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Made in au
Speed Drybrushing





Newcastle NSW

I'm wanting to create a Malifaux Encounter and Schemes for a Safari / Big Game Hunt type game with one player using a gang made up of Raptors, Razorspine Rattler, Hoarcat Pride, Corrupted Hounds and Wild Boars.
Should I have the crew size bigger for the wildlife than the humans, maybe set a kill number before game ends. Have the animals need to cause a certain number of wounds.

Not a GW apologist  
   
Made in dk
Servoarm Flailing Magos






Metalica

 Rolsheen wrote:
I'm wanting to create a Malifaux Encounter and Schemes for a Safari / Big Game Hunt type game with one player using a gang made up of Raptors, Razorspine Rattler, Hoarcat Pride, Corrupted Hounds and Wild Boars.
Should I have the crew size bigger for the wildlife than the humans, maybe set a kill number before game ends. Have the animals need to cause a certain number of wounds.


Sounds like a lot of fun. I'd definitely have a larger crew size for the wildlife, and then give them a bunch of handicaps to even it out. Like for example, have a full table setup in some way. Maybe say wildlife sets up first. Can set up anywhere, except for a safe zone in the middle of the field. Hunters set up last, and can actually set up anywhere at all. They have the safe zone if they want, but they could also set up a complete ambush for the wildlife. The larger crew size allows the wildlife to be able to lose a bunch without being too affected, and the Hunter's have a big advantage in the setup to try and negate the Wildlife being so numerous.

 
   
Made in us
Using Object Source Lighting





Portland

Think it'd be pretty easy to just do a Marcus crew vs. another with a thematic scenario- it's hard enough to balance with only one side having a master that that seems the better option.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
 
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