Fast Attack:
(6+1) Space Marine Bike Squad
Plasma Gun (
PE)
Flamer (
FNP?)
Sergeant (Leader)
3x Chainsword Bikers
Attack Bike w/ Multimelta (Sharpshooter?)
[196]
Just messing around with the idea of a biker army for Kill Team. With Skilled Rider, all the terrain is less of an issue, plus the +1S
HoW is just gravy. T5 across the board is good on 3+ saves. Wasn't sure what to go for on the specialists, but
PE for the Plasma seems useful (re-rolling the ones), while the Sharpshooter means my
MM ignores cover, which is amusing. Just threw
FNP onto a guy because why not?
Anyhow, tinkering with other lists, but this one seemed good since I have a load of bikes just sitting around.
EDIT:
Instead of a new thread, I figure I will just consolidate this for my Biker lists:
(5) Ravenwing Black Knights
- Sharpshooter
-
FNP
- Furious Charge
[200]
The whole army sports
TL Plasma, one of which ignores cover (Sharpshooter) and another with
FNP, just because. S5 Rending
CC attacks, one of which is S6 on the charge (
FC). All units have Scout (or can Outflank), for re-positioning, can re-roll Jink saves (
RW), have Skilled Rider to negate
DT tests, and can Overwatch at BS2 if they don't jink (Grim Resolve). Everything is T5 with a 3+, which is just solid. And the cherry on top is
HoW.
The big drawback is it is only 5 models. 3 die and I start taking break tests (albeit, re-rollable). However, the army is mobile, has solid firepower that threatens anything, and can actually fight in
CC too. I think this might be a nasty, nasty army on the table.