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Made in us
Been Around the Block





This is my starting concept for my CSM army. I think of it as a similar concept to Demi company spamming OBSEC units though using two small melee semi-death Stars to fill in for the lack of grav. I play in a 50/50 fluffy competitive environment so I don't necessarily think it will win all the time but at least I can lose giving out a good game. Let me know what you think. Also what should I add if I were to up this to 1800? Helol drakes or maybe cabal?

+++ Black Crusade (1500pts) +++

++ Chaos Space Marines: Codex (2012) (Chaos CSM Black Crusade Detachment) (1500pts) ++

+ Core (1410pts) +

Chaos Warband (710pts)
Rules: Favoured Scions, Objective Secured
····Chaos Bikers (118pts) [Mark of Nurgle (18pts), 2x Meltagun (20pts)]
····Rules: Mark of Nurgle
········2x Chaos Biker (40pts) [2x Combi-bolter on Bike, 2x Frag Grenades, 2x Krak Grenades]
········Chaos Biker Champion (40pts) [Close Combat Weapon, Combi-bolter on Bike, Combi-flamer (10pts), Frag Grenades, Krak Grenades]
········Rules: Champion of Chaos
····Chaos Lord (145pts) [Axe of Blind Fury (35pts), Bolt Pistol, Juggernaut of Khorne (35pts), Mark of Khorne (10pts)]
····Rules: Blinded, Champion of Chaos, Counter-Attack, Daemon Weapon, Fearless, Independent Character, Mark of Khorne, Rage
········Power Armour [Frag Grenades, Krak Grenades]
····Chaos Space Marines (110pts)
········Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
········Rules: Champion of Chaos
········4x Chaos Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun, 4x Frag Grenades, 4x Krak Grenades]
········Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
········Rules: Repair, Transport Capacity: Rhino
····Chaos Space Marines (110pts)
········Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
········Rules: Champion of Chaos
········4x Chaos Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun, 4x Frag Grenades, 4x Krak Grenades]
········Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
········Rules: Repair, Transport Capacity: Rhino
····Chaos Terminators (112pts)
····Rules: Deep Strike
········Chaos Terminator (36pts) [Combi-melta (5pts), Power Maul]
········Chaos Terminator (36pts) [Combi-melta (5pts), Power Maul]
········Terminator Champion (40pts) [Combi-melta (7pts), Power Maul]
········Rules: Champion of Chaos
····Havocs (115pts) [4x Autocannon (40pts)]
········Aspiring Champion (23pts) [Bolt Pistol, Close Combat Weapon, Frag Grenades, Krak Grenades]
········Rules: Champion of Chaos
········4x Havoc (52pts) [4x Frag Grenades, 4x Krak Grenades]

Chaos Warband (700pts)
Rules: Favoured Scions, Objective Secured
····Chaos Bikers (108pts) [Mark of Nurgle (18pts), 2x Meltagun (20pts)]
····Rules: Mark of Nurgle
········2x Chaos Biker (40pts) [2x Combi-bolter on Bike, 2x Frag Grenades, 2x Krak Grenades]
········Chaos Biker Champion (30pts) [Bolt Pistol, Close Combat Weapon, Combi-bolter on Bike, Frag Grenades, Krak Grenades]
········Rules: Champion of Chaos
····Chaos Lord (145pts) [Bolt Pistol, Mark of Nurgle (15pts), The Black Mace (45pts)]
····Rules: Champion of Chaos, Cursed, Daemon Weapon, Fearless, Fleshbane, Independent Character, Mark of Nurgle
········Bike (20pts) [Combi-bolter on Bike]
········Power Armour [Frag Grenades, Krak Grenades]
····Chaos Space Marines (110pts)
········Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
········Rules: Champion of Chaos
········4x Chaos Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun, 4x Frag Grenades, 4x Krak Grenades]
········Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
········Rules: Repair, Transport Capacity: Rhino
····Chaos Space Marines (110pts)
········Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
········Rules: Champion of Chaos
········4x Chaos Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun, 4x Frag Grenades, 4x Krak Grenades]
········Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
········Rules: Repair, Transport Capacity: Rhino
····Chaos Terminators (112pts)
····Rules: Deep Strike
········Chaos Terminator (36pts) [Combi-plasma (5pts), Power Maul]
········Chaos Terminator (36pts) [Combi-plasma (5pts), Power Maul]
········Terminator Champion (40pts) [Combi-plasma (7pts), Power Maul]
········Rules: Champion of Chaos
····Havocs (115pts) [4x Autocannon (40pts)]
········Aspiring Champion (23pts) [Bolt Pistol, Close Combat Weapon, Frag Grenades, Krak Grenades]
········Rules: Champion of Chaos
········4x Havoc (52pts) [4x Frag Grenades, 4x Krak Grenades]
)
:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Auxiliary (90pts) +

Spawn (90pts)
····Chaos Spawn (30pts) [Spawn (30pts)]
····Rules: Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Chaos Spawn (30pts) [Spawn (30pts)]
····Rules: Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Chaos Spawn (30pts) [Spawn (30pts)]
····Rules: Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Profiles:
Chaos Spawn: Unit Type:Beast|WS:3|BS:0|S:5|T:5|W:3|I:3|A6|Ld:10|Save:-

++ Selection Rules ++




Automatically Appended Next Post:
Also quick note. Everything has the free veterans of the long war and this setup guarantees me four rolls on the boon each turn


Automatically Appended Next Post:
Does this seem like it will work for most book missions?

This message was edited 2 times. Last update was at 2016/09/18 00:40:01


 
   
Made in us
Fluttering Firewyrm of Tzeentch




You'd have to double check the wording on the formation rules but my guess is you can't stack the 2 re-rollable boons per turn with 2x warbands. Even if you could, I wouldn't take that formation twice. One warband can be workable at 1500pts and gives you lots of obsec, which is nice, but twice that is just redundant and you're spending a obscene amount of points on 'tax' units like naked CSM squads that won't make their points back.

I'd take only one warband and use the points to add the few heavy hitting units CSM codex actually has: heldrake, maulerfiend, & oblits

Also your spawn should get MoN especially if you want them to meat-shield your bikes/warlord

Re-rollable boons are fun but they ain't worth dedicating a whole list towards getting em.
   
 
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