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Hello fellow brothers,
I need some feedback on the list below. It's 1850 points on the dot. The idea is to alpha strike and to control objectives with shunt moves if needed. It also gives me access to 10 warp charges so I can throw some dice on force and not be denied so quick.
Nemesis Strike Force
HQ (Warlord) / 150 pts
Librarian: Psyker Level 3, Cuirass, Halberd
Troop / 110 pts
Strike Squad: 1x Justicar, 4x Grey Knights Note: Just default loadout, Librarian goes in this squad
Fast Attack / 260 pts
Interceptor Squad:
- Combat Squad 1: 1x Justicar, 2x Incinerators, 2x Interceptors Note: These are meant to shunt into the opponents face and flame away.
- Combat Squad 2: 5x Interceptors Note: These are meant for backfield objective camping or shunting towards objectives etc, just to be a bit mobile.
Fast Attack / 260 pts
Interceptor Squad:
- Combat Squad 1: 1x Justicar, 2x Incinerators, 2x Interceptors Note: These are meant to shunt into the opponents face and flame away.
- Combat Squad 2: 5x Interceptors Note: These are meant for backfield objective camping or shunting towards objectives etc, just to be a bit mobile.
Heavy Support / 220 pts
Nemesis Dreadknight: Personal Teleporter, Heavy Incinerator, Gatling Psilencer, Nemesis Greatsword Note: Does Dreadknight stuff, personally I prefer the Psilencer (with Force) over the Psycannon.
Heavy Support / 220 pts
Nemesis Dreadknight: Personal Teleporter, Heavy Incinerator, Gatling Psilencer, Nemesis Greatsword Note: Does Dreadknight stuff, personally I prefer the Psilencer (with Force) over the Psycannon.
Skyhammer Annihilation Force (Ultramarine Chapter Tactics)
Fast Attack / 90 pts
Assault Squad: 1x Sergeant with Melta Bombs, 4x Space Marines. All have Jump Packs. Note: Charges stuff in turn 1
Fast Attack / 90 pts
Assault Squad: 1x Sergeant with Melta Bombs, 4x Space Marines. All have Jump Packs. Note: Charges stuff in turn 1
Heavy Support / 225 pts
Devastator Squad with Drop Pod:
- Combat Squad 1: 1x Sergeant with Combi-melta, 2x Multi-melta, 2x Space Marines
- Combat Squad 2: 2x Multi-melta, 3x Space Marines
Note: I Combat Squad these for two reasons: The first reason is to slightly counter Tau's Intercept. Secondly, I could opt to shoot at different targets now that it's two units and force more Morale checks on 3D6 due to the formation rules.
Heavy Support / 225 pts
Devastator Squad with Drop Pod:
- Combat Squad 1: 1x Sergeant with Combi-melta, 2x Multi-melta, 2x Space Marines
- Combat Squad 2: 2x Multi-melta, 3x Space Marines
Note: I Combat Squad these for two reasons: The first reason is to slightly counter Tau's Intercept. Secondly, I could opt to shoot at different targets now that it's two units and force more Morale checks on 3D6 due to the formation rules.
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