Switch Theme:

Historical and Fantasy Balance Issues?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Inspiring Icon Bearer






Running a Mountain Region qualifier for Kings of War in late July / August, and have decided to allow Historicals into the mix after conferring with the other TO's. Just wanting to see if anyone else has any experience with this?

I understand Mongols are a concern, but is it enough of one to limit them to skirmisher only when Troop size or lower? Is cherry picking from the Master-List strong enough I need to limit the historicals to their respective themes?



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in se
Longtime Dakkanaut






I think skirmishing units (especially if regiments or larger) especially cavalry, getting obscene mobility, are the only issues in KoWH. Otherwise the historical lists seem to mesh well with the fantasy ones.

Maybe romans as well might be a bit problematic? 5+ defence and foulcon (2) makes them tougher against ranged attacks than any unit in any fantasy list. And such unit's are plentiful in the roman list.

This message was edited 2 times. Last update was at 2017/01/09 11:02:30


   
Made in fr
Regular Dakkanaut




Abuse of Skirmishing units are probably the main problem here.

Restricting Skirmish to the units when in troop might be a solution, but you will also have to think about how they work with scenarios objective, especially if you use the Tournament Tweaks as they added restrictions to individuals that might not apply to skirmishing units (even the members of the RC seems to not be sure yet on how they should be handled)

In any case, it's the kind of things where the RC are very interesed by feedback from real tournaments, so whatever happens you should post the results on the official forums if you can so that if they have to implement official changes later that they are based on solid tests and not only theorycrafting.



   
Made in us
Inspiring Icon Bearer





Thanks.

Their magic is fairly limited, and there's zero access to Def 6 in the book, so there's some drawbacks to be found.

Skirmish aside, do you feel that Master-List cherry picking is too good, or that its only some of the themes that are problematic?

IIRC, a Master List based army cannot select themed units or mercenary units.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in fr
Regular Dakkanaut




Hard to say for now, but I think that the master list is probably fine, the only potential abuse that I see would be with some skirmisher units, but you already manage that by limiting them to troops.
   
Made in us
Mutilatin' Mad Dok





 Zywus wrote:
I think skirmishing units (especially if regiments or larger) especially cavalry, getting obscene mobility, are the only issues in KoWH. Otherwise the historical lists seem to mesh well with the fantasy ones.

Maybe romans as well might be a bit problematic? 5+ defence and foulcon (2) makes them tougher against ranged attacks than any unit in any fantasy list. And such unit's are plentiful in the roman list.


Explain what this Foulcon (2) is, my Romans desire to know!

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Grisly Ghost Ark Driver






First, it's spelled foulkon. More importantly, the Roman theme has the option for Testudo: for +20pts the unit gets Foulkon [2]. This means any unit targeting the unit with Foulkon [2] is -2 to their Ranged Attack rolls. Natural "6s" are still hits. The Testudo option can be applied to any Warrior or Heavy Warrior regiments, hordes, or legions. So ranged attack armies will only hit Romans on a 6 typically.

EDIT: I was mistaken, as Zywus & jtrowell have pointed out below. It effects the Damage roll not the "to hit". That makes Romans even tougher against a fantasy army as they have a counter to Breath Weapon/Fireball spam.
 Grimmor wrote:
 Zywus wrote:
I think skirmishing units (especially if regiments or larger) especially cavalry, getting obscene mobility, are the only issues in KoWH. Otherwise the historical lists seem to mesh well with the fantasy ones.

Maybe romans as well might be a bit problematic? 5+ defence and foulcon (2) makes them tougher against ranged attacks than any unit in any fantasy list. And such unit's are plentiful in the roman list.


Explain what this Foulcon (2) is, my Romans desire to know!

This message was edited 1 time. Last update was at 2017/01/12 02:52:03


Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

 
   
Made in se
Longtime Dakkanaut






It's -2 to the damage roll, not the roll to hit.

So ranged attacks with no piercing or piercing 1 will only damage a testudo'ed roman 5+ def unit on a roll of 6+.

Even attacks with piercing 2 will thus do damage only on 5+

   
Made in fr
Regular Dakkanaut




And if you play agaisnt fantasy armies, spells and breath attacks that ignore modifier to hit will still be affected by the Testudo as it affects the roll to wound.

Of course, this give you no protection at all in melee, so it's not as if the unit where unkilleable..
   
Made in us
Mutilatin' Mad Dok





Oh that is so sexy. I need to get the Historical book.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Longtime Dakkanaut




North Carolina

 Grimmor wrote:
Oh that is so sexy. I need to get the Historical book.


It's a great book people just need to remember to view it not as a way to make KoW historically accurate but rather as a way to play KoW with a historical army you already have. I think the book does a good job of assigning rules and point values to historical units to make it easy to port over a historical army for a fun KoW game without needing to add fantasy elements to be competitive.

Mundus vult decipi, ergo decipiatur
 
   
 
Forum Index » Mantic Miniature Games (Kings of War, etc.)
Go to: