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Made in ca
Devastating Dark Reaper





Florida

Even though I would have liked to play 40k my local FLGS doesn't really have a group for it, but they do have a weekly warmahordes community and I'd like to give the game a try assuming I like how it plays I want to know two things.

I've heard warmachine and hordes are very compatible but are most players ok playing warmachine armies vs horde armies?

I'm interested in Legion of Ever blight, and I'll definitely get the starter set but does the legion paint set come with most of what I need? I saw alot more than six colors used in the painting guide, so will I need to get more paint?
   
Made in gb
Longtime Dakkanaut




 Rahshen wrote:
Even though I would have liked to play 40k my local FLGS doesn't really have a group for it, but they do have a weekly warmahordes community and I'd like to give the game a try assuming I like how it plays I want to know two things.

I've heard warmachine and hordes are very compatible but are most players ok playing warmachine armies vs horde armies?

I'm interested in Legion of Ever blight, and I'll definitely get the starter set but does the legion paint set come with most of what I need? I saw alot more than six colors used in the painting guide, so will I need to get more paint?


1) absolutely. They're 100% compatible. Same game, basically.

2) use as much, or as little paint as you want. Stick with the official scheme or do your own. Entirely up to you.

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Made in us
Master Tormentor





St. Louis

The studio scheme definitely uses a lot more than those six paints (upwards of 20, IIRC), although they form the core of most of the scheme.
   
Made in gb
Executing Exarch





Like others have said they are basically the same game, set in the same world, the Warmachine factions are broadly Steampunk with Magic and the Hordes factions are mostly assorted Fantasy Tropes

As for the paint, I wouldn't worry too much, Legion is mostly Blue/Purple/Black with pinky/blue pallid flesh and looking at the Paint Set it seems you could mix up most of what you would need

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Second Story Man





Astonished of Heck

Literally the only difference revolves around the key characters of the armies (Warcasters and Warlocks) and what they control (Warjacks and Warbeasts, respectively).

Warmachine has the Warcaster provide resources to are big steampunk robot Warjacks (for the most part), while Warlocks rile up big monster Warbeasts (for the most part) and take their Rage for power. There are some other finer points that involve the relationships between them, but that is the most basic.

Outside of that, they are 100% the same game.

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Made in us
Bane Knight





Washington DC metro area.

 Rahshen wrote:


I've heard warmachine and hordes are very compatible but are most players ok playing warmachine armies vs horde armies?

Same game engine. Two different flavors of magic making roughly 12 factions. Even at top competitive levels this isn't a problem as you'll see both flavors of factions at a tournament.


[sixe=12]
I'm interested in Legion of Ever blight, and I'll definitely get the starter set but does the legion paint set come with most of what I need? I saw alot more than six colors used in the painting guide, so will I need to get more paint?[/size]

Use the colors you're comfortable with: the painting guides are guidelines not requirements. Factions are defined by model, not color. EverPink plays the same as EverYellow.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Warmachine and Hordes are the same game. They're in the same setting and the different factions fight each other all the time. Ruleswise, they are separated because the Warcaster/Warjacks and Warlock/Warbeasts use different magic mechanics, but the basic rules and mechanics are identical.


As for paint, thats up to you. You do not have to go with the official paint schemes, and in-fact most people do not go with the standard paint scheme.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Warmachines and Hordes are on par in larger games.
This is due to the focus/fury management and the fact that beast are a bit more expensive pt wise than jacks, since beasts have animi.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It is worth noting that the game isn't balanced at every point level. If you're playing 50 point games or smaller you're going to have balance issues. The game is best at 75 points(and I would personally even argue its better at 100) which is the level it was balanced around. 75 being the "normal" size of games.

You also need to play with Steamroller scenarios since the game is balanced around using them. Otherwise it devolves into a pure assassination or shooty game without any reason to commit to the middle. The most current Steamroller is 2016. 2017 will be out sometime this summer after its all been play tested with the CID.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I don't know if I agree with that, Grey Templar. There are still plenty of skews at 75, and while at 50 you do have to make hard choices, it can actually make for a more varied game, imo... I'm thinking of switching up our games to 50.

That said, I loved 35 point games in Mk2 (which probably equates to 50 now), so I'm probably biased
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Skews are part of the game. 75 is where you don't end up with the actually game mechanics favoring vpcertain build or types of casters. 50 is simply too small for you to make decent lists.

''Hard choices'' in list building isn't a selling point. You shouldn't be able to take everything, but the levels where most people say they like it because ''hard choices'' are actually situations where you need x' y' and z, but can only pick one.

Its an OK level for learning the game, but its not healthy for long term gameplay. And lower levels actually favor skews much more than at 75 point. I can safely drop many skews because they will not have a counter st the 50 point level.

This message was edited 2 times. Last update was at 2017/03/12 19:17:31


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

"Healthy for long term gameplay", imo, could mean a lot of things. For me, the biggest drawback to 50 point games in MK2, or 75 point games in MK3, is length. It's amazing what removing those 25 points does for speeding up the game. The rules are complicated enough that it's important to keep things "skirmish" level... it helps that you don't generally see the "infantrymachine" lists of MK2, but I still think 50 points is a much better game. Ymmv, of course
   
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[MOD]
Madrak Ironhide







I get bored with list building with fewer models.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 RiTides wrote:
"Healthy for long term gameplay", imo, could mean a lot of things. For me, the biggest drawback to 50 point games in MK2, or 75 point games in MK3, is length. It's amazing what removing those 25 points does for speeding up the game. The rules are complicated enough that it's important to keep things "skirmish" level... it helps that you don't generally see the "infantrymachine" lists of MK2, but I still think 50 points is a much better game. Ymmv, of course


You can easily play a 75 point game in an hour and a half, unless you drag it out with banter or are unfamiliar with the rules and keep looking stuff up. Yes, even if you are playing an Infantry-machine list.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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