Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2016/10/02 19:10:34
Subject: Update 16 – F.H. – Hard Plastic – Forgotten Halls Teaser Video! - soon on KS
Manorhouse Workshop, the creator of 3D Bases, MUP, and of his endless modular buildings and creations, is proud to present our new project: Forgotten Halls! This project started exactly a year ago, in October 2015. The first concept drawings were shown to the public on our blog here, in January 2016:
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/10/02 22:47:30
Subject: Forgotten Halls - Hard Plastic- MHW - soon on KS
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/10/03 10:29:40
Subject: Re:Forgotten Halls - Hard Plastic- MHW - soon on KS
So you’ve seen a (very small, we assure you) sneak peek of Forgotten Halls, with our last video.
The big questions will be “how does FH works ?” and “when will it be available ?”
Let’s start the with the later.
Forgotten Halls will be presented on the Kickstarter platform at the end of 2016, once all 3D bases pledges will have been sent to all our backers.
You understood right, there are just some few months to wait!
Let’s speak now about how Forgotten Hall works. There is a TON of hidden gems in our product, and most are not yet seen.
But we can start with the walls, on this video:
As you see, all of our pillars have round inserts where to connect our dynamic walls (all concepts created by MHW), where other inserts (here you see our columns but torches and much more will be seen) can be added.
From there on, it’s just a question of “flooring up” if you want to make higher walls … be it because you want them higher, or because you want to make a building with multiple floors.
These higher floors will be reachable with an innovative stair system.
Now, again, we’re barely scrapping the surface of what can be done with our walls … Just to give you an example, here is what can be done, with yet another of our ideas, the Wall Inserts, yet another innovative idea of MHW.
The Wall Inserts system
Wall Inserts are walls pieces that insert themselves into existing walls, allowing you to create completely different (and modular) walls with a simple gesture, without having to change and detach the previous existing walls which build up your whole structure.
Do you have an estimate on KS release. I pledged a lot on the Maki KS. and want to pledge to yours as well. I understand your partnership dissolved but love BOTH of your systems. The end of October or early November would be great.
2016/10/04 05:20:40
Subject: Update #3 – The innovative modular floors of Forgotten Halls - Hard Plastic - soon on KS
Update 2 says "Forgotten Halls will be presented on the Kickstarter platform at the end of 2016, once all 3D bases pledges will have been sent to all our backers."
I'd still like to know about how Manorhouse and Maki ended their partnership. Was it amicable?
Hope I can afford these tiles! The 3D bases were out of my price range.
Lorenzo Marchetto wrote: Let’s start the with the later.
Forgotten Halls will be presented on the Kickstarter platform at the end of 2016, once all 3D bases pledges will have been sent to all our backers.
You understood right, there are just some few months to wait!
What is the connection between Maki Games and Manorhouse Workshop? Why the necessity to have two different Kickstarter accounts with 2 different Kickstarters running? I'm asking because I don't really like overlapping Kickstarters (ie: Forgotten Halls will launch after 3d bases is delivered but before MUP is delivered).
2016/10/04 06:33:25
Subject: Update #3 – The innovative modular floors of Forgotten Halls - Hard Plastic - soon on KS
Ernster wrote: Do you have an estimate on KS release. I pledged a lot on the Maki KS. and want to pledge to yours as well. I understand your partnership dissolved but love BOTH of your systems. The end of October or early November would be great.
Hi Ernster, thanks for your comment
It is correct what he writes ced1106.
first we have to finish to deliver the "3D bases".
therefore we think to launching the KS by the end of the year or beginning of 2017.
we are almost ready with everything. of the rest you can see from the update that we present every day..
the update of today will be very interesting. in a few hours it will be published
Hi ced1106. I'm sure that this time, you'll can afford our Forgotten Halls.
regards. Lorenzo
Soon This Project on KS:
www.manorhouseworkshop.com
2016/10/04 14:40:20
Subject: Update #3 – The innovative modular floors of Forgotten Halls - Hard Plastic - soon on KS
Lorenzo Marchetto wrote: Let’s start the with the later.
Forgotten Halls will be presented on the Kickstarter platform at the end of 2016, once all 3D bases pledges will have been sent to all our backers.
You understood right, there are just some few months to wait!
What is the connection between Maki Games and Manorhouse Workshop? Why the necessity to have two different Kickstarter accounts with 2 different Kickstarters running? I'm asking because I don't really like overlapping Kickstarters (ie: Forgotten Halls will launch after 3d bases is delivered but before MUP is delivered).
Hi @Dark Severance, Sorry for delay to reply.
Maki Games and Manorhouse Workshop are 2 distinct companies who had a partnership agreement which lasted 1 year and ended in July 2016.
They have their own and separate policies and plans.
MHW has and is pursuing all its projects normally. FH was shown on internet in January 2016 for the first time while 3D Bases was created before that.
Both have been moving forward on their own pace.
Hi @Myrthe, Thanks for your comment.
Regards. Lorenzo
Soon This Project on KS:
www.manorhouseworkshop.com
2016/10/05 09:46:15
Subject: Update #3 – The innovative modular floors of Forgotten Halls - Hard Plastic - soon on KS
Hi to all.
In all our projects, we always show videos and images on how they are compatible with Dwarven Forge, another great product which showed its worth throughout the years.
So, let’s see how Forgotten Halls fits with Dwarven Forge, with these videos:
Looks like the 3D bases fulfillment is going well.
Hi ced1106
The Indiegogo project has still a (very) few backers waiting for their pieces.
We are in constant private contact with them and did recently invest quite some money to entice our factory supplier to respect the deliveries. It is working, even though not as fast as we expected and hoped.
This Indiegogo project was our first crowdfunding experience.
The project - 4 items very complex:
village, Water mill, Arengario and a Castle.
And the castle is the most complex of all.
only some pictures of the imposing MHW castle:
and the late deliveries are a consequence to this inexperience.
We have learned (a lot) since then, a fact proven by our 3D Bases. The kickstarter deliveries already started, Just two months after the end of KS, we have already made the first delivery.
"about 6 months before the estimated delivery date".
We learnt from our mistakes and this is why since then we're ultra careful about every step of production and delivery.
I am sure of have satisfied your questions.
MHW has over 17 years of activity in the sector of the tabletop games and buildings for skirmish and wargames.
But, in despite of so many years, there is always more to learn. And our first crowdfunding is an example
Regards. Lorenzo
Soon This Project on KS:
www.manorhouseworkshop.com
2016/10/06 00:01:31
Subject: Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
BTW, I hope you show off pics of your FH tiles with your 3D bases! The YT video you took the 3D bases with the DF city tiles looks fantastic! : https://www.youtube.com/watch?v=1TylRhwKAUQ
This message was edited 1 time. Last update was at 2016/10/06 00:06:32
BTW, I hope you show off pics of your FH tiles with your 3D bases! The YT video you took the 3D bases with the DF city tiles looks fantastic! : https://www.youtube.com/watch?v=1TylRhwKAUQ
While we strive to answer any question from our public, going onto specifics about a separation between companies is a private matter, and shouldn’t be discussed publicly unless there is a consent from both parties involved, as you surely agree.
The announcements MHW posted on the matter go as far as MHW is allowed to.
Regards Lorenzo
Soon This Project on KS:
www.manorhouseworkshop.com
2016/10/06 13:43:50
Subject: Re:Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
I'm David, a collaborator of MHW, and some might have seen me around on various forums doing some P.R. and helping Lorenzo on his 3D Bases Kickstarter.
Glad to be part of Dakka Dakka!
2016/10/06 14:01:35
Subject: Re:Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
When MHW first created the concept of dynamic walls some years ago, it was the result of years of brainstorming. Something simple, yet elegant.
Dynamic Walls are called like that because they can be inserted and swapped into our real walls to create an infinity of combinations.
This means you don’t need to buy a lot of different walls. You need usually to buy only 1, and if you want to have different walls, just swap the insert (“Dynamic Wall”) inside, and you’re good.
Easy, and cheap.
Here is a short video about 6 different dynamic walls that we have created, and which will be available for our Kickstarter...
I've been watching this thread and find the concept interesting, but a lot depends on price point and how usable the pieces really are. The compatibility with dwarven forge caverns is very cool - although in those pics I find myself drawn to the caverns pieces!
What is really cool about yours, is I always felt it was inefficient to tear down a whole setup to change one wall / door / etc. So that's very cool . The wall "facades" that you showed a brief video of snapping on top of existing walls I do not think are as attractive / useful. But the wall inserts themselves, and the pillars, torches, floor pieces, etc certainly are both useful and really beautiful.
I will be watching this carefully, although I do think the price point is likely going to make it out of reach for me. Just two questions:
1. You are just compatible with, but not actually working with Dwarven Forge, right? This is not an issue either way, I'm just curious
2. When you say hard plastic, these pieces will all be injection molded? Are the samples you are showing resin casts, not the finish parts from the injection molds?
Looking forward to following your progress!
This message was edited 1 time. Last update was at 2016/10/06 14:09:40
2016/10/06 14:39:22
Subject: Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
The DF caverns are indeed beautiful
Imho it's one of their best looking sets in general.
RiTides wrote: What is really cool about yours, is I always felt it was inefficient to tear down a whole setup to change one wall / door / etc. So that's very cool . The wall "facades" that you showed a brief video of snapping on top of existing walls I do not think are as attractive / useful. But the wall inserts themselves, and the pillars, torches, floor pieces, etc certainly are both useful and really beautiful.
I suppose by "wall facades" you mean our "wall covers", which we didn't write an article about it yet (so you can't know we call them that way ), but it will soon be the case.
The video you saw aimed just at showing everyone that there will be "something" between the lower wall and the upper wall.
We will talk about it later on on our next updates, but this concept has been studied heavily, and it is, in our opinion, the best solution.
The price point hasn't been set in stone yet, we have time, thankfully, and we will need to ponder everything with care.
As for your other questions, yes, you got it right: we are compatible with DF but we are not working for them
And yes, the kits you see in the pictures and videos are made of resin, but the final parts will be made of hard plastic.
To test the product, and find out potential issues (and show real nice videos ) we needed to cast the pieces in resin.
2016/10/06 20:25:57
Subject: Re:Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
We’ve shown you up to now videos about walls, floors, modularity, inserts, and compatibility.
But what about getting higher ? What about adding floors for a multi-level dungeon or gaming area ?
This is where it gets even more interesting!
We’re using a specific Wall Cover (with pins) on which you can fix your walls, to go higher and high
Those are actually Zealot Miniatures torches http://zealotminiatures.com/ This company launched a great Kickstarter and has great quality add-ons to fill any building or dungeon.
Their 3D level work is amazing, and who knows, maybe they’ll be designing the Forgotten Halls add-ons and inserts ?
- The dynamic walls
- The wall covers you just showed (for stacking)
I do not like the wall inserts, though, I think the dynamic walls are modular enough and should be what you focus on, as they are the most attractive . The wall inserts only cover one side of a dynamic wall piece, and so detract from the otherwise awesome overall effect, imo (as a door being covered would only cover the inside, unless you use a second insert to cover the outside, and then why not just change the dynamic wall piece?). I also think it just makes things too confusing! By contrast, the inserts work great for floors, where only one side is visible, anyway
Hope that feedback helps, and love these latest images, very cool!
This message was edited 2 times. Last update was at 2016/10/06 21:06:18
2016/10/06 21:25:59
Subject: Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
I'm fine with the wall inserts. They let the walls have a change from the "arch" look.
Posting to say I *really* like those torch "holes". I'd like to see small gargoyles, hanging lamps, other doodads. Maybe you could have some (ahem) skeletons, corpses, tortured prisoners, captive hostages that need rescuing from those holes. Why, yes, I do have the Terraclips Prison of the Forsaken set.
ced1106 wrote: I'm fine with the wall inserts. They let the walls have a change from the "arch" look.
Posting to say I *really* like those torch "holes". I'd like to see small gargoyles, hanging lamps, other doodads. Maybe you could have some (ahem) skeletons, corpses, tortured prisoners, captive hostages that need rescuing from those holes. Why, yes, I do have the Terraclips Prison of the Forsaken set.
Hi ced...
just last week, David and Endar (my friends) received their pledges from Zealot
We have understood why Zealot Miniatures have a delay in deliveries.
the extreme quality does not admit a hurry!
I think that tomorrow David will make you him share in his happiness in the opening the big pack received by Zealot
Beast regards. Lorenzo
Soon This Project on KS:
www.manorhouseworkshop.com
2016/10/06 23:11:55
Subject: Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
RiTides wrote: Ah, my terminology is backwards - I like:
- The dynamic walls
- The wall covers you just showed (for stacking)
I do not like the wall inserts, though, I think the dynamic walls are modular enough and should be what you focus on, as they are the most attractive . The wall inserts only cover one side of a dynamic wall piece, and so detract from the otherwise awesome overall effect, imo (as a door being covered would only cover the inside, unless you use a second insert to cover the outside, and then why not just change the dynamic wall piece?). I also think it just makes things too confusing! By contrast, the inserts work great for floors, where only one side is visible, anyway
Hope that feedback helps, and love these latest images, very cool!
Strongly disagree. Being able to have flat walls is a very attractive feature(not every single dungeon hallway and room is going to be highly decorative and filled with arches, indeed most shouldn't be IMO), and the flat coverings also substantially increase the value for people who don't value the modularity as much and just want to use these as a "kit" to construct a whole table or a series of preset rooms & corridors with, as it gives you more pieces to work with.
For my money now that I've seen them my planned budget for this has doubled, and having considered the extra possibilities they offer and how much I prefer the flat sections to the arches for more "generic" corridors & rooms, I don't know that I'd pledge at all if they don't end up going in since all I'd be able to think of is the huge amount of tedious effort they could have saved(seriously, have you ever tried making stone walls out of insulation foam by hand? *shudder*).
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/10/07 01:02:15
Subject: Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
It seems like they could just offer some flat walls - otherwise for each piece you're painting a wall and two inserts! But no harm in having it as an option really, just not my preference is all.
2016/10/07 01:48:18
Subject: Update #4 – Hard Plastic – Forgotten Halls & Dwarven Forge - soon on KS
The Wall Inserts is imho as great as are the Floor Inserts.
There is a lot about the Walls Inserts you didn't see yet. I know we have an update planned about one (of the many) potentialities about the Wall Inserts, but we won't be unveiling all of them (some are left for our KS).
I'll write as of now about the potentialities you can see, with just the "plain wall" insert.
Having different walls produced instead of just adding Wall Inserts gives a lot of headaches:
- you have to paint two whole walls to have the same result (a wall with arches, and a plain wall), while in our system, you just need to paint one wall, and 2 inserts. That's quite less to paint.
- what if you want walls to have different textures on each side ? imagine having a Throne room, with arches, and on the other side a plain castle corridor. With Walls Inserts, this is easily done.
- ease of building: if you would have just different walls, and you're building your dungeon (or castle, etc.), and you realize you made a mistake, or you just are pondering if another wall in a particular point would fit better, you would need to detach some pieces to change the wall (even more if you have been building "up" with another floor on top of the wall section you want to change). With the Wall Inserts, you just need to swap or add a Wall Insert to see how a different wall would look.
- storage space: if we would create full walls for every different texture, it would take way more space in your storage/home than just with some small wall inserts.
And like I said, this is just the beginning of the advantages of the Wall Inserts.