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Made in us
Infiltrating Prowler





Portland, OR

Saw the artwork for the Nyx faction and thought that looked interesting so decided to take a look. The miniatures are decent but I was more taken in by the game play. It doesn't use dice but uses cards with a bidding, modifier and part bluffing. You can tell they played Magic because they talked about both passing consecutively, then essentially resolve the chain.

I'm not sure if the gameplay makes it clunkier yet. However I just thought that the card system was interesting. A much different take than games like Malifaux or a couple other KS games have taken as well. I figured I'd share it because it seemed interesting.

Kickstarter Link


Collision is a 32mm true-scale skirmish game for two or more players. Every player takes charge of a gang of about 5 to 10 resin models.

Players use Activation Points (AP) in a system of alternating model activation. What makes Collision unique is that players use AP to determine who snatches up the first turn. But AP is also used for the activation of a player’s models. By spending AP the players can activate a model multiple times, each activation at the cost of more AP. To be victorious players must take risks and use their AP wisely.

With Collision players use a simple card system, instead of dice, to determine whether the model’s actions are successful. Players may play cards from their hand to replace a drawn card.

Cards are limited per round, so players have the constant dilemma of playing a card or holding it back for the opportune moment. Players with a good pokerface may even be able to use their poor cards to bluff their opponents into spending valuable cards.

Collision: The Game

Collision is a 32mm true-scale skirmish game for two or more players. Every player takes charge of a gang of about 5 to 10 resin models.

Players use Activation Points (AP) in a system of alternating model activation. What makes Collision unique is that players use AP to determine who snatches up the first turn. But AP is also used for the activation of a player’s models. By spending AP the players can activate a model multiple times, each activation at the cost of more AP. To be victorious players must take risks and use their AP wisely.

With Collision players use a simple card system, instead of dice, to determine whether the model’s actions are successful. Players may play cards from their hand to replace a drawn card.

Cards are limited per round, so players have the constant dilemma of playing a card or holding it back for the opportune moment. Players with a good pokerface may even be able to use their poor cards to bluff their opponents into spending valuable cards.












This message was edited 1 time. Last update was at 2016/10/18 22:26:15


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Glad to see you post this. I think the way it uses Action Points is something that might fit you as well.

   
Made in us
Infiltrating Prowler





Portland, OR

I'm still watching the game play video. It is a bit dry, so takes a bit to get through. However I find the AP system interesting, bidding for initiative, how the cards are utilized. It provides an interesting way to deal with modifiers utilizing cards, providing a bit lane management in a way (MtG, Sol Forge) in terms of resolution.
   
 
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