Switch Theme:

WW II Ultraskirmish game - Victory Decision: Raid!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Warning From Magnus? Not Listening!




Berlin

Finally released - Victory Decision: Raid!


And suddenly - out of the blue - a new release for my Victory Decision game line!

Victory Decision: Raid! is a new Ultraskirmish game that allows you to command a squad sized force in the momentous conflict of World War II.


Each unit in “Victory Decision: Raid!” represents one individual infantry model. Games are focused on infantry squad vs infantry squad, and typically have 6-10 figures per side.

The rules cover almost all aspects of World War II wargaming, from Troop Quality and Leadership to Bunker Assaults, Combat in Buildings and Vehicle combat.

Victory Decision: Raid! features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players constantly.

The rules are designed with 20-28mm miniatures in mind, but the Victory Decision: Raid! game system is flexible enough to handle any miniatures from 15mm to 32mm. So whatever your existing miniature collection consists of, you can start playing right away.

This rulebook not only provides Scenarios but also 27 Point based Force Lists for British, German, Soviet and US forces from early to late war. The lists included are:

BRITISH FORCES
•BRITISH RIFLE FORCE
•BRITISH MOTOR RIFLE FORCE
•BRITISH CARRIER FORCE
•BRITISH ENGINEER FORCE
•BRITISH PARATROOPER FORCE
•BRITISH COMMANDO, SAS AND LRDG FORCE


GERMAN FORCES
•EARLY-MID WAR GERMAN RIFLE FORCE
•EARLY-MID WAR GERMAN MOTORIZED / PANZERGRENADIER FORCE
•EARLY-MID WAR GERMAN PIONEER FORCE
•GERMAN FALLSCHIRMJÄGER FORCE
•GERMAN GEBIRGSJÄGER FORCE
•GERMAN WAFFEN SS FORCE
•LATE WAR GERMAN GRENADIER FORCE
•LATE WAR GERMAN PANZERGRENADIER FORCE
•GERMAN NACHTJÄGER FORCE
•LATE WAR GERMAN VOLKSSTURM FORCE


SOVIET FORCES
•EARLY-MID WAR SOVIET RIFLE FORCE
•LATE WAR SOVIET RIFLE FORCE
•SOVIET ASSAULT ENGINEER FORCE
•SOVIET GUARDS MOTOR RIFLE FORCE
•SOVIET NKVD FORCE
•OSTFRONT (EASTERN FRONT) PARTISAN FORCE


US FORCES
•US ARMY RIFLE FORCE
•US ARMY ARMOURED INFANTRY FORCE
•US ARMY ENGINEER FORCE
•US PARATROOPER FORCE
•US ARMY RANGER FORCE


All necessary Game Markers are also included within this book.
As with our previous books you get a full colour version with many high quality pictures of fully painted models and a mostly B&W printer friendly version.

Publisher website: http://www.adpublishing.de/html/vide_raid_.html
Wargame Vault: http://www.wargamevault.com/product/200433/Victory-Decision-Raid
128 full colour pages, PDF for $ 12,74

This message was edited 1 time. Last update was at 2016/12/11 10:44:03


cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in no
Warning From Magnus? Not Listening!




Berlin

1st review is up on WV - http://www.wargamevault.com/product_reviews_info.php?&reviews_id=161064&products_id=200433

Alex W: "Honesty up front - I helped proofread the rules. But I offered to do that because I like them.

Victory Decision Raid is 90% the same game as regular Victory Decision, so if you're a player of that game then this version of it will be very familiar. The main difference is that rather than activating whole sections of troops, now you are activating individual soldiers, so that the game is focusing on the squad/section itself rather than the platoon.

Because of this it plays on a smaller area, 4'x4' is recommended, although I played a few games on a 2' x 3' table without issue. Because each side is only half a dozen or so figures the table doesn't get crowded.

As with regular Victory Decision, activation is a dice roll modified alternate activation, with the activated figure being able to perform 3 actions - move, shoot, assault, etc, in any order the player likes, and usually as many times as he likes too, so move - move - shoot, or shoot - shoot - shoot, are legal combos. Apart from a new overwatch order there are no reactive moves, like the parent game, but somehow with Victory Decision you don't miss them. I can only think that it's the triple action activations which somehow manages to remove the need for reactions.

The combat mechanics are very straighforward, although the suppression mechanic of the main game has been replaced with four "health levels" - ready to fight, stunned, wounded and dead; stunned and wounded give figures negative modifiers and limit their available actions, although figures can be rallied back to ready to fight.

The game includes vehicle rules, which are just as straighforward and intuitive as the infantry rules. Unlike the parent game where army lists are an extra purchase, Raid contains fairly exhaustive lists for Britain, Germany, the Soviet Union and the USA, hence the high page count for such a straighforward game. There are plenty of options to cover different small arms. One thing to note is that, unlike some skirmish games, an infantryman is an infantryman. By which I mean that you don't customise each figure with different stats and special rules, like Nuts! or the Song of Blades family; there are special rules but if you have, say, five regular US infantry each of those five will likely be the same in game terms. I much prefer this as I find keeping track of individualised figures to be a pain.

Raid playes very quickly and intuitively. It's not a hard core WW2 infantry combat simulation, but a quick and interesting game which plays with authentic WW2 flavour. There are WW2 projects I'd like to dabble in, but I don't want to go the whole hog and paint 30+ figures and support weapons and vehicles, etc. Raid means I can paint 6 or 8 US Paras, for example, and scratch that Band of Brothers itch."

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

This looks really interesting. Will it be available in printed format, and are there any plans for minor powers (Finland, Italy, France, Romania, Hungary) or should we just sub in Germans for a lot of them? Also wondering about Japanese and Pacific allied forces and Commonwealth forces - not to mention the Partisans of many stripes...

The reason I ask about all of these minor forces is that with only 10-odd models to paint, I'd be willing and actually quite keen to sort out small forces for Hungarians and New Zealanders and Ghurkas and Italians and Kuomintang Chinese and... wheras it's highly doubtful doubtful I'd go the whole hog and build full-sized armies of these nations for the larger WW2 games out there. The scope for some small fun modelling projects with something like this is immense.


   
Made in ca
Battle-tested Knight Castellan Pilot






 Azazelx wrote:
This looks really interesting. Will it be available in printed format, and are there any plans for minor powers (Finland, Italy, France, Romania, Hungary) or should we just sub in Germans for a lot of them? Also wondering about Japanese and Pacific allied forces and Commonwealth forces - not to mention the Partisans of many stripes...

The reason I ask about all of these minor forces is that with only 10-odd models to paint, I'd be willing and actually quite keen to sort out small forces for Hungarians and New Zealanders and Ghurkas and Italians and Kuomintang Chinese and... wheras it's highly doubtful doubtful I'd go the whole hog and build full-sized armies of these nations for the larger WW2 games out there. The scope for some small fun modelling projects with something like this is immense.



Great question Az, it was something I was going to ask him. With such a small model count, it is a lot easier to source out odd models and stuff and much cheaper in the long run it's a double win
   
Made in de
Warning From Magnus? Not Listening!




Berlin

 Azazelx wrote:
This looks really interesting. Will it be available in printed format, and are there any plans for minor powers (Finland, Italy, France, Romania, Hungary) or should we just sub in Germans for a lot of them? Also wondering about Japanese and Pacific allied forces and Commonwealth forces - not to mention the Partisans of many stripes...

The reason I ask about all of these minor forces is that with only 10-odd models to paint, I'd be willing and actually quite keen to sort out small forces for Hungarians and New Zealanders and Ghurkas and Italians and Kuomintang Chinese and... wheras it's highly doubtful doubtful I'd go the whole hog and build full-sized armies of these nations for the larger WW2 games out there. The scope for some small fun modelling projects with something like this is immense.


Thanks for your interest!
A print version is not planned atm. So far I have 2 of the 59 released books also available as print on demand.
The sales in comparison to the ebooks are really small. It was a very strange experience to me, since the demand for print ware was very vocal on forums, the actual sales not...

Minor powers are not planned so far. I strongly suggest to use the existing lists as a starting point and adjust them to your needs!

If the sales keep up as they do right now (being right form the start place 2 or 3 on the hottest sales list) I will bring out a Pacific Raid expansion.
The book would have the following lists:
Imperial Japanese Army Infantry
Imperial Japanese Island Warfare
Imperial Japanese Special Naval Landing Forces
Imperial Japanese Teishin Shudan
Imperial Japanese Rikusentai Paratrooper forces

Early, Mid and Late war USMC Infantry
Late War USMC Engineer
Late War USMC Raider
Mid War USMC Parachute forces

Mid and Late War Chindit forces

Australian Independent Company forces

1937 – 1938 Nanking National Revolutionary Army
1937 – 1941 Soviet Advised National Revolutionary Army
1942 – 1943 National Revolutionary Army
1944 – 1945 Late War Chinese US equipped X and Y-Forces
1937 – 1945 Chinese Red Army Guerrilla Forces


cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
[DCM]
.







I know I prefer a print version too, but I also understand that the world is moving in a different direction there too, I suppose!
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

May want to include some US Army forces for the Pacific too, they saw a lot of action. You have Merrill's Marauders, 6th Rangers, 11th Airborne, 1st Cav and a slew of other divisions.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

 CptJake wrote:
May want to include some US Army forces for the Pacific too, they saw a lot of action. You have Merrill's Marauders, 6th Rangers, 11th Airborne, 1st Cav and a slew of other divisions.


Just use the lists already provided...
Not much differences on squad level!

More established mini selling companies would of course make a separate book and sell a ton of minis.
But these would not create a rule set like Raid to start with...

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Merrill's Marauders are much more of a unique case, though. You may be able to have the same rules structure for both MM and the Chindits, given the scale of the game.

Seriously though - remember people like to see their names, or in this case their nations mentioned in these games. Particularly given that most were involved in WWII and many of your audience have memories of their family members who served, if not still-living relatives.

Even simply putting a line in various force entries "this list is also suitable for Winter War Finnish forces" and so forth does a little for that. Particularly when you're offering 5 or 6 options for US Army, Soviets and British - and 10 for Germans.

Hopefully not too much work, and something that could be added into an update - especially given all-digital distribution. Something to at least consider, I hope?

   
 
Forum Index » News & Rumors
Go to: