Gore-Soaked Lunatic Witchhunter
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There was a Tower of Skulls (Fantasy terrain bits stuck on top of the Baneblade kit to make a tower) in one of the really old Apocalypse books, I think; will check.
UPDATE: Here we go. Rules reprinted from a few very old books (4e Apocalypse-era), with a few minor tweaks to bring them into line with the current rules (SP-HP change, that sort of thing).
Tower of Skulls (700pts)
BS 4, AV 14-13-12, HP 9
Super-Heavy Tank
(Model: Baneblade with a skull-covered tower growing out of the top)
Wargear:
1x hull-mounted Balemaw Cannon (60", S9, AP3, Primary Weapon 1, 10" Blast)
2x hull-mounted Skullreaper Cannon (36", S6, AP3, Heavy 6)
2 sponsons, each with one Doomfire cannon (24", S4, AP4, Heavy 2, Large Blast) and one twin-linked Skullshredder (24", S4, AP4, Heavy 5)
Special Rules
Daemonic Possession
Runes of the Blood God (Any psyker that targets the Tower of Skulls with a psychic power automatically suffers a Perils of the Warp attack, regardless of whether they pass the psychic test.)
Reknit Form (If the Tower of Skulls inflicts more than twenty-five Wounds in a single Shooting phase, it immediately recovers one Hull Point lost earlier in the game. Wounds caused by the Tower of Skulls exploding don't count.)
Doomsday Reactor (The Tower of Skulls receives a +2 modifier when rolling on the Catastrophic Damage table.)
Nurgle Plague Tower (700pts)
BS 3, AV 14-13-12, HP 18
Super-Heavy Vehicle
(Model: Siege tower with guns sticking out the front.)
Transport: 30 models, any number of units may embark or disembark from any side of the vehicle. 10 Fire Points.
Wargear:
1 Plague Mortar (24-72" range, S7, AP3, Primary Weapon 1, 7" Blast, Barrage)
1 Pus Cannon (Hellstorm, S7, AP3, Primary Weapon 1, Torrent (18"))
2 Demolisher Cannons
Special Rules:
Nurgling Infestation (Any unit assaulting the Plague Tower will be attacked by Nurglings. The enemy unit takes 3d6 Strength 3 hits at Initiative 3, even if the Plague Tower is destroyed earlier in the Initiative order.)
Explosion of Filth (Units with the Mark of Nurgle or the Daemon of Nurgle rule are unaffected by results on the Explosion table from the Tower of Nurgle. Hits caused by the Tower of Nurgle exploding have the Posioned (4+) rule.)
Plaguereaper of Nurgle (450pts)
BS 4, AV 14-13-12, HP 9
Super-Heavy Tank
(Model: Heavily converted rotting Baneblade with nasty pus vat things)
Wargear:
1x turret-mounted pus cannon (Hellstorm, S7, AP3, Primary Weapon 1, Torrent (18"))
1x hull-mounted Demolisher cannon
1x hull-mounted twin-linked heavy bolter
2x sponsons, each with one lascannon and a twin-linked heavy bolter
Searchlight
Smoke Launchers
Special Rules
Nurgling Infestation (Any unit assaulting the Plague Tower will be attacked by Nurglings. The enemy unit takes 3d6 Strength 3 hits at Initiative 3, even if the Plague Tower is destroyed earlier in the Initiative order.)
Explosion of Filth (Units with the Mark of Nurgle or the Daemon of Nurgle rule are unaffected by results on the Explosion table from the Tower of Nurgle. Hits caused by the Tower of Nurgle exploding have the Posioned (4+) rule.)
Silver Tower of Tzeentch (400pts)
BS4, AV 12-12-12, HP 6
Super-Heavy Skimmer
(Model: None presented)
Wargear:
1x turret-mounted Beam of Power (48", S D, AP2, Primary Weapon 1)
*Turret-mounted Bolts of Change (24", S8, AP1, Primary Weapon 1)
Special Rules:
Daemonic Possession
Protective Wards (The tower and any friendly models within 6" have a 4+ cover save)
*Bolts of Change: Each time the tower fires its Bolts of Change roll a d6 to see how many it fires. Each bolt may be fired at a separate target.
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