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Shoot N' Skedaddle (Skirmish Wargaming in the American Old West)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Powerful Phoenix Lord





Hey folks,

I didn't realize Dakka had a small historical gaming section! I figured I'd throw some information up for an Old West miniatures game that I produce, called Shoot N' Skedaddle. It's now in its 2nd edition. If anyone has any feedback, interest, or questions please let me know. If you like the Old West or are just looking for a good, fun skirmish game - give it a look.

Shoot N' Skedaddle, 2nd Edition is now available!

Having originally started as a simple personal gaming project in 2013, Shoot N' Skedaddle became a retail product in late 2013 with the release of the first edition cards and rules. With some proper feedback, a couple hundred games played and a wonderful showcase at various conventions through the United States, Shoot N' Skedaddle is entering its 2nd edition.

Why a second edition?

With feedback from owners and players I wanted to develop a more streamlined, polished version of the game. Increases in my own (somewhat poor!) photoshop skills and a new design direction to make the cards more appealing meant I wanted to do a full re-boot of the game. The game remains quite interchangeable with the first and there are only minor rules changes. In fact if you own SNS already you needn't be worried about buying a new copy unless you want a few different weapons/characters.

Here is the change list for 2nd edition. Some changes I'm quite sure I have failed to list!

- Removed "Coolie" and one "Soldier" character.
- Added Sidekick, Bodyguard as new characters.
- Removed "Disguise" cards from the weapon deck.
- Removed Campaign special cards and replaced with new special cards.
- Heavily revised special decks for both Outlaws and Lawmen
- One of the Cowboy characters now begins the game mounted.
- Revised numerous weapons.
- Added LeMat pistol, 8-Gauge Shotgun, Short Sixgun.
- Removed "Slug" option from Shotgun (not historically accurate)
- Revised special rules for several characters.
- Changed rules for falling and taking damage.
- Removed long range penalty for marksmanship (was seldom used/remembered anyway!)
- Added new campaign system with different tables.
- Added custom character creation rules (actually introduced late in 1st edition)
- Redid the cost methods for characters to ensure they're all in-line with new custom character creation.
- Added optional weather rules.
- Added rules for wild animal encounters.
- Replaced scenarios with new ones.
- Changed rulebook images.
- Redesigned art for all weapon cards.
- Redesigned art for all special cards, both decks.
- Redesigned all art for character cards.
- New dice value page
- Anything else I missed!

New contents!

The new contents are shown below. As with the last edition, the game cards (necessary for play) will be available in three different ways: boxed cards, unboxed cards, and PDF printable cards (available later).













What do you need to play?



Players will need the following:
- A 3'x3' or larger playing area.
- Miniatures and terrain as desired (played any scale)
- A CD or DVD to act as a blast template (you can see one I sprayed in the image above - easy!)
- The SNS decks (Characters, Lawmen, Outlaws, Weapons)
- The rulebook (downloadable PDF)
- A tape measure or two
- Some markers for "moving fast", "wounded", etc.
- A handful of each of the following: D6, D8, D12, and D20 dice*.
- Two decks of matching playing cards.

*The rulebook PDF includes a link at the very end to allow players to order colour matched dice directly from Chessex if so desired.

How do I purchase SNS?

Purchase links can be found at the blog: http://shootnskedaddle.blogspot.com/

Printed materials will be available thru Gamecrafter, and the PDF version will be thru Gamecrafter and Wargame Vault. Links will be available on the blog itself. The rules are a free downloadable PDF - also available from Wargame Vault or either of the Gamecrafter pages (scroll down to the bottom of the product page and see "Downloads").

Get in touch!

With the relaunch of the game, I've re-done the blog here: http://shootnskedaddle.blogspot.com/

I've also added a TurnStyle Games Facebook page to help people get in touch with me, or communicate with other gamers: https://www.facebook.com/TurnStyleGames/

FAQs and Errata
Here is the FAQ/Errata page if you run into any issues (will be compiling this as a list grows!): http://shootnskedaddle.blogspot.com/2016/08/faqs-and-errata.html

Print to Order

For those unaware, as a single person attempting to design and sell this game I haven't the time/money/facilities to produce a game on a large scale. As such the printed cards and materials are sold through The Gamecrafter, a site which allows for print-on-demand products. As such, when customers place an order there will be a delay (about a week normally) before The Gamecrafter will print and mail their order. Please take this into consideration. While this diminishes any profit I would make it allows me to sell the game without running a small warehouse here myself!

Shoot N' Skedaddle: Around the World

Let me know where you're playing Shoot N' Skedaddle and I'll update this world map!



Expansions: Possibly. I'm working on one small one, and may pursue others in the future. It's a boat load of work, and I think the main game stands solidly on its own. The small expansion will just add another nine characters, some extra special cards and a snake oil deck. That info will be posted when I get test prints and run some test games!

Game Report Example: I did this game report a while back, addressing the solo-playability of Shoot N' Skedaddle. This game report (three parts) will give you an idea of the feel/character of the game itself:
http://shootnskedaddle.blogspot.com/2016/09/an-iron-snake-without-head-part-one.html

This message was edited 2 times. Last update was at 2016/12/05 15:30:11


 
   
Made in us
Powerful Phoenix Lord





Added a few expansion options for the game:


Dec. 12th: Snake Oil Expansion available!

Alright folks, check out the Snake Oil Expansion! Includes four new special cards for the Outlaws and Lawmen, nine new characters and a new "Snake Oil" deck consisting of ten different tonics and salves, guaranteed* to increase the fighting stamina and prowess of your would-be cattle rustlers!



*Disclaimer: Not intended for use by humans. May cause diarrhea, constipation, internal bleeding, loss of focus, loss of teeth, frequent bleeding, thinning of the blood, and possible dementia.

Dec. 12th: Alternate special decks available!

These are identical copies to the standard special decks, but feature a different colour on the back, allowing for players to run their own special deck during a game (no need for two Lawmen posses to share a special deck when playing a game, etc.). These decks are 40 cards each, including the four new special cards from the Snake Oil Expansion. Note that one or two of these new cards require the Snake Oil Expansion to use.



I'll be updating the rulebook shortly with a few paragraphs to cover the use of the Snake Oil Deck itself.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Do you happen to have an AAR/Battle Report to share with us?

Did I understand correctly in that there is no list building as it is all randomized?

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Powerful Phoenix Lord





There should be a link at the end of the first post to a three-part game report:

http://shootnskedaddle.blogspot.com/2016/09/an-iron-snake-without-head-part-one.html

There are three parts on the blog.

And yes, you are mostly correct that there is no list building. For a normal game, players would choose or design a scenario and simply decide on the number of characters. They would then take turns drawing characters (the first to draw a red or blue card determines who plays which side during the game) until each has the right size posse or gang. Following this the players equip the characters using the Weapon Deck (a handful of characters come with prescribed weapons shown on their cards). The end result is that you get a random posse or gang every game, unless you embark on a campaign, and even then the initial draw is randomized.

While the game is intended to be unbalanced, players are encouraged to re-draw if the game looks comically lopsided. Alternately there is nothing stopping players from assembling their own posses or gangs (you could even do up a simple draft system). Characters are provided with recruitment costs as they're encountered in locations during a campaign (where posses and gangs can attempt to hire on new blood).

The best aspect, for me personally, is indeed the randomization. It allows the same scenario to be played dozens and dozens of times with a completely different outcome each time. It also allows for exceptionally fast and easy play. If you want to play a simple shoot out, it's as easy as setting up the table and drawing X number of characters. There's no time wasted in building lists or balancing numbers, etc. The Special Decks for each side then throw the game on its head even more (basically you're almost never out of the fight/game since the Special Decks can do wondrous things - or terrible things!).

   
 
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