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Made in us
Regular Dakkanaut





With the current meta being Battle Company, Eldar, and Monster Bash, I found myself having trouble making a list that could handle all of them. This is a current attempt, please give criticism!

Farseer: Bike
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers

Hemlock
Hemlock

Vauls Wrath Battery: D-Cannons
Wraithknight: Sword and Shield

Void Shield Generator


Fist of Vaul: 2 Warp Hunters with Holofields


OK, so that's as many as 15 sD small blasts. It doesn't care about Invis. With this much sD in the table riptides have no choice but to go for 3++, meaning the Wraithknight is very hard to kill. The Warp Hunters and Scat bikes can hunt down marker light units easily. The Hemlocks add in more sD small blasts that can reach almost anywhere on the board with Vector Dancer. They also bring Psychic Shriek and possibly Invis or Shrouding. Farseer can throw around Guide, maybe Fortune etc. The Void Shields help protect Hemlocks against interceptor SMS, the Scat Bikes also enjoy some protection from them. So with all this sD and psychic powers I think I can do well against Tau

For battle Co the Scat Bikes and Warp Hunters can probably kill 2 rhinos and the squads inside each turn. Battle Co needs to get close to do damage, and I'll be sure to place objectives as close to me as possible to bring them within range of the Vaul's Wrath battery. Hemlocks add in mobile sD again, helping to reach objectives that were placed far away. Wraithknight helps tank firepower and can hunt down one objective. I am unsure if I have quite enough to drive battle co off of objectives, but I feel this can do OK for sure

For Eldar...other Wraithknights die for sure. This is so much sD they don't stand a chance. Hemlocks can chase down enemy bikes trying to hide on objectives, Against Warp Spiders I shoot a Scat bike squad first to trigger the Flicker Jump, then barrage them with Vaul's Wrath, Warp Hunters, or Hemlocks. Since my Wraithknight doesn't need to worry about enemy Wraithknights, he can just stride forward in the enemy DZ and get to objectives. I think I can do Eldar alright.

As a bonus, against Deathstars I have quite a bit of barrage sD to try and snipe out important characters, possible Invis and Fortune for the Knight. I will be playing against kabal hopefully soon.


I am going to be doing alot of playtesting with this in the coming weeks. What do you guys think of this list?






13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Regular Dakkanaut





OK, so since then I've gotten to play against 2 monster bash, a tetrad with tallyband, and Kabal. 4-0, and three of the games my opponent conceded turn 3,4, or 5 respectively. Against FMC's they cannot land until they kill the Vaul's Wrath battery, but with a Farseer in there they deny the witch excellently. Against Monster bash the tau player is paying 200 or so points for FnP for his big guys, which all of my sD doesn't care about, so it's almost like I'm playing at a 200 points advantage. So far I'm enjoying the list, but want to continue to test it out in the coming weeks. I still haven't played against Eldar or Battle Co though...

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Agile Revenant Titan




Florida

Possibly look at taking the Warp Hunters as two separate HS choices as you are running a CAD.

With only a single Farseer, I would typically just take Primaris powers and build my strategy with them; Guide, Psychic Shriek, and Prescience.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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