Saw the artwork for the Nyx faction and thought that looked interesting so decided to take a look. The miniatures are decent but I was more taken in by the game play. It doesn't use dice but uses cards with a bidding, modifier and part bluffing. You can tell they played Magic because they talked about both passing consecutively, then essentially resolve the chain.
I'm not sure if the gameplay makes it clunkier yet. However I just thought that the card system was interesting. A much different take than games like Malifaux or a couple other
KS games have taken as well. I figured I'd share it because it seemed interesting.
Kickstarter Link
Collision is a 32mm true-scale skirmish game for two or more players. Every player takes charge of a gang of about 5 to 10 resin models.
Players use Activation Points (AP) in a system of alternating model activation. What makes Collision unique is that players use AP to determine who snatches up the first turn. But AP is also used for the activation of a player’s models. By spending AP the players can activate a model multiple times, each activation at the cost of more AP. To be victorious players must take risks and use their AP wisely.
With Collision players use a simple card system, instead of dice, to determine whether the model’s actions are successful. Players may play cards from their hand to replace a drawn card.
Cards are limited per round, so players have the constant dilemma of playing a card or holding it back for the opportune moment. Players with a good pokerface may even be able to use their poor cards to bluff their opponents into spending valuable cards.
Collision: The Game
Collision is a 32mm true-scale skirmish game for two or more players. Every player takes charge of a gang of about 5 to 10 resin models.
Players use Activation Points (AP) in a system of alternating model activation. What makes Collision unique is that players use AP to determine who snatches up the first turn. But AP is also used for the activation of a player’s models. By spending AP the players can activate a model multiple times, each activation at the cost of more AP. To be victorious players must take risks and use their AP wisely.
With Collision players use a simple card system, instead of dice, to determine whether the model’s actions are successful. Players may play cards from their hand to replace a drawn card.
Cards are limited per round, so players have the constant dilemma of playing a card or holding it back for the opportune moment. Players with a good pokerface may even be able to use their poor cards to bluff their opponents into spending valuable cards.