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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Hey guys!

Recently finally got around to putting together some models, and have played a couple of 100pt games. We're working our way through the rules, and so far there's one question I haven't been able to find the answer to.

The rules for Defensive Fire state that the rules for each triggering situation will describe exactly how and when the defensive fire will be resolved, but that doesn't seem to be the case for Hit & Run on page 78. The only reference to Defensive Fire there seems to be a statement that the unit firing defensively can "fire back at" either the front or rear arc of the hit & runners, which kind of implies that defensive fire is resolved after the hit & run attack, but I'm not sure if that seems right. Am I missing something?

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
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Maelstrom's Edge! 
   
Made in nl
Sure Shot Scarecrow Sniper






The key is to see the Hit & Run as a normal round of shooting (rules-wise, p.78: "A hit & run is resolved like a normal round of wild firing"). This means defensive fire is resolved the same as it would for a normal round of shooting. So, you make your move over the target unit, stop, and then commence the round of shooting. Because one of the special rules for Hit & Run is that you always count as being at short range, it doesn't matter where you actually landed, you will trigger defensive fire (rule quote: "The target is always considered to be within line of sight and at short range, initiating defensive fire as usual"). So before you shoot, you suffer defensive fire in the same way as in a normal non-H&R shooting round, but with the exception that the unit performing the defensive fire may choose to hit either the H&R-unit's front or rear arc as desired.

So this means defensive fire does not happen after the Hit & Run-attack, because H&R is a normal round of shooting meaning defensive fire comes first (interrupts the H&R attack), then any survivors fire their H&R shooting round.

This message was edited 2 times. Last update was at 2016/09/04 07:54:08


   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Seems reasonable. I think that's the way we ran it. Thanks!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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