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[Mordheim] - My groups Skirmish/Campaign rules for Age of Sigmar...Enjoy!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





Greetings!

This is the Mordheim rules adaptation for Age of Sigmar I made for our gaming group.

Feedback is appreciated!

Enjoy!

http://unofficialaos.tk/

This message was edited 1 time. Last update was at 2017/01/24 06:45:54


 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

I'd say Mordheim isn't quite the right word for it, as Mordheim was a very, very different game. But I think you've done a good job of making AoS a skirmish game from a quick skim-read. I might even suggest it at my local store to see what they think.

I've not read through the whole thing yet so my full thoughts are to come, but at a glance it looks solid and (fairly) balanced - but that'll probably just need plenty of play testing to sort through entirely.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Fresh-Faced New User





 TheManWithNoPlan wrote:
I'd say Mordheim isn't quite the right word for it, as Mordheim was a very, very different game. But I think you've done a good job of making AoS a skirmish game from a quick skim-read. I might even suggest it at my local store to see what they think.

I've not read through the whole thing yet so my full thoughts are to come, but at a glance it looks solid and (fairly) balanced - but that'll probably just need plenty of play testing to sort through entirely.


Hello and thank you for your reply! Feedback is greatly appreciated!

It needs a lot of testing indeed! Am making changes to it all the time so be sure to check the version of the rules before playing a game!

The biggest change is in building your warband. I wanted to take advantage of the existing warscrolls in AOS instead of making my own to give it more options in the warband building and keep it more balanced.
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Right, I promised my full thoughts, and now that I've given it a good read here's what I think:

Scenarios:
Getting this done now because I have the least to say - These look just fine, standard set of decent fun-looking missions that fit the skirmish scale well (At least by the look of them). Sure, some factions will make better attackers than defenders and vice-versa or whatever but you get that in any game so that's hardly an issue (And I think trying to remove such would compromise fun and other elements of balance). All good here by my judgement .

The Rules:
What's good:
The scenario table, the warband rating system, the turn sequence, the phase sequence, the wound and injury tables, the post battle sequence - to hell with this list! All the tables in there look good to me.
The phases themselves all have purpose and aren't clunky - reading them over they do remind me of Morheim, but are distinctly more AoS oriented in the actions undertaken.
Movement looks good, very reminiscent of Mordheim and good handling on verticality (which there should be plenty of). I also like the handling of verticality with things like the Diving Charge rule and how positioning effects combat. Battleshock looks good, but I think it might need modifications for some models that might run away too easily (Skeletons come to mind).
The hero phase is implemented cleanly into the Mordheim style rules, but I think will need play testing to determine where it belongs in the phase order or if abilities should even be utilised in other phases.
The post battle phase is almost just as it was in Mordheim, and in my opinion exactly how it should be.
What's bad:
(Now before I go sounding all negative I will say that it is incredibly good of you to try implementing the existing warscrolls into a skirmish game, it'll make warband creation and game management incredibly easy and it keeps all factions open to play as they choose, however this process is very difficult I'm sure and definitely has it's issues. And to be honest, these are the only big issues I see in the game)
It took me a good while to wrap my head around warband structure. I'm not sure if it's just me, the wording, or just the concept in general but I honestly still don't think I fully understand how many henchmen I can take compared to the number of Champions etc. Perhaps a more Necromunda-esque 1 Leader, 0-# elites, 0-## henchmen? But then that would be harder to classify completely. I'm sure this issue is just one of many growing pains a new rules system will undergo and I'm sure that if you've managed to make most of the rest of the rules so easy to understand it'll be ironed out.
The weapons cost calculator seems a bit wonky to me. E.g. an Empire Crossbow will be very expensive, but hardly be able to fell one enemy in a round of shooting while an Orruk Big Choppa will kill most anything it comes into CC with, when adding range in such a way to the calculator the cost ratios are all wrong.

The Roster List:
It's a roster list, what do you want from me? Very well put together document, as are all of your pages. They look straight out of a GW book, very nicely done.

So there's a nice block of text for you to look at with your eyes if you so please - I'm always up for more discussion of your brilliant little ruleset and will be keeping an eye on this thread for sure. Now if you'll excuse me I have a warband to go create.


Automatically Appended Next Post:
P.S. I also love the forum you have on the site, I'll be making an account and posting a bit after I've played a game or two.

This message was edited 1 time. Last update was at 2017/01/24 11:47:56


3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Fresh-Faced New User





 TheManWithNoPlan wrote:


It took me a good while to wrap my head around warband structure. I'm not sure if it's just me, the wording, or just the concept in general but I honestly still don't think I fully understand how many henchmen I can take compared to the number of Champions etc. Perhaps a more Necromunda-esque 1 Leader, 0-# elites, 0-## henchmen? But then that would be harder to classify completely.

The weapons cost calculator seems a bit wonky to me. E.g. an Empire Crossbow will be very expensive, but hardly be able to fell one enemy in a round of shooting while an Orruk Big Choppa will kill most anything it comes into CC with, when adding range in such a way to the calculator the cost ratios are all wrong.


Thank you for taking the time for this review!

For the warband structure am guessing i need to find another way of wording it because as it stands its a big wall of text and it can confuse people. Thanks for pointing it out! I will sort something out asap!

As for the weapons calculator, I deliberately wanted ranged weapons to be a bit more expensive than melee but i might have overdone it a bit. I think a hard cap on the price you have to pay for the range will fix the problem.
ex. instead of "range*1" i think am going to do it something like "range*1 with a maximum value of 10"

Edit 2: For battleshock i added "Models within 6 inches of the General can use its Bravery value instead of their own."

This message was edited 2 times. Last update was at 2017/01/24 14:15:28


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







It's an interesting project, to be sure; I'm not sure how much it links to Mordheim given that the setting has exploded and the rules are almost unrelated at this point but I don't know if there are any cities in the AoS multiverse-thing to name it after.

On initially skimming this I'm skeptical about translating the GHB costs wholesale given how unbalanced they tend to be, and keeping the AoS melee-phase initiative structure and the Mordheim income structure is going to really heavily favour small model counts. I don't have good answers right now but you may want to consider restricting the number of multi-wound models in a warband to avoid that effect spiralling out of control.

I don't know if it's possible to make AoS rules stapled to a Mordheim structure work (among other things "+1 to hit" in AoS is drastically better than "+1 WS or BS" in Mordheim, because the guns tend to be better, there are no ranged to-hit mods, and +1 WS almost never translates to a flat +1 to hit everyone in melee), and the best fix to most of the inherent problems may have to involve writing your own warscrolls and/or expanding the statline back out again to support swapping weapons, but it's certainly worth a go.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in cy
Fresh-Faced New User





 AnomanderRake wrote:
It's an interesting project, to be sure; I'm not sure how much it links to Mordheim given that the setting has exploded and the rules are almost unrelated at this point but I don't know if there are any cities in the AoS multiverse-thing to name it after.

On initially skimming this I'm skeptical about translating the GHB costs wholesale given how unbalanced they tend to be, and keeping the AoS melee-phase initiative structure and the Mordheim income structure is going to really heavily favour small model counts. I don't have good answers right now but you may want to consider restricting the number of multi-wound models in a warband to avoid that effect spiralling out of control.

I don't know if it's possible to make AoS rules stapled to a Mordheim structure work (among other things "+1 to hit" in AoS is drastically better than "+1 WS or BS" in Mordheim, because the guns tend to be better, there are no ranged to-hit mods, and +1 WS almost never translates to a flat +1 to hit everyone in melee), and the best fix to most of the inherent problems may have to involve writing your own warscrolls and/or expanding the statline back out again to support swapping weapons, but it's certainly worth a go.


Well an unfortunate(or fortunate?) jump through a realm gate and you would very well end up in Mordheim if you ask me

The large player base of GHB makes it ideal for a small adaptation like this. Alot more games are played and alot more changes are going to be made in the future iterations of the GHB and in turn on this little game!

I found out that the more I play, the more i find ways to balance or make the gameplay more interesting. In my experience the skirmish style of game suits very well the AOS rules and thats why I wanted to give them a try, and it turned out fun! well at least for me XD


Automatically Appended Next Post:
 TheManWithNoPlan wrote:

It took me a good while to wrap my head around warband structure. I'm not sure if it's just me, the wording, or just the concept in general but I honestly still don't think I fully understand how many henchmen I can take compared to the number of Champions etc. Perhaps a more Necromunda-esque 1 Leader, 0-# elites, 0-## henchmen? But then that would be harder to classify completely. I'm sure this issue is just one of many growing pains a new rules system will undergo and I'm sure that if you've managed to make most of the rest of the rules so easy to understand it'll be ironed out.


Warband structure explanation:

You can have a soft cap of 15 models in a warband.

0-5 of them can be champions (2 of which can be leader/behemoth if the game type allows).
They can be any model from a warscroll, even the “Leader” of a unit. (The “Leader” of a unit gets specific bonuses on the warscroll, not to be confused with the Battlefield role).

&

0-15 henchmen that are taken from any alliance warscrolls that their Battlefield role is not “Leader” or “Behemoth”.

Now if your warband consists of alot of single wounded models, just like skaven infantry for example, you can have 1 extra henchmen slot for every 2 single wounded henchmen you have in your warband to balance things out with a hard cap of 20 models.

ex. you take 5 champions and 10 single wounded henchmen. this in turn will unlock for you 5 extra henchmen slots to even things out and make your warband break the soft cap of 15 models and have the maximum of 20.

This message was edited 1 time. Last update was at 2017/01/24 15:23:30


 
   
Made in us
Fresh-Faced New User





Made some changes on the format for warband structure.
Hopefully this way it doesnt confuse as much

Feedback is always appriciated!
   
Made in es
Neophyte Undergoing Surgeries




Spain

dude, its really cool, next month i´ll try it with my mord-mates, but its look great at first hand. Good Job !

"Even in death I still serve" 
   
Made in us
Fresh-Faced New User





 Arikaan wrote:
dude, its really cool, next month i´ll try it with my mord-mates, but its look great at first hand. Good Job !


Thanks! Make sure to use the most updated version as I am making changes to them all the time! And let me know how it goes! Feedback is always appreciated!
   
Made in fi
Fresh-Faced New User





Finland

I won't lie, my AoS hatred is internalised at this point which makes me sceptical about this, but the same applies when I say this is looking very promising. Saved the files and I'll be looking over them, because this might just be perfect to get a few more of my friends into casual wargaming. My gut tells me not to touch this, but my brain tells me to lick it. And I know when licking is better than touching.

Wait, what?

A good story makes a good game. 
   
Made in us
Fresh-Faced New User





 M4kimies wrote:
I won't lie, my AoS hatred is internalised at this point which makes me sceptical about this, but the same applies when I say this is looking very promising. Saved the files and I'll be looking over them, because this might just be perfect to get a few more of my friends into casual wargaming. My gut tells me not to touch this, but my brain tells me to lick it. And I know when licking is better than touching.

Wait, what?


hehe lick. IT. XD
but remember 1st to check for the updated rules! am updating them quite often!

Feedback is appriciated! let me know how it goes!
   
 
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