Switch Theme:

DXOL (2 Defenders and Omega Leader) who gets the stealth device?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Who gets the stealth?
Ryad. 4 evade dice a token and a reroll? Are you kidding me? Gold
Omega Leader. He's less likely to be a target early on so SD gives you a good shot of getting to the endgame intact
Neither. A different upgrade is the better move (just so long as it's not Palpatine)

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Jealous that Horus is Warmaster



Boston

So, I've sorta asked this before but who do you think gets the most mileage out of a Stealth Device- Omega Leader (being flown in conjunction with Vessery (VI, D, Tractor beam)... not in formation, but aiming to go after the same target), or a lone wolf ryad?

List here (and comments and criticism always welcome)
==================
DXOL (Tournament)
==================

100 points
------

Countess Ryad (37)
TIE Defender (34), Lone Wolf (2), TIE/x7 (-2), Stealth Device (3)

Colonel Vessery (37)
TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0)

“Omega Leader” (26)
TIE/fo Fighter (21), Comm Relay (3), Juke (2)

------
   
Made in us
Douglas Bader






OLeader, no question. Stealth makes OLeader virtually impossible to beat 1v1 in an endgame situation, while stealth on Ryad merely gives her a reasonable increase in durability.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut






 Peregrine wrote:
OLeader, no question. Stealth makes OLeader virtually impossible to beat 1v1 in an endgame situation, while stealth on Ryad merely gives her a reasonable increase in durability.

This is why I am so bad at this game. My thought was "Vessery, he's probably your main damage dealer". Then I read your post and I realized it was the actual correct answer.
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

Stealth is an upgrade that only really makes sense on ships that are trying to be "untouchable". Defenders don't fall into that category. They rely on a combination of their moderately large pool of HP and token stacking to absorb a lot of hits without dying, instead of evading those hits completely.

With Stealth on Omega Leader, try to play conservatively with him. A 1v1 endgame situation is very desirable for him, and moresoe if he has a stealth device. OL can run with a focus+evade every turn, and so will be able to generate lots of evade results. Your opponent will have very little recourse but to just roll attack dice as much a possible and hope for luck.
   
Made in us
Jealous that Horus is Warmaster



Boston

Yeah, I think that some of my lack of success with OL comes from playing too aggressively in the early/ mid game. For this list, i think I try to get him in r3 (after the evade) to TL Vessery's target then disengage (or just go for long-range pot shots) rather than trying to maximize his shooting/keeping guns on target... aka fly him a bit like Soontir- come in, take a shot then disengage and try to make sure he doesn't take damage.

I haven't flown Soontir much myself, but I've watched a lot. My mantra for OL is likely to be: much better to not be shot at than to roll a lot of green dice
   
Made in gb
Battleship Captain




Agree with peregrine. The harder you are to hit already, the better a stealth device is. Plus, it icteases the odds of beating an attack without having to spend your evade (and screwing up juke).

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Jealous that Horus is Warmaster



Boston

Had my first games today with stealth on Omega Leader against a Poe-miranda list (1st game he had bb8 and a z-95, 2nd game muranda had a ton of bombs and Sabine instead of 3p0) and tabled my opponent with no losses both times (2nd game was over in 35 mins).

Granted I should have lost Vessery in game 2 (i had 1 hull but evaded both TLT shots) and I won the initiative roll both time which meant I never had to eat a Homing Missile.

But it got me thinking... is it worth dropping something for an initiative bid? Primarily I'm thinking about downgrading lone wolf to crack shot or lightning reflexes. But I could lose the stealth (and give ryad PTL & engine Mk II).

However, I kinda think that the fact that if I have initiative then Vessery gets to tractor other ps8s before they can fire (possibly onto rocks or out of arc/ range) means that I don't get as big a return on the point I dropped.

Thoughts? Do you run your ps8 pilots with an initiative bid?


Automatically Appended Next Post:
Or VI on ryad to help against semi mirror matches

This message was edited 1 time. Last update was at 2016/11/13 22:14:18


 
   
Made in us
Jealous that Horus is Warmaster



Boston

After a 4-0 run in practice matches I got my head handed to me at the FLGS tournament tonight.

Game one- vs. Asajj and a pair of concord dawn defenders: Lost 100, Killed 27

I guess pride goeth before the fall, but I deployed Ryad to flank and set OL and Vessery up to joust against his whole list. we both kinda slow-rolled the first round but where I tried to get clever and keep the range open a bit for round 2, he came in with the full on charge. In retrospect, I should've expected that, but I thought he might have hedged a bit instead of committing to the 5 straights across the board. If I had leapfrogged his fighters with OL, I'd have been in a better spot too. As it was Vessery went down in 1 round of shooting (and one of his concord's still had dice to throw at OL -- who died in the 2nd round of shooting). Lots of should'ves in this match... but even without my mistakes, my dice were icy on both attack and defense. By the odds, I probably still would have lost, but I'd have killed the other fighter and maybe got 1/2 points on Asajj... who _can_ double stress you (I thought her ability topped out at 1 -- wrong). But Ryad still (mostly) doesn't care.

I missed having TIE Mk. II in this game on Ryad, but she did pretty damn good on her own even without. Not the list that caused the loss, this one was pilot error and painful dice.

Game two- Vs. Rey & Nora: Win Lost 66 points killed Nora & half points of Rey before time was called.

Dang the Rey/Finn combo is powerful: I was able to wipe out Nora without losing a ship but Rey came back and took out Vessery and OL as Ryad was nipping at her heels (and the Kaanan stress wiping ability, which I gather triggers _after_ the new falcon flip (?) is good for getting rid of any downside there... Other than that I should have used OL as the blocker/only one in danger of getting in that front arc, I don't have many regrets about this one. Good game & solid flying, despite being the bottom table (and my reds started to heat back up, but not the greens... I think I loss OL to blanking out on a R3 obstructed shot (I'd already lost stealth, but still, _nothing_ on 5 greens!!!)).

Game three- vs Dengaroo: Loss, 100 of my points killed, zero points destroyed.

Again, this one was mainly due to pilot error. I set up my whole list to shoot at Dengar (all in his front arc), then he popped both glitterstim and countermeasures. So omega lost his defensive TL and Vessery didn't have one to spawn off. I _could have gotten a second lock from Ryad that turn, but I thought "I don't need this, OL has it covered. Whoops. So not only Omega lose some damage, Vessery's counter attack did, if not absolutely nothing, then close to it.... Another massive blank on vessery's defense dice and he went down the next turn and OL shortly thereafter. And Ryad got stuck between the two of 'em, not able to focus on either of those obnoxiously maneuverable ships to get one below even half. My red dice went somewhat cold on me again, but this game had me really questioning my list. (though I also need to remember lone wolf on defense, which really probably hurt me a lot in this match)

I probably need to just remember to fly OL _much_ more defensively (and that can include being much more aggressive in trying to block Dengar or in dialing a 5 fwd to get past something like the Asajj/mandos list from the first round... that TL still helps on defense even if OL is pointed the wrong way. But part of me is wondering if I shouldn't drop VI on vessery to adaptability so I get it out of my head that his tractor beam is going to boost OL (granted, OL did get a couple of points of damage thru on Nora/Rey thanks to that combo) just so I'm less tempted in the early game to try to get his guns on target. The extra point would've gotten me a TIE Mk, II for ryad... but a pretty humiliating 1-2 night may be lesson enough, though.

Probably not worth it to swap for adapt, but I'd like your thoughts
   
Made in au
Missionary On A Mission





Australia

bad luck mate. the dice gods were not with you....

have you thought about just dropping Stealth in favour of upgrading Ryad to a "D" title to get the maximum out of the tractor beam? two is better than one imo. would have been all hits on the Lancer with the second tap.

other than that can't make any other suggestions

This message was edited 1 time. Last update was at 2016/11/22 05:10:11


: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Jealous that Horus is Warmaster



Boston

Tractor on Ryad doesn't make much sense to me because her PS is the lowest. And she can't get up to match OL @ ps8.

That said, I might try the idea with a VI Glaive... the problem is that /D Defenders are notably less survivable than the x7s and a lot of ships out there have just 1 evade die, making a 2nd tractor token a bit of a waste.
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

Out of curiosity, I'm toying with a Rey/Norra list tomorrow, can you remember what her upgrades were?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Jealous that Horus is Warmaster



Boston

Rey: finn, new title, inertial dampers, Kanan, Veteran Instincts... maybe the cargo drop? Not sure and I think I'm missing something... maybe glitterstim? (I remember thinking that g-stim messes with force users, Luke would not approve, but that might have been about the Rey/yt-2400 list)

Nora: alliance overhaul, tail Gunner (didn't get much use), PTL, r2d2... again maybe something else but it didn't make a huge impact).

I remember thinking that the Arc stress hog in a different list might have been a lot better than Nora, FWIW
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

The Rigged Cargo Chute is illicit, same as glitterstim, just like Inertial Dampeners, so it was one or the other, or the other. I'm really trying to make her work, and I think she can, she just needs a solid wingmate. (And bomb Miranda isn't her)

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

Apostasus wrote:
a lot of ships out there have just 1 evade die, making a 2nd tractor token a bit of a waste.


depending on your local meta, mine is still heavy with fighters with the occasional large ship.


: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: