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So after promising to bring mono-harlequins to a big tournament in February I decided I should make some good plans for list building. As it stands now I've designed a very MSU style list, relying on the concept of "you may kill something in one round, but you won't kill everything". I know I have absolutely no ability to take down flyers (I'll deal) but I think I can deal with even super heavies like knights (can actualy very easily take out 6 hull in like two turns just through shooting) and GMCs I will rely on trying to charge, and since I have SOOOOOOO many units that can charge I can let one die to overwatch then hit in with another for things like riptide wing (plus I have a shriek at -2 Leadership waitng for that...)
MASQUE #1
TROOPS
Troupe (Master + 5 Players)
-2 Caress
-2 Kiss
-1 Caress on Master
-Starweaver
Troupe (Master + 5 Players)
-2 Caress
-2 Kiss
-1 Caress on Master
-Starweaver
Troupe (Master + 5 Players)
-2 Caress
-2 Kiss
-1 Caress on Master
FAST ATTACK
2 Skyweavers
-2 Haywire Cannons
-2 Zephyr Glaives
Starweaver (Transport for 3rd troupe)
HEAVY SUPPORT
Voidweaver
-Haywire Cannon
MASQUE #2
TROOPS
Troupe (Master + 5 Players)
-2 Caress
-2 Kiss
-1 Caress on Master
-Starweaver
Troupe (Master + 5 Players)
-2 Caress
-2 Kiss
-1 Caress on Master
-Starweaver
Troupe (Master + 5 Players)
-2 Caress
-2 Kiss
-1 Caress on Master
FAST ATTACK
2 Skyweavers
-2 Haywire Cannons
-2 Zephyr Glaives
Starweaver (Transport for 3rd troupe)
HEAVY SUPPORT
Voidweaver
-Haywire Cannon
THE HEROES PATH
Death Jester
Shadowseer (Telepathy for epic Shrieks)
-ML2
-Mask of Secrets
Solitaire
So for shooting I've got
48 S6 AP5 Bladestorm Shots From Vehicles
3 S6 AP 5 Bladestorm OR 1 Poisoned 2+ AP5 Bio Explosive shot from jester
37 Shuriken Pistols
6 Haywire Small Blasts
1 Hallucinogenic shot (pinning test, wound if failed)
Which is actually a lot from Harlies
And in close combat on the charge I have
85 S4 AP- attacks which auto wound at AP 2 on a to hit of a 6
13 S6 AP2 Attacks with instant death on a 6 to wound
60 S4 AP- Attacks
16 S5 AP2 Attacks
5 S6 AP2 Concussive, Fleshbane attacks
So can shoot decently and you should never let it charge you. I gave up on the trying for veil, its good but it's a really expensive gamble. What do people think?
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