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With the current meta being Battle Company, Eldar, and Monster Bash, I found myself having trouble making a list that could handle all of them. This is a current attempt, please give criticism!
Farseer: Bike
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
3 Windriders: Scatter Lasers
Hemlock
Hemlock
Vauls Wrath Battery: D-Cannons
Wraithknight: Sword and Shield
Void Shield Generator
Fist of Vaul: 2 Warp Hunters with Holofields
OK, so that's as many as 15 sD small blasts. It doesn't care about Invis. With this much sD in the table riptides have no choice but to go for 3++, meaning the Wraithknight is very hard to kill. The Warp Hunters and Scat bikes can hunt down marker light units easily. The Hemlocks add in more sD small blasts that can reach almost anywhere on the board with Vector Dancer. They also bring Psychic Shriek and possibly Invis or Shrouding. Farseer can throw around Guide, maybe Fortune etc. The Void Shields help protect Hemlocks against interceptor SMS, the Scat Bikes also enjoy some protection from them. So with all this sD and psychic powers I think I can do well against Tau
For battle Co the Scat Bikes and Warp Hunters can probably kill 2 rhinos and the squads inside each turn. Battle Co needs to get close to do damage, and I'll be sure to place objectives as close to me as possible to bring them within range of the Vaul's Wrath battery. Hemlocks add in mobile sD again, helping to reach objectives that were placed far away. Wraithknight helps tank firepower and can hunt down one objective. I am unsure if I have quite enough to drive battle co off of objectives, but I feel this can do OK for sure
For Eldar...other Wraithknights die for sure. This is so much sD they don't stand a chance. Hemlocks can chase down enemy bikes trying to hide on objectives, Against Warp Spiders I shoot a Scat bike squad first to trigger the Flicker Jump, then barrage them with Vaul's Wrath, Warp Hunters, or Hemlocks. Since my Wraithknight doesn't need to worry about enemy Wraithknights, he can just stride forward in the enemy DZ and get to objectives. I think I can do Eldar alright.
As a bonus, against Deathstars I have quite a bit of barrage sD to try and snipe out important characters, possible Invis and Fortune for the Knight. I will be playing against kabal hopefully soon.
I am going to be doing alot of playtesting with this in the coming weeks. What do you guys think of this list?
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