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Made in nl
Nervous Hellblaster Crewman




Netherlands

Hi,

I need some advice in how to make AM work in Kill teams..

My first fun list was:

1 Techpriest Enginseer - Plasma pistol
3 Bullgryns - Slabshield, Grenadier Gauntlet

185 Points.

Second list:

10 Veterans - Meltagun/ Flamer/ Serg. Boltgun/

10 Veterans - Meltagun/ Flamer/ Forward sentries

1 Scout sentinel - Heavy flamer

196 Points.

If both lists are garbage, please post a AM list that worked for you, so i can get some feedback!
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Grevenilvec wrote:
Hi,

I need some advice in how to make AM work in Kill teams..

My first fun list was:

1 Techpriest Enginseer - Plasma pistol
3 Bullgryns - Slabshield, Grenadier Gauntlet

185 Points.

Second list:

10 Veterans - Meltagun/ Flamer/ Serg. Boltgun/

10 Veterans - Meltagun/ Flamer/ Forward sentries

1 Scout sentinel - Heavy flamer

196 Points.

If both lists are garbage, please post a AM list that worked for you, so i can get some feedback!


Second list is by far the better imo.

Numbers and special weapons.

i would consider trying to squeeze points to make the sentinal and armoured sentinal.

Av12 at the front is boss in Kill teams

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in ca
Ground Crew




Vernon, BC

I've found two lists to work really well.

List 1

PCS

Infantry squad w/autocannon

Infantry squad w/autocannon

Infantry squad

Your enemy has to remove 35 wounds from the table. This works really well against elite armies.

List 2

Veteran squad w/2 plasma guns and 1 melta gun

Chimera w/heavy stubber, camo, fire barrels and dozer blade

This list gives you mobility, high strength firepower, and av12 which should render half of your opponent's army useless, which means you should focus down the units that can hurt your vehicle first, allowing you to have a field day with the rest of his army that can't hurt you.

Hope this helps, have fun!
   
Made in us
Moustache-twirling Princeps





PDX

 Grevenilvec wrote:
Hi,

I need some advice in how to make AM work in Kill teams..

My first fun list was:

1 Techpriest Enginseer - Plasma pistol
3 Bullgryns - Slabshield, Grenadier Gauntlet

185 Points.

Second list:

10 Veterans - Meltagun/ Flamer/ Serg. Boltgun/

10 Veterans - Meltagun/ Flamer/ Forward sentries

1 Scout sentinel - Heavy flamer

196 Points.

If both lists are garbage, please post a AM list that worked for you, so i can get some feedback!


Enginseer is illegal, I believe, since he is an HQ slot.

Second list is probably better, but I would just pack in more dudes over a Sentinel. That thing is going to bite it pretty quick, being AV10 and all.

Forward Sentries is just awesome. I would say grab some heavy weapons maybe? A Sharpshooter Lascannon would be hilarious, albeit probably not terribly points efficient.

   
 
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