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Made in gb
Fresh-Faced New User




Hi I'm pretty new to playing 40k but was hoping to get some feedback on the following list. Not looking for anything majorly competitive but any pointers to help me not get completely tabled would be great!

Was going for a bit of a mymeara theme using the forgeworld detachments but mainly just picked stuff I liked the look of:

Farseer - jetbike, spear
5 jetbikes - scatter lasers
5 rangers
Crimson Hunter - lances
Warp hunter - holo fields, shuriken cannon

Pale courts battlehost:
Autarch - jump pack, fusion rifle, shard of anaris
3x5 warp spiders - 1 exarch

Hornet swarm:
3 hornets - pulse lasers

Wasp phalanx:
3 wasps - shuriken cannons (maybe scatter lasers?)

Shadow specter shrine:
3x3 shadow specters - 1 exarch

That comes to 1849 all in, plan is for the Farseer to ride around with the jetbikes, spiders for anti infantry and specters for anti tank, but any advice would be great. Do I have enough AT and AA? Not sure what to put on the wasps either tbh, SC + SL maybe?

Basically my opponents will be a lot more experienced than me, so let me know if this is bad, be honest!
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I’m not that familiar with the FW stuff, but it looks fairly decent. Of course, it’s hard to write a bad Eldar list.

Rangers are a little “meh” but can camp objective fine, and don’t cost a lot of points. Plus they look cool.

The CH is an excellent dogfighter. If there is only one or two other things in the sky, you should be OK. If there is more, useing your mobility to get out of their way or just massed (buffed if you can) ground fire should be OK. You should be fine with it against anything but a flyer spam list.

AV should be decent as well. You have a lot of massed mid-S fire, and a few larger guns if needed. You might have some issues with AV14 bricks, but those are reasonably rare and not often spammed.

Hopefully someone who know the FW stuff a bit better can give you more specific advice, but I think you’ll be OK.

Welcome to Dakka.

   
Made in gb
Fresh-Faced New User




Hi thanks for the feedback!

Yeh I hear eldar are pretty nasty these days but I'm going to need all the help I can get so it's all good.

Tbh all the different formations are a bit confusing and I know a lot of people don't use the forgeworld ones so I might have to reorganize it slightly.

With the wasps, or I could just take them as normal war walkers, what load out would you recommend in this list? I was leaning towards shuriken cannons but not sure.

Also if anyone has any experience with shadow specters that would be great, before I buy 10 of them!
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Wasps are one of those FW units I know next to nothing about. I don’t think I’ve ever seen someone include them in a list here, and never in person.

Looking at their basic stats and points via Battlescribe, they look like more fragile, more expensive, but faster war walkers. If the points there are accurate, they pay a huge upcharge for anything better then shuricannons. Which due to their speed, might work OK for them.

Without all the details (and I’m assuming I’m missing a lot here) I’d just take normal walkers with brightlances. Mostly becasue I feel I can never get enough AV into my lists these days.

YMMV. I really am shooting in the dark with generalizations about the FW stuff.

Of course, for weapon options, there are always magnets.

   
Made in gb
Fresh-Faced New User




OK thanks again, yeh I was thinking maybe just use them as regular war walkers, and I think I need to get some magnets definitely.

The only thing with the wasp phalanx formation is it lets them reroll power field saves and get twin linked and pinning for one turn when they deepstrike in, so they are basically a shock unit to drop in and unload on something.
   
Made in us
Regular Dakkanaut





List looks OK! One thing I would change: The Shard of Anaris isn't needed on the Autarch. It's taken for the fearless benefit, which isn't needed on warp spiders That saves yo 40pts, enough to upgrade the wasps a bit.

In general, try to make a list that can deal with monster bash(Bunch of Tau MC's), Battle Company(free transports everywhere!), Psychic Deathstars, Eldar(SL Bikes, Wraithknight, Warp Spiders being the usual choice here), and War Convocation.

The only thing your list would have a really hard time with it looks like would be a fully powered psychic deathstar, so being able to handle 4/5 is pretty good!

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Regular Dakkanaut





Do note that the wasps don't have the deepstrike special rule. Their formation doesn't work. The only way to get deepstrike on them is to buy the upgrade from their corsair version, which can't be in the wasp phalanx.

I'd take the hornets as single units in the CAD instead. It's always better to have more units that could shoot at different targets, or all shoot at the same. Their formation requires you to squad them all together, which isn't ideal in my opinion.

Your warp hunter is awesome, however, you certainly need to drop the upgrades on it. Shuriken cannon is worthless as you'll want to stay just within 36" and be lobbing barrage onto your opponents. Holofields are hit or miss, more of a miss in general. In all honesty, the only upgrades you want for a warp hunter will be a ghostwalk matrix (necessary, since you only can fire within a 45º arc and you don't want terrain to ever stop you) and a crystal targeting matrix, but the latter is not always necessary.

As mentioned, ditch the shard on the autarch. Put him on a bike instead, as T4 is greatly appreciated.
2 of your spider squads don't have exarchs. Fix that immediately. Part of what make spiders amazing are their exarchs. Even if you don't have the models, paint them differently or add on an extra gun or bits, something to differentiate the models. They really are the best upgrade for a unit in our codex.

Lastly, I don't find spectres to be all that good. I've tried to make them work, but they are lackluster in comparison to other eldar choices. Keep the pale courts, but move the rangers to your Auxiliary choice to keep your auto 6" run. Split your bikes into 2x3 scatterbikes instead with the points adjustments.

Other than that, certainly looks like a casual-competitive list. Not something that will dominate your opponents, but will certainly hold its own. Best of luck!

ITC 2016 - Best of Harlequins  
   
Made in eu
Shrieking Guardian Jetbiker





It's a good casual/competitive list, so no, unless your opponent is using the more powerful lists in the game I don't think you'll be tabled.

As said before Warp Spider Exarchs are awesome, being able to pass and moral or pinning tests is great. If you are throwing an Autarch into these units, you won't need the Shard of Anaris for it's fearless bonus... That said, you will not be able to flickerjump if you join the Autarch to the spiders...
Putting him on a Skyrunner jetbike with the Windrifer Guardians (fusion gun is always usefull) would be the best bet... of course you can leave the Shard of Anaris on him if you really want for character dueling, may not be the most competitive but it is certainly thematic.

Since I'd want the Hornets on the board turn 1 to shoot the pulse lasers, I'd take them out of the formation and with only 3 models I'd certainly split them up into 3 individual slots in the CAD.

The Warp Hunter Shuriken cannon is not necessary (as you dont really want to be up close) I generally use mine stock but I can see the benefits of throwing a Spirit Stone or Holofield on for a bit of protection.

Shadow Specters are kind of a disappointment but man do they have amazing models, I wouldn't take them out since they're pretty damn fast in a battlehost...just don't expect too much out if them.

Make the Crimson Hunter an Exarch, the BS5 and precision shot is too good to pass up.

List wise I think you're missing some dedicated anti tank punch (outside of the haywire Specters and Crimson hunter) and really think some fire dragons or a Wraithknight (boring I know) would really help.

This message was edited 1 time. Last update was at 2016/09/22 08:24:18


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Fresh-Faced New User




OK great replies thanks!

Didn't know the wasp formation didn't work so will have to rethink that, maybe sticking bright lances on them might be better for more AV then. I was hoping the specters would be able to handle vehicles though.

Well definitely split the hornets up, didn't realize you lose so much flexibility with them.

The autarch was for challenges really but losing the shard does give more points to play with. Even if he has a warp jump generator can he not flicker jump then? Might have to rethink him, I don't have an autarch jetbike model atm though.

I'll tweak the warp hunter loadout and spider exarchs will be added immediately, noted!

Thanks for the feedback guys, it really helps!
   
 
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