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2017/02/05 17:51:13
Subject: A Change To Heavy Vehicles
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Humming Great Unclean One of Nurgle
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Heavy Vehicles ignore a result of 1-6 on the Penetrating Damage table if they roll equal to or under their starting Hull Points. (They still lose a Hull Point as normal.) If an Explodes! is rolled, and the Heavy Vehicle rolls under its starting Hull Points, it instead suffers an extra d3 Hull Points of damage. If this reduces it to 0 Hull Points, it explodes as normal.
In addition, Heavy Vehicles, when they explode, explode 2d6" at S6 AP5.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2017/02/05 18:25:03
Subject: A Change To Heavy Vehicles
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Longtime Dakkanaut
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Is heavy vehicle already a classification or would it have to be added, and where's the line drawn? Obviously a LR is heavy and sentinel is light, but what about say, a predator?
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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2017/02/05 18:26:18
Subject: Re:A Change To Heavy Vehicles
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Humming Great Unclean One of Nurgle
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It already is a classification. I believe the only existing Heavy Vehicles are Land Raiders and Leman Russes, which can use the buff.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2017/02/05 18:30:25
Subject: A Change To Heavy Vehicles
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Longtime Dakkanaut
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So effectively giving them a 4+ save in reverse?
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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2017/02/05 18:31:41
Subject: Re:A Change To Heavy Vehicles
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Humming Great Unclean One of Nurgle
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3+ for Land Raiders, 4+ for Russes. (Well, 4-/3-.) But it only applies to the special effects-Stunned, Shaken, etc. Not the Hull Point taken.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2017/02/05 18:55:29
Subject: A Change To Heavy Vehicles
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Confessor Of Sins
WA, USA
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I'm not seeing the reason why we need to create a whole new and different 'save but not a save' system.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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2017/02/06 06:45:57
Subject: A Change To Heavy Vehicles
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Locked in the Tower of Amareo
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I've thought about this. I think all glances should only strip a hp on a 4+. I think that basically fixes the problem.
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2017/02/06 07:22:52
Subject: Re:A Change To Heavy Vehicles
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Auspicious Daemonic Herald
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JNAProductions wrote:It already is a classification. I believe the only existing Heavy Vehicles are Land Raiders and Leman Russes, which can use the buff.
Land Raiders aren't a Heavy vehicle. The current Heavy vehicle rule caps movement to 6" but lets you fire guns as if you were stationary
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