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Made in us
Winged Kroot Vulture






Scum has finally entered into the game with their very own epic ship!

https://www.fantasyflightgames.com/en/news/2017/1/9/bargains-bribes-and-battles/

The galaxy's Scum and Villainy are about to demand what they are owed. And then they're going to go Epic…
Fantasy Flight Games is proud to announce the upcoming release of the C-ROC Cruiser Expansion Pack for X-Wing™!

Designed for use in the game's Cinematic Play and Epic Play formats, the C-ROC Cruiser Expansion Pack contains one C-ROC Cruiser miniature, one M3-A Interceptor miniature with an alternate paint scheme, seven ship cards, thirty upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your C-ROC Cruiser and its escort to battle. Additionally, the expansion includes a new campaign for Cinematic Play in which your C-ROC draws the ire of either the Galactic Empire or Rebel Alliance.


The C-ROC Cruiser

The C-ROC cruiser was a favorite vessel of traders, smugglers, privateers, and crime lords all across the Outer Rim. It utilized the same frame as the Empire’s Gozanti-class cruiser, but its extra cargo space, three additional engines, and modified armor lent it a distinctive profile. Fitted with weapons and specialized equipment, the C-ROC often served as the workhorse at the heart of both merchant convoys and pirate fleets, hauling cargo, supporting smaller ships, and even flying into the fray to engage enemy craft directly.

The C-ROC Cruiser can also serve as the workhorse of your X-Wing Scum fleet. It can soak a tremendous amount of enemy fire with its four shields and ten hull, especially when you consider that it can make use of the reinforce and recover actions—the first of which can reduce all damage against either its fore or aft sections, and the second of which can remove much of the damage it may suffer. Importantly, it does all this at a base value of just thirty-five squad points, making it a fantastic bargain for a faction that's all about the credits.

Of course, you're not likely to field your C-ROC without one or more upgrades. For starters, you'll probably want to equip a Heavy Laser Turret in order to fire back at your assailants, and then you'll probably find plenty of good ways to take advantage of the ship's many upgrade slots—two crew, one hardpoint, one team, and three cargo.

Even if you're not entirely certain which upgrades will serve you best, you could just load your C-ROC with Cikatro Vizago, Azmorigan, and the Merchant One Title. Taken together, these cards allow you to transform your C-ROC even in the heat of battle, making certain you'll benefit from the most useful upgrades in your collection—so long as they cost no more than the crew, team, or cargo upgrades your C-ROC has already equipped.
The C-ROC and Standard Play

Even though the C-ROC arrives to X-Wing as a huge ship that's too large for the game's Standard Play format, it still arrives at the game's standard 1/270 scale, and it is accompanied by an M3-A Interceptor escort with an alternate paint scheme, four new M3-A aces, and a host of new upgrades. Taken altogether, these tournament-legal materials stand poised to make a major impact upon the game's Standard Play format and its vibrant tournament scene.

The C-ROC Cruiser Expansion Pack comes with one M3-A Interceptor with an alternate paint scheme.

For starters, you'll find a copy of the "Heavy Scyk" Interceptor upgrade reprinted with its recently issued erratum. For just two squad points, this upgrade grants your M3-A Interceptor an extra point of hull, as well as the ability to equip a cannon, torpedo, or missile upgrade. But while the "Heavy Scyk" Interceptor Title has long defined the different ways you could outfit your M3-A Interceptors for battle, the C-ROC Cruiser Expansion Pack also allows you to modify your "Scyk" in an entirely different direction.

The "Light Scyk" Interceptor Title transforms all of the fighter's bank maneuvers to green maneuvers and reduces the ship's squad point cost by two. It does this at the cost of flipping all damage cards dealt to the ship faceup, but since the introduction of the "Light Scyk" Interceptor Title will mean that you can swarm your opponents with as many as eight Cartel Spacers, the "Light Scyk" Interceptor's inherent risk is one many Scum players may be willing to take.
A Galaxy Full of Opportunity

The Star Wars galaxy is full of riches for those who know how to find them—especially if you're willing to deal in illicit goods and contraband. But to move your goods and secure your riches, you'll need a ship able to stand against those who might oppose you.

For a long time, there have been places the Scum and Villainy faction haven't gone and Imperial blockades they haven't dared to run. With no ship able to stand against the Empire's Raider-class corvette or Gozanti-class cruiser, the faction has sought its riches primarily in Standard Play. But that time is swiftly drawing to a close. The time is coming for the galaxy's Scum to go Epic.

How will you outfit your C-ROC for battle? What will you do with its new M3-A Interceptor and pilots? With which of the faction's many tricks will you arm yourself? The C-ROC Cruiser Expansion Pack is scheduled to arrive at retailers late in the first quarter of 2017!



Automatically Appended Next Post:
I do have a question on this, though.

I see Rebel and Empire have both a carrier and corvette. Does this mean Scum will be getting the same?

This message was edited 3 times. Last update was at 2017/01/09 21:00:37


I'm back! 
   
Made in ca
Huge Hierodule






Outflanking












Light Scyck- One serious buff (-2 cost), one very minor buff (Green 3-banks), one Serious penalty (first damage card you get is face-up), one moderate penalty (no modifications). Ignoring the text, a 12pt Scyk is very good. So, as long as that one crit does not matter, the light Scyck is a good ship, for a cheap blocker. I am not sure if it beats the utility of BMST/Bugzapper Headhunters, however, even if the crit does not matter. We will have to see what the character pilots bring, but this is probably a ship that I will only get for collections sake.

This message was edited 1 time. Last update was at 2017/01/09 21:34:21


Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Fixture of Dakka





Yeah; I suspect Scum will get a Corvette later in the year. A lot of people (including myself) are hoping for the Star Jewel.
   
Made in us
Winged Kroot Vulture






 LunarSol wrote:
Yeah; I suspect Scum will get a Corvette later in the year. A lot of people (including myself) are hoping for the Star Jewel.


What is it about the Star Jewel that makes it so desired, other than it belongs to Jabba the Hutt?
Looking at the Wookiepedia info on it and it seems like it could have some fight. For a yacht, though, it seems like it would be no match against an actual corevette from either Rebels or Empire.

This message was edited 1 time. Last update was at 2017/01/09 21:50:59


I'm back! 
   
Made in us
Colonel





This Is Where the Fish Lives

 Crazy_Carnifex wrote:
Light Scyck- One serious buff (-2 cost), one very minor buff (Green 3-banks), one Serious penalty (first damage card you get is face-up), one moderate penalty (no modifications). Ignoring the text, a 12pt Scyk is very good. So, as long as that one crit does not matter, the light Scyck is a good ship, for a cheap blocker. I am not sure if it beats the utility of BMST/Bugzapper Headhunters, however, even if the crit does not matter. We will have to see what the character pilots bring, but this is probably a ship that I will only get for collections sake.
It's not the first damage card you receive, it's ALL damage cards.

EDIT: I forgot that the Scyck only has two hull points, so technically you are correct (which is the best kind of correct)!

This message was edited 2 times. Last update was at 2017/01/09 22:00:00


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Fixture of Dakka





 ScootyPuffJunior wrote:
 Crazy_Carnifex wrote:
Light Scyck- One serious buff (-2 cost), one very minor buff (Green 3-banks), one Serious penalty (first damage card you get is face-up), one moderate penalty (no modifications). Ignoring the text, a 12pt Scyk is very good. So, as long as that one crit does not matter, the light Scyck is a good ship, for a cheap blocker. I am not sure if it beats the utility of BMST/Bugzapper Headhunters, however, even if the crit does not matter. We will have to see what the character pilots bring, but this is probably a ship that I will only get for collections sake.
It's not the first damage card you receive, it's ALL damage cards.

EDIT: I forgot that the Scyck only has two hull points, so technically you are correct (which is the best kind of correct)!


It looks cool and belongs to Jabba, who will almost certainly be a double crew card in line with the Emperor.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Feth yeah!

I can die a happy man.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Douglas Bader






First impression: GOD DAMMIT FFG NOBODY CARES ABOUT EPIC. STOP ATTACHING USEFUL CARDS TO EXPENSIVE GARBAGE.

Second impressions:

C-ROC: it's an epic ship, who cares. I guess it will look ok on your display shelf, there are certainly worse EU designs they could have picked.

HLC turret: I guess you could do worse than a 360* HLC for 40 points, if you're somehow forced to play epic.

Azmorigan: more like Ass-morigan, right? Epic only, probably does some neat things in epic, but who cares.

Merchant One: crew slots are good, extra energy is good. If you accidentally play epic you should probably take this.

Cikatro Vizago: now we're getting somewhere, with a card that might actually see some use. Equip feedback array, use it if you want, then if you need any other illicit upgrade discard your crew to take it instead. This is an interesting option because of how situational the illicit upgrades are. For example, BMST is a nasty counter to PTL aces but is worthless against a list like TLT y-wings. Now you don't have to guess whether or not BMST is the right call for your meta, in the games where you don't need BMST you have something else instead. The obvious drawback is that you sacrifice a crew slot for this flexibility, and I'm not convinced that scum have a ship with an open crew slot to spare and the ability to take advantage of the illicit swaps. It's certainly some interesting design space though.

"Light Scyk": it's a pretty big buff, but does anyone care? The extra greens are nice but not a massive change, the penalties are pretty much irrelevant, so really what this does is errata the Scyk's cost to 12 points. But honestly, does it really matter? Congratulations scum, you have TIE fighters and z-95s for your cannon fodder. Too bad neither TIE fighters nor z-95s are good in the current meta. I suppose one of the new pilots could change this, but it's really going to be an uphill battle.





There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Huge Hierodule






Outflanking

 Peregrine wrote:

Cikatro Vizago: now we're getting somewhere, with a card that might actually see some use. Equip feedback array, use it if you want, then if you need any other illicit upgrade discard your crew to take it instead. This is an interesting option because of how situational the illicit upgrades are. For example, BMST is a nasty counter to PTL aces but is worthless against a list like TLT y-wings. Now you don't have to guess whether or not BMST is the right call for your meta, in the games where you don't need BMST you have something else instead. The obvious drawback is that you sacrifice a crew slot for this flexibility, and I'm not convinced that scum have a ship with an open crew slot to spare and the ability to take advantage of the illicit swaps. It's certainly some interesting design space though.



A cheap G-1a might work. With Fire control System, you sit at 27 points. Not terrible jousting properties, and you get to choose the illicit you run based on your opponents list. Or, potentially, one of the Scum HWKs, who I like to keep as cheap as possible anyways.

While interesting, it's still not enough to make me excited about this ship (and I enjoy huge ships for beer-and-pretzel narrative campaigns)

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Longtime Dakkanaut






 Peregrine wrote:

Cikatro Vizago: now we're getting somewhere, with a card that might actually see some use. Equip feedback array, use it if you want, then if you need any other illicit upgrade discard your crew to take it instead. This is an interesting option because of how situational the illicit upgrades are. For example, BMST is a nasty counter to PTL aces but is worthless against a list like TLT y-wings. Now you don't have to guess whether or not BMST is the right call for your meta, in the games where you don't need BMST you have something else instead. The obvious drawback is that you sacrifice a crew slot for this flexibility, and I'm not convinced that scum have a ship with an open crew slot to spare and the ability to take advantage of the illicit swaps. It's certainly some interesting design space though.

"Light Scyk": it's a pretty big buff, but does anyone care? The extra greens are nice but not a massive change, the penalties are pretty much irrelevant, so really what this does is errata the Scyk's cost to 12 points. But honestly, does it really matter? Congratulations scum, you have TIE fighters and z-95s for your cannon fodder. Too bad neither TIE fighters nor z-95s are good in the current meta. I suppose one of the new pilots could change this, but it's really going to be an uphill battle.


Pretty much sums up my feelings. Vizago will be an interesting card, but scum already have so many good crew choices that spending a crew slot to maybe swap out my illicit really doesn't seem like it's going to get used much.

And Light Scyk? As underwhelming as it is possible for a "fix" to be. Light Scyk is what the ship SHOULD have started at (minus the all crits thing). It makes the heavy scyk title worse by relation since instead of "Hull upgrade for 2 points" it's basically "hull upgrade and you still pay a point for a slot you may not even use!". FFG's design team just really hates to learn from its numerous feth ups I guess.
   
Made in us
Douglas Bader






 streamdragon wrote:
And Light Scyk? As underwhelming as it is possible for a "fix" to be. Light Scyk is what the ship SHOULD have started at (minus the all crits thing). It makes the heavy scyk title worse by relation since instead of "Hull upgrade for 2 points" it's basically "hull upgrade and you still pay a point for a slot you may not even use!". FFG's design team just really hates to learn from its numerous feth ups I guess.


I actually disagree here. Yeah, it's a "what the ship should have been" title like the TIE advanced title, but I don't think it really hurts the heavy Scyk very much. Obviously nobody is going to take the title just for +1 hull when it's effectively a 4-point difference now, but nobody was taking the title for +1 hull in the first place. If you're paying for the title it's because you're going to use the upgrade slot and the +1 hull is just a nice bonus. And it's a pretty safe bet the new cannon upgrade(s) will be good with the heavy Scyk.

As for the light Scyk title in isolation, I don't think it's a bad fix. It isn't OMG AMAZING SO COOL MUST HAVE, but it makes the Scyk an efficient 12-point ship. The only problem is that 12-point ships are bad in the current metagame, making the Scyk a victim of a weak concept that can't be fixed any better than this without completely redesigning the ship. So I don't think it's fair to accuse them of not learning, they did the best they could to fix the original mistake.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut






The "not learning" was more a reference to having to pay for the original bonus-Hull-less title to get a (basically cannon) slot, when they docked the A-Wing's price because no one was using the missile slot to begin with.

The ship was already questionably priced at 14 points. Paying two points for a slot on an already overpriced ship is bananas. Adding the Hull was a bandaid that was barely enough to get the ship to "passable". I think we will see that the Light title will not even do that. They could have easily left the two downsides off the title and it would have been fine.

And in a "grass is greener" moment, after seeing the amazing title fixes that Defenders got, seeing the Light Syck title makes me wonder if Scum players are being punished for Zuckuss existing or something.

I wasn't saying it's "bad", I was saying that as a fix for a ship that sees little to no play already it's not going to get the ship on the table. Yay, I can field a TIE swarm. How're swarms doing lately? Oh, right.

I dunno, I'm rambling.
   
Made in ca
Huge Hierodule






Outflanking

 streamdragon wrote:

And in a "grass is greener" moment, after seeing the amazing title fixes that Defenders got, seeing the Light Syck title makes me wonder if Scum players are being punished for Zuckuss existing or something.


There aren't a lot of upgrades that you can compare to TIE/x7 and not feel disappointed about, really.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Douglas Bader






 streamdragon wrote:
The "not learning" was more a reference to having to pay for the original bonus-Hull-less title to get a (basically cannon) slot, when they docked the A-Wing's price because no one was using the missile slot to begin with.


Here's the problem: you're looking at it in terms of cost per component instead of looking at the price of the whole package. Who cares about how the point costs break down, all that matters is if you want, say, a 2/3/1/3 stat line with a HLC for 23 points. Nothing about the light Scyk title changes your answer to this question.

I wasn't saying it's "bad", I was saying that as a fix for a ship that sees little to no play already it's not going to get the ship on the table. Yay, I can field a TIE swarm. How're swarms doing lately? Oh, right.


Well yeah, that was my point. The light Scyk is bad (unless the new pilots change this) because 12-point ships are bad in the current meta. But you can't criticize the title for this, the Scyk was locked into the cheap ship role as soon as it was printed. The title does the most you can reasonably do within that design concept. And it's just not practical for a "fix" to completely change the entire concept of a ship.


Automatically Appended Next Post:
 Crazy_Carnifex wrote:
There aren't a lot of upgrades that you can compare to TIE/x7 and not feel disappointed about, really.


This. TIE/x7 was a spectacular balance mistake, don't compare other upgrades to it from a design quality point of view.

This message was edited 1 time. Last update was at 2017/01/10 03:20:23


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Been Around the Block




It'll be interesting to see if the PS 1 Scyk is unique or a generic pilot. If its a generic will it be cheaper than the PS 2 one, and therefore potentially a 11 pt ship with the light title. Hmm plus wanting to see what the Hutt does.
   
Made in ca
Huge Hierodule






Outflanking

Miradorm wrote:
It'll be interesting to see if the PS 1 Scyk is unique or a generic pilot. If its a generic will it be cheaper than the PS 2 one, and therefore potentially a 11 pt ship with the light title. Hmm plus wanting to see what the Hutt does.


It's unique. There are 4 unique pilots in the set, and the two existing generics are also present. That brings us up to our 6 pilots.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Douglas Bader






Miradorm wrote:
It'll be interesting to see if the PS 1 Scyk is unique or a generic pilot. If its a generic will it be cheaper than the PS 2 one, and therefore potentially a 11 pt ship with the light title. Hmm plus wanting to see what the Hutt does.


Definitely unique. Aside from the dot being visible I seriously doubt FFG is going to cross the line of allowing a 9-ship list. 12 points is the minimum cost for any non-unique ship.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Executing Exarch





Was hoping for some Star Viper love rather than an attempt to fix Scyks, ho-hum will have to wait for Scum Vets / Aces

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in ca
Huge Hierodule






Outflanking

 Turnip Jedi wrote:
Was hoping for some Star Viper love rather than an attempt to fix Scyks, ho-hum will have to wait for Scum Vets / Aces


That is probably coming with the Corvette equivalent later this year.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Longtime Dakkanaut






Peregrine wrote:
Well yeah, that was my point. The light Scyk is bad (unless the new pilots change this) because 12-point ships are bad in the current meta. But you can't criticize the title for this, the Scyk was locked into the cheap ship role as soon as it was printed. The title does the most you can reasonably do within that design concept. And it's just not practical for a "fix" to completely change the entire concept of a ship.


Automatically Appended Next Post:
 Crazy_Carnifex wrote:
There aren't a lot of upgrades that you can compare to TIE/x7 and not feel disappointed about, really.


This. TIE/x7 was a spectacular balance mistake, don't compare other upgrades to it from a design quality point of view.

I mean, I can put some blame on the Light title because it basically failed in what it was supposed to do: give me a way to get the ship on the table in a reasonably useful way. Okay, I agree not every "fix" can or should be x7 level, but x7 at least succeeded in getting defenders on the table. /D could have done that if x7 did not exist (no real way to know now), but Light is not going to get anything done. The ship was in bad enough shape that it needed a fix. That fix did not need to include a drawback, let alone two, however minor. And "no mods" will become a more serious drawback as more mods are released.


Crazy_Carnifex wrote:
 Turnip Jedi wrote:
Was hoping for some Star Viper love rather than an attempt to fix Scyks, ho-hum will have to wait for Scum Vets / Aces

That is probably coming with the Corvette equivalent later this year.

Or in a Black Sun pack ala the Aces or Veterans packs. Both ships use Black Sun pilots for their generics.

This message was edited 2 times. Last update was at 2017/01/10 17:56:22


 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

You seem very confident that there will be a corvette analogue.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Executing Exarch





 Mathieu Raymond wrote:
You seem very confident that there will be a corvette analogue.


seems like sense to me, why put the fixes in a £30 box when you can put them in an £80 box

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in au
Missionary On A Mission





Australia

 Mathieu Raymond wrote:
You seem very confident that there will be a corvette analogue.


I thought there was a release preview at gencon or something last year that showed an epic ship with a starvyper

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Douglas Bader






 captain bloody fists wrote:
I thought there was a release preview at gencon or something last year that showed an epic ship with a starvyper


There was a "leaked" image of it that is strongly suspected to have been a fan-made troll attempt. FFG has not released anything official about it.


Automatically Appended Next Post:
 streamdragon wrote:
I mean, I can put some blame on the Light title because it basically failed in what it was supposed to do: give me a way to get the ship on the table in a reasonably useful way.


It only failed because the design concept for the ship is not viable in the current metagame. If 12-point ships like generic TIE fighters become viable again the light Scyk will be a good ship.

But really, before you blame FFG, you need to consider how they could have done better. The light Scyk has some severe constraints on its design options: it can't have a lot of upgrades because that's the heavy Scyk's role, and it can't do anything too interesting because 12-point filler ships aren't supposed to be able to do that. You can't really add upgrade slots, you can't take away upgrade slots because it doesn't have any, you can't give it any interesting special rules. So what's left? A cost reduction with a bit of fluff-based stuff to make it a "light" version of the ship, and hopefully some new pilots that are interesting with the new title.

Okay, I agree not every "fix" can or should be x7 level, but x7 at least succeeded in getting defenders on the table.


And broke the game in the process. It's trivially easy to get a ship on the table if you don't care about balance, just make the light Scyk title cost -25 points with no drawbacks. But if you expect every new ship and upgrade to be broken like TIE/x7 you're going to be disappointed. That kind of "success" is not a goal worth achieving.

That fix did not need to include a drawback, let alone two, however minor. And "no mods" will become a more serious drawback as more mods are released.


Of course it needed a drawback. If you just give it a -2 point title you have a ship that is pretty much a better TIE fighter: a hull HP moved to shield, green 1-banks (very useful for a blocker), and target lock added to the action bar. The TIE fighter is already established as the best possible 12-point ship, so you either give the light Scyk some drawbacks to offset its advantages (like the z-95 has) or you have to leave it at 13+ points. Of those two options the pretty clear winner is 12 points with a minor drawback.

This message was edited 2 times. Last update was at 2017/01/10 22:38:56


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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