit on an objective still contests, so if you want to remove that by suppression it better not be fearless.

   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 Lorek wrote:
Now that I'm getting a better feel for STs and how they play out, is it worthwhile to suppress a vital unit by tossing a ton of STs on it instead of trying to kill it?

If you really lock a unit down, there's no bringing it back from reserves (which also is a poor man's redeployment). I've been running fewer large units, but I'm thinking that taking more, smaller units would let me really pile on the STs; the Epirians can get really nasty with this (the fact that 'bots ignore psych STs gives an Epirian player a bit more flexibility in this regard).

I realize that killing the odd unit is definitely beneficial (it gets them out of position and uses Command Points to get them back in the fight), but in several of the games I've played, killing off units seems to be kind of a sucker's game, especially for things that can move quickly.


Quite a few of the objective types require you to destroy a unit in order to accomplish your mission, so obviously in games utilizing those objective types you have all the incentive in the world to destroy enemy units, which also means you probably want to equip your force with a few units that are capable of wiping out an enemy unit or you put yourself in a disadvantage should you draw one of those missions.

Otherwise, generally speaking, heavily suppressing an enemy unit can often be more easily accomplished than destroying it, especially if that unit has an ability that allows them to ignore more than 2 hits. But remember, you can always destroy any of your own units in the end phase before scoring VPs for that turn, so if your unit gets completely suppressed, you can destroy it (representing them withdrawing from the battle) so that you can bring the unit back on as a reinforcement.

Finally, robots don't ignore Psych STs, only large models do (the Hunter and Angel). While it may seem strange that robots do suffer from Psych STs, its not that they're actually getting scared/afraid/confused, but rather that they logically interpret all the danger signs that Psych STs represent as a cue to keep their heads down or retreat to a safer position.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
Forum Index » Maelstrom's Edge General Discussion
Go to: